• Title/Summary/Keyword: 3-D modeling

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CAD-Based 3-D Object Recognition Using the Robust Stereo Vision and Hough Transform (강건 스테레오 비전과 허프 변환을 이용한 캐드 기반 삼차원 물체인식)

  • 송인호;정성종
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.500-503
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    • 1997
  • In this paper, a method for recognizing 3-D objects using the 3-D Hough transform and the robust stereo vision is studied. A 3-D object is recognized through two steps; modeling step and matching step. In modeling step, features of the object are extracted by analyzing the IGES file. In matching step, the values of the sensed image are compared with those of the IGES file which is assumed to location and orientation in the 3-D Hough transform domain. Since we use the 3-D Hough transform domain of the input image directly, the sensitivity to the noise and the high computational complexity could be significantly allcv~ated. Also, the cost efficiency is improved using the robust stereo vision for obtaining depth map image which is needed for 3-D Hough transform. In order lo verify the proposed method, real telephone model is recognized. Thc results of the location and orientation of the model are presented.

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Construction of Precise Mine Geospatial Information and Ore Modeling for Smart Mining (스마트마이닝을 위한 정밀 광산공간정보 구축 및 광체 모델링)

  • Park, Joon Kyu;Jung, Kap Yong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.725-731
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    • 2020
  • In mineral resource development, resource exploration is a task to find economical minerals on the surface and underground, and the success rate is low compared to the development and production stages, and it is necessary to collect a lot of data through exploration and accurately analyze the collected information. In this study, mine spatial information was constructed using a 3D (Three-dimensional) laser scanner, and accuracy evaluation was performed to obtain a maximum deviation of 0.140 m and an average of 0.095 m in the X, Y and Z directions, and the possibility of utilizing the construction of mine geospatial information through a 3D laser scanner could be presented. In addition, the ore body modeling was performed by applying the interpolation method of the ore body section using the resource exploration results. The ore body modeling result was superimposed with the modeling result of the mine geospatial information built through the 3D laser scanner to construct the ore body modeling result based on the precise mine geospatial information. The results of ore body modeling based on mine geospatial information built through research can increase the ease of data interpretation and the accuracy of the calculated data, which will greatly increase the efficiency of work related to mineral resource development and mine damage prevention in the future.

Development of the Noise Elimination Algorithm of Stereo-Vision Images for 3D Terrain Modeling (지반형상 3차원 모델링을 위한 스테레오 비전 영상의 노이즈 제거 알고리즘 개발)

  • Yoo, Hyun-Seok;Kim, Young-Suk;Han, Seung-Woo
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.2
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    • pp.145-154
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    • 2009
  • For developing an Automation equipment in construction, it is a key issue to develop 3D modeling technology which can be used for automatically recognizing environmental objects. Recently, for the development of "Intelligent Excavating System(IES), a research developing the real-time 3D terrain modeling technology has been implemented from 2006 in Korea and a stereo vision system is selected as the optimum technology. However, as a result of performance tests implemented in various earth moving environment, the 3D images obtained by stereo vision included considerable noise. Therefore, in this study, for getting rid of the noise which is necessarily generated in stereo image matching, the noise elimination algorithm of stereo-vision images for 3D terrain modeling was developed. The consequence of this study is expected to be applicable in developing an automation equipments which are used in field environment.

Representation of 3 Dimensional Automobile Configurations with Vehicle Modeling Function for a Shape Optimization (형상 최적화를 위한 Vehicle Modeling Function 을 이용한 자동차 3 차원 형상 구현)

  • Rho, Joo-Hyun;Ku, Yo-Cheon;Yun, Su-Hwan;Lee, Dong-Ho
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1057-1062
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    • 2008
  • Representing a complex, three-dimensional shape, such as an automobile, requires a large amount of CAD data consisting of millions of approximated discontinuous points, which makes it difficult or even impossible to efficiently optimize the entire shape. For this reason, in this paper, function based design method is proposed to optimize the external shape of an automobile. A vehicle modeling function was defined in the form of a Bernstein polynomial to smoothly express the complex 2D and 3D automobile configurations. The sub-sectional parts of the vehicle modeling function are defined as section functions through classifying each subsection of a box model. It is shown that the use of the vehicle modeling functions has the useful advantages in an aerodynamic shape optimization.

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Procedural Interface between Freehand Sketch-based Modeling System and Commercial MCAD (프리핸드 스케치 기반 모델링 시스템과 상업용 MCAD의 절차적 인터페이스)

  • Cheon, Sang-Uk;Mun, Du-Hwan;Kim, Byung-Chul;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.4
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    • pp.255-264
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    • 2008
  • Research that reconstructs a 3D model from a freehand 2D sketch has gained attention since 1990s, when data integration in the CAD/CAPP/CAM/CNC chain was an important issue. However, 2D sketches in the conceptual design phase have not been integrated with the downstream CAD/CAPP/CAM/CNC chain. In this paper, we present a method to interface a freehand sketch modeling to commercial CAD systems by mapping a sketch modeling history to the macro parametric history. We use an extended ISO10303-112 standard to represent the modeling history in a gestural modeling system and translate sketch files to neutral macro files. Macro parametric translators are used to translate netural macro files to commercial CAD files.

Modeling of pile end resistance considering the area of influence around the pile tip

  • Hyodo, Junichi;Shiozaki, Yoshio;Tamari, Yukio;Ozutsumi, Osamu;Ichii, Koji
    • Geomechanics and Engineering
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    • v.17 no.3
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    • pp.287-294
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    • 2019
  • The finite element method (FEM) is widely used to evaluate the seismic performance of pile-supported buildings. However, there are problems associated with modeling the pile end resistance using the FEM, such as the dependence on the mesh size. This paper proposes a new method of modeling around the pile tip to avoid the mesh size effect in two-dimensional (2D) analyses. Specifically, we consider the area of influence around the pile tip as an artificial constraint on the behavior of the soil. We explain the problems with existing methods of modeling the pile tip. We then conduct a three-dimensional (3D) analysis of a pile in various soil conditions to evaluate the area of influence of the soil around the pile tip. The analysis results show that the normalized area of influence extends approximately 2.5 times the diameter of the pile below the pile tip. Finally, we propose a new method for modeling pile foundations with artificial constraints on the nodal points within the area of influence. The proposed model is expected to be useful in the practical seismic design of pile-supported buildings via a 2D analysis.

Developing a Mobile Tutorial Tools Using 3D Modeling Technology on Tooth Carving for Dentistry (3D모델링 기술을 활용한 모바일 튜토리얼 방식의 치아카빙 실습지원도구 개발)

  • Park, Jong-Tae;Park, Sa-Beom;Lee, Jeong Eun
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.546-557
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    • 2016
  • Tooth carving practice is required for novice learners in dentistry to understand dental morphology and acquire clinically underlying skills. Tooth carving practice is more effective when sequential models can be observed. The purpose of this study is to suggest a tooth carving practice model and to develop a mobile practice supporting tool based on tutorial providing 3D modeling information about steps of tooth carving. As a result, tooth carving practice model consists of the class activity including tooth information lecture and practice and mobile seamless learning connecting learners' practice and regular learning with the mobile tutorial tool. The mobile tutorial tool is implemented with tooth morphology dictionary, tooth carving practice/training tutorial, and 3D tooth modeling. The experts' evaluation on the developed contents shows that the content and function are valid(content validity: 5.0, interface validity: 4.53). Therefore, the mobile tutorial tool is suitable for supporting mobile seamless learning for tooth carving practice. Further researches are expected to be conducted to develop instructional models utilizing ICT and mobile contents in dentistry.

Managing Scheme for 3-dimensional Geo-features using XML

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1999.12a
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    • pp.47-51
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3D GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a fie format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(extensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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STUDY ON AUTOMATIC 3D WING SHAPE MODELING AND GRID GENERATION (3차원 날개 모델링 및 격자 생성 자동화에 대한 연구)

  • Ryu, G.Y.;Kim, B.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.04a
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    • pp.125-129
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    • 2009
  • In this paper automatic 3D wing shape modeling program is introduced. The program is developed in Visual Basic based on Net Framework 3.5 environment by using CATIA COM Library, and it is used together with CATIA system to model 3D wings with or without flaps. With this program users can easily construct wing models by specifying geometry parameters which are usually design variables with the aid of easy-to-use GUI environment, and specifying sectional airfoil data is done either by using analytic shape functions such as NACA series airfoils or by providing input files with point data describing the airfoil shape. When all the input parameters are provided, users can either work further with the model in the CATIA system which would be automatically started by the program or save the resultant model in the format of users choice. Unstructured grid generation program is also briefly described which can make grid generation task for a 3D wing easy and efficient one when used together with the wing modeling program by choosing STL format as the model's output format.

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A Study on 3D Character Design for Games (About Improvement efficiency with 2D Graphics) (3D Game 제작을 위한 Character Design에 관한 연구 (3D와 2D Graphics의 결합효율성에 관하여))

  • Cho, Dong-Min;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.10
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    • pp.1310-1318
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    • 2007
  • First of all, What was the modeling technique used to model 3D-Game character? It's a technique developed along several years, by experience... here is the bases Low polygons characters I always work in low polygon for two reasons -You can easily modify a low-poly character, change shapes, make morph for facial expressions etc -You can easily animate a low-poly character When the modeling is finished, Second, In these days, Computer hardware technologies have been bring about that expansion of various 3D digital motion pictured information and development. 3D digital techniques can be used to be diversity in Animation, Virtual-Reality, Movie, Advertisement, Game and so on. Besides, as computing power has been better and higher, the development of 3D Animations and Character are required gradually. In order to satisfy the requirement, Research about how to make 3D Game modeling that represents Character's emotions, sensibilities, is beginning to set its appearance. 3D characters in 3D Games are the core for the communications of emotion and the informations through their facial expression and characteristic motions, Sounds to Users. All concerning about 3D motion and facial expression are getting higher with extension of frequency in use. Therefore, in this study we suggest the effective method of modeling for 3D character and which are based on 2D Graphics.

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