• Title/Summary/Keyword: 360 영상

Search Result 333, Processing Time 0.026 seconds

A Study on the Benefits and Issues of 360-degree VR Performance Videos (360도 VR공연영상의 효과와 문제점 연구)

VR Image Shooting Considering Post-Production based Raw Format (원규격 기반 후반작업을 고려한 실사 VR 영상 촬영)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
    • /
    • v.23 no.6
    • /
    • pp.866-875
    • /
    • 2018
  • With the popularity of VR content, actual image based VR 360-degree video production using various shooting devices has attracted attention in recent years. Requiring a lot of work, the existing VR content production was possible only at the level of the research institute, but the recent miniaturization of cameras has made the VR actual image shooting more common to the content creators. In this paper, we compare and study various VR contents distribute in today's context and analyze the strengths and weaknesses of robust actual image-based 360 video production in terms of cost. We are to point out the disadvantages that make it difficult for existing video shooting experts to use and suggest a solution for this. The experiment shooting proved that it can be operated more manually than action cam or integrated camera and 360-degree shooting on a raw format support camera is more suitable for film type post-production.

Approaching Vehicles Alert System Based on the 360 Degree Camera (360 도 카메라를 활용한 보행 시 차량 접근 알림 시스템)

  • Yoon, Soyeon;Kim, Eun-ji;Lee, Won-young
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.05a
    • /
    • pp.556-559
    • /
    • 2021
  • 해당 연구는 Insta evo 360° 카메라로 촬영한 Equirectangular 형태의 영상을 활용하여 보행자에게 위험한 차량을 구분한 후 실시간적으로 차량 접근 알림을 주는 시스템에 관한 연구이다. 360° 영상 속 위험 차량 탐지와 추적을 위해 파노라마와 일반도로 이미지 데이터 세트로 전이학습 된 You Look Only Once v5 (YOLOv5), 객체 추적 알고리즘 Simple Online and Realtime Tracking with a Deep Association Metric (DeepSORT), 그리고 실험을 통해 개발한 비 위험 차량 필터링 알고리즘을 활용한다. Insta evo 360° 카메라를 머리 위에 얹어 촬영한 영상을 개발한 최종 시스템에 적용한 결과, 약 90% 정확도로 영상에서 비 위험 차량과 위험 차량을 구분할 수 있고, 위험 차량의 경우 차량의 방향을 시각적으로 알려줄 수 있다. 본 연구를 바탕으로 보행자 시야각 외부의 위험 차량에 대한 경고 알림을 주어 보행자 교통사고 발생 가능성을 줄이고, 전방위를 볼 수 있는 360° 카메라의 활용 분야가 보행 안전 시스템뿐만 아니라 더 다양해질 것으로 기대한다.

A Study on the Development of Camera Gimbal System for Unmanned Flight Vehicle with VR 360 Degree Omnidirectional Photographing (360도 VR 촬영을 위한 무인 비행체용 카메라 짐벌 시스템 개발에 관한 연구)

  • Jung, Nyum;Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.11 no.8
    • /
    • pp.767-772
    • /
    • 2016
  • The purpose of this paper is to develop a gimbal system installed in the UFV(unmanned flight vehicles) for 360 degree VR video. In particular, even if the UFV rotated any direction the camera position is fiexd to minimize the shaking using the gyro sensor and the camera system is stable for taking $360^{\circ}$ panorama VR images.

Seam Finding Algorithm using the Brightness Difference Between Pictures in 360 VR (360 VR을 구성하는 영상들 간 밝기 차이를 이용한 seam finding 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
    • /
    • v.23 no.6
    • /
    • pp.896-913
    • /
    • 2018
  • Seam finding algorithm is one of the most important techniques to construct the high quality 360 VR image. We found that some degradations, such as ghost effect, are generated when the conventional seam finding algorithms (for examples, Voronoi algorithm, Dynamic Programming algorithm, Graph Cut algorithm) are applied, because those make the inefficient masks which cross the body of main objects. In this paper, we proposed an advanced seam finding algorithm providing the efficient masks which go through background region, instead of the body of objects. Simulation results show that the proposed algorithm outperforms the conventional techniques in the viewpoint of the quality of the stitched image.

Image transform method of 360VR image acquired from six cameras for real-time streaming video (6개 카메라로 촬영한 360VR영상의 실시간 스트리밍을 위한 이미지 변형 기법)

  • Seo, BongSeok;Jeong, EunYoung;Kim, Namtae;Jang, Jungyup;You, Dongho;Kim, Dong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2016.11a
    • /
    • pp.51-52
    • /
    • 2016
  • 최근 360 및 VR(Virtual Reality) 영상의 구성 및 전송을 위해 Facebook이 기존 메르카토르도법을 사용하는 것 대신 "Transform"의 방법을 제시하여 큐브 및 피라미드 형태로의 이미지 전송하는 방식을 발표했다. 본 논문은 이 변형기법을 기반으로, 6개의 카메라로 360VR영상을 촬영할 경우 "Transform"이 가지는 큐브 형태를 이용 기존보다 효과적이고 가벼워 실시간 스트리밍에 적합한 360VR이미지 변형법을 제안한다.

  • PDF

A Feature Point Extraction and Identification Technique for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 추출 및 식별 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
    • /
    • v.24 no.2
    • /
    • pp.529-535
    • /
    • 2020
  • As the main technology of the 4th industrial revolution, immersive 360-degree video contents are drawing attention. The market size of immersive 360-degree video contents worldwide is projected to increase from $6.7 billion in 2018 to approximately $70 billion in 2020. However, most of the immersive 360-degree video contents are distributed through illegal distribution networks such as Webhard and Torrent, and the damage caused by illegal reproduction is increasing. Existing 2D video industry uses copyright filtering technology to prevent such illegal distribution. The technical difficulties dealing with immersive 360-degree videos arise in that they require ultra-high quality pictures and have the characteristics containing images captured by two or more cameras merged in one image, which results in the creation of distortion regions. There are also technical limitations such as an increase in the amount of feature point data due to the ultra-high definition and the processing speed requirement. These consideration makes it difficult to use the same 2D filtering technology for 360-degree videos. To solve this problem, this paper suggests a feature point extraction and identification technique that select object identification areas excluding regions with severe distortion, recognize objects using deep learning technology in the identification areas, extract feature points using the identified object information. Compared with the previously proposed method of extracting feature points using stitching area for immersive contents, the proposed technique shows excellent performance gain.

The Production of Fracture Effects and 360-Degree Panorama Display (사실적인 파괴 특수효과의 제작과 360도 파노라마 영상 전시)

  • Zhou, jia ni;Yun, tae soo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2018.05a
    • /
    • pp.39-40
    • /
    • 2018
  • 현재의 게임 영상 작품 중에서 파괴 특수효과는 그 강렬한 충격과 놀라움으로 광범위하게 사용된다. 360도 파노라마 영상이 가져다 주는 몰입감과 공간 감각은 파괴 특수효과의 시각 충격력을 더 강화시킨다. 본 논문의 핵심은 Houdini의 RBDSolver를 통해서 연서 소재를 모의하여 사실적인 파괴 특수효과를 제작에 있으며 또한 실질적인 제작의 방식으로 작업 흐름을 표현하고 분석하는데 있다. 따라서 Houdini이 제작한 파괴 특수효과와 360도 파노라마 영상을 결합하고 거기에다 Youtube를 사용하여 표현하는 것이 이번 연구의 새로운 포인트가 된다.

  • PDF

A Study on Effective Stitching Technique of 360° Camera Image (360° 카메라 영상의 효율적인 스티칭 기법에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.16 no.2
    • /
    • pp.335-341
    • /
    • 2018
  • This study is a study on effective stitching technique for video recorded by using a dual-lens $360^{\circ}$ camera composed of two fisheye lenses. First of all, this study located a problem in the result of stitching by using a bundled program. And the study was carried out, focusing on looking for a stitching technique more efficient and closer to perfect by comparatively analyzing the results of stitching by using Autopano Video Pro and Autopano Giga, professional stitching program. As a result, it was shown that the problems of bundled program were horizontal and vertical distortion, exposure and color mismatch and unsmooth stitching line. And it was possible to solve the problem of the horizontal and vertical by using Automatic Horizon and Verticals Tool of Autopano Video Pro and Autopano Giga, problem of exposure and color by using Levels, Color and Edit Color Anchors and problem of stitching line by using Mask function. Based on this study, it is to be hoped that $360^{\circ}$ VR video content closer to perfect can be produced by efficient stitching technique for video recorded by using dual-lens $360^{\circ}$ camera in the future.

Comparison of the Characteristics of Three Premium Large-Format Platforms IMAX, Screen X and 360 Degrees Circular Screen (PLF 플랫폼 아이맥스, 스크린 X, 360도 서큘러 스크린의 특징 비교 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.15 no.8
    • /
    • pp.375-381
    • /
    • 2017
  • The America film, Beauty and Beast has grossed over 4,273,401 after being released for 21 days. The growth of movie profit in the video market is also developing rapidly. In this paper, we will focus on the PLF(Premium Large-Format) video technology, because PLF video technology can help audience to enhance the sense of 'immersion' and enjoy a different visual feast. In PLF video technology, IMAX, screen X, 360 degrees circular screen are the most important formats. By comparative analysis of these 3 formats, the biggest difference is their number of screens and appearance. Based on the result we can understand the 3 kinds of PLF platforms better and help us to make a choice between them. In addition, further research about the manufacture method of PLF technology will be discussed.