• 제목/요약/키워드: 3-D Modelling

검색결과 490건 처리시간 0.021초

3D 그래픽 S/W이용 초기 구조계획 (Preliminary Structural Configuration Using 3D Graphic Software)

  • 김남희;고현무;홍성걸
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2011년도 정기 학술대회
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    • pp.504-507
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    • 2011
  • 3D graphic softwares have brought design spaces beyond the limitations of Euclidean space. Moreover, as computational geometry has been considered together with algorithms, generative algorithms are being evolved. Recently 3D graphic softwares with the embedded generative algorithms allow designers to design free form curves and surfaces in a systematic way. While architectural design has been greatly affected by the advancement of 3D graphic technology, such attention has not given in the realm of structural design. Grasshopper is a platform in Rhino to deal with these Generative Algorithms and Associative modelling techniques. This study has tried to develop a module for preliminary structural configuration using Rhino with Grasshopper. To verify the proposed concept in this study, a module for designing a basic type of suspension structure is introduced.

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인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구 (Efficient Octree Encoding for Real-Time Transmission of 3D Geometric Data through Internet)

  • 류중현;김영우;김덕수
    • 한국CDE학회논문집
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    • 제7권4호
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    • pp.262-268
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    • 2002
  • Octree representation has the advantage of being able to represent complex shapes approximately through the repetition of simple primitive shapes. Due to this reason, octree representation together with VRML(Virtual Reality Modelling Language) is usually used for approximating 3D shapes. Since the data size of octree representation increases rapidly as 3D shape to be represented is more and more complicated, its transmission time also increase. In this paper, provided is the new octree representation and encoding/decoding scheme for real-time transmission through the internet in order to visualize 3D geometric data of large size approximately.

3차원 지형모델링에 기반한 도시하천의 계획 및 설계 (The Planning and Design of Urban Streams Based on 3D Terrain Modelling)

  • 박은관;유지호;이현직
    • 대한공간정보학회지
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    • 제23권2호
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    • pp.59-67
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    • 2015
  • 치수적 안전은 하천의 계획에 있어 가장 먼저 고려해야 할 사항이며 최근 폭넓게 진행 중인 하천의 복원에 있어서도 치수적 안전은 기본적인 전제조건이 된다. 안전한 하천의 계획은 정확한 측량자료로부터 시작된다. 본 연구에서는 스마트 지형공간정보를 이용하여 하천의 3차원 지형모델을 제작하고 제작된 3차원 지형모델을 이용하여 하천의 수리해석 및 하천 복원에 적용하였다. 이를 통해 상세한 하천 현황 데이터를 추출함으로써 보다 정확한 수리해석이 가능하였다. 또한, LiDAR 데이터를 도시하천의 수리해석에 이용할 경우 적용할 수 있도록 효율적인 데이터 처리와 수리해석의 정확성을 고려한 최적 횡단면 간격을 결정하였다. 하천 복원 설계를 위한 3차원 설계방안과 하천의 다양한 공간계획에 3차원 지형모델을 이용할 수 있는 활용 방안을 제시하였다.

A method for discrete event simulation and building information modelling integration using a game engine

  • Sandoval, Carlos A. Osorio;Tizani, Walid;Koch, Christian
    • Advances in Computational Design
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    • 제3권4호
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    • pp.405-418
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    • 2018
  • Building Information Modelling (BIM) and Discrete Event Simulation (DES) are tools widely used in the context of the construction industry. While BIM is used to represent the physical and functional characteristics of a facility, DES models are used to represent its construction process. Integrating both is beneficial to those interested in the field of construction management since it has many potential applications. Game engines provide a human navigable 3D virtual environment in which the integrated BIM and DES models can be visualised and interacted with. This paper reports the experience obtained while developing a simulator prototype which integrates a BIM and a DES model of a single construction activity within a commercial game engine. The simulator prototype allows the user to visualise how the duration of the construction activity is affected by different input parameters interactively. It provides an environment to conduct DES studies using the user's own BIM models. This approach could increase the use of DES technologies in the context of construction management and engineering outside the research community. The presented work is the first step towards the development of a serious game for construction management education and was carried out to determine the suitable IT tools for its development.

Quasi-static 근사에 의한 코플래너 도파로 불연속의 경계요소 해석 (Boundary element characterization of coplanar waveguide discontinuities by quasi-static approximation)

  • 강연덕;이택경
    • 전자공학회논문지D
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    • 제34D권6호
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    • pp.1-10
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    • 1997
  • By using the boundary element method, the cahracterization and the circuit modelling of the coplanar waveguide (CPW) discontinuities are performed bvia quasi-static approximation. The capacitive equivalent circuits are obtained by developing the 3-D boundary element method with collocation method. On the triangular patch, the numerical scheme employed the linear basis functions and the analytic solutions of the integrals on the singular points. The capacitive discontinuities of gaps, end-gaps, and open-ends are characterized and the results compared with the conductor backed coplanar waveguides.

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연구로 2호기 노심 부분 해체 절차 검토를 통한 3D CAD 모델링 구성요소의 도출 (The Component of the 3D CAD Modelling through the Review of Dismantling Procedure on a Core Part in the KRR-2)

  • 김희령;박승국;정운수;정기정
    • 한국에너지공학회:학술대회논문집
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    • 한국에너지공학회 2002년도 춘계 학술발표회 논문집
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    • pp.129-134
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    • 2002
  • 상업용 원자력 발전소와 연구용 원자로, 재처리시설 또는 원자력 관련 연구시설 등은 일반적으로 한계수명의 도달, 정치 경제적 사유 또는 안전성 둥의 이유로 폐지조치 하게 된다. 현재 세계적으로 80여기 이상의 발전소와 수백 개의 연구시설, 연구로 및 재처리 시설 등이 폐로 중에 있거나 대기중이다.(중략)

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LSC를 이용한 스캔데이터 변환 및 3차원 모델 생성에 관한 연구 (A Study on the 3D Modelling and Transference of Scaning Data using LSC Method)

  • 김민주;이승수;박정보;김순경;전언찬
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 춘계학술대회 논문집(한국공작기계학회)
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    • pp.387-392
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    • 2001
  • This paper is to model a 30-shape product applying mathematically the data acquired from a 3D scanner and using an Automatic Design Program. The research studied in th reverse engineering up to now has been developed continuously and surprisingly. However, forming 3D-shape solid models in CAE and CAM, based on the research, the study leaves much to be desired. Especially, analyses and studies reverse-designing automatically using measured data after manufacturing. Consequently, we are going to acquire geometric data using an 3D scanner in this study with which we will open a new field of reverse engineering by a program which can design a 3D-shape solid model in a CAD-based program automatically.

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얼굴 영상 인식 및 3차원 얼굴 모델 구현 알고리즘 (Human Face Recognition and 3-D Human Face Modelling)

  • 이효종;이지항
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.113-116
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    • 2000
  • Human face recognition and 3D human face reconstruction has been studied in this paper. To find the facial feature points, find edge from input image and analysis the accumulated histogram of edge information. This paper use a Generic Face Model to display the 3D human face model which was implement with OpenGL and generated with 500 polygons. For reality of 3D human face model, we propose Group matching mapping method between facial feature points and the one of Generic Face Model. The personalized 3D human face model which resembles real human face can be generated automatically in less than 5 seconds on Pentium PC.

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암반터널설계를 위한 지층분포의 3차원 모델링과 3D Krigging 기법을 이용한 암반등급분포의 지구통계학적 처리방안 연구 (3D Modelling of Geological Distributions for the Rock Tunneling Design and the Study for Geostatistical Approaching of the Distributions of Rock Classifications by 3D Krigging)

  • 배기훈;윤운상;추석연;이상태
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2002년도 봄 학술발표회 논문집
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    • pp.245-252
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    • 2002
  • The Rock mass in which constructed a tunnel consist of the geological formations or the engineering rock type. Each layers are distinguished by the mineral, weathering and distributions of faults and Joints. Therefore, a tunneling design in rock mass starts from understanding and analyzing of the various geological engineering factors and then the engineering characteristics and distributions for each layers are determined to analysis and collection of the efficient informations. For this working, next two problems have to be solved. First, the layers in rock mass have to be classified and their distributions have to be defined. Second, the rock mass classifications and distributions based on the standard engineering classification have to be determined. Efficiently to approaching this two problems, the best solution is all geotechnical data are embodied to 3-D.

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3차원 곡률을 이용한 3차원물체의 정점 추출 (The Extraction Vertex on 3-D Object using 3-D Curvature)

  • 윤형태
    • 한국정보처리학회논문지
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    • 제3권6호
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    • pp.1616-1623
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    • 1996
  • 일반적으로 3차원 물체의 인식이나 모델링을 하기 위해서는 물체의 모양을 표현 하는 방법이 필요하다. 실루엣이미지와 같은 2차원인 경우 물체의 모양을 나타내는 경계선상의 정점 추출은 2차원 곡률함수를 이용하지만, 3차원의 경우는 물체표면의 곡률을 계산할 수 있는 3차원 곡률함수가 없기 때문에 어려운 점이 있다. 따라서 본 논문에서는 2차원 곡률원리와 최소자승법을 이용하여 근사화된 3차원 물체의 표면 곡 률값과 장점을 효과적으로 구할 수 있는 새로운 방법을 제시하였다.

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