• Title/Summary/Keyword: 3D방송

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Automatic Classification Algorithm for Raw Materials using Mean Shift Clustering and Stepwise Region Merging in Color (컬러 영상에서 평균 이동 클러스터링과 단계별 영역 병합을 이용한 자동 원료 분류 알고리즘)

  • Kim, SangJun;Kwak, JoonYoung;Ko, ByoungChul
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.425-435
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    • 2016
  • In this paper, we propose a classification model by analyzing raw material images recorded using a color CCD camera to automatically classify good and defective agricultural products such as rice, coffee, and green tea, and raw materials. The current classifying agricultural products mainly depends on visual selection by skilled laborers. However, classification ability may drop owing to repeated labor for a long period of time. To resolve the problems of existing human dependant commercial products, we propose a vision based automatic raw material classification combining mean shift clustering and stepwise region merging algorithm. In this paper, the image is divided into N cluster regions by applying the mean-shift clustering algorithm to the foreground map image. Second, the representative regions among the N cluster regions are selected and stepwise region-merging method is applied to integrate similar cluster regions by comparing both color and positional proximity to neighboring regions. The merged raw material objects thereby are expressed in a 2D color distribution of RG, GB, and BR. Third, a threshold is used to detect good and defective products based on color distribution ellipse for merged material objects. From the results of carrying out an experiment with diverse raw material images using the proposed method, less artificial manipulation by the user is required compared to existing clustering and commercial methods, and classification accuracy on raw materials is improved.

An Empirical Digital Image Watermarking using Frequency Properties of DWT (DWT의 주파수 특성을 이용한 실험적 디지털 영상 워터마킹)

  • Kang, I-Seul;Lee, Yong-Seok;Seob), Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.295-312
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    • 2017
  • Digital video content is the most information-intensive and high-value content. Therefore, it is necessary to protect the intellectual property rights of these contents, and this paper also proposes a watermarking method of digital image for this purpose. The proposed method uses the frequency characteristics of 2-Dimensional Discrete Wavelet Transform (2D-DWT) for digital images and digital watermark on global data without using local or specific data of the image for watermark embedding. The method to insert digital watermark data uses a simple Quantization Index Modulation (QIM) and a multiple watermarking method that inserts the same watermark data in multiple. When extracting a watermark, multiple watermarks are extracted and the final watermark data is determined by a simple statistical method. This method is an empirical method for experimentally determining the parameters in the watermark embedding process. The proposed method performs experiments on various images against various attacks and shows the superiority of the proposed method by comparing the performance with the representative existing methods.

2D Artificial Data Set Construction System for Object Detection and Detection Rate Analysis According to Data Characteristics and Arrangement Structure: Focusing on vehicle License Plate Detection (객체 검출을 위한 2차원 인조데이터 셋 구축 시스템과 데이터 특징 및 배치 구조에 따른 검출률 분석 : 자동차 번호판 검출을 중점으로)

  • Kim, Sang Joon;Choi, Jin Won;Kim, Do Young;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.185-197
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    • 2022
  • Recently, deep learning networks with high performance for object recognition are emerging. In the case of object recognition using deep learning, it is important to build a training data set to improve performance. To build a data set, we need to collect and label the images. This process requires a lot of time and manpower. For this reason, open data sets are used. However, there are objects that do not have large open data sets. One of them is data required for license plate detection and recognition. Therefore, in this paper, we propose an artificial license plate generator system that can create large data sets by minimizing images. In addition, the detection rate according to the artificial license plate arrangement structure was analyzed. As a result of the analysis, the best layout structure was FVC_III and B, and the most suitable network was D2Det. Although the artificial data set performance was 2-3% lower than that of the actual data set, the time to build the artificial data was about 11 times faster than the time to build the actual data set, proving that it is a time-efficient data set building system.

Performance Evaluation of Octonion Space-Time Coded Physical Layer Security in MIMO Systems (MIMO 시스템에서 옥토니언 시공간 부호를 이용한 물리계층 보안에 대한 성능 분석)

  • Young Ju Kim;BeomGeun Kwak;Seulmin Lim;Cheon Deok Jin
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.145-148
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    • 2023
  • Open-loop Octonion space-time block code for 4 transmit antenna system is considered and random phases are applied to 4 transmit antennas for physical layer security. When an illegal hacker estimates the random phases of 1 through 4 transmit antennas with maximum likelihood (ML), this letter analyzes the bit error rate (BER) performances versus signal-to-noise ratio (SNR). And the Octonion code in the literature[1] does not have full orthogonality so, this letter employs the perfect orthogonal Octonion code. When the hacker knows that the random phases are 2-PSK constellations and he should estimate all the 4 random phases, the hacking is impossible until 100dB. When the hacker possibly know that some of the random phases, bit error rate goes down to 10-3 so, the transmit message could be hacked.

The Aspectual Theory of the Cybercharacter (사이버캐릭터의 위상론)

  • 이선교
    • Archives of design research
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    • v.12 no.4
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    • pp.182-190
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    • 1999
  • There has been the rapid change of paradigm with the overflow of terms related to computers such as information, digital, cyber, virtual world and the change of time concept on the ground that it is common to change the world into virtual time. This study is about cybercharacters working in air-broadcasting with rapidly-developing internet, The cybercharacters including 3D animation developed from 2D animation are know to be manufactured with use of electronic mediun and computers and to exist in electronics. Though the emergence of the cybercharacters has a lot of gflnetic roots according to their objectives, they have in common that they are made by 3D graphics and they work in the virtual space, The great traits of the cybercharaters lie in the extension of interfacial function and ecological growth. In the cyberspace the interface, the meeting point between a computer and its users is the most important, The cybercharacters as medium providing new ruman interface become effective with growing interest in virtual reality, The cybercharacters also keep the ecological traits, They can also bring about added value with infusion of image and development of the network, These cybercharacters can also play the important parts in the continually developing cyberspace, The successful birth of the cybercharacter are based on, the technological power. assistance of fund and the ctrltural background, The information-entertainment of the cybercharacters functions well with the accompinimene of these three things, The cybercharacters can make a subject which keeps single issue as a central point of the virtual realty, The cybercharacters can also be connected with equity of "Korean knowledge information society" in the cultural rule of the internet and sociocul tural identity, identity.

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Influences of the User's Experienced Space Perception on the Flow at Digital Interactive Contents (디지털 상호작용 콘텐츠에서 체험적 공간감이 몰입에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.4
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    • pp.198-205
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    • 2012
  • This study deals with development of an evaluating tool for flow experience and presence to evaluate interactive digital contents. The tool is able to measure the grade of flow and presence by surveying with their factors which are known to affect flow experience and presence. One of reasons for reducing flow experience and presence in 3D digital contents is that the experience in the virtual world is different from user's prerequisite learning in the real life. The recent interactive contents using physical movement of users as an input is possible to provide unsafe situation to users due to the different experience. The suggested flow measurement tool is able to evaluate presence and flow experience of an interactive 3D contents as well as flow and presence factors are possible to use as a general guideline for all stages of producing interactive 3D digital contents.

Hybrid Camera System with a TOF and DSLR Cameras (TOF 깊이 카메라와 DSLR을 이용한 복합형 카메라 시스템 구성 방법)

  • Kim, Soohyeon;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.533-546
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    • 2014
  • This paper presents a method for a hybrid (color and depth) camera system construction using a photogrammetric technology. A TOF depth camera is efficient since it measures range information of objects in real-time. However, there are some problems of the TOF depth camera such as low resolution and noise due to surface conditions. Therefore, it is essential to not only correct depth noise and distortion but also construct the hybrid camera system providing a high resolution texture map for generating a 3D model using the depth camera. We estimated geometry of the hybrid camera using a traditional relative orientation algorithm and performed texture mapping using backward mapping based on a condition of collinearity. Other algorithm was compared to evaluate performance about the accuracy of a model and texture mapping. The result showed that the proposed method produced the higher model accuracy.

Improvement of Bandwidth Efficiency for High Transmission Capacity of Contents Streaming Data using Compressive Sensing Technique (컨텐츠 스트리밍 데이터의 전송효율 증대를 위한 압축센싱기반 전송채널 대역폭 절감기술 연구)

  • Jung, Eui-Suk;Lee, Yong-Tae;Han, Sang-Kook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.2141-2145
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    • 2015
  • A new broadcasting signal transmission, which can save its channel bandwidth using compressive sensing(CS), is proposed in this paper. A new compression technique, which uses two dimensional discrete wavelet transform technique, is proposed to get high sparsity of multimedia image. A L1 minimization technique based on orthogonal matching pursuit is also introduced in order to reconstruct the compressed multimedia image. The CS enables us to save the channel bandwidth of wired and wireless broadcasting signal because various transmitted data are compressed using it. A $256{\times}256$ gray-scale image with compression rato of 20 %, which is sampled by 10 Gs/s, was transmitted to an optical receiver through 20-km optical transmission and then was reconstructed successfully using L1 minimization (bit error rate of $10^{-12}$ at the received optical power of -12.2 dB).

Development of a Comprehensive Performance Test Facility for Small Millimeter-wave Tracking Radar (소형 추적 레이다용 종합성능시험 시설 개발)

  • Kim, Hong-Rak;Kim, Youn-Jin;Woo, Seon-Keol;An, Se-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.121-127
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    • 2020
  • The small tracking radar targets the target in a real-time, fast-moving, fast-moving target against aircraft with a large RCS that is maneuvering at low speed and a small RCS aircraft maneuvering at high speed (fighters, drones, helicopters, etc.) It is a pulsed radar that detects and tracks. Performing a performance test on a tracking radar in a real environment is expensive, and it is difficult to quantitatively measure performance in a real environment. Describes the composition of the laboratory environment's comprehensive performance test facility and the main requirements and implementation of each configuration.Anechoic chambers to simulate the room environment, simulation target generator to simulate the signal of the room target, target It is composed of a horn antenna driving device to simulate the movement of a vehicle and a Flight Motion Simulatior (FMS) to simulate the flight environment of a tracking radar, and each design and implementation has been described.

Analysis of Propagation Environments for Indoor Wireless Communication Systems at THz Frequencies (THz 실내 무선 통신시스템을 위한 전파환경 분석)

  • Lee, Won-Hui;Chung, Tae-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.1-6
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    • 2010
  • Short-range wireless communication systems are expanding at rapid rate, finding application in offices and homes. Development of wireless local network is accompanied by steady increase in the demand for ever higher data rates. This in turn entails the necessity to develop communication systems which operate at higher frequencies. It can be expected that short-rage wireless communication networks will soon push towards the THz frequency range. We use a 3D ray-launching for analysis of propagation environments at the indoor fixtures. We extended the approach from the modeling of the reflectivity of optically thick, smooth building materials at THz frequencies to materials with a rough surface. The simulation result of propagation environment is similar to average received power of reference paper. The RMS delay spread was calculated to be 9.11 ns in a room size of $6m(L){\times}5m(W){\times}2.5m(H)$ for the concrete plaster.