• Title/Summary/Keyword: 3-D graphic model

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A Study of Usability Evaluation and Improvement of Weapon System Display GUI Using Performance Model (Performance Model을 이용한 무기체계 운용화면 GUI 사용성 평가 및 개선에 대한 연구)

  • Jeon, Dong-Ju;Lee, Seung-Ryool;Choi, Young-Won;Lee, Hye-Won;Kim, Doo-Jung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.64-70
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    • 2016
  • The recent development of modern weapon system by SOS (System of System) has required users to have more exact decision making. It is possible to achieve the control of complex weapon system more efficiently and effectively by increasing usability. Accordingly, many studies on graphical display have been conducted for several years in the field of HCI (Human Computer Interaction) and GUI (Graphic User Interface), starting from its design stage. Therefore, this paper focuses on evaluating the system GUI usability and analyzing several important points based on performance model, which is a tool for the evaluation and the improvement of service quality. Performance Model, the main focus of this study, reflects user expectations (which is defined as user importance in this paper). The study consists of four steps. First, 34 checklists are drawn from the existing studies related to GUI usability evaluation by using a heuristic method, and then the checklists are matched with 11 weapon system design factors. Next, the study evaluates the importance of GUI element and the usability of weapon system "A" with the checklists twice respectively. Third, the performance of user importance ($P_i$) and the performance of usability ($P_u$) are calculated by modifying a numerical formula for normalization in this step. Finally, the study compares the approach it takes and the existing usability evaluation method, demonstrating that there is a significant difference between the two methods as a result. In addition, 4 improvement factors are suggested for weapon system "A" as "Shortcut" and "Description of Abbreviation," and so on. Although it is necessary to conduct more studies for higher reliability and validity of the results, this study is meaningful considering it takes a new point of view.

Manufacture Lenticular Map of Golf Courses Using Digital Orthophoto (수치정사영상을 이용한 렌티큘러 코스맵 제작)

  • Kim, Kam-Lae;Cheong, Hae-Jin;Cho, Won-Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.5
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    • pp.475-482
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    • 2007
  • Most golfers believe that knowing yardages will improve their score. Certainly it helps with club selection. But, simple "Graphic" yardage guides being notorious for error and inaccuracies, which a serious golfer will pick immediately, only serve to erode the players enjoyment and ultimately, golf course satisfaction. Someone believes with low-level aerial photographic images, golfer will be impressed with the accuracy of the depiction, helping them play a more confident game. But, there are no mapping products in true 3-D available in the world that allows a golfer to determine shot distances in yards or meters. So, we suggest an lenticular technology for real 3-D display as a viable alternative to conventional image map solution. This technology is an image display method for the generation of multi-image effects like 3D visualization or animation. This methodology is cutting edge stereoscopic image which overcomes the limitation of conventional photo tech by recomposing and producing 3 dimensional images. A significant strength of this methods its versatility concerning display effects. The main use of the hardcopy 3-D lenticular displays is in the fields of science, education, planning, and representation. This paper gives a concise overview of the lenticular foil technology and describes the production of the true 3-D yardage book of golf courses. For this study, 3-D effects are achieved and evaluated with the lenticular display by incorporation multiple synthetic images based on digital topographic terrain model and by using the two images of the actual stereopair.

The study on the dimensional stability of digitized dental stone replicas according to difference color of gypsum materials (치과용 모형재 색상에 따른 디지털 모형의 체적 안정성 연구)

  • Choi, Seog-Soon;Kim, Ki-Baek;Lee, Gyeong-Tak;Jeon, Jin-Hun;Kim, Jae-Hong
    • Journal of Technologic Dentistry
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    • v.34 no.4
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    • pp.369-377
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    • 2012
  • Purpose: The aim of study was to compare the dimensional stability of digitized dental stone replica using different color of gypsum materials using a white light scanner with three-dimensional software. Methods: A master model(500B-1, Nissin dental product, Japan) with the prepared lower full arch tooth was used. Several type IV stones(white, yellow, green) were used for 30 stone casts(10 casts each) duplicated a master model of mandible. The master model and the replicas were digitized with the non-contacting white light scanner to create 3-dimensional digital models. The linear distance between the reference points were measured and analyzed on the Delcam Copycad$^{(R)}$(Delcam plc, UK) 3D graphic software. One-way analysis of variance(ANOVA) combined with a Tukey multiple-range test were used to analysis the data(${\alpha}$=0.05). Results: There were considerable differences in mean values between gypsum materials within each color(white, yellow, green), and this difference was statistically significant, p=0.001. Conclusion: Digitization of dental materials on optical scanner was affected by color. Three different color of gypsum materials showed clinically acceptable accuracies of full arch digital model produced by them. Besides, these results will have to be confirmed in further clinical studies.

TASK PLANNING AND VISUALIZATION SYSTEM FOR INTELLIGENT EXCAVATING SYSTEM

  • Jeong-Hwan Kim;Seung-Soo Lee;Jin-Woong Park;Ji-Hyeok Yoon;Jong-Won Seo
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.457-463
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    • 2009
  • The earthwork is essential procedure for all civil engineering projects. Because of its importance in terms of cost and time, it should be managed effectively. In light of this, The Intelligent Excavating System (IES) research consortium has established to improve the productivity, quality and safety of current excavating/earthwork system by the Ministry of Land, Transportation and Maritime Affairs (MLTM) of Korea. This paper summarizes ongoing research aimed at development knowledge and presents a framework of task planning and visualization system for IES. The task planning and visualization system consists of three functions. 1) Using digital terrain model which created by 3D laser scanner, the system can divide it and generates global/local work area so that the excavator can work through the area. 2) In order to operate and/or control the excavator, the system exports the location, paths of boom, arm and bucket data of the excavator to control center. 3) The task planning system is visualized on the computer programming aided-graphic interface which simulates the planned work processes and eventually assists the operator for the control of the excavator. The case study which we have performed, demonstrates the effectiveness of the proposed system.

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Visualization System for Natural Disaster Data (자연재난 데이터 실감 가시화 시스템)

  • Kim, Jongyong;Jeong, Seokcheol;Lee, Gyeweon;Cho, Joonyoung;Kim, Dongwook;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.21-31
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    • 2018
  • We introduces a system that enables fast and effective visualization of natural disaster data such as typhoons, tsunamis, floods, and flooding to help make informed decisions in disaster situations. Data containing disaster information consists of a few hundred megabytes to many tens and hundreds of gigabytes, which can not be handled by a PC. This system was implemented in the form of a client-server based service to generate and output results from high-performance servers. The server in a built-in, high-performance cluster handles client requests and sends the result of visualization to the client. Clients can receive the results in any form of images, videos, or 3D graphic model by specifying a desired time frame, effectively viewing the results with a user-friendly GUI.

A Study on Filling Polygonal Holes in a Polygon-based Reverse Engineering System (폴리곤 기반 역공학 시스템의 구멍메움에 관한 연구)

  • Jeon, Yong-Tae;Park, Kwang-Hyun;No, Hyung-Min;Choi, Young
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.4
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    • pp.140-147
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    • 2004
  • In reverse engineering, the whole surfaces of the three-dimensional product are measured using 3D positional scanners. The raw triangle meshes constructed from a scanned point set are not well fitted for direct use in the downstream engineering or graphic activities. No object can be fully described by a single scan. Although multiple scans are usually taken and aligned to achieve a complete model, a set of scanned points does not entirely wrap the whole object. This is because some surfaces may be inaccessible to the scanner, so some portion of the scanned surface may be missing. This paper discusses the algorithms of a hole-filling that are crucial to refine the triangle meshes. In this paper, the holes are filled with flat triangles first by subdivision operation and then smoothed with neighboring triangles. This process continues until it converges to a certain user-defined iteration number. Examples are given and discussed to validate the system.

Methods of Motion Capturing Intangible Cultural Properties in Japan (모션켑쳐(Motion Capture)를 이용한 무형문화재의 기록화 방안에 대한 제연구)

  • Park, Weon-Mo
    • Korean Journal of Heritage: History & Science
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    • v.36
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    • pp.335-346
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    • 2003
  • With the development of media and computer, Motion Capture system, recently used in the entertainment and computer graphics, is emerging as a new recording method. Motion Capture is a system that records time-varying position of sensors which are attached to a objects and translates it to 3-D coordinate on computer. The motion of object displays the time-varying positions of each sensors that are graphed, or the line connected man-shaped model's movements on the computer monitor. And by adding computer graphic character to it, the various angled images, which are difficult to be perceived on the stage, can be easily recorded. Recently in Japan, Motion Capture system is being actively studied in order to use it in recording and preserving the intangible cultural assets of dance and art. Especially, Warabiza in Tazawako art village at Akita plays the leading role in this area through the project to symbolize and establish the archive of cultural dance, further, Ritsumeikan Univ. is develops the system for coupling the motion capture system to Labanotation. This article introduces the motion capture and it's related studies in Japan, which are being actively studied as a new recording method of intangible cultural assets.

Computer-generated hologram based on the depth information of active sensor (능동형 센서의 깊이 정보를 이용한 컴퓨터 형성 홀로그램)

  • Kim, Sang-Jin;Kang, Hoon-Jong;Yoo, Ji-Sang;Lee, Seung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.10 s.352
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    • pp.22-27
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    • 2006
  • In this paper, we propose a method that can generate a computer-generated hologram (CGH) from the depth stream and color image outputs provided by an active sensor add-on camera. Distinguished from an existing holographic display system that uses a computer graphic model to generate CGH, this method utilizes a real camera image including a depth information for each object captured by the camera, as well as color information. This procedure consists of two steps that the acquirement of a depth-annotated image of real object, and generation of CGH according to the 3D information that is extracted from the depth cue. In addition, we display the generated CGH via a holographic display system. In experimental system we reconstruct an image made from CGH with a reflective LCD panel that had a pixel-pitch of 10.4um and resolution of 1408X1050.

The Model based Tracking using the Object Tracking method in the Sequence Scene (장면 전환에서의 물체 추적을 통한 모델기반추적 방법 연구)

  • Kim, Se-Hoon;Hwang, Jung-Won;Kim, Ki-Sang;Choi, Hyung-Il
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.775-778
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    • 2008
  • Augmented Reality is a growing area in virtual reality research, The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with addition information. The registration method represent to the user enhances that person's performance in and perception of the world. It decide the direction and location between real world and 3D graphic objects. The registration method devide two method, Model based tracking and Move-Matching. This paper researched at to generate a commerce correlation using a tracking object method, using at a color distribution and information, in the sequence scene.

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The Influence of Different Gypsum Materials on the Accuracy from Complete Arch Digital Impression (전악의 디지털 인상 채득 시 치과용 모형재가 디지털 모형 정확성에 미치는 영향)

  • Kim, Ki-Baek;Lee, Gyeong-Tak;Kim, Hae-Young;Kim, Jae-Hong
    • Journal of dental hygiene science
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    • v.12 no.6
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    • pp.617-623
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    • 2012
  • This study was performed to measure the accuracy of different gypsum materials by a white light dental scanner. A master model with the prepared lower full arch tooth was used. The type IV and scannable stone were used for 20 stone casts (10 casts each) duplicated a master model of mandible. The distance between the reference points were measured and analyzed by the Delcam $Copycad^{(R)}$ (Delcam Plc, UK) 3D graphic software. The t-student test for paired samples were used for statistical analysis. The mean differences to master model for type IV stone and scannable stone model were 0.29~0.56 mm, and 0.17~0.35 mm, respectively. There were statistical differences in dimensional accuracy for full arch impression between the master model and type IV/scannable stone (p<0.05). Two different gypsum materials showed clinically acceptable accuracies of full arch digital impression produced by them. Besides, in both gypsum materials, the differences to the master model detected appear to provide enough accuracy for clinical application.