• Title/Summary/Keyword: 3-D position

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Real-time Implementation and Application of Pointing Region Estimation System using 3D Geometric Information in Real World (실세계 3차원 기하학 정보를 이용한 실시간 지시영역 추정 시스템의 구현 및 응용)

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Kim, Jin-Tae;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.29-36
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    • 2008
  • In this paper we propose a real-time method to estimate a pointing region from two camera images. In general, a pointing target exists in the face direction when a human points to something. Therefore, we regard the direction of pointing as the straight line that connects the face position with the fingertip position. First, the method extracts two points in the face and the fingertips region by using detecting the skin color of human being. And we used the 3D geometric information to obtain a pointing detection and its region. In order to evaluate the performance, we have build up an ICIGS(Interactive Cinema Information Guiding System) with two camera and a beam project.

Application of 3D Simulation Surgery to Orthognathic Aurgery : A Preliminary Case Study

  • Lim, Jung-Hwan;Kim, Hyun-Young;Jung, Young-Soo;Jung, Hwi-Dong
    • Journal of International Society for Simulation Surgery
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    • v.1 no.1
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    • pp.23-26
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    • 2014
  • The aim of this report is to evaluate accuracy using3D surgical simulationand digitally printedwafer in orthognathic surgery. 22-year-old female was diagnosed with mandibular prognathism and apertognathia based on 3D diagnosis using CT. Digital dentition images were taken by laser scanning from dental cast, and each STL images were integrated into one virtual skull using simulation software. Digitalized intermediate wafer was manufactured using CAD/CAM software and 3D printer, and used to move maxillary segment in real patient. Constructed virtual skull from 1 month postoperative CT scan was superimposedinto simulated virtual model to reveal accuracy. Almost maxillo-mandibular landmarks were placed in simulated position within 1 mm differences except right coronoid process. Thus 3D diagnosis, surgical simulation, and digitalized wafer could be useful method to orthognathic surgery in terms of accuracy.

3D sensing and segmentation of microorganism using microfluidic device and digital holography (미세유체소자와 디지털 홀로그래피 기술을 이용한 미생물의 3D 이미징과 세그먼테이션)

  • Shin, Donghak;Lee, Joon-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.447-452
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    • 2013
  • Microfluidic devices can offer precise control for a verity of tasks involving biological specimen. In this paper, we propose an integrated system consisting of a microfluidic device along with a digital holographic microscope and present three-dimensional (3D) sensing and segmentation of biological microorganisms. When the individual microorganisms are inputted into the microfluidic channel, the holographic microscope records their holograms. The holograms are computationally reconstructed in 3D using Fresnel transform and the reconstructed phase images are used to search the position of microorganisms. Optical experiments are carried out and experimental results are presented to illustrate the usefulness of the proposed system.

Robot System Design Capable of Motion Recognition and Tracking the Operator's Motion (사용자의 동작인식 및 모사를 구현하는 로봇시스템 설계)

  • Choi, Yonguk;Yoon, Sanghyun;Kim, Junsik;Ahn, YoungSeok;Kim, Dong Hwan
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.6
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    • pp.605-612
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    • 2015
  • Three dimensional (3D) position determination and motion recognition using a 3D depth sensor camera are applied to a developed penguin-shaped robot, and its validity and closeness are investigated. The robot is equipped with an Asus Xtion Pro Live as a 3D depth camera, and a sound module. Using the skeleton information from the motion recognition data extracted from the camera, the robot is controlled so as to follow the typical three mode-reactions formed by the operator's gestures. In this study, the extraction of skeleton joint information using the 3D depth camera is introduced, and the tracking performance of the operator's motions is explained.

Expression, Purification, and Crystallization of D-Psicose 3-Epimerase from Agrobacterium tumefaciens

  • Kim Kwang-Soo;Kim Hye-Jung;Oh Deok-Kun;Cheong Jong-Joo;Rhee Sang-Kee
    • Journal of Microbiology and Biotechnology
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    • v.16 no.4
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    • pp.647-650
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    • 2006
  • D-Psicose 3-epimerase (DPE) catalyzes the interconversion of D-fructose to D-psicose by epimerizing the carbon-3 position. The DPE from Agrobacterium tumefaciens was cloned and expressed in Escherichia coli. The expressed enzyme was purified by affinity chromatography on an IMAC, gel filtration chromatography on a Sephacryl S-300 HR, and anion-exchange chromatography on a RESOURCE Q. The molecular mass of the purified enzyme was estimated to be about 135 kDa by Superdex 200 gel filtration chromatography, corresponding to a homotetramer. The enzyme produced crystals suitable for X-ray diffraction to a $2.0{\AA}$ resolution at 100 K. The crystals were found to belong to the orthorhombic space group $P2_12_12_1$, with unit-cell parameters a=102.4, b=113.0, and $c=131.8{\AA}$. In addition, the calculated packing parameter $(V_m)$ was $2.79{\AA}^3/Da$, the solvent content was 55.92%, and an asymmetric unit consisted of four monomers.

Efficient Kernel Based 3-D Source Localization via Tensor Completion

  • Lu, Shan;Zhang, Jun;Ma, Xianmin;Kan, Changju
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.206-221
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    • 2019
  • Source localization in three-dimensional (3-D) wireless sensor networks (WSNs) is becoming a major research focus. Due to the complicated air-ground environments in 3-D positioning, many of the traditional localization methods, such as received signal strength (RSS) may have relatively poor accuracy performance. Benefit from prior learning mechanisms, fingerprinting-based localization methods are less sensitive to complex conditions and can provide relatively accurate localization performance. However, fingerprinting-based methods require training data at each grid point for constructing the fingerprint database, the overhead of which is very high, particularly for 3-D localization. Also, some of measured data may be unavailable due to the interference of a complicated environment. In this paper, we propose an efficient kernel based 3-D localization algorithm via tensor completion. We first exploit the spatial correlation of the RSS data and demonstrate the low rank property of the RSS data matrix. Based on this, a new training scheme is proposed that uses tensor completion to recover the missing data of the fingerprint database. Finally, we propose a kernel based learning technique in the matching phase to improve the sensitivity and accuracy in the final source position estimation. Simulation results show that our new method can effectively eliminate the impairment caused by incomplete sensing data to improve the localization performance.

Error measure for vertex simplification (모델 단순화를 위한 오차 측정 방법)

  • Kim Yoonjung;Lee Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.141-148
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    • 2005
  • Simplification of 3D models is becoming necessary with popularity of 3D graphics over mobile or the internet channels with limited channel capacity. Surfaces of a 3D model are usually approximated by a series of triangular meshes, and vertex contraction method is employed widely to minimize the deviation from the original model. Determination of the best position after contraction depends on the calculation of simplification error. We propose a new measure for computing the error so that the simplified model represents the original faithfully. We demonstrate the improved results with real 3D models.

On Design of Visual Servoing using an Uncalibrated Camera in 3D Space

  • Morita, Masahiko;Kenji, Kohiyama;Shigeru, Uchikado;Lili, Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1121-1125
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    • 2003
  • In this paper we deal with visual servoing that can control a robot arm with a camera using information of images only, without estimating 3D position and rotation of the robot arm. Here it is assumed that the robot arm is calibrated and the camera is uncalibrated. We use a pinhole camera model as the camera one. The essential notion can be show, that is, epipolar geometry, epipole, epipolar equation, and epipolar constrain. These play an important role in designing visual servoing. For easy understanding of the proposed method we first show a design in case of the calibrated camera. The design is constructed by 4 steps and the directional motion of the robot arm is fixed only to a constant direction. This means that an estimated epipole denotes the direction, to which the robot arm translates in 3D space, on the image plane.

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A Method of Cross-Section Processing for the SHGC Description of a Range Image (거리영상의 SHGC 표현을 위한 단면 처리법)

  • 김태우;최병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.7
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    • pp.190-198
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    • 1994
  • In this paper, we propose the cross-section processing method which is simple in describing the SHGC of objects in a range image and which can describe the SHGC of occluded objects for the recognition of 3D objects. This method produces the cross-sections of an object along the assumed axis of the SHGC and describes the SHGC of the object by processing the produced cross-sections of the object using $\psi$ -S curves with invariant properties in position and size. Our method is simple in a process and can descirbe the SHGC of partially occluded objects because it uses range images with 3-D informations of objects without matching contours of objects with a model base. Thus it is a useful description method of a range image for the recognition of 3D objects shaped in SHGC form and we proved the usefulness of it in experiments.

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A Multichannel System for Virtual 3-D Sound Rendering (입체음장재현을 위한 멀티채널시스템)

  • Lee Chanjoo;Park Youngjin;Oh Si-Hwan;Kim Yoonsun
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.223-226
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    • 2000
  • Currently a multichannel system for virtual 3-D sound rendering is under development. Robust sound image formation and smooth real time interactivity are main design Points. The system utilizes VBAP algorithm as virtual sound image positioning. Overall system settings can be easily configured. We developed software, RIMA. as a driving Program of the system. At this stage, it is possible to position virtual sound images at arbitrary positions in three-dimensional space. The characteristics of the system are discussed. The system has been applied to the KAIST Bicycle Simulator to generate the virtual sound field.

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