• Title/Summary/Keyword: 3-D position

Search Result 2,275, Processing Time 0.032 seconds

Recognition of 3D Environment for Intelligent Robots (지능로봇을 위한 3차원 환경인식)

  • Jang, Dae-Sik
    • Journal of Internet Computing and Services
    • /
    • v.7 no.5
    • /
    • pp.135-145
    • /
    • 2006
  • This paper presents a novel approach to real-time recognition of 3D environment and objects for intelligent robots. First. we establish the three fundamental principles that humans use for recognizing and interacting with the environment. These principles have led to the development of an integrated approach to real-time 3D recognition and modeling, as follows: 1) It starts with a rapid but approximate characterization of the geometric configuration of workspace by identifying global plane features. 2) It quickly recognizes known objects in environment and replaces them by their models in database based on 3D registration. 3) It models the geometric details on the fly adaptively to the need of the given task based on a multi-resolution octree representation. SIFT features with their 3D position data, referred to here as stereo-sis SIFT, are used extensively, together with point clouds, for fast extraction of global plane features, for fast recognition of objects, for fast registration of scenes, as well as for overcoming incomplete and noisy nature of point clouds. The experimental results show the feasibility of real-time and behavior-oriented 3D modeling of workspace for robotic manipulative tasks.

  • PDF

The Phonetic Difference Between the Korean Stop Series /p,t,k/ and the English /b,d,g/ Based on the VOT Value

  • Kang, Insun
    • Korean Journal of English Language and Linguistics
    • /
    • v.3 no.3
    • /
    • pp.427-452
    • /
    • 2003
  • Korean is famous for having all voiceless stop sounds. Korean does have voiced stops but they are considered to exist only as the allophones of word initial /p, t, k/. My experiment shows the English word initial stop sounds [b, d, g] and the Korean lax stop series /p, t, k/ in word initial position are similar in the range of voice onset time. If English word initial[b, d, g] sounds are posited as voiced, then Korean word initial /p, t, k/ should be classified as voiced also. Phonetically English /b, d, g/ phonemes and Korean /p, t, k/ phonemes are very similar except the word initial [p, t, k] are devoiced slightly more, but not significant enough to be classified as voiceless than English word initial [b, d, g]. If we posit /b, d, g/ as Korean phonemes, it explains why Korean /p, t, k/ series has the allophones [b, d, g] instead of fortis stops /p', t', k'/ in Korean even though /p', t', k'/ has less positive VOT value than /p, t, k/. If we posit /b, d, g/ as Korean phonemes, then it does not cause spelling or pronunciation confusion either when Koreans learn English or English speakers learn Korean.

  • PDF

Computing Fast Secondary Skin Deformation of a 3D Character using GPU (GPU를 이용한 3차원 캐릭터의 빠른 2차 피부 변형 계산)

  • Kim, Jong-Hyuk;Choi, Jung-Ju
    • Journal of the Korea Computer Graphics Society
    • /
    • v.18 no.2
    • /
    • pp.55-62
    • /
    • 2012
  • This paper presents a new method to represent the secondary deformation effect using simple mass-spring simulation on the vertex shader of the GPU. For each skin vertex of a 3D character, a zero-length spring is connected to a virtual vertex that is to be rendered. When a skin vertex changes its position and velocity according to the character motion, the position of the corresponding virtual vertex is computed by mass-spring simulation in parallel on the GPU. The proposed method represents the secondary deformation effect very fast that shows the material property of a character skin during the animation. Applying the proposed technique dynamically can represent squash-and-stretch and follow-through effects which have been frequently shown in the traditional 2D animation, within a very small amount of additional computation. The proposed method is applicable to represent elastic skin deformation of a virtual character in an interactive animation environment such as games.

Determining Optimal Dart Position for the Flattennig of 3D Garment Pattern (3차원 의복패턴의 플래트닝을 위한 최적 절개선의 결정)

  • 김주현;김성민;강태진
    • Proceedings of the Korean Fiber Society Conference
    • /
    • 2003.10b
    • /
    • pp.309-310
    • /
    • 2003
  • 3차원 어패럴 캐드 시스템은 의류산업의 자동화를 위해 세계적으로 꾸준히 연구가 이루어지고 있는 분야로서, 의복의 디자인에서부터 의복 패턴의 결정까지 모든 의복 생산 공정을 컴퓨터를 사용하여 관리, 조절할 수 있는 유용한 시스템이다. 어패럴 캐드 시스템은 지금까지 많은 연구가 이루어졌고 또 만족 할만한 결과들을 얻고 있다. 하지만 3차원 형상으로부터 최종적인 2차원 패턴을 결정할 때 다트를 주어 절개를 하여야하는데, 이 절개선의 결정에 대한 연구가 아직 이루어지지 않았으며, 사용자가 경험상 임의로 다트를 지정 해야하거나 의복에 사용하기에는 부적합하여 아직 미흡한 부분이 남아있다. (중략)

  • PDF

Comparison of landmark position between conventional cephalometric radiography and CT scans projected to midsagittal plane (3차원 CT자료에서 선정된 계측점을 정중시상면으로 투사한 영상과 두부계측방사선사진상의 계측정의 위치 비교)

  • Park, Jae-Woo;Kim, Nam-Kug;Chang, Young-Il
    • The korean journal of orthodontics
    • /
    • v.38 no.6
    • /
    • pp.427-436
    • /
    • 2008
  • Objective: The purpose of this study is to compare landmark position between cephalometric radiography and midsagittal plane projected images from 3 dimensional (3D) CT. Methods: Cephalometric radiographs and CT scans were taken from 20 patients for treatment of mandibular prognathism. After selection of land-marks, CT images were projected to the midsagittal plane and magnified to 110% according to the magnifying power of radiographs. These 2 images were superimposed with frontal and occipital bone. Common coordinate system was established on the base of FH plane. The coordinate value of each landmark was compared by paired t test and mean and standard deviation of difference was calculated. Results: The difference was from $-0.14{\pm}0.65$ to $-2.12{\pm}2.89\;mm$ in X axis, from $0.34{\pm}0.78$ to $-2.36{\pm}2.55\;mm$ ($6.79{\pm}3.04\;mm$) in Y axis. There was no significant difference only 9 in X axis, and 7 in Y axis out of 20 landmarks. This might be caused by error from the difference of head positioning, by masking the subtle end structures, identification error from the superimposition and error from the different definition.

Body Segment Length and Joint Motion Range Restriction for Joint Errors Correction in FBX Type Motion Capture Animation based on Kinect Camera (키넥트 카메라 기반 FBX 형식 모션 캡쳐 애니메이션에서의 관절 오류 보정을 위한 인체 부위 길이와 관절 가동 범위 제한)

  • Jeong, Ju-heon;Kim, Sang-Joon;Yoon, Myeong-suk;Park, Goo-man
    • Journal of Broadcast Engineering
    • /
    • v.25 no.3
    • /
    • pp.405-417
    • /
    • 2020
  • Due to the popularization of the Extended Reality, research is actively underway to implement human motion in real-time 3D animation. In particular, Microsoft developed Kinect cameras for 3D motion information can be obtained without the burden of facilities and with simple operation, real-time animation can be generated by combining with 3D formats such as FBX. Compared to the marker-based motion capture system, however, Kinect has low accuracy due to its lack of estimated performance of joint information. In this paper, two algorithms are proposed to correct joint estimation errors in order to realize natural human motion in motion capture animation system in Kinect camera-based FBX format. First, obtain the position information of a person with a Kinect and create a depth map to correct the wrong joint position value using the human body segment length constraint information, and estimate the new rotation value. Second, the pre-set joint motion range constraint is applied to the existing and estimated rotation value and implemented in FBX to eliminate abnormal behavior. From the experiment, we found improvements in human behavior and compared errors between algorithms to demonstrate the superiority of the system.

Change of Groundwater Quality derived from Contaminant Sources (오염원에 의한 지하수 수질의 변화)

  • Bae, Sang-Kuen
    • Journal of Environmental Science International
    • /
    • v.4 no.5
    • /
    • pp.75-75
    • /
    • 1995
  • In order to provide for the guidance on groundwater quality monitoring network design and also, to suggest the index to the solution of the contaminated groundwater remediation problems in the lake watershed, it is necessary to analyze the contaminant transport in the groundwater. The solute transport was analyzed in the lake watershed to investigate the behavior of the injected contaminant sources depend on the relationships between the point of contaminant sources and position of the lake. Three hypothetical groundwater flow systems, which is composed of a flow-through lake and two solute sources, were considered. The lakes located in the upper, middle, and lower portions of a watershed respectively. The transported contaminant was numerically simulated for five years by using MT3D contaminant transport model under the three-dimentional steady state conditions. From the above simulations, it can be concluded that the contaminant concentration was high as the contaminant source located at the upper position of a watershed, and the influence of the contaminant injection was large as the solute source located at the lower position. When the injection of contaminant was continued for one year without regard to the position of contaminant source and the lake, the influence of contaminant source was reached to bedrock.

Change of Groundwater Quality derived from Contaminant Sources (오염원에 의한 지하수 수질의 변화)

  • 배상근
    • Journal of Environmental Science International
    • /
    • v.4 no.5
    • /
    • pp.461-468
    • /
    • 1995
  • In order to provide for the guidance on groundwater quality monitoring network design and also, to suggest the index to the solution of the contaminated groundwater remediation problems in the lake watershed, it is necessary to analyze the contaminant transport in the groundwater. The solute transport was analyzed in the lake watershed to investigate the behavior of the injected contaminant sources depend on the relationships between the point of contaminant sources and position of the lake. Three hypothetical groundwater flow systems, which is composed of a flow-through lake and two solute sources, were considered. The lakes located in the upper, middle, and lower portions of a watershed respectively. The transported contaminant was numerically simulated for five years by using MT3D contaminant transport model under the three-dimentional steady state conditions. From the above simulations, it can be concluded that the contaminant concentration was high as the contaminant source located at the upper position of a watershed, and the influence of the contaminant injection was large as the solute source located at the lower position. When the injection of contaminant was continued for one year without regard to the position of contaminant source and the lake, the influence of contaminant source was reached to bedrock.

  • PDF

Rotor Position Detection of CPPM Belt Starter Generator with Trapezoidal Back EMF using Six Hall Sensors

  • Xu, Jiaqun;Long, Feng;Cui, Haotian
    • Journal of Magnetics
    • /
    • v.21 no.2
    • /
    • pp.173-178
    • /
    • 2016
  • Six-step commutation control widely used in brushless DC (BLDC) motor can be applied to consequent pole permanent magnet (CPPM) belt starter generator (BSG) with trapezoidal back electromotive force (EMF) in the starter state. However, rotor position detection with three Hall sensors in BLDC motor can hardly be employed in CPPM BSG due to asymmetric flux distribution in each pole side of CPPM BSG. This paper presents a low-cost rotor position detection method for CPPM BSG in which six Hall sensors are proposed to be used based on the analysis of flux distribution by 3D FEA. In the method, the six Hall sensors are divided into three groups and two signals in each group are combined through performing logic operations. In addition, offset angle between back EMF and the related Hall signal can be compensated by moving the Hall sensors. Experiments of a 2 kW CPPM BSG prototype have also been performed to verify the proposed method.

Effective 3D Inner Model Visualization for GIS Web Service (GIS 표준 웹 서비스 적용을 위한 3차원 실내모델의 효율적 시각화)

  • Jeong, Jang-Yoon;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.27 no.1
    • /
    • pp.701-711
    • /
    • 2009
  • The inner space of building is increasingly becoming complex as urban activities increase in variety, and the actual space size also increases. This trend necessitate the utilization of three dimensional position information within the inner space of buildings. Standard GIS web service technology and visualization technology are applied to 3D inner space building data to share these information for better decision making in building related applications such as fire evacuation, facilities management and market analysis. This study aims to effectively model and visualize the three dimensional space of building interiors in the GIS aspect, and to be able to share the information through standard GIS web service. The various elements of inner model was assigned and stored into pre-designed spatial database tables respectively. GIS web server was then configured to service the database which was populated with 3D inner model data. On the client side, 3D visualization modules was developed using a 3D graphic rendering S/W engine.