• Title/Summary/Keyword: 360도

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A Experimental Study on the Development of a Book Recommendation System Using Automatic Classification, Based on the Personality Type (자동분류기반 성격 유형별 도서추천시스템 개발을 위한 실험적 연구)

  • Cho, Hyun-Yang
    • Journal of Korean Library and Information Science Society
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    • v.48 no.2
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    • pp.215-236
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    • 2017
  • The purpose of this study is to develop an automatic classification system for recommending appropriate books of 9 enneagram personality types, using book information data reviewed by librarians. Data used for this study are book review of 501 recommended titles for children and young adults from National Library for Children and Young Adults. This study is implemented on the assumption that most people prefer different types of books, depending on their preference or personality type. Performance test for two different types of machine learning models, nonlinear kernel and linear kernel, composed of 360 clustering models with 6 different types of index term weighting and feature selections, and 10 feature selection critical mass were experimented. It is appeared that LIBLINEAR has better performance than that of LibSVM(RBF kernel). Although the performance of the developed system in this study is relatively below expectations, and the high level of difficulty in personality type base classification take into consideration, it is meaningful as a result of early stage of the experiment.

Regression Analysis on Physical Status of Korean Middle and High School Boys (중.고등학생(中.高等學生)의 체격(體格)에 관(關)한 회귀분석(回歸分析))

  • Song, Dal-Hyo
    • Journal of Preventive Medicine and Public Health
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    • v.7 no.2
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    • pp.299-304
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    • 1974
  • The physical status (standing height, body weight, chest girth, sitting height, length of leg, length of thigh, thigh girth, length of crus, length of arm, brachial length, antebrachial girth and skinfold thickness) of 360 healthy middle and high school boys aged between 12 and 17 years in Taegu area was measured and evaluated by means of dispersion. For regression equation and coefficient ofidetermination of each status against standing height were computed. The growth progress of physical status had a tendency to be exponential and, generally, between 13 and 14 years of age the fastest progress was observed. The regression coefficient of body weight against standing height (0.90) was largest and that of skinfold thickness against standing height (0.09) was smallest. In general, the dimension of the regression coefficient was accordant with the dimension of respective physical status. Except in length of thigh and skinfold thickness, coefficient of determination of each physical status against standing height was almost 1 and the regression line could express the relation between standing height and each physical status very satisfactorily. But the regression curve was more desirable for the elucidation of the relation between standing height and skinfold thickness.

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Nitric Oxide Sensing Property of Gas Sensor Based on Activated Carbon Fiber Radiated by Electron-beam (전자빔이 조사된 활성탄소섬유 기반 가스센서의 일산화질소 감지 특성)

  • Lee, Sangmin;Jung, Min-Jung;Lee, Kyeong Min;Lee, Young-Seak
    • Applied Chemistry for Engineering
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    • v.28 no.3
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    • pp.299-305
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    • 2017
  • Activated carbon fibers (ACFs) were surface-modified by electron beam (E-beam) irradiation and used as a gas sensor electrode to investigate the effect of E-beam on nitric oxide (NO) gas sensing performance. XPS results showed that the oxygen component of ACFs surface treated by E-beam decreased and $sp^2$ bonded carbon of ACFs surface increased. These results were attributed to the structural transformation of ACFs surface irradiated by E-beam. NO gas sensitivity of the electrode composed of ACFs irradiated by100 kGy increased from about 4% to 8%, and the response time was also meaningfully enhanced from 360 s to 120 s. This is due to the fact that the $sp^2$ carbon bond increased by E-beam irradiation of activated carbon fibers, which significantly affects the resistance change of the electrode in NO gas sensing.

Remote Navigation and Monitoring System for Mobile Robot Using Smart Phone (스마트 폰을 이용한 모바일로봇의 리모트 주행제어 시스템)

  • Park, Jong-Jin;Choi, Gyoo-Seok;Chun, Chang-Hee;Park, In-Ku;Kang, Jeong-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.207-214
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    • 2011
  • In this paper, using Zigbee-based wireless sensor networks and Lego MindStorms NXT robot, a remote monitoring and navigation system for mobile robot has been developed. Mobile robot can estimate its position using encoder values of its motor, but due to the existing friction and shortage of motor power etc., error occurs. To fix this problem and obtain more accurate position of mobile robot, a ultrasound module on wireless sensor networks has been used in this paper. To overcome disadvantages of ultrasound which include straightforwardness and narrow detection coverage, we rotate moving node attached to mobile robot by $360^{\circ}$ to measure each distance from four fixed nodes. Then location of mobile robot is estimated by triangulation using measured distance values. In addition, images are sent via a network using a USB Web camera to smart phone. On smart phones we can see location of robot, and images around places where robot navigates. And remote monitoring and navigation is possible by just clicking points at the map on smart phones.

Face Recognition Based on Polar Coordinate Transform (극좌표계 변환에 기반한 얼굴 인식 방법)

  • Oh, Jae-Hyun;Kwak, No-Jun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.1
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    • pp.44-52
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    • 2010
  • In this paper, we propose a novel method for face recognition which uses polar coordinate instead of conventional cartesian coordinate. Among the central area of a face, we select a point as a pole and make a polar image of a face by evenly sampling pixels in each direction of 360 degrees around the pole. By applying conventional feature extraction methods to the polar image, the recognition rates are improved. The polar coordinate delineates near-pole area more vividly than the area far from the pole. In a face, important regions such as eyes, nose and mouth are concentrated on the central part of a face. Therefore, the polar coordinate of a face image can achieve more vivid representation of important facial regions compared to the conventional cartesian coordinate. The proposed polar coordinate transform was applied to Yale and FRGC databases and LDA and NLDA were used to extract features afterwards. The experimental results show that the proposed method performs better than the conventional cartesian images.

Experiencing the 3D Color Environment: Understanding User Interaction with a Virtual Reality Interface (3차원 가상 색채 환경 상에서 사용자의 감성적 인터랙션에 관한 연구)

  • Oprean, Danielle;Yoon, So-Yeon
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.789-796
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    • 2010
  • The purpose of this study was to test a large screen and rear-projected virtual reality (VR) interface in color choice for environmental design. The study piloted a single three-dimensional model of a bedroom including furniture in different color combinations. Using a mouse with an $8'{\times}6'$ rear-projector screen, participants could move 360 degree motion in each room. The study used 34 college students who viewed and interacted with virtual rooms projected on a large screen, then filled out a survey. This study aimed to understand the interaction between the users and the VR interface through measurable dimensions of the interaction: interest and user perceptions of presence and emotion. Specifically, the study focused on spatial presence, topic involvement, and enjoyment. Findings should inform design researchers how empirical evidence involving environmental effects can be obtained using a VR interface and how users experience the interaction with the interface.

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Design and Implementation for Presentation Animation Contents Based on the Mobile (모바일 기반의 표현 애니메이션 컨텐츠의 설계 및 구현)

  • Hong, Sung-Soo;Kim, Woo-Sung
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.956-966
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    • 2004
  • The Korean animation has enjoyed the brisk formation and establishment of its world-class infra for the last several years without unified titles or concepts, under the name of a national strategic project in the age of digital image. It also enjoys its new evaluation as digital animation that it's one of the greatest money making business in the non-education and frivolous culture and has the closest relations with the modern time. A great portion of popular image media has been taken by animation for the last 30 years. In this paper we propose a motion algorithm using an animation technology. It was developed for education purposed and accessible through the internet. For instance, in Cyber Clam Museum, 1000 gesture contents, the visual processes were used to design a screen with a realistic image and create an animation that makes possible show at 360 and every such transformation as translation, rotation, and scaling can be applied in the image interactively for the convenient and effective viewing.

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A Design of AES-based CCMP Core for IEEE 802.11i Wireless LAN Security (IEEE 802.11i 무선 랜 보안을 위한 AES 기반 CCMP Core 설계)

  • Hwang Seok-Ki;Lee Jin-Woo;Kim Chay-Hyeun;Song You-Soo;Shin Kyung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.798-803
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    • 2005
  • This paper describes a design of AES(Advanced Encryption Standard)-based CCMP core for IEEE 802.1li wireless LAN security. To maximize its performance, two AES cores ate used, one is for counter mode for data confidentiality and the other is for CBC(Cipher Block Chaining) mode for authentication and data integrity. The S-box that requires the largest hardware in AES core is implemented using composite field arithmetic, and the gate count is reduced by about $20\%$ compared with conventional LUT(Lookup Table)-based design. The CCMP core designed in Verilog-HDL has 13,360 gates, and the estimated throughput is about 168 Mbps at 54-MHz clock frequency. The functionality of the CCMP core is verified by Excalibur SoC implementation.

Camera Control based on Wireless Mobile and Web Environment (무선 모바일과 웹 환경 기반의 카메라 제어)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.677-680
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    • 2008
  • Miniaturization of equipments which have wireless network function and sensor have changed utilization method of computer in daily life, and have contributed to development for ubiquitous computing environment. In this paper, we design camera control system based wireless mobile and web-environmental through which nurse, doctor and family of patient can share and observe the information on condition of patient in hospital. Besides, this camera control system makes it possible to integrate diverse equipments of hospital into one system, and to conduct remote control function which can be applied to the patient control system. It is impossible to control shooting direction of camera apparatus in a remote area for observing patient in a hospital room through general web camera. So in this paper, we showed new design; we attached step motor which can rotate 360 degrees to web camera, and the step motor can operate through control board. Besides, we developed application for two environments, mobile and web-based environment, which enables us to offer proper efficiency in accordance with condition of observer through observation of control and collected image data.

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A Deep Neural Network Architecture for Real-Time Semantic Segmentation on Embedded Board (임베디드 보드에서 실시간 의미론적 분할을 위한 심층 신경망 구조)

  • Lee, Junyeop;Lee, Youngwan
    • Journal of KIISE
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    • v.45 no.1
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    • pp.94-98
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    • 2018
  • We propose Wide Inception ResNet (WIR Net) an optimized neural network architecture as a real-time semantic segmentation method for autonomous driving. The neural network architecture consists of an encoder that extracts features by applying a residual connection and inception module, and a decoder that increases the resolution by using transposed convolution and a low layer feature map. We also improved the performance by applying an ELU activation function and optimized the neural network by reducing the number of layers and increasing the number of filters. The performance evaluations used an NVIDIA Geforce GTX 1080 and TX1 boards to assess the class and category IoU for cityscapes data in the driving environment. The experimental results show that the accuracy of class IoU 53.4, category IoU 81.8 and the execution speed of $640{\times}360$, $720{\times}480$ resolution image processing 17.8fps and 13.0fps on TX1 board.