• Title/Summary/Keyword: 3-DS MAX

Search Result 46, Processing Time 0.023 seconds

Target-to-Clutter Ratio Enhancement of Images in Through-the-Wall Radar Using a Radiation Pattern-Based Delayed-Sum Algorithm

  • Lim, Youngjoon;Nam, Sangwook
    • Journal of electromagnetic engineering and science
    • /
    • v.14 no.4
    • /
    • pp.405-410
    • /
    • 2014
  • In this paper, we compare the quality of images reconstructed by a conventional delayed-sum (DS) algorithm and radiation pattern-based DS algorithm. In order to evaluate the quality of images, we apply the target-to-clutter ratio (TCR), which is commonly used in synthetic aperture radar (SAR) image assessment. The radiation pattern-based DS algorithm enhances the TCR of the image by focusing the target signals and preventing contamination of the radar scene. We first consider synthetic data obtained through GprMax2D/3D, a finite-difference time-domain (FDTD) forward solver. Experimental data of a 2-GHz bandwidth stepped-frequency signal are collected using a vector network analyzer (VNA) in an anechoic chamber setup. The radiation pattern-based DS algorithm shows a 6.7-dB higher TCR compared to the conventional DS algorithm.

Electrical Characteristics of Triple-Gate RSO Power MOSFET (TGRMOS) with Various Gate Configurations and Bias Conditions

  • Na, Kyoung Il;Won, Jongil;Koo, Jin-Gun;Kim, Sang Gi;Kim, Jongdae;Yang, Yil Suk;Lee, Jin Ho
    • ETRI Journal
    • /
    • v.35 no.3
    • /
    • pp.425-430
    • /
    • 2013
  • In this paper, we propose a triple-gate trench power MOSFET (TGRMOS) that is made through a modified RESURF stepped oxide (RSO) process, that is, the nitride_RSO process. The electrical characteristics of TGRMOSs, such as the blocking voltage ($BV_{DS}$) and on-state current ($I_{D,MAX}$), are strongly dependent on the gate configuration and its bias condition. In the nitride_RSO process, the thick single insulation layer ($SiO_2$) of a conventional RSO power MOSFET is changed to a multilayered insulator ($SiO_2/SiN_x/TEOS$). The inserted $SiN_x$ layer can create the selective etching of the TEOS layer between the gate oxide and poly-Si layers. After additional oxidation and the poly-Si filling processes, the gates are automatically separated into three parts. Moreover, to confirm the variation in the electrical properties of TGRMOSs, such as $BV_{DS}$ and $I_{D,MAX}$, simulation studies are performed on the function of the gate configurations and their bias conditions. $BV_{DS}$ and $I_{D,MAX}$ are controlled from 87 V to 152 V and from 0.14 mA to 0.24 mA at a 15-V gate voltage. This $I_{D,MAX}$ variation indicates the specific on-resistance modulation.

An Analysis of Daylighting Performance of Light Shelf in Office Building (사무소 건물에서 광선반의 채광성능 분석)

  • Park, Byung-Il;Yang, In-Ho;No, Mi-Hyun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.22 no.8
    • /
    • pp.1-11
    • /
    • 2008
  • The purpose of this study is to present the design guideline for an effective application of light shelf in office building. For this, the computer simulation using Daylighting System of 3Ds Studio Max was performed, and the optimal values related to design factors such as a depth, a surface reflectance and a installation angle of light shelf were obtained. Then daylighting performance of light shelf using the optimal values was analyzed, and the simulation results show that the installation of the optimal light shelf can improve a indoor lighting environment in office building.

A fast gamma-ray dose rate assessment method for complex geometries based on stylized model reconstruction

  • Yang, Li-qun;Liu, Yong-kuo;Peng, Min-jun;Li, Meng-kun;Chao, Nan
    • Nuclear Engineering and Technology
    • /
    • v.51 no.5
    • /
    • pp.1436-1443
    • /
    • 2019
  • A fast gamma-ray dose rate assessment method for complex geometries based on stylized model reconstruction and point-kernel method is proposed in this paper. The complex three-dimensional (3D) geometries are imported as a 3DS format file from 3dsMax software with material and radiometric attributes. Based on 3D stylized model reconstruction of solid mesh, the 3D-geometrical solids are automatically converted into stylized models. In point-kernel calculation, the stylized source models are divided into point kernels and the mean free paths (mfp) are calculated by the intersections between shield stylized models and tracing ray. Compared with MCNP, the proposed method can implement complex 3D geometries visually, and the dose rate calculation is accurate and fast.

Research on 3D software characteristics suitable for university (대학 3D애니메이션 교육에 적합한 소프트웨어 특성 연구:Autodesk사의 Maya와 3ds Max를 중심으로)

  • Kwon, Dong-Hyun
    • Cartoon and Animation Studies
    • /
    • s.16
    • /
    • pp.223-243
    • /
    • 2009
  • Computer graphic where the most useful and effective production methods are used for animation or films has expanded into actors' performance beyond object expression, background expression and special effect. Unlike 2D drawing software focusing on user's sense, 3D mainly depends on hardware performance and software functions. Therefore, for 3D users, learning 3D functions is directly related to new expression, and quick learning and effective representation are keys to productivity growth in animation industry. In line with industrial needs, basic 3D animation software training is provided in school. Unfortunately, however, many problems such as lack of professional instructors, time allocation and education environment prevent various 3D animation software from being taught. Moreover, functional use does not live up to industrial rapid trends. In order to improve effects of software functional education in restricted education fields, this research aims to find out what functions of 3D animation software are used in industries, what are those function used for, and how schools provide 3D animation software training.

  • PDF

Review / 3D 그래픽시대 3DS MAX로 무장하라

  • Park, Je-Gyun
    • Digital Contents
    • /
    • no.10 s.125
    • /
    • pp.130-135
    • /
    • 2003
  • 3D그래픽 제작을 위해서는 무엇을 사용해야 좋을까 단순히 개인적인 만족을 위해 3D그래픽을 사용한다면 어떠한 툴을 사용해도 무방하지만, 3D그래픽을 사용해 수익을 창출하려 한다면 가격대 성능비를 생각하지 않을수 없다. 그래서3D 그래픽을 만들어 내는 디자이너나 개발자에겐 툴의 가격이나 성능보단 자신이 만들어낼 결과물과 툴의 효율성이 맞아야 한다. 성능이 아무리 뛰어나더라도 최종 결과물이 단순한 것이라면 성능보단 작업시간 단축이나 툴의 가격이 중요하게 되는 것이다.

  • PDF

A study of 4-way movement and upper-lower body separation animation for action game characters (액션 게임 캐릭터를 위한 4 방향 이동과 상 하체 분리 애니메이션 연구)

  • Lee, SangWon
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.525-526
    • /
    • 2020
  • 3인칭 슈팅 게임의 캐릭터가 모든 방향으로 자연스럽게 움직이며 플레이어의 조작에 적절히 반응하려면 3D 게임 엔진에서의 세부 설정과 DCC 툴(3ds Max)에서의 설정이 양 측 모두 긴밀하고 세심하게 관리되어야한다. 본 논문에서는 이와 관련된 필수적인 요구사항들과 문제점의 표준적인 해결 방법을 제시한다.

  • PDF

A Development of Furniture Interiol System for 3D Graphic Industry (3차원 그래픽 산업을 위한 가구 인테리어 시스템 개발)

  • 윤용호;김종혁;김병수
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2004.05a
    • /
    • pp.671-674
    • /
    • 2004
  • 본 논문에서는 가구 인테리어를 위해 사전에 제작된 가구의 배치를 인터렉티브하게 시뮬레이션할 수 있도록 3D Visual 시뮬레이터 시스템을 개발하고자 한다. AutoCAD에서 제작된 도면파일(*.dxf)로 가상공간을 구성하고 3D MAX에서 Import된 Object 파일(*.3ds)을 Load하여 사용자가 쉽게 배치할 수 있도록 하는 것에 주안점을 두었다. 구성된 장면에 현실감을 주기 위해 고급 Rendering 기술 구현 또한 목표로 한다. 구축된 공간과 Object에는 텍스쳐 매핑과 Display Edit 기능을 구현하여 최대한 현실적인 시뮬레이터의 기능을 살릴 수 있도록 개발한다.

  • PDF

LDI (Layered Depth Image) Representation Method using 3D GIS Implementation (LDI 표현방법을 이용한 3D GIS 구현)

  • Song Sang-Hun;Jung Young-Kee
    • KSCI Review
    • /
    • v.14 no.1
    • /
    • pp.231-239
    • /
    • 2006
  • Geographic information system (GIS) geography reference it talks the software system which is possible. When like this geographic information system in key feature trying to observe the problem which is an expression of geography information in the center, the research and development with 3 dimension expressions is active from 2 dimension expressions of existing and it is advanced. double meaning geography information which is huge to be quick, the place where it controls efficiently there is a many problem, the ring from the dissertation which it sees and 3 dimensions and efficient scene of the GIS rendering compared to the ring from hazard image base modeling and rendering compared to hazard proposal LDI (Layered Depth Images) it uses GIS rendering compared to the ring to sleep it does. It acquired the terrain data of 3 dimensions from thread side base method. terrain data of 3 dimensions which are acquired like this the place where it has depth information like this depth information in base and the LDI, it did it created. Also it was a traditional modeling method and 3DS-Max it used and it created the LDI. It used LDI information which is acquired like this and the GIS of more efficient 3 dimensions rendering compared to the possibility of ring it was.

  • PDF

A Study of Utilizing 2D Photo Scan Technology to Efficiently Design 3D Models (2D 포토 스캔 기술을 활용한 효율적인 3D 모델링 제작방법 연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.15 no.7
    • /
    • pp.393-400
    • /
    • 2017
  • Generally, in special effect video and 3D animation design process, character and background's 3D model is built by 3D program like MAYA or 3DS MAX. But in that manual modeling mode, model design needs much time and costs much money. In this paper, two experimental groups are set to prove use 2D photo scan modeling mode to build 3D model is effective and advanced. The first experimental group is modeling the same object by different experimental setting. The second experimental group is modeling the same background by different experimental setting. Through those two experimental groups, we try to find an effective design method and matters need attention when we use photo scan design mode. We aim to get the model from whole experiment and prove photo scan modeling mode is effective and advanced.