• Title/Summary/Keyword: 3D방송

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A Study on Improvement of 5G In-Building Quality using Antenna Orientation Principle (안테나 지향성 원리를 이용한 5G 건물 내 품질향상에 관한 연구)

  • Lee, Byung-Chan;Lee, Sung-Hwa;Kim, Jin-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.41-48
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    • 2022
  • This study is a study that designed in-building antennas with improved orientation to improve 5G quality in buildings as 5G is stabilized and more and more traffic is expected to occur in buildings. Instead of applying the forward arrangement of antenna elements, which is the Yagi antenna propagation orientation principle, the antenna design method of vertical arrangement applied to the base station antenna was proposed, and it was confirmed through experiments that antenna orientation increased. According to the experimental results, the directivity did not increase significantly within 10m of the separation distance from the antenna, but the directivity increased by about 3dB at the distance separated by more than 10m. Considering that the wireless environment in the building has various variables such as structure of internal structure, materials such as concrete and glass, closed space, and walls, it is expected that antenna with improved orientation can expand the scope of 5G quality improvement and maintain stable communication service in the building.

A Study on the Ultra-Small Pendulum Generator Applicable to Wearable IT Device (웨어러블 IT 기기에 적용 가능한 초소형 진자 발전기에 관한 연구)

  • Jee, In-Ho;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.139-143
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    • 2022
  • In this study, Among the electromagnetic induction power generation (EMG) techniques, the design specifications of the RFPM were set, and a suitable test prototype was manufactured through finite element analysis (FEM, 2D) required for characteristic calculation. In addition, a dedicated testing device (Dynamo-Tester) was designed and manufactured to measure and analyze the test prototype. The test product was measured with a test device and the result is analyzed to suggest a method that can be applied by generating as much output power as possible to charge the battery of the wearable IT device using actual kinetic energy of the human body. As a result of the test, the output power was 1.679W and the efficiency was 79.31% under the conditions of rotation speed of 780.9rpm, torque of 0.264kgf/cm, and load current of 73.6~73.9mA. Therefore, it was analyzed that it was possible to charge the wearable device with the output of the ultra-small RFPM pendulum generator.

Smart Tour based on WEB (WEB 기반 스마트 관광)

  • Chang-Pyoung Han;You-Sik Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.21-28
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    • 2024
  • Nowadays, based on the 4th Industrial Revolution, by using the CHATGPT function and 3D virtual reality technology, anyone can easily open a virtual environment WEB-based, smart tourism OPEN source and travel destination without having to directly visit the travel location in the real world. Using the API function, it provides the convenience of virtual tourism. However, this function does not work if the travel transportation system is suddenly changed due to sudden bad weather, travel operation information cannot be checked in real time, and due to a lack of flight cancellation information and passenger ship operation information, it cannot be used until the plane or ferry departs normally. A very inconvenient problem arises where you have to wait a long time in the waiting room. Therefore, in this paper, in order to solve this problem, automatic duty-free product information and automatic product payment functions were added even when passenger ship cancellations and operation information suddenly occur due to bad weather and multiple products are purchased during the trip. In addition, the computer simulation experiment was conducted on a WEB basis so that anyone can conveniently travel smartly.

Method of Measuring Color Difference Between Images using Corresponding Points and Histograms (대응점 및 히스토그램을 이용한 영상 간의 컬러 차이 측정 기법)

  • Hwang, Young-Bae;Kim, Je-Woo;Choi, Byeong-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.305-315
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    • 2012
  • Color correction between two or multiple images is very crucial for the development of subsequent algorithms and stereoscopic 3D camera system. Even though various color correction methods are proposed recently, there are few methods for measuring the performance of these methods. In addition, when two images have view variation by camera positions, previous methods for the performance measurement may not be appropriate. In this paper, we propose a method of measuring color difference between corresponding images for color correction. This method finds matching points that have the same colors between two scenes to consider the view variation by correspondence searches. Then, we calculate statistics from neighbor regions of these matching points to measure color difference. From this approach, we can consider misalignment of corresponding points contrary to conventional geometric transformation by a single homography. To handle the case that matching points cannot cover the whole regions, we calculate statistics of color difference from the whole image regions. Finally, the color difference is computed by the weighted summation between correspondence based and the whole region based approaches. This weight is determined by calculating the ratio of occupying regions by correspondence based color comparison.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.

Implementation of 433/856MHz Dual Band Antenna Using IFA Structure (IFA 구조를 이용한 433/865MHz 이중대역 안테나의 구현)

  • Kang, Sang-Won;Sung, Ji-Hyun;Choe, Gwang-Je
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.163-168
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    • 2015
  • In this paper, 433/865MHz dual band antenna is proposed by using IFA structure of a PCB antenna, the performance was improved by changing of the space between the feed point and short strip, varying the gap between the radiator and the ground plane and adding the branch line in the proposed antenna. To confirm the characteristics of the antenna parameters, HFSS from ANSYS Inc. was used for the analysis. RFID frequency band of ISO-18000-7 is 433MHz and EU-RFID frequency band of ISO-18000-6 is from 865.5 to 867.5MHz. Each of the 433/865MHz bandwidth of the proposed antenna is 5.2MHz and 18.2MHz. The maximum 433MHz antenna gain is -5.74dBi, the maximum 865MHz antenna gain is -3.36dBi. The Jig size of the proposed antenna is $60{\times}44{\times}1mm$ and the size of the antenna area $44{\times}21mm$. The results proved the possibility of the practical use on 433/865MHz by using the IFA structure that came from comparing and analyzing the measured and simulated data of the antenna.

A New Optimistic Concurrency Control Method for Mobile Transactions (이동 트랜잭션을 위한 새로운 낙관적 동시성 제어 방법)

  • Kim, Chi-Yeon;Bae, Seok-Chan
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.439-446
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    • 2003
  • A crucial limitation in environments where data is broadcast to very large client populations is the low bandwidth available for clients to communicate with servers. Many advanced applications are developed in mobile computing environments, but conventional concurrency controls are not suitable because of the low bandwidth of wireless network. In this paper, we propose a new optimistic concurrency control protocol for mobile transactions. In this protocol, mobile read-only transactions can be completed locally at the clients without additional communication, only mobile update transactions are sent to the server for global validation. Our protocol reduces unnecessary aborts occurred in the previous study using only conflict information. In addition to, our algorithm can detect and resolve non-serializable execution using by data table maintained in a server.

On Recovering Erased RSA Private Key Bits

  • Baek, Yoo-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.11-25
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    • 2018
  • While being believed that decrypting any RSA ciphertext is as hard as factorizing the RSA modulus, it was also shown that, if additional information is available, breaking the RSA cryptosystem may be much easier than factoring. For example, Coppersmith showed that, given the 1/2 fraction of the least or the most significant bits of one of two RSA primes, one can factorize the RSA modulus very efficiently, using the lattice-based technique. More recently, introducing the so called cold boot attack, Halderman et al. showed that one can recover cryptographic keys from a decayed DRAM image. And, following up this result, Heninger and Shacham presented a polynomial-time attack which, given 0.27-fraction of the RSA private key of the form (p, q, d, $d_p$, $d_q$), can recover the whole key, provided that the given bits are uniformly distributed. And, based on the work of Heninger and Shacham, this paper presents a different approach for recovering RSA private key bits from decayed key information, under the assumption that some random portion of the private key bits is known. More precisely, we present the algorithm of recovering RSA private key bits from erased key material and elaborate the formula of describing the number of partially-recovered RSA private key candidates in terms of the given erasure rate. Then, the result is justified by some extensive experiments.

Performance Evaluation of ARCore Anchors According to Camera Tracking

  • Shinhyup Lee;Leehwan Hwang;Seunghyun Lee;Taewook Kim;Soonchul Kwon
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.215-222
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    • 2023
  • Augmented reality (AR), which integrates virtual media into reality, is increasingly utilized across various industrial sectors, thanks to advancements in 3D graphics and mobile device technologies. The IT industry is thus carrying out active R&D activities about AR platforms. Google plays a significant role in the AR landscape, with a focus on ARCore services. An essential aspect of ARCore is the use of anchors, which serve as reference points that help maintain the position and orientation of virtual objects within the physical environment. However, if the accuracy of anchor positioning is suboptimal when running AR content, it can significantly diminish the user's immersive experience. We are to assess the performance of these anchors in this study. To conduct the performance evaluation, virtual 3D objects, matching the shape and size of real-world objects, we strategically positioned ourselves to overlap with their physical counterparts. Images of both real and virtual objects were captured from five distinct camera trajectories, and ARCore's performance was analyzed by examining the difference between these captured images.

A Case Study of Educational Content using Arduino based on Augmented Reality

  • Soyoung Kim;Heesun Kim
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.268-276
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    • 2023
  • The representative branch of ICT education is Arduino. However, there are various problems when teaching using Arduino. Arduino requires a complex understanding of hardware and software, and this can be perceived as a difficult course, especially for beginners who are not familiar with programming or electronics. Additionally, the process of connecting the pins of the Arduino board and components must be accurate, and even small mistakes can lead to project failure, which can reduce the learner's concentration and interest in learning Arduino. Existing Arduino learning content consists of text and images in 2D format, which has limitations in increasing student understanding and immersion. Therefore, in this paper analyzes the necessary conditions for sprouting 'growing kidney beans' in the first semester of the fourth grade of elementary school, and builds an automated experimental environment using Arduino. Augmented reality of the pin connection process was designed and produced to solve the difficulties when building an automation system using Arduino. After 3D modeling Arduino and components using 3D Max, animation was set, and augmented reality (AR) content was produced using Unity to provide learners with more intuitive and immersive learning content when learning Arduino. Augmented reality (AR)-based Arduino learning content production is expected to increase educational effects by improving the understanding and immersion of classes in ICT education using Arduino and inducing fun and interest in physical computing coding education.