• Title/Summary/Keyword: 3D(three-dimensional)

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Rational Design of Coordination Polymers with Flexible Oxyethylene Side Chains

  • Choi, Eun-Young;Gao, Chun-Ji;Lee, Suck-Hyun;Kwon, O-Pil
    • Bulletin of the Korean Chemical Society
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    • v.33 no.4
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    • pp.1264-1267
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    • 2012
  • We rationally designed and synthesized metallopolymers with organic 1,4-benzenedicarboxylic acid (BDC) linkers with different lengths of oxyethylene side chains in order to examine the influence of side chains on the coordination characteristics. While in a previous report the BDC linkers with alkyl side chains were found to form three-dimensional (3D) isoreticular metal-organic framework (IRMOF) structures or one-dimensional (1D) coordination polymeric structures with short $-O(CH_2)_6CH_3$ or long $-O(CH_2)_9CH_3$ side chains, respectively, new BDC linkers with oxyethylene side chains of the same lengths, $-(OCH_2CH_2)_2CH_3$ and $-(OCH_2CH_2)_3CH_3$, form only 3D IRMOF structures. This result is attributed to the higher flexibility and smaller volume of oxyethylene side chains compared to alkyl side chains.

Novel User Interaction Technologies in 3D Display Systems

  • Hopf, Klaus;Chojecki, Paul;Neumann, Frank
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1227-1230
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    • 2007
  • This paper describes recent advances in the R&D work achieved at Fraunhofer HHI (Germany) that are believed to provide key technologies for the development of future human-machine interfaces. The paper focus on the area of vision based interaction technologies that will be one essential component in future three-dimensional display systems.

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Mechanical Properties of Three-dimensional Glass Fabric-reinforced Vinyl Ester Matrix Composites (삼차원 유리직물 강화 비닐에스테르 복합재의 기계적 특성)

  • Park, Won-Bae;Park, Soo-Jin;Lee, Jae-Rock
    • Applied Chemistry for Engineering
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    • v.9 no.5
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    • pp.715-718
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    • 1998
  • In this work, bisphenol type vinyl ester was impregnated into the three-dimensional glass fabrics fabricated from different thickness changes. Their mechanical properties of the specimens have been investigated by three-point bending and flatwise compression tests. Also, interlaminar shear strength (ILSS) has been determined through short-beam test for the evaluation of interfacial adhesion at interfaces between fibers and matrix of the composites. The effect of thickness changes in three-dimensional glass fabric-reinforced composites have been described in this work.

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Construction of Three Dimensional Virtual City Information Using the Web 3D (Web 3D를 이용한 3차원 가상도시공간정보 구축)

  • 유환희;조정운;이학균
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.2
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    • pp.119-126
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    • 2002
  • Recently, as advancing the technologies for Web 3D and Virtual Reality, the studies have been progressed actively to provide three dimensional information on the web. Especially, the various applications for providing urban information in 3D space have been developed using EAI(External Authoring Interface) that serves an interface between VRML(Virtual Reality Modeling Language), standard language for embodying virtual reality, and JAVA applet in HTML. In this study, as constructing 3D virtual city information using Digital Map, IKONOS satellite image, VRML and so on, we could provide users which need several information with building location and various urban living information. In addition, applying 3D skills such as texturing, panorama and navigation, users were enabled to perform various route searching and scenery analysis. Finally, to serve urban living information in real time, we designed to search information faster through interfacing database and to update data using ASP(Active Server Page) on web.

Novel Resectable Myocardial Model Using Hybrid Three-Dimensional Printing and Silicone Molding for Mock Myectomy for Apical Hypertrophic Cardiomyopathy

  • Wooil Kim;Minje Lim;You Joung Jang;Hyun Jung Koo;Joon-Won Kang;Sung-Ho Jung;Dong Hyun Yang
    • Korean Journal of Radiology
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    • v.22 no.7
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    • pp.1054-1065
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    • 2021
  • Objective: We implemented a novel resectable myocardial model for mock myectomy using a hybrid method of three-dimensional (3D) printing and silicone molding for patients with apical hypertrophic cardiomyopathy (ApHCM). Materials and Methods: From January 2019 through May 2020, 3D models from three patients with ApHCM were generated using the end-diastolic cardiac CT phase image. After computer-aided designing of measures to prevent structural deformation during silicone injection into molding, 3D printing was performed to reproduce anatomic details and molds for the left ventricular (LV) myocardial mass. We compared the myocardial thickness of each cardiac segment and the LV myocardial mass and cavity volumes between the myocardial model images and cardiac CT images. The surgeon performed mock surgery, and we compared the volume and weight of the resected silicone and myocardium. Results: During the mock surgery, the surgeon could determine an ideal site for the incision and the optimal extent of myocardial resection. The mean differences in the measured myocardial thickness of the model (0.3, 1.0, 6.9, and 7.3 mm in the basal, midventricular, apical segments, and apex, respectively) and volume of the LV myocardial mass and chamber (36.9 mL and 14.8 mL, 2.9 mL and -9.4 mL, and 6.0 mL and -3.0 mL in basal, mid-ventricular and apical segments, respectively) were consistent with cardiac CT. The volume and weight of the resected silicone were similar to those of the resected myocardium (6 mL [6.2 g] of silicone and 5 mL [5.3 g] of the myocardium in patient 2; 12 mL [12.5 g] of silicone and 11.2 mL [11.8 g] of the myocardium in patient 3). Conclusion: Our 3D model created using hybrid 3D printing and silicone molding may be useful for determining the extent of surgery and planning surgery guided by a rehearsal platform for ApHCM.

Linear accuracy of cone-beam computed tomography and a 3-dimensional facial scanning system: An anthropomorphic phantom study

  • Oh, Song Hee;Kang, Ju Hee;Seo, Yu-Kyeong;Lee, Sae Rom;Choi, Hwa-Young;Choi, Yong-Suk;Hwang, Eui-Hwan
    • Imaging Science in Dentistry
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    • v.48 no.2
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    • pp.111-119
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    • 2018
  • Purpose: This study was conducted to evaluate the accuracy of linear measurements of 3-dimensional (3D) images generated by cone-beam computed tomography (CBCT) and facial scanning systems, and to assess the effect of scanning parameters, such as CBCT exposure settings, on image quality. Materials and Methods: CBCT and facial scanning images of an anthropomorphic phantom showing 13 soft-tissue anatomical landmarks were used in the study. The distances between the anatomical landmarks on the phantom were measured to obtain a reference for evaluating the accuracy of the 3D facial soft-tissue images. The distances between the 3D image landmarks were measured using a 3D distance measurement tool. The effect of scanning parameters on CBCT image quality was evaluated by visually comparing images acquired under different exposure conditions, but at a constant threshold. Results: Comparison of the repeated direct phantom and image-based measurements revealed good reproducibility. There were no significant differences between the direct phantom and image-based measurements of the CBCT surface volume-rendered images. Five of the 15 measurements of the 3D facial scans were found to be significantly different from their corresponding direct phantom measurements(P<.05). The quality of the CBCT surface volume-rendered images acquired at a constant threshold varied across different exposure conditions. Conclusion: These results proved that existing 3D imaging techniques were satisfactorily accurate for clinical applications, and that optimizing the variables that affected image quality, such as the exposure parameters, was critical for image acquisition.

Identification of cranial nerve ganglia using sectioned images and three-dimensional models of a cadaver

  • Kim, Chung Yoh;Park, Jin Seo;Chung, Beom Sun
    • The Korean Journal of Pain
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    • v.35 no.3
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    • pp.250-260
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    • 2022
  • Background: Cranial nerve ganglia, which are prone to viral infections and tumors, are located deep in the head, so their detailed anatomy is difficult to understand using conventional cadaver dissection. For locating the small ganglia in medical images, their sectional anatomy should be learned by medical students and doctors. The purpose of this study is to elucidate cranial ganglia anatomy using sectioned images and three-dimensional (3D) models of a cadaver. Methods: One thousand two hundred and forty-six sectioned images of a male cadaver were examined to identify the cranial nerve ganglia. Using the real color sectioned images, real color volume model having a voxel size of 0.4 × 0.4 × 0.4 mm was produced. Results: The sectioned images and 3D models can be downloaded for free from a webpage, anatomy.dongguk.ac.kr/ganglia. On the images and model, all the cranial nerve ganglia and their whole course were identified. In case of the facial nerve, the geniculate, pterygopalatine, and submandibular ganglia were clearly identified. In case of the glossopharyngeal nerve, the superior, inferior, and otic ganglia were found. Thanks to the high resolution and real color of the sectioned images and volume models, detailed observation of the ganglia was possible. Since the volume models can be cut both in orthogonal planes and oblique planes, advanced sectional anatomy of the ganglia can be explained concretely. Conclusions: The sectioned images and 3D models will be helpful resources for understanding cranial nerve ganglia anatomy, for performing related surgical procedures.

TOPOLOGICAL ASPECTS OF THE THREE DIMENSIONAL CRITICAL POINT EQUATION

  • CHANG, JEONGWOOK
    • Honam Mathematical Journal
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    • v.27 no.3
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    • pp.477-485
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    • 2005
  • Let ($M^n$, g) be a compact oriented Riemannian manifold. It has been conjectured that every solution of the equation $z_g=D_gdf-{\Delta}_gfg-fr_g$ is an Einstein metric. In this article, we deal with the 3 dimensional case of the equation. In dimension 3, if the conjecture fails, there should be a stable minimal hypersurface in ($M^3$, g). We study some necessary conditions to guarantee that a stable minimal hypersurface exists in $M^3$.

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Comparison of Two- and Three-dimensional Approaches for the Numerical Determination of Equivalent Mechanical Properties of Fractured Rock Masses (균열암반의 역학적 등가물성의 수치해석적 결정을 위한 2차원 및 3차원 해석의 비교)

  • Min, Ki-Bok;Thoraval, Alain
    • Tunnel and Underground Space
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    • v.22 no.2
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    • pp.93-105
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    • 2012
  • This paper compares the two- and three-dimensional (2D and 3D) approaches for the numerical determination of the equivalent mechanical properties of fractured rock masses. Both orthogonally-fractured model and discrete fracture networks (DFN) were used for the geometry and 2D models were cut in various directions from 3D model to compare their mechanical properties. Geological data were loosely based on the data available from Sellafield, UK. Analytical method based on compliance tensor transformation was used for investigation in orthogonally fractured rock and numerical experiments were conducted on fractured rock mass with DFN geometry. It is shown that 2D approach always overestimates the elastic modulus of fractured rock masses by a factor of up to around two because fractures are assumed to be perpendicular to the model plane in 2D problems. Poisson ratios tend to have larger values in 2D analysis while there is opposite trend in some sections. The study quantitatively demonstrates the limitation of the 2D approach that uses the simplified model from true 3D geometry.

Comparative Analysis of Three-Dimensional Real-Time Rendering Methods

  • Kim, Gum-Young;Lee, Byong-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.23-32
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    • 2022
  • Image production using three-dimensional (3D) programs undergoes a process called rendering to visualize 3D data. Because this process is time-consuming and costly, the reduction of rendering cost has emerged as an important problem that requires resolution. This work aims to overcome the limitations of the current 3D image production pipeline and propose a method for reducing the production time by adopting a game engine for real-time rendering. In the experiment conducted in this study, rendering using Maya (a 3D production program) and Unity were compared and analyzed. The analysis results indicate that Unity enables rendering in real time; consequently, the rendering cost is reduced. Moreover, the quality of the rendered image is similar to that produced by Maya. The proposed technique involves reducing the render time and providing guidance through access to a real-time rendering engine.