• Title/Summary/Keyword: 3-D display system

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Observation of Discharge Mode Transient from Townsend to Glow at Breakdown of Helium Atmospheric Pressure Dielectric Barrier Discharge (헬륨 대기압 유전체 격벽 방전기의 타운젠트-글로우 방전 모드 전이 연구)

  • Bae, Byeongjun;Kim, Nam-Kyun;Yoon, Sung-Young;Shin, Jun-Seop;Kim, Gon-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.26-31
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    • 2016
  • The Townsend to glow discharge mode transition was investigated in the dielectric barrier discharge (DBD) helium plasma source which was powered by 20 kHz / $4.5 kV_{rms}$ high voltage at atmospheric pressure. The spatial profile of the electric field strength at each modes was measured by using the intensity ratio method of two helium emission lines (667.8 nm ($3^1D{\rightarrow}2^1P$) and 728.1 nm ($3^1S{\rightarrow}2^1P$)) and the Stark effect. ICCD images were analyzed with consideration for the electric field property. The Townsend discharge (TD) mode at the initial stage of breakdown has the light emission region located in the vicinity of the anode. The electric field of the light emitting region is close to the applied field in the system. Immediately, the light emitting region moves to the cathode and the discharge transits to the glow discharge (GD) mode. This mode transition can be understood with the ionization wave propagation. The electric field of the emitting region of GD near cathode is higher than that of TD near anode because of the cathode fall formation. This observation may apply to designing a DBD process system and to analysis of the process treatment results.

A New Network Bandwidth Reduction Method of Distributed Rendering System for Scalable Display (확장형 디스플레이를 위한 분산 렌더링 시스템의 네트워크 대역폭 감소 기법)

  • Park, Woo-Chan;Lee, Won-Jong;Kim, Hyung-Rae;Kim, Jung-Woo;Han, Tack-Don;Yang, Sung-Bong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.10
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    • pp.582-588
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    • 2002
  • Scalable displays generate large and high resolution images and provide an immersive environment. Recently, scalable displays are built on the networked clusters of PCs, each of which has a fast graphics accelerator, memory, CPU, and storage. However, the distributed rendering on clusters is a network bound work because of limited network bandwidth. In this paper, we present a new algorithm for reducing the network bandwidth and implement it with a conventional distributed rendering system. This paper describes the algorithm called geometry tracking that avoids the redundant geometry transmission by indexing geometry data. The experimental results show that our algorithm reduces the network bandwidth up to 42%.

A Study on Some Examples of Special Effect in Digital Image (디지털 영상 표현에 있어 특수효과 사례에 관한 연구)

  • 이은화;이규옥
    • Archives of design research
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    • v.12 no.1
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    • pp.51-60
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    • 1999
  • Since the appearance of moving images, the expansion of mass media such as 1V or VCR has made the pace and range of spreading information to people faster and widely popular. Recendy, the development of digital image technique has resulted in solving the problem -great defect- of the display quality of analogue system; special effects by means of computer graphics have risen to a higher quality level; showed the new direction of digital image; and popular wi1h people all c:Ner the world. This paper reestablishes the notion of image up to now, and analyses the technical differences between analogue system and digital system on the basis of the SpecifIC property and skill of digital image editing; it also studies the special effects which can be applied to the image editing software. Moreover, in researdting 1V advertising, the special effects by digital system in use in 1his country today complies with the statistics in their own field. The special effects in 1V advertising is performed at a higher standard by a professional production. Accordingly, with the help of technology of digital moving image, the special effects are expected to continue developing into a level of high quality

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Design and Implementation of VLID System by Back-Scattering Visible Light (가시광의 후방산란을 이용한 VLID 시스템 설계 및 구현)

  • Yun, Jisu;Jang, Byung-Jun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.1
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    • pp.10-18
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    • 2017
  • In this paper, we designed and implemented a visible light identification(VLID) system consisting of a VLID reader and a tag which backscatters incident lights from the reader. A VLID tag sends its ID to the reader by switching an LCD shutter which is located on its surface. The VLID reader consists of six LEDs and a photodiode(PD). The LEDs emit visible light and a PD located in a center position of LEDs receives backscattered light from the VLID tag. A microcontroller and a commercial liquid crystal display(LCD) shutter for 3D-TV glasses are used to implement a VLID tag. Experiments were conducted to confirm VLID system performance. We successfully demonstrated experiments to send NRZ-OOK signal of 100 bps over a distance of 35 cm at daytime. Also, we suggested the theoretical maximum transmission rate and the various methods to enhance the separation distance between a VLID reader and a tag.

Comparison of 3D Space Perception for the Stereoscopic AR Holography (스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.21-27
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    • 2013
  • Recently, the use of floating hologram has increased in many different aspects, such as exhibitions, education, advertisements, and so on. Especially, the floating hologram that makes use of half-mirror is widely used. Nevertheless, half-mirror, unfortunately, cannot lead users to the perfect three dimensional hologram experience. Even though it can make the vision look to be up on the air, it does not have the capacity to display itself up on the air, which is the ultimate goal of hologram. In addition, it looks inconsistent when a real object is located behind the half-mirror in order to show the convergence of the two (object and the half-mirror). In this paper, we did the study on comparison of 3D space perception for the stereoscopic AR holography. At first, we applied stereoscopic technology to the half-mirror hologram system for the accurate and realistic AR environment. Then, the users can feel as if the real 3D object behind half-mirror and the reflected virtual image are converged much better in the 3D space. Furthermore, by using depth camera, the location and direction of graphics can be controlled to change depending on the user's point of view. This is the effective way to produce augmented stereoscopic images simply and accurately through half-mirror film without any additional devices. What we saw from the user test were applying 3D images and user interaction leads the users to have 3D spatial awareness and realism more effectively and accurately.

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An Improved Method of LCD Gamma-nonlinearity Error Reduction in Digital Fringe Projection for Optical Three-dimensional Shape Measurement (3차원 광학 측정을 위한 디지털 프린지 투사에 있어서 LCD 비선형 감마 에러 개선 방법)

  • Kim, Woo Sung
    • Korean Journal of Optics and Photonics
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    • v.31 no.3
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    • pp.134-141
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    • 2020
  • Optical three-dimensional (3D) measurement systems based on digital fringe projection are used in many contactless measurement applications. The system which can measure a dozen micrometers uses a liquid-crystal display (LCD) as the projection unit for generating a digital fringe pattern, because a flexible fringe pattern can be easily made by computer software. According to the gamma nonlinearity of the LCD projection unit, the digital fringe projection error on the object affects the accuracy of 3D object measurement. An improved method of LCD gamma-nonlinearity error reduction is proposed, by using the inverse function of the intensity transfer function to improve the accuracy. The improvement due to the proposed method is shown by measuring the difference in precision between a computer-generated sine wave and a camera-obtained sine wave for a standard semiconductor specimen.

Surface Effects on the Optical Performance of Liquid Crystal Displays

  • Youn, Hyung-Jin;Lee, Cheol-Soo;Jung, Moo-Sung;Kim, Dae-Woo;Yoon, Suk-In;Yoon, Sang-Ho;Won, Tae-Young
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.515-518
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    • 2005
  • In this paper, we report on our theoretical study on the effect of surface anchoring. Molecular dynamics as well as optical characteristics of PVA cell are computer-simulated with 3D-FEM numerical solver, TechWiz $LCD^{(R)}$. Although simulation parameters are the same except for the consideration of surface anchoring, the simulation reveals that optical transmittance is improved by more than 8% for the weak anchoring case with comparison to the strong anchoring case. Moreover, capacitance between pixel and common electrode is 7% lower for the strong anchoring than that for the weak anchoring. This implies that there exists an appreciable difference between the strong anchoring case and the weak anchoring case. It is very important to take the effect of surface anchoring into account in order to figure out the optical characteristics of an LCD cell more accurately.

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Crystallization and Electrical Properties of $Ba_2TiSi_2O_8$ Glass-Ceramics from $K_2O-BaO-TiO_2-SiO_2$ System

  • Chae, Su-Jin;Lee, Hoi-Kwan;Kang, Won-Ho
    • Proceedings of the Korean Society Of Semiconductor Equipment Technology
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    • 2006.10a
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    • pp.110-114
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    • 2006
  • Dielectric properties of glass-ceramics with fresnoite(Ba2TiSi208) crystals have been investigated in xK20-(33.3-x)BaO-16.7TiO2-50SiO2 ($0{\leq}x{\leq}20mol%$) glasses. The glassy nature was analyzed by differential thermal analyses and glass-ceramics was variable and control table by the processing parameters like time and temperature. Dielectric constant was measured over a temperature from 125K to 425k at frequencies form 100Hz to 1MHz, and laid in the range 16-10. Piezoelectric constant d33 was measured using a YE2703A d33meter and changed from 5.9 to 4.8pCN-1 with x contents. The spontaneous polarization Ps estimated from the hysteresis at ${\pm}1.2kV$ was ${\sim}0.3\;{\mu}C/cm2$ at room temperature.

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Improvement Depth Perception of Volume Rendering using Virtual Reality (가상현실을 통한 볼륨렌더링 깊이 인식 향상)

  • Choi, JunYoung;Jeong, HaeJin;Jeong, Won-Ki
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.2
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    • pp.29-40
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    • 2018
  • Direct volume rendering (DVR) is a commonly used method to visualize inner structures in 3D volumetric datasets. However, conventional volume rendering on a 2D display lacks depth perception due to dimensionality reduction caused by ray casting. In this work, we investigate how emerging Virtual Reality (VR) can improve the usability of direct volume rendering. We developed real-time high-resolution DVR system in virtual reality, and measures the usefulness of volume rendering with improved depth perception via a user study conducted by 38 participants. The result indicates that virtual reality significantly improves the usability of DVR by allowing better depth perception.

Orthoscopic real image reconstruction in integral imaging by modifying coordinate of elemental image (집적영상에서 요소영상의 좌표변환을 이용한 정치실영상 구현)

  • Jang, Jae-young;Cho, Myungjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1646-1652
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    • 2015
  • In this paper, we propose a depth conversion method for orthoscopic real image reconstruction in integral imaging. Pseudoscopic image has been regarded a problem in conventional integral imaging. the depth of reconstructed image is depending on a coordinate of an elemental image. The conversion from pseudoscopic to orthoscopic may be possible by analysing the geometrical relation between pickup and reconstruction system of elemental image. The feasibility of the proposed method has been confirmed through preliminary experiments as well as ray optical analysis.