• 제목/요약/키워드: 3-way Interaction

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Dynamic analysis of train-bridge system under one-way and two-way high-speed train passing

  • Jahangiri, Meysam;Zakeri, Jabar-Ali
    • Structural Engineering and Mechanics
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    • v.64 no.1
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    • pp.33-44
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    • 2017
  • In this paper, the dynamic responses of train-bridge system under one-way and two-way high-speed train passing are studied. The 3D finite element modeling is used and the bridge and train are modeled considering their details. The created model is validated by the results of the dynamic field test. To study the effect of train speed, different train passing scenarios are analyzed, including one-way passing, two-way passing in different directions at same speeds, and two-way passing in different directions at different speeds. The results show that the locations of maximum acceleration are different in one-way and two-way passing modes, and the maximum values in two-way passing mode are higher than those in one-way passing mode, while the maximum accelerations in both modes are almost identical. The displacement and acceleration values in different scenarios show peaks at speeds of 260 and 120 km/h, due to the proximity of the natural frequencies of the bridge and loading frequencies of the train at these speeds.

3DARModeler: a 3D Modeling System in Augmented Reality Environment (3DARModeler : 증강현실 환경 3D 모델링 시스템)

  • Do, Trien Van;Lee, Jeong-Gyu;Lee, Jong-Weon
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.127-136
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    • 2009
  • This paper describes a 3D modeling system in Augmented Reality environment, named 3DARModeler. It can be considered a simple version of 3D Studio Max with necessary functions for a modeling system such as creating objects, applying texture, adding animation, estimating real light sources and casting shadows. The 3DARModeler introduces convenient, and effective human-computer interaction to build 3D models. The 3DARModeler targets nontechnical users. As such, they do not need much knowledge of computer graphics and modeling techniques. All they have to do is select basic objects, customize their attributes, and put them together to build a 3D model in a simple and intuitive way as if they were doing in the real world.

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Children's Negotiation Levels with their Age and Gender (아동의 연령과 성별에 따른 협상수준)

  • Koo, Hyunah;Chung, Daeryun
    • Korean Journal of Child Studies
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    • v.25 no.3
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    • pp.27-39
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    • 2004
  • This study was to find out children's Negotiation Levels(NLs) according to their age and gender. The subjects for this study were 143 children of 7, 9, 12 years. Two children dyads participated in the experimental play situation with Rokenbok Electronic Toy Systems. The NLs in children's interactive dialogue & actions were scored with Stone, Robinson & Taylor(1980)'s 'Negotiation of Task Completion Coding Manual'. They were coded into Level 0(no interaction), Level l(one way interaction), Level 2(reciprocally interaction), Level 3(mutual or cooperative interaction). The results were as follows; 1) 12-year-old children negotiated with higher level than 7-and 9-year old children 2) Boys' NLs average were higher than girls'. These results imply that 1) the fluctuation of NLs in childhood, especially around 10 years, should be interpreted carefully, 2) various measuring kits for negotiation should be developed considering children's characteristics, such as age, gender etc.

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Possibility for Extending an Interaction by Multi-User on MediaFacade Environments (미디어파사드 환경에서 다중 관람자에 의한 인터랙션 확장가능성)

  • Jang, Seung-Eun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.48-56
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    • 2012
  • The interaction using digital media has been widely utilized in modern art. In particular, network based digital media enables two-way and real-time communication regardless of time and place. Network is possible to connect to effective and meaningful communication of extended relationship. This study proposes novel human-MediaFacade interaction method through a mechanism on interworking between 3D mapping technology and social media, smart devices. This study has an important meaning which can be set multi-user interaction. And a study of creating 'Facade' which interaction has high artistic value.

A Study on the Relationship among Perceived Stress, Vulnerability Variables, and Somatization Tendency in University Entrants (대학교 신입생들에서 지각된 스트레스 및 취약성 변인과 신체화 경향의 관계에 관한 연구)

  • Kim, Hack-Ryul;Cho, Jun-Ho;Cho, Yong-Rae
    • Korean Journal of Psychosomatic Medicine
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    • v.5 no.1
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    • pp.63-72
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    • 1997
  • For the purpose of examining the relationship between perceived stress, vulnerability variables, and somatization tendency, the self-report questionnaires of perceived stress, styles of stress coping(passive and active copings), self-perception, gender, and somatization tendency were administered to university entrants(n=2,024). The results were as follows: 1) Perceived stress, styles of stress coping(passive and active copings), self-perception, and gender accounted for 15.56% of the total variance in somatization tendency. As a result of comparing the relative contributions of all predictor variables to somatization tendency, the highest was perceived stress, and the next in order were passive coping style, self-perception, and gender, whereas direct effect of active coping style was not significant. 2) The two-way and three-way interaction effects of perceived stress X vulnerability variables were not significant. 3) The two-way and three-way interaction effects of gender X psychosocial variables were not significant. To conclude, perceived stress and vulnerability variables independently contribute to somatization tendency in university entrants, and furthermore it is suggested that vulnerability variables as well as perceived stress must be considered to account for somatization tendency.

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The Effect of Self-Construal Type, Mobile Product Recommendation System Type and Fashion Product Type on Purchase Intention in Moblie Shopping Environment (자기해석유형과 모바일 상품추천유형, 패션제품유형이 구매의도에 미치는 영향)

  • Jeon, Tae June;Hwang, Sun Jin;Choi, Dong Eun
    • Journal of Fashion Business
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    • v.25 no.5
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    • pp.25-37
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    • 2021
  • As the online shopping market grows, channels in the mobile shopping environment have become increasingly diverse as a wide variety of products are introduced every day. This study investigated the effects of the self-construal type, mobile product recommendation system type, and fashion product type on purchase intention. The experimental design of this study was a 2 (self-construal type: independent vs. interdependent) × 2 (product recommendation system: bestseller vs. content-based) × 2 (fashion product type: utilitarian vs. hedonic) 3-way mixed ANOVA. Women (n = 387) in their 20 to 30s residing in Seoul and the Gyeonggi area participated in the study. The data were analyzed with the SPSS 24 program and 3-way ANOVA and simple main effects analyses were conducted. The results were as follows. First, self-construal, product recommendation, and fashion product types had a statistically significant impact on purchase intention. Second, fashion product and consumers' self-construal types had significant interaction effects on purchase intention. Finally, product recommendation and fashion product and self-construal types showed significant 3-way interaction effects on purchase intention. The study confirmed an interaction between the self-construal, type of product recommendation system, and the type of fashion product used in influencing purchase intention.

Young Children's Social Interaction and Task Performance in Dyadic Collaboration (대쌍협력 상황에서 나타난 유아의 사회적 상호작용과 과제수행력)

  • Suh, Mee Ock
    • Korean Journal of Child Studies
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    • v.24 no.3
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    • pp.15-26
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    • 2003
  • This research investigated young children's social interaction and task performance in dyadic collaboration. The independent variables were gender and social skill level(high/low groups). Twenty-four pairs each 4-year-old boys and 4-year-old girls(total 96 subjects) worked at a block reconstruction. Two researchers judged degree of dyadic collaboration. Data were processed by 2 way ANOVA and Pearson's product correlation. While no main effect for gender was found, the effect for social skill level(high/low groups)was significant for social interaction. There was positive correlation between social interaction and task performance.

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A Study on contemporary space in Ubiquitous society - Focusing on Interactive space - (유비쿼터스 사회에서 나타나는 현대 공간에 관한 연구 - 인터렉티브 공간을 중심으로 -)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.50-57
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    • 2012
  • In Ubiquitous era. architecture is not the old building adapting ubiquitous technology. In order to take the role as new architectural paradigm in space, environment and technology, it has to develop technology continuously and experimental architecture at the same time. it must have co-evolution of architectural field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user-centric human-friendly. It will be the new paradigm of Ubiquitous digital space. Digital technology resulted in a change to a society as well as to the life of human and its way of thinking. Due to those changes, new terms or concepts come out and a new meaning is added to the conventional concepts. This aims to examine type of spatial contexts for interaction design experience. This study is performed through Literature research for theory by interactive space and case studies for construction elements to design. The range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type, First, Interactive space has special purpose for make a interaction by intelligent elements.(sensor, program, algorithm, New-technology) Second, Interactive space was cooperation with various professional for space purpose. Third. Interactive space is self-develop by algorithm, program, sensor network and that is harmonize with user. finally. Interaction space is show the temper elements about allness, metastatic, activeness, liquidity, relationship. That was written by ecological theory.

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The Differences in Children's Reading Abilities of Environmental Print according to Children's Age and Types of Parental Literacy Interaction (유아의 연령과 부모 문해 상호작용 유형에 따른 유아의 환경인쇄물 읽기능력의 차이)

  • Son, Seung Hee;Kim, Myung Soon
    • Korean Journal of Child Studies
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    • v.33 no.5
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    • pp.181-200
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    • 2012
  • The purpose of this study investigate the differences in children's reading abilities of environmental print according to children's age and types of parental literacy interaction. The subjects comprised 111 illiterate children, 3 to 4 years of age, and their mothers. The Children's Reading Abilities of Environmental Print Scale (CRAEPS), Parent's Literacy Interaction Rating Scale (PLIRS) as developed by Son (2012) were used in this study. The collected data are analyzed by means of descriptive analysis, K-mean cluster analysis, Correlations, and two-way ANOVA. The results of this study are as follows : Illiterate Korean children, aged 3 to 4 years, can read environmental print which are familiar to them, and an 'open interaction style' plays an important role in developing the child's reading ability of environmental print. Therefore, in order to develop child literacy, it is necessary to research, not only teaching methods for using environmental print in the home, child care centers, and in kindergarten, but also parent education programs regarding the importance of the mother's literacy interaction style.

Preconditioning technique for a simultaneous solution to wind-membrane interaction

  • Sun, Fang-jin;Gu, Ming
    • Wind and Structures
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    • v.22 no.3
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    • pp.349-368
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    • 2016
  • A preconditioning technique is presented for a simultaneous solution to wind-membrane interaction. In the simultaneous equations, a linear elastic model was employed to deal with the fluid-structure data transfer at the interface. A Lagrange multiplier was introduced to impose the specified boundary conditions at the interface and strongly coupled simultaneous equations are derived after space and time discretization. An initial linear elastic model preconditioner and modified one were derived by treating the linearized elastic model equation as a saddle point problem, respectively. Accordingly, initial and modified fluid-structure interaction (FSI) preconditioner for the simultaneous equations were derived based on the initial and modified linear elastic model preconditioners, respectively. Wind-membrane interaction analysis by the proposed preconditioners, for two and three dimensional membranous structures respectively, was performed. Comparison was made between the performance of initial and modified preconditioners by comparing parameters such as iteration numbers, relative residuals and convergence in FSI computation. The results show that the proposed preconditioning technique greatly improves calculation accuracy and efficiency. The priority of the modified FSI preconditioner is verified. The proposed preconditioning technique provides an efficient solution procedure and paves the way for practical application of simultaneous solution for wind-structure interaction computation.