• Title/Summary/Keyword: 3차원 표면 생성

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Prediction of the Mechanical Properties of the Nano-sized Honeycomb Structures with Surface Effects (표면 효과가 있는 나노 허니콤 구조의 기계적 물성의 예측)

  • Lee, Yong-Hee;Jeong, Joon-Ho;Cho, Maeng-Hyo
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.261-264
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    • 2011
  • 유한 요소 기법을 이용한 허니콤 구조물의 해석은 모델링 작업 및 격자 생성의 어려움뿐만 아니라 과도한 해석 시간이 요구되기 때문에 균질화 기법은 계산상의 효율성을 증대시킬 수 있는 매우 유용한 방법이라 할 수 있다. 그러나 나노 크기의 구조물에서는 표면 효과로 인하여 거시적인 구조물에서와는 매우 상이한 기계적 거동 양상을 띠게 되며 균질화 기법을 나노 크기의 허니콤 구조물에 적용하기 위해서는 이러한 표면 효과를 반영해야만 한다. 본 논문에서는 표면 효과를 고려한 유한 요소를 제안하고 이를 이용하여 나노 크기의 3차원 허니콤 구조물을 균질화 기법을 이용하여 등가의 2차원 판으로 대체하였다.

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A Surface Reconstruction Method from Contours Based on Dividing Virtual Belt (가상벨트 분할에 기반한 등고선으로부터의 표면재구성 방법)

  • Choi, Young-Kyu;Lee, Seung-Ha
    • The KIPS Transactions:PartB
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    • v.14B no.6
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    • pp.413-422
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    • 2007
  • This paper addresses a new technique for constructing surface model from a set of wire-frame contours. The most difficult problem of this technique, called contour triangulation, arises when there are many branches on the surface, and causes lots of ambiguities in surface definition process. In this paper, the branching problem is reduced as the surface reconstruction from a set of virtual belts and virtual canyons. To tile the virtual belts, a divide-and-conquer strategy based tiling technique, called the BPA algorithm, is adopted. The virtual canyons are covered naturally by an iterative convex removal algorithm with addition of a center vertex for each branching surface. Compared with most of the previous works reducing the multiple branching problem into a set of tiling problems between contours, our method can handle the problem more easily by transforming it into more simple topology, the virtual belt and the virtual canyon. Furthermore, the proposed method does not involve any set of complicated criteria, and provides a simple and robust algorithm for surface triangulation. The result shows that our method works well even though there are many complicated branches in the object.

3D Data Dimension Reduction for Efficient Feature Extraction in Posture Recognition (포즈 인식에서 효율적 특징 추출을 위한 3차원 데이터의 차원 축소)

  • Kyoung, Dong-Wuk;Lee, Yun-Li;Jung, Kee-Chul
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.435-448
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    • 2008
  • 3D posture recognition is a solution to overcome the limitation of 2D posture recognition. There are many researches carried out for 3D posture recognition using 3D data. The 3D data consist of massive surface points which are rich of information. However, it is difficult to extract the important features for posture recognition purpose. Meanwhile, it also consumes lots of processing time. In this paper, we introduced a dimension reduction method that transform 3D surface points of an object to 2D data representation in order to overcome the issues of feature extraction and time complexity of 3D posture recognition. For a better feature extraction and matching process, a cylindrical boundary is introduced in meshless parameterization, its offer a fast processing speed of dimension reduction process and the output result is applicable for recognition purpose. The proposed approach is applied to hand and human posture recognition in order to verify the efficiency of the feature extraction.

Wavelet-Based Level-of-Detail Representation of 3D Objects (웨이브릿 기반의 3차원 물체 LOD 표현)

  • Lee, Ha-Sup;Yang, Hyun-Seung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.185-191
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    • 2002
  • In this paper, we propose a 3D object LOD(Level of Detail) modeling system that constructs a mesh from range images and generates the mesh of various LOD using the wavelet transform. In the initial mesh generation, we use the marching cube algorithm. We modify the original algorithm to apply it to construct the mesh from multiple range images efficiently. To get the base mesh we use the decimation algorithm which simplifies a mesh with preserving the topology Finally, when reconstructing new mesh which is similar to initial mesh we calculate the wavelet coefficients by using the wavelet transform. We solve the critical problem of wavelet-based methods - the surface crease problem (1) - by using the mesh simplification as the base mesh generation method.

3D Shape Descriptor Based on Surface Distance (표면 거리를 기반으로 하는 3차원 형태 기술자)

  • ;Shin, Hyun-Bin;Park, Hyun;Moon, Young-Shik
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.847-849
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    • 2005
  • 본 논문에서는 3차원 객체의 전체적인 기하학적 특성을 3차원 형태 기술자로 추출하는 방법을 제안한다. 제안하는 기술자는 기존의 방법에서 문제가 된 부분적 자세변화에 대한 민감성 부분을 해결한다. 3차원 객체의 평면상의 모든 점들을 대상으로 형태 함수를 이용하여 형태 분포(Shape Distribution)를 생성한다. 이때 평면상의 두 정의 거리를 측정하는 기존의 D2 형태 함수를 최단경로를 사용하여 거리를 측정하는 방법으로 변형해 3차원 객체의 부분적 자세 변화에 강건하도록 하였다. 기존의 형태 분포와 비교하여 성능 평가한 결과 관절 객체에 대해서는 약 $ 51\%$, 전체에 대해서는 약 $24\%$의 성능 향상을 보였다.

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A Study on the Dynamic Painterly Stroke Generation for 3D Animation (3차원 애니메이션을 위한 회화적 스트로크의 동적 관리 기법)

  • Lee, Hyo-Keun;Ryoo, Seung-Taek;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.554-568
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    • 2005
  • We suggest the dynamic stroke generation algorithm that provides frame-to-frame coherence in 3D non-photorealistic animations. We use 3D particle system to eliminate the visual popping effect in the animated scene. Since we have located particles on the 3D object's surface, the coherence is maintained when the object or the camera is moving in the scene. Also, this algorithm maintains the coherence when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result(too large or too small brush strokes) can not represent hand-crafted brush strokes. To remove this problem, we suggest stroke generation algorithm that dynamically maintains the number of brush stroke and its size during camera zoom in/out.

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Determination of Representative Shear Wave Velocity Profile for Rockfill Zone of CFRD Considering Uncertainty Caused by Spatial Variation of Material Property (국내 콘크리트 표면차수벽형 석괴댐(CFRD) 사력존의 전단파 속도 분포 결정(II): 물성치의 공간 변동성에 의한 불확실성이 고려된 CFRD 사력존의 1차원 전단파 속도 주상도의 결정)

  • Hwang, Hea-Jin;Park, Hyung-Choon
    • Journal of the Korean Geotechnical Society
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    • v.30 no.5
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    • pp.17-24
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    • 2014
  • This paper determines 1D shear wave velocity (Vs) distribution of rockfill zone of CFRD using Vs profile determined by the surface wave test. There exists uncertainty in the field test result because of a spatial variation of material property. The harmonic wavelet transform is used to evaluate the uncertainty of test result and generate random 1D Vs distributions which may exist in the rock fill zone. Through the statistical analysis of generated random Vs distributions, the representative 1D Vs distribution considering the uncertainty of test results is proposed for the rockfill zone of CFRD in Korea.

Electrochemical Determination of GABA using a 3-D Nanoporous Gold Thin Film (3차원 구조의 다공성 금 박막을 이용한 GABA의 전기화학적 측정)

  • Pyo, Su-Hyun;Lee, Jin-Ho;Oh, Byeung-Keun
    • Applied Chemistry for Engineering
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    • v.22 no.5
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    • pp.575-578
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    • 2011
  • We fabricated a novel simple and rapid method of three dimensional nanoporous gold thin film (NPGF) onto a Au substrate using electrochemical deposition method. The NPGF-modified electrode analysis by scanning electron microscope and reveals the formation of nanopores, approximately 30~50 nm in diameter. differential pulse voltammetry was measured for the determination of ${\gamma}$-aminobutiric acid in the concentration range of ($10{\sim}100{\mu}M$ using a NPGF. The high sensitivity feature of NPGF is expected to be applied for real sample biosensor applications.

Automatic Generation of 3D Face Model from Trinocular Images (Trinocular 영상을 이용한 3D 얼굴 모델 자동 생성)

  • Yi, Kwang-Do;Ahn, Sang-Chul;Kwon, Yong-Moo;Ko, Han-Seok;Kim, Hyoung-Gon
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.104-115
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    • 1999
  • This paper proposes an efficient method for 3D modeling of a human face from trinocular images by reconstructing face surface using range data. By using a trinocular camera system, we mitigated the tradeoff between the occlusion problem and the range resolution limitation which is the critical limitation in binocular camera system. We also propose an MPC_MBS (Matching Pixel Count Multiple Baseline Stereo) area-based matching method to reduce boundary overreach phenomenon and to improve both of accuracy and precision in matching. In this method, the computing time can be reduced significantly by removing the redundancies. In the model generation sub-pixel accurate surface data are achieved by 2D interpolation of disparity values, and are sampled to make regular triangular meshes. The data size of the triangular mesh model can be controlled by merging the vertices that lie on the same plane within user defined error threshold.

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Image-based relighting using normal map and albedo map prediction (노말맵과 알베도맵 추정을 통한 영상 기반 재조명)

  • Ahn, Honghyun;Lee, Younghyeon;Kim, Youngseo;Kang, Dongwann
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.101-104
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    • 2021
  • 영상에 새로운 광원을 추가하거나 기존의 광원을 변경하여 영상 내 오브젝트들에 적용된 조명을 변경하는 것을 영상 기반 재조명이라 한다. 하지만, 영상에는 재조명을 위해 필요한 광원과 오브젝트들의 3차원 기하 정보가 부재하다는 문제가 있다. 이를 해결하기 위해, 본 연구에서는 영상으로부터 재조명에 필요한 요소들을 추정하는 접근법을 취한다. 오브젝트 표면의 노말과 알베도는 조명의 주 요소이지만 광원에는 독립적이므로 새로운 광원에 대한 재조명을 가능케 한다. 따라서 본 연구는 영상으로부터 노말맵과 알베도맵을 추정한 뒤, 이를 이용하여 영상 기반 렌더링하는 영상 재조명 방법을 제안한다. 조건부 적대적 생성망을 다양한 조명 환경에서 렌더링된 3차원 오브젝트 영상들과 그에 대응하는 노말맵, 알베도맵을 이용해 학습함으로써, 임의의 영상에 대한 노말맵과 알베도맵 추정기를 생성한다. 이를 통해 추정된 노말맵과 알베도맵은 3차원 공간상에서 새로운 광원에 대해 렌더링됨으로써 재조명 영상을 생성한다. 마지막으로, 영상 기반으로 재조명된 영상과 ground truth와의 비교 실험을 통해 본 연구에서 제안한 방법이 유효함을 확인한다.

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