• Title/Summary/Keyword: 3차원 형태복원

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인공지능 기반 3차원 공간 복원 최신 기술 동향

  • Im, Seong-Hun
    • Broadcasting and Media Magazine
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    • v.25 no.2
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    • pp.17-26
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    • 2020
  • 최근 스마트폰에서의 증강현실, 미적 효과의 증대(예, 라이브 포커싱) 등의 어플리케이션을 제공하기 위해 모바일 기기에서의 3차원 공간 복원 기술에 대한 관심이 증가하고 있다. 소비자들의 요구에 발 맞춰 최근 스마트폰 제조사는 모든 플래그십 모델에 다중 카메라 및 뎁스 센서(거리 측정 센서)를 탑재하는 추세이다. 본 고에서는 모바일 폰에 탑재되고 있는 대표적인 세 축의 뎁스 추정(공간 복원) 방식에 대해 간단히 살펴보고, 최근 심층학습(Deep learning)의 등장으로 기술 발전의 새로운 국면에 접어 든 다중 시점 매칭(Multi-view stereo) 방법에 대해 소개하고자 한다. 심층 신경망이 재조명 받은 2012년 전까지 주류 연구 방향이었던 전통 기하학 기반의 방법에 대한 소개를 시작으로 심층 신경망기반의 방법론으로의 발전된 형태를 살펴본다. 또한, 신경망기반의 방법론은 크게 3 세대로 나누어 각 세대별 특징에 대해 자세히 살펴보고, 다양한 데이터에 대한 실험 결과를 통해 세대별 공간 복원 결과를 비교 분석한다.

3D Modeling of Self-Occluding Objects from 2D Drawings (자기폐색 물체의 2D 커브로부터의 3D모델링)

  • Cordier Frederic;Seo Hye-Won;Cho Young-Sang
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.741-750
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    • 2006
  • In this paper, we propose a method for reconstructing a 3D object (or a set of objects) from a 2D drawing provided by a designer. The input 2D drawing consists of a set of contours that may partially overlap each other or be self-overlapping. Accordingly, the resulting 3D object(s) may occlude each other or be self-occluding. The proposed method is composed of three major steps: 2D contour analysis, 3D skeleton computation, and 3D object construction. Our main contribution is to compute the 3D skeleton from the self-intersecting 2D counterpart. We formulate the 3D skeleton construction problem as a sequence of optimization problems, to shape the skeleton and place it in the 3D space while satisfying C1-continuity and intersection-free conditions. Our method is mainly for a silhouette-based sketching interface for the design of 3D objects including self-intersecting objects.

3D Reconstruction of a Single Clothing Image and Its Application to Image-based Virtual Try-On (의상 이미지의 3차원 의상 복원 방법과 가상착용 응용)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.1-11
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    • 2020
  • Image-based virtual try-on (VTON) is becoming popular for online apparel shopping, mainly because of not requiring 3D information for try-on clothes and target humans. However, existing 2D algorithms, even when utilizing advanced non-rigid deformation algorithms, cannot handle large spatial transformations for complex target human poses. In this study, we propose a 3D clothing reconstruction method using a 3D human body model. The resulting 3D models of try-on clothes can be more easily deformed when applied to rest posed standard human models. Then, the poses and shapes of 3D clothing models can be transferred to the target human models estimated from 2D images. Finally, the deformed clothing models can be rendered and blended with target human representations. Experimental results with the VITON dataset used in the previous works show that the shapes of reconstructed clothing are significantly more natural, compared to the 2D image-based deformation results when human poses and shapes are estimated accurately.

Data Recovery of 3D Polygonal Mesh Model (Polygonal Mesh로 표현된 3차원 모델의 에러복원 연구)

  • Kim Dai-yong;Ryu Dae-ha;Park Sung-won;Kim Mi-ja;Jang Euee S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.23-26
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    • 2003
  • 3차원 Polygonal Mesh는 그래픽스, 에니메이션, 게임에서 3차원 객체에 대한 표현에 사용되고, 이러한 3차원 모델에 대한 IndexedFaceSet 노드에 3차원 정전정보와 연결정보를 압축하는데 MPEG-4 3DMC를 사용한다. 이러한 연결정보는 다각형의 Mesh 형태로 3차원 모델을 구성하는 정보를 갖는데, 이는 Tepological Surgery 라고 하는 방법을 통해서 2차원의 스트립 단위의 데이터로 분해된다. 이러한 3D 데이터는 방송환경과 같은 재전송이 불가능한 네트워크의 환경에서 유무선 네트워크 상에서 채널문제로 인해서 데이터의 손실이 있게 되면, 복호화 된 데이터는 데이터의 손상이 발생하게 된다. 이러한 현상은 3D 모델의 좌표의 연결정보에 손상을 주게 되고, 여기서 복호화 된 데이터는 스트립 단위로 손상이 발생하게 된다. 이러한 현상은 3차원 모델의 좌표의 연결정보에 손상을 주게 된다. 본 논문은 이러한 3차원 정보의 손상을 효과적으로 복원하기 위한 연구에 관한 것이며, Mesh의 면을 이루는 각 꼭지점의 좌표들의 연결 정보가 손실되지 않는 스트립에서는 약간의 차이는 있을 수 있으나, 완벽한 복원을 하였고, 두 개 이상의 스트립이 붙어서 손상된 경우나, 좌표의 연결 정보가 없는 경우에는 조건에 따라 현저히 좋은 격과를 얻을 수 있었다.

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Optimal Camera Placement Leaning of Multiple Cameras for 3D Environment Reconstruction (3차원 환경 복원을 위한 다수 카메라 최적 배치 학습 기법)

  • Kim, Ju-hwan;Jo, Dongsik
    • Smart Media Journal
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    • v.11 no.9
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    • pp.75-80
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    • 2022
  • Recently, research and development on immersive virtual reality(VR) technology to provide a realistic experience is being widely conducted. To provide realistic experience in immersive virtual reality for VR participants, virtual environments should consist of high-realistic environments using 3D reconstruction. In this paper, to acquire 3D information in real space using multiple cameras in the reconstruction process, we propose a novel method of optimal camera placement for accurate reconstruction to minimize distortion of 3D information. Through our approach in this paper, real 3D information can obtain with minimized errors during environment reconstruction, and it is possible to provide a more immersive experience with the created virtual environment.

3D Building Reconstruction Using Building Model and Segment Measure Function (건물모델 및 선소측정함수를 이용한 건물의 3차원 복원)

  • Ye, Chul-Soo;Lee, Kwae-Hi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.37 no.4
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    • pp.46-55
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    • 2000
  • This paper presents an algorithm for 3D building reconstruction from a pair of stereo aerial images using the 3D building model and the linear segments of building. Direct extraction of linear segments from original building images using parametric building model is attempted instead of employing the conventional procedures such as edge detection, linear approximation and line linking A segment measure function is simultaneously applied to each line segment extracted in order to improve the accuracy of building detection comparing to individual linear segment detection. The algorithm has been applied to pairs of stereo aerial images and the result showed accurate detection and reconstruction of buildings.

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Restoration of the Chimi Excavated from the Busosan Temple Site in Buyeo and Study of Its Production Techniques (부여 부소산사지 출토 치미의 재 복원을 통한 제작기법)

  • Hwang, Hyunsung;Na, Ahyoung
    • Conservation Science in Museum
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    • v.27
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    • pp.1-22
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    • 2022
  • A chimi(a roof ridge decoration) excavated from the Busosan Temple Site in Buyeo was restored in 1978 at the Buyeo Museum. The gypsum restoration material had deteriorated over time and part of it was seriously damaged and unable to bear the weight of the chimi. The chimi features traces of emergency treatment revealing that the inside of the body and some portions of the tail were reinforced several times using epoxy resin. A condition survey performed in preparation for its transfer for an exhibition found the lower body and wings of the chimi to be highly vulnerable and it was determined that the chimi needed further restoration. The dismantling of the chimi for restoration revealed several elements that provide clues to the production techniques applied by its makers, so they were subjected to inspection. This study explores the production techniques used in the chimi from the Busosan Temple Site that were revealed during the process of dismantling it for restoration. The chimi was inspected using 3D scanning and its rigid vertical shape was restored to a natural form based on the production techniques identified during the dismantling process. The existing restoration material was replaced to improve durability. 3D printed elements were produced based on 3D modelling and were joined to the original chimi to correct its shape and fill in the missing parts, restoring the chimi to its original appearance.

Facial Features and Motion Recovery using multi-modal information and Paraperspective Camera Model (다양한 형식의 얼굴정보와 준원근 카메라 모델해석을 이용한 얼굴 특징점 및 움직임 복원)

  • Kim, Sang-Hoon
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.563-570
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    • 2002
  • Robust extraction of 3D facial features and global motion information from 2D image sequence for the MPEG-4 SNHC face model encoding is described. The facial regions are detected from image sequence using multi-modal fusion technique that combines range, color and motion information. 23 facial features among the MPEG-4 FDP (Face Definition Parameters) are extracted automatically inside the facial region using color transform (GSCD, BWCD) and morphological processing. The extracted facial features are used to recover the 3D shape and global motion of the object using paraperspective camera model and SVD (Singular Value Decomposition) factorization method. A 3D synthetic object is designed and tested to show the performance of proposed algorithm. The recovered 3D motion information is transformed into global motion parameters of FAP (Face Animation Parameters) of the MPEG-4 to synchronize a generic face model with a real face.

3D Reconstruction of Pipe-type Underground Facility Based on Stereo Images and Reference Data (스테레오 영상과 기준데이터를 활용한 관로형 지하시설물 3차원 형상 복원)

  • Cheon, Jangwoo;Lee, Impyeong
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1515-1526
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    • 2022
  • Image-based 3D reconstruction is to restore the shape and color of real-world objects, and image sensors mounted on mobile platforms are used for positioning and mapping purposes in indoor and outdoor environments. Due to the increase in accidents in underground space, the location accuracy problem of underground spatial information has been raised. Image-based location estimation studies have been conducted with the advantage of being able to determine the 3D location and simultaneously identify internal damage from image data acquired from the inside of pipeline-type underground facilities. In this study, we studied 3D reconstruction based on the images acquired inside the pipe-type underground facility and reference data. An unmanned mobile system equipped with a stereo camera was used to acquire data and image data within a pipe-type underground facility where reference data were placed at the entrance and exit. Using the acquired image and reference data, the pipe-type underground facility is reconstructed to a geo-referenced 3D shape. The accuracy of the 3D reconstruction result was verified by location and length. It was confirmed that the location was determined with an accuracy of 20 to 60 cm and the length was estimated with an accuracy of about 20 cm. Using the image-based 3D reconstruction method, the position and line-shape of the pipe-type underground facility will be effectively updated.

Restoration of Joseon's Mortar Used During the Japanese Invasion of Korea in 1592 (임진왜란 당시 조선 화포(중완구) 문화재복원)

  • Lim, Heung-Woong;Choi, Won-Ho
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.56-65
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    • 2020
  • The purpose of this research is to study the excellence and originality of the Joseon artillery(Jungwan-gu) through an effective restoration. Jungwan-gu that was used during the Japanese Invasion of Korea in 1592 was able to maintain its maritime dominance based on cutting-edge technology of its time. Joeson artillery(Jungwan-gu) was used in major naval/land battles during the Japanese Invasion of Korea in 1592 and is an important cultural heritage that provides a glimpse into Joeson people's will to defend the nation from foreign invasion. For further historical verification such as operational method of Jungwan-gu, extensive research in various fields including size, proportions, structure, materials, and casting method were required. Accordingly, for a more effective research on Jungwan-gu, cutting-edge technologies such as 3D scanning and 3D printing were utilized. Firstly, 3D scanning, modeling, and printing technology were applied to identify the morphological characteristics of Jungwan-gu. Through this, we were able to reach our research objective of identifying the size, internal structure, and proportionality of Jungwan-gu. In addition, by studying the form, operation, casting methods, and other characteristics, the restoration of Jungwan-gu provided us with an important opportunity to verify the dominance and originality of the Joeson era's science and technology during the Japanese Invasion of 1592. This reaserch subject participated in the "4th 3D printing BIZCON Contest" and won the Minister Prize of Science and Technology Information and Communication.