• 제목/요약/키워드: 3-D Approach

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3D 그래픽스 인터페이스에 대한 운동학적 접근 (A Kinematics Approach to 3D Graphical Interface)

  • 이주행;장태익;김명수;김만수;정경택;이의택
    • 한국컴퓨터그래픽스학회논문지
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    • 제2권2호
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    • pp.53-60
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    • 1996
  • 3차원 그래픽스 인터페이스에 있어서 객체 및 가상 카메라 제어의 문제는 운동학이나 역운동학의 문제로 해석할 수 있다. 역운동학에서 잉여자유도가 많으면 singularity가 빈번하게 발생한다는 사실이 잘 알려져 있다. 본 연구에서는 잉여자유도를 줄이는 관점에서 3차원 그래픽스 인터페이스의 문제를 재조명하고 이에 대한 부분적인 해결방안을 제시한다.

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유비쿼터스 기반의 다양한 영상을 활용한 3D Modeling System의 구축 (Development of a 3D Modeling System using a variety of images based on Ubiquitous Environment)

  • 김우선;허준;심재현;최우정
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2007년도 정기총회 및 학술발표대회
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    • pp.418-421
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    • 2007
  • Application이나 3D 모델로 구현된 맵 관련 위성영상, UAV 영상을 통해 현장감 있는 정보를 정확하게 얻는 것은 중요하다. 방재관련 업계에서는 3D 모델링에 근거한 재해지역 주변의 정확한 3차원 지형공간정보 취득의 필요성을 인식하고 있다. 본 논문에서는 GIS 기술을 활용하여 3D 모형을 생성하고, 각종 영상들을 로딩하고 처리하는 부분에 있어서의 방법을 제시하였다. 그리고 대상지역의 수치고도모형과 지형지물을 위해 수치 지형도를 사용하였다. 결과는 3D 모델링 기반의 간단한 application의 구현이다. 제시한 방법은 방재 관련업계의 종사자들에게 더 나은 방법을 제시하기에 활용 가능하다.

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공간 부호화 레인지 센서를 이용한 3차원 표면 파라미터의 에러분석에 관한 연구 (Error analysis of 3-D surface parameters from space encoding range imaging)

  • 정흥상;권인소;조태훈
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.375-378
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    • 1997
  • This research deals with a problem of reconstructing 3D surface structures from their 2D projections, which is an important research topic in computer vision. In order to provide robust reconstruction algorithm, that is reliable even in the presence of uncertainty in the range images, we first present a detailed model and analysis of several error sources and their effects on measuring three-dimensional surface properties using the space encoded range imaging technique. Our approach has two key elements. The first is the error modeling for the space encoding range sensor and its propagation to the 3D surface reconstruction problem. The second key element in our approach is the algorithm for removing outliers in the range image. Such analyses, to our knowledge, have never attempted before. Experimental results show that our approach is significantly reliable.

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Moving Object Segmentation을 활용한 자동차 이동 방향 추정 성능 개선 (Moving Object Segmentation-based Approach for Improving Car Heading Angle Estimation)

  • 노치윤;정상우;김유진;이경수;김아영
    • 로봇학회논문지
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    • 제19권1호
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    • pp.130-138
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    • 2024
  • High-precision 3D Object Detection is a crucial component within autonomous driving systems, with far-reaching implications for subsequent tasks like multi-object tracking and path planning. In this paper, we propose a novel approach designed to enhance the performance of 3D Object Detection, especially in heading angle estimation by employing a moving object segmentation technique. Our method starts with extracting point-wise moving labels via a process of moving object segmentation. Subsequently, these labels are integrated into the LiDAR Pointcloud data and integrated data is used as inputs for 3D Object Detection. We conducted an extensive evaluation of our approach using the KITTI-road dataset and achieved notably superior performance, particularly in terms of AOS, a pivotal metric for assessing the precision of 3D Object Detection. Our findings not only underscore the positive impact of our proposed method on the advancement of detection performance in lidar-based 3D Object Detection methods, but also suggest substantial potential in augmenting the overall perception task capabilities of autonomous driving systems.

3차원 골격곡선을 이용한 가상혈관 탐색 방안 (Virtual Navigation of Blood Vessels using 3D Curve-Skeletons)

  • 박상진;박형준
    • 한국CDE학회논문집
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    • 제22권1호
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    • pp.89-99
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    • 2017
  • In order to make a virtual endoscopy system effective for exploring the interior of the 3D model of a human organ, it is necessary to generate an accurate navigation path located inside the 3D model and to obtain consistent camera position and pose estimation along the path. In this paper, we propose an approach to virtual navigation of blood vessels, which makes proper use of orthogonal contours and skeleton curves. The approach generates the orthogonal contours and the skeleton curves from the 3D mesh model and its voxel model, all of which represent the blood vessels. For a navigation zone specified by two nodes on the skeleton curves, it computes the shortest path between the two nodes, estimates the positions and poses of a virtual camera at the nodes in the navigation zone, and interpolates the positions and poses to make the camera move smoothly along the path. In addition to keyboard and mouse input, intuitive hand gestures determined by the Leap Motion SDK are used as user interface for virtual navigation of the blood vessels. The proposed approach provides easy and accurate means for the user to examine the interior of 3D blood vessels without any collisions between the camera and their surface. With a simple user study, we present illustrative examples of applying the approach to 3D mesh models of various blood vessels in order to show its quality and usefulness.

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.3136-3150
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    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

기업의 R&D 투자 결정요인 분석 - 준모수적 추정법을 적용하여 - (Analysing the Determinants of Company R&D Investment Using a Semi-parametric Estimation Method)

  • 유승훈
    • 기술혁신학회지
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    • 제6권3호
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    • pp.279-297
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    • 2003
  • The purpose of this paper is to analyze the determinants of company R&D investment with zero observations by using the data of R&D Scoreboard published by Ministry of Science and Technology(2002). Conventional parametric approach to dealing with zero investments is not robust to heteroscedastic and/or non-normal error structure. Thus, this study applies symmetrically trimmed least squares(STLS) estimation as a semi-parametric approach to dealing with zero R&D investments. The result of specification test indicates the semi-parametric approach outperforms the parametric approach significantly. Moreover, the results of the study provide various implications as summarized below. The R&D investment of IT company is larger than that of non-IT company. The R&D investment has a positive relation to foreigners' investment ratio. The higher degree of financial self-reliance is, the larger the R&D investment is. Firm size variables such as sales amount and the number of workers are positively related to R&D investment. The sales elasticity of R&D investment is larger than one. However, the workers elasticity of R&D investment is smaller than one.

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Effective Hand Gesture Recognition by Key Frame Selection and 3D Neural Network

  • Hoang, Nguyen Ngoc;Lee, Guee-Sang;Kim, Soo-Hyung;Yang, Hyung-Jeong
    • 스마트미디어저널
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    • 제9권1호
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    • pp.23-29
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    • 2020
  • This paper presents an approach for dynamic hand gesture recognition by using algorithm based on 3D Convolutional Neural Network (3D_CNN), which is later extended to 3D Residual Networks (3D_ResNet), and the neural network based key frame selection. Typically, 3D deep neural network is used to classify gestures from the input of image frames, randomly sampled from a video data. In this work, to improve the classification performance, we employ key frames which represent the overall video, as the input of the classification network. The key frames are extracted by SegNet instead of conventional clustering algorithms for video summarization (VSUMM) which require heavy computation. By using a deep neural network, key frame selection can be performed in a real-time system. Experiments are conducted using 3D convolutional kernels such as 3D_CNN, Inflated 3D_CNN (I3D) and 3D_ResNet for gesture classification. Our algorithm achieved up to 97.8% of classification accuracy on the Cambridge gesture dataset. The experimental results show that the proposed approach is efficient and outperforms existing methods.

삼차원 재구성을 위한 Data-Flow 기반의 프레임워크 (A data-flow oriented framework for video-based 3D reconstruction)

  • 김희관
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2009년도 춘계학술발표대회
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    • pp.71-74
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    • 2009
  • The data-flow paradigm has been employed in various application areas. It is particularly useful where large data-streams must be processed, for example in video and audio processing, or for scientific visualization. A video-based 3D reconstruction system should process multiple synchronized video streams. The system exhibits many properties that can be targeted using a data-flow approach that is naturally divided into a sequence of processing tasks. In this paper we introduce our concept to apply the data-flow approach to a multi-video 3D reconstruction system.

Efficient Generation of Computer-generated Hologram Patterns Using Spatially Redundant Data on a 3D Object and the Novel Look-up Table Method

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • Journal of Information Display
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    • 제10권1호
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    • pp.6-15
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    • 2009
  • In this paper, a new approach is proposed for the efficient generation of computer-generated holograms (CGHs) using the spatially redundant data on a 3D object and the novel look-up table (N-LUT) method. First, the pre-calculated N-point principle fringe patterns (PFPs) were calculated using the 1-point PFP of the N-LUT. Second, spatially redundant data on a 3D object were extracted and re-grouped into the N-point redundancy map using the run-length encoding (RLE) method. Then CGH patterns were generated using the spatial redundancy map and the N-LUT method. Finally, the generated hologram patterns were reconstructed. In this approach, the object points that were involved in the calculation of the CGH patterns were dramatically reduced, due to which the computational speed was increased. Some experiments with a test 3D object were carried out and the results were compared with those of conventional methods.