• Title/Summary/Keyword: 3D방송

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A DNN-Based Personalized HRTF Estimation Method for 3D Immersive Audio

  • Son, Ji Su;Choi, Seung Ho
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.161-167
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    • 2021
  • This paper proposes a new personalized HRTF estimation method which is based on a deep neural network (DNN) model and improved elevation reproduction using a notch filter. In the previous study, a DNN model was proposed that estimates the magnitude of HRTF by using anthropometric measurements [1]. However, since this method uses zero-phase without estimating the phase, it causes the internalization (i.e., the inside-the-head localization) of sound when listening the spatial sound. We devise a method to estimate both the magnitude and phase of HRTF based on the DNN model. Personalized HRIR was estimated using the anthropometric measurements including detailed data of the head, torso, shoulders and ears as inputs for the DNN model. After that, the estimated HRIR was filtered with an appropriate notch filter to improve elevation reproduction. In order to evaluate the performance, both of the objective and subjective evaluations are conducted. For the objective evaluation, the root mean square error (RMSE) and the log spectral distance (LSD) between the reference HRTF and the estimated HRTF are measured. For subjective evaluation, the MUSHRA test and preference test are conducted. As a result, the proposed method can make listeners experience more immersive audio than the previous methods.

A Research on Efficient Skeleton Retargeting Method Suitable for MetaHuman

  • Shijie Sun;Ki-Hong Kim;David-Junesok Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.47-54
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    • 2024
  • With the rapid development of 3D animation, MetaHuman is widely used in film production, game development and VR production as a virtual human creation platform.In the animation production of virtual humans, motion capture is usually used.Since different motion capture solutions use different skeletons for motion recording, when the skeleton level of recorded animation data is different from that of MetaHuman, the animation data recorded by motion capture cannot be directly used on MetaHuman. This requires Reorient the skeletons of both.This study explores an efficient skeleton reorientation method that can maintain the accuracy of animation data by reducing the number of bone chains.In the experiment, three skeleton structures, Rokoko, Mixamo and Xsens were used for efficient redirection experiments, to compare and analyze the adaptability of different skeleton structures to the MetaHuman skeleton, and to explore which skeleton structure has the highest compatibility with the MetaHuman skeleton.This research provides an efficient skeleton reorientation idea for the production team of 3D animated video content, which can significantly reduce time costs and improve work efficiency.

Fault diagnosis of linear transfer robot using XAI

  • Taekyung Kim;Arum Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.121-138
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    • 2024
  • Artificial intelligence is crucial to manufacturing productivity. Understanding the difficulties in producing disruptions, especially in linear feed robot systems, is essential for efficient operations. These mechanical tools, essential for linear movements within systems, are prone to damage and degradation, especially in the LM guide, due to repetitive motions. We examine how explainable artificial intelligence (XAI) may diagnose wafer linear robot linear rail clearance and ball screw clearance anomalies. XAI helps diagnose problems and explain anomalies, enriching management and operational strategies. By interpreting the reasons for anomaly detection through visualizations such as Class Activation Maps (CAMs) using technologies like Grad-CAM, FG-CAM, and FFT-CAM, and comparing 1D-CNN with 2D-CNN, we illustrates the potential of XAI in enhancing diagnostic accuracy. The use of datasets from accelerometer and torque sensors in our experiments validates the high accuracy of the proposed method in binary and ternary classifications. This study exemplifies how XAI can elucidate deep learning models trained on industrial signals, offering a practical approach to understanding and applying AI in maintaining the integrity of critical components such as LM guides in linear feed robots.

Travelling Salesman Problem Based on Area Division and Connection Method (외판원 문제의 지역 분할-연결 기법)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.211-218
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    • 2015
  • This paper introduces a 'divide-and-conquer' algorithm to the travelling salesman problem (TSP). Top 10n are selected beforehand from a pool of n(n-1) data which are sorted in the ascending order of each vertex's distance. The proposed algorithm then firstly selects partial paths that are interconnected with the shortest distance $r_1=d\{v_i,v_j\}$ of each vertex $v_i$ and assigns them as individual regions. For $r_2$, it connects all inter-vertex edges within the region and inter-region edges are connected in accordance with the connection rule. Finally for $r_3$, it connects only inter-region edges until one whole Hamiltonian cycle is constructed. When tested on TSP-1(n=26) and TSP-2(n=42) of real cities and on a randomly constructed TSP-3(n=50) of the Euclidean plane, the algorithm has obtained optimal solutions for the first two and an improved one from that of Valenzuela and Jones for the third. In contrast to the brute-force search algorithm which runs in n!, the proposed algorithm runs at most 10n times, with the time complexity of $O(n^2)$.

Pose Recognition of Soccer Players for Three Dimensional Animation (방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식)

  • 장원철;남시욱;김재희
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.33-36
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    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

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A Study on Distributed Self-Reliance Wireless Sensing Mechanism for Supporting Data Transmission over Heterogeneous Wireless Networks

  • Caytiles, Ronnie D.;Park, Byungjoo
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.32-38
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    • 2020
  • The deployment of geographically distributed wireless sensors has greatly elevated the capability of monitoring structural health in social-overhead capital (SOC) public infrastructures. This paper deals with the utilization of a distributed mobility management (DMM) approach for the deployment of wireless sensing devices in a structural health monitoring system (SHM). Then, a wireless sensing mechanism utilizing low-energy adaptive clustering hierarchy (LEACH)-based clustering algorithm for smart sensors has been analyzed to support the seamless data transmission of structural health information which is essentially important to guarantee public safety. The clustering of smart sensors will be able to provide real-time monitoring of structural health and a filtering algorithm to boost the transmission of critical information over heterogeneous wireless and mobile networks.

An Implementation of Real Time 3-D Audio Engine using ARM720T core (ARM720T core를 이용한 실시간 입체음향 변환기 구현)

  • 임태성;윤철환;홍완표;류대현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.421-424
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    • 2002
  • 본 연구에서는 ARM720T core를 사용한 보드에서 머리 전달 함수(HRTF)를 이용한 입체음향 시스템을 구현하였다. ARM720T core를 탑재한 EP7312칩은 저전력 고성능 프로세서로서의 이점을 갖고 있기 때문에 HRTF의 특성을 이용한 입체음향 실시간 구현이 가능하다. 또한 ARM 프로세서를 사용함으로, DAC제어부 부분을 제외한 메인 프로세싱 부분은 ARM 계열의 다른 프로세서에서도 쉽게 사용 가능하단 이점이 있다. HRTF를 이용하여 2채널의 입체음향을 구현하는 방식은 콘볼루션에서 많은 계산량이 소요된다. 본 연구에서는 실시간 구현 시 계산량을 줄이기 위해 시간영역의 콘볼루션을 사용하지 않고 주파수 영역에서의 가중 중복 합산방식을 이용하여 계산하였다. 본 연구의 연구 결과는 가상현실이나 방송음향장비 뿐만 아니라 저전력을 요구하는 휴대용 멀티미디어 기기에서 MP3/AAC/WMA와 같은 오디오 압축 장치부분에 활용되어 질 수 있다.

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A Study of spillover by the Japan TV Broadcasting Signals (일본 TV 방송의 전파월경 연구)

  • Choi, Chang-Ho;Kim, Hyun;Woo, Jong-Woo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1039-1040
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    • 2006
  • In this study, we have been constructed measuring system for interference for TV broadcasting signals between Korea and Japan. In Busan, we have been measured 14 channel of Japan TV broadcasting signals during 4 days. The quality of image is that 2.5 level is maximum grade, and the quality of sound is that 3 level is maximum grade. And we have been observed Japan TV broadcasting signals, in Busan, Ulsan, and Pohang. There are detected 40 channels. The 19, 24, 29, 36, 39 channels have 3.0 grade image quality and The maximum field strength is $71dB{\mu}V$/m.

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Analysis of Fusion Security Framework for Secure Ubiquitous Enviro nment (안전한 유비쿼터스 환경을 위한 Fusion Security Framework 요구사항 분석)

  • Kim, K.S.;Choi, B.C.;Seo, D.I.;Jang, J.S.;Sohn, S.W.
    • Electronics and Telecommunications Trends
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    • v.19 no.5 s.89
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    • pp.95-106
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    • 2004
  • 유비쿼터스 네트워크는 언제, 어디서나, 어떤 기기로도 고품질의 다양한 유비쿼터스 서비스를 가능하게할 것이다. 디지털 홈, 전자정부, e-비즈니스 서비스를 제공하기 위해서 통신서비스, 방송서비스, 인터넷서비스가 BcN을 중심으로 컨버전스 된다고 볼 수 있다. 안전한 유비쿼터스 환경을 위해서는 새롭게 제안하는 fusion security framework의 조기정착이 필수적이며, 이를 위한 기술적 측면의 정보보호와 법적/제도적 측면의 정보보호를 알아보고, 향후의 유비쿼터스 정보보호에 대한 정책적 방향을 제안하고자 한다. 특히, 기술적인 측면에서의 국가 정책방향은 크게 인터넷 안전 대응체계 강화를 위한 u-secureKorea, 깨끗한 사이버 환경 구현을 위한 u-clean Korea, 개인정보보호 환경 구현을 위한 u-privacyKorea의 3가지 분야로 구분할 수 있으며, 3개 분야별로 BcN 인프라 보호기술 개발, 정보침해 방지기술개발, 개인정보 보호기술 개발을 추진하여야 하는 당위성을 제시하고자 한다.

Quantifying Optical Link Loss of Fiber-to-the-Home Infrastructure

  • Karan Bahadur Bhandari;Bhanu Shrestha;Surendra Shrestha
    • International journal of advanced smart convergence
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    • v.13 no.3
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    • pp.48-58
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    • 2024
  • Fiber to the Home (FTTH) technology is among the most advanced broadband services, delivering voice, data, and television through a single optical fiber directly to customer premises, ensuring high-speed and reliable connectivity. The study conducted on Nepal Telecom's FTTH networks involved direct measurements from the optical line terminal to the fiber access point and optical network unit, providing detailed insights into network performance. Using the OptiSystem software, the analysis revealed a link loss of 24.99 dB, a Q-factor of 12.98, and a minimum Bit Error Rate (BER) of 7.31E-39, all within standard limits, which underscores the robustness of the network. The study also identified that the highest contributors to signal loss were connector loss, fiber attenuation, and fusion splices, emphasizing the importance of minimizing these factors to maintain optimal network performance. Overall, these findings highlight the critical aspects of FTTH network design and maintenance, ensuring that service providers can deliver high-quality broadband services to customers.