• Title/Summary/Keyword: 3-D Structure

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A study on digital jewelry design through reinterpretation of symbolic element of Peony flower in Minwha with Linguistic analysis (민화 '모란' 의 언어학적 상징요소 재해석을 통한 디지털 주얼리 디자인 연구)

  • Lee, Ji-Won;Nah, Ken
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.407-413
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    • 2016
  • This research is aimed to discuss for Korean cultural contents; symbol structure of Minwha painting which not only expresses openness, flexible expression and methods of communication of our ancestors but also possibly passes down as precious cultural heritage to modern society with new developed mediums. From this perspectives, as a method of research, modern jewelry design is created through digital process with linguistics analysis of its symbol structure that contains universal wishes of people. As a result, this research showed jewelry design and design process, titled "Blossom" and "Big Smile" grafting modern technology of 3D digital tool onto universal meaning symbolized by Peony flower, wealth and honor, and also grafted modern manufacturing methods of 3D printing and laser cut onto openness and flexible thinking in symbol structure in Minwha.

Analysis on designer's cognitive thinking process in 3D animation design (3D 애니메이션 제작을 위한 디자이너의 인지적 사고과정 분석)

  • Kim, Kie-Su
    • Cartoon and Animation Studies
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    • s.20
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    • pp.1-14
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    • 2010
  • The success of a three-dimensional blockbuster movie, AVARTA, brought an public attention on the expansion of three-dimensional computer applications, and it allows experts predict further hardware technology developments to support the such applications. Futhermore, an internet based infra structure and three-dimensional structure, third generation network community, advanced computer networks have influenced advancement in computer technology within the 3D game industry and the spread of 2D computer animation technologies. This advancement of computer technologies allow the industry to overcome a limitation of generating cultural design contexts existed within 2D network community. However, despite of the expansion of 2D and 3D computer technologies, a limitation of analysing designers' intentions on morphology of digital contents and user interface still exists. Therefore, the purpose of this study is to analyze (1) present conditions of the 3D industry and (2) protocols of designers' cognitive design processes based on their design communication, contents, and tools. Analysis was conducted based on literature reviews and case precedent analyses. For the analysis, a 2D Avarta sketch character was designed and then applied into a 3D game system. Observations how designers solve cultural problem within the structure via Avarta were conducted. Outcomes were then coded for further analysis.

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The Research about Map Model of 3D Road Network for Low-carbon Freight Transportation (저탄소 화물운송체계 구현을 위한 3차원 도로망도 모델에 관한 연구)

  • Lee, Sang-Hoon
    • Spatial Information Research
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    • v.20 no.4
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    • pp.29-36
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    • 2012
  • The low-carbon freight transportation system was introduced due to increase traffic congestion cost and carbon-dioxide for global climate change according to expanding city logistics demands. It is necessary to create 3D-based road network map for representing realistic road geometry with consideration of fuel consumption and carbon emissions. This study propose that 3D road network model expressed to realistic topography and road structure within trunk road for intercity freight through overlaying 2D-based transport-related thematic map and 1m-resolution DEM. The 3D-based road network map for the experimental road sections(Pyeongtaek harbor-Uiwang IC) was verified by GPS/INS survey and fuel consumption simulation. The results corresponded to effectively reflect realistic road geometry (RMSE=0.87m) except some complex structure such as overpass, and also actual fuel consumption. We expect that Green-based freight route planning and navigation system reflected on 3D geometry of complex road structure will be developed for effectively resolving energy and environmental problems.

A Speed-Up in Computing Time for SSI Analysis by p-version Infinite Elements (p-version 무한요소를 적용한 지반-구조물 상호작용해석의 계산속도 향상)

  • Lim, Jae-Sung;Son, Il-Min;Kim, Jae-Min;Seo, Choon-Gyo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.29 no.5
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    • pp.471-482
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    • 2016
  • In this study, we focused on a speed-up of KIESSI-3D program, which is based on FE-IE techniques, by introducing a p-version dynamic infinite element method. In order to evaluate performance of the KIESSI-3D, numerical analyses for eight real-scale SSI problems are carried out. We considered three types of KIESSI-3D numerical models whose radii of near-field soil region($r_0$)are 1.2, 1.5, and 3.0 times of basemat radius of structure(R). In addition, SSI analyses using the SASSI2010 program are carried out used for comparison of accuracy and runtime against those of the KIESSI-3D. Numerical results show that the KIESSI-3D model of $r_0=1.2R$ is enough to give accurate solution. In view of the computing speed, the new KIESSI-3D was up to 25 times faster than the old KIESSI-3D.

Damage detection technique for irregular continuum structures using wavelet transform and fuzzy inference system optimized by particle swarm optimization

  • Hamidian, Davood;Salajegheh, Eysa;Salajegheh, Javad
    • Structural Engineering and Mechanics
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    • v.67 no.5
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    • pp.457-464
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    • 2018
  • This paper presents a method for detecting damage in irregular 2D and 3D continuum structures based on combination of wavelet transform (WT) with fuzzy inference system (FIS) and particle swarm optimization (PSO). Many damage detection methods study regular structures. This method studies irregular structures and doesn't need response of healthy structures. First the damaged structure is analyzed with finite element methods, and damage response is obtained at the finite element points that have irregular distance, secondly the FIS, which is optimized by PSO is used to obtain responses at points, having equal distance by response at those points that previously obtained by the finite element methods. Then a 2D (for 2D continuum structures) or a 3D (for 3D continuum structures) matrix is performed by equal distance point response. Thirdly, by applying 2D or 3D wavelet transform on 2D or 3D matrix that previously obtained by FIS detail matrix coefficient of WT is obtained. It is shown that detail matrix coefficient can determine the damage zone of the structure by perturbation in the damaged area. In order to illustrate the capability of proposed method some examples are considered.

3-D Wavelet Compression with Lifting Scheme for Rendering Concentric Mosaic Image (동심원 모자이크 영상 표현을 위한 Lifting을 이용한 3차원 웨이브렛 압축)

  • Jang Sun-Bong;Jee Inn-Ho
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.164-173
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    • 2006
  • The data structure of the concentric mosaic can be regarded as a video sequence with a slowly panning camera. We take a concentric mosaic with match or alignment of video sequences. Also the concentric mosaic required for huge memory. Thus, compressing is essential in order to use the concentric mosaic. Therefore we need the algorithm that compressed data structure was maintained and the scene was decoded. In this paper, we used 3D lifting transform to compress concentric mosaic. Lifting transform has a merit of wavelet transform and reduces computation quantities and memory. Because each frame has high correlation, the complexity which a scene is detected form 3D transformed bitstream is increased. Thus, in order to have higher performance and decrease the complexity of detecting of a scene we executed 3D lifting and then transformed data set was sequently compressed with each frame unit. Each frame has a flexible bit rate. Also, we proposed the algorithm that compressed data structure was maintained and the scene was decoded by using property of lifting structure.

3D Computer Modeling on Phase Separated Porous Structure (상분리 다공 구조 형성에 대한 3차원적 컴퓨터 모델링)

  • Kim, Dong-Uk;Byun, Ji-Young;Cha, Pil-Ryung
    • Journal of Powder Materials
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    • v.18 no.2
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    • pp.172-175
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    • 2011
  • We developed a 3D simulation model of microstructure evolution of vertically aligned porous structure due to phase separation during film growth. The model proves its validity by reproducing the results of previous researches which are topological features of the microstructures and effects of varied processing parameters. The model will be extended by including bulk diffusion effect and elastic effect.

Dynamic Analysis of Space Frameworks on the Elastic soil (탄성 지반상에 놓인 3차원 골조구조물의 동적해석)

  • 장병순;서상근
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1996.10a
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    • pp.37-44
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    • 1996
  • When a load such as the mechanical load, the wind load, and the seismic load causing a vibration, acts on the body of the 3-D frameworks with slab, it is required to consider the dynamic behavior of elastic soil as well as that of 3-D structure in the structural analysis. Thus, this study presents the analysis of dynamic behavior using finite element method that is formulated by using a model of the 3-D structure. For the idealization of the actual structure closely into a geometric shape, plate is subdivided into 4-node plate element with the flexibility, beam-column is subdivided into 2-node beam element, and elastic soil is subdivided into 8-node brick element.

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Dynamic Reconstruction Algorithm of 3D Volumetric Models (3D 볼류메트릭 모델의 동적 복원 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.207-215
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    • 2022
  • The latest volumetric technology's high geometrical accuracy and realism ensure a high degree of correspondence between the real object and the captured 3D model. Nevertheless, since the 3D model obtained in this way constitutes a sequence as a completely independent 3D model between frames, the consistency of the model surface structure (geometry) is not guaranteed for every frame, and the density of vertices is very high. It can be seen that the interconnection node (Edge) becomes very complicated. 3D models created using this technology are inherently different from models created in movie or video game production pipelines and are not suitable for direct use in applications such as real-time rendering, animation and simulation, and compression. In contrast, our method achieves consistency in the quality of the volumetric 3D model sequence by linking re-meshing, which ensures high consistency of the 3D model surface structure between frames and the gradual deformation and texture transfer through correspondence and matching of non-rigid surfaces. And It maintains the consistency of volumetric 3D model sequence quality and provides post-processing automation.

Structure Extraction in 3D Cloud Points Using Color Information and Hough Transform (색상 정보와 호프변환을 이용한 3차원 점군데이터 구조물 추출 기법 연구)

  • Kim, Nam-Woon;Roh, Yi-Ju;Jung, Kyeong-Hoon;Kim, Ki-Doo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.3
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    • pp.143-151
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    • 2009
  • In this paper, a new extraction algorithm for artificial structure in 3D cloud points of terrestrial LIDAR is described, considering that various obstacles in terrestrial LIDAR make it difficult to apply conventional algorithms which are designed for air-born LIDAR data. Firstly we use the R, G, B color information from the terrestrial LIDAR data to discriminate among the massive 3D cloud points. Hough transform is then applied to estimate the straight lines that correspond to the target structure. Finally, the structure is extracted by comparing the distance between the estimated line and 3D cloud points. The proposed algorithm is efficient in the sense that it requires the user interaction only when the reference colors are obtained. Computer simulation shows the performance to be quite satisfactory.