• Title/Summary/Keyword: 3차원 조이스틱

Search Result 13, Processing Time 0.021 seconds

Development of Force Feedback Joystick for Remote Control of a Mobile Robot (이동로봇의 원격제어를 위한 힘 반향 조이스틱의 개발)

  • 서세욱;유봉수;조중선
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2002.12a
    • /
    • pp.98-101
    • /
    • 2002
  • 기존의 이동로봇 시스템은 완전한 자율주행이 주된 목표였으며 이때 영상정보는 단지 모니터링을 하는 보조적인 수단으로 사용되었다. 이에 따라 이동로봇의 자체 기능이 점차 고도화되는 방향으로 연구가 진행되었고, 제작비 또한 함께 상승하게 되었다. 그러나 구동만이 목적인 저렴한 이동로봇 시스템을 조작자가 원격 제어하는 것 또한 중요한 분야 중 하나이다. 이때 원격제어에 사용되는 신호로는 카메라에 의한 영상정보와 초음파 센서 등에 의한 거리정보를 주로 사용하게 된다. 그러나 영상정보는 3차원의 입체적 정보를 제공하는 데에는 부적절하기 때문에 초음파 센서를 이용한 거리정보가 매우 유용하게 된다. 본 논문에서는 초음파 센서의 정보를 이용한 원격제어용 힘 반향 조이스틱을 개발하였다. 힘 반향 알고리즘은 하나의 식으로 표현하기 곤란하므로 전문가 시스템의 구현이 매우 필요한 분야이다. 따라서 퍼지 논리를 사용하여 생성한 힘 반향 알고리즘을 이동로봇 원격제어에 사용함으로써 조작자가 이동로봇 주변환경을 쉽게 인식하여 이동로봇을 안전하게 주행할 수 있도록 하였다.

Development of Force Feedback Joystick for Remote Control of a Mobile Robot (이동로봇의 원격제어를 위한 힘 반향 조이스틱의 개발)

  • Suh, Se-Wook;Yoo, Bong-Soo;Joh, Joong-Seon
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.13 no.1
    • /
    • pp.51-56
    • /
    • 2003
  • The main goal of existing mobile robot system was a complete autonomous navigation and the vision information was just used as an assistant way such as monitoring For this reason, the researches have been going towards sophistication of autonomousness gradually and the production costs also has been risen. However, it is also important to control remotely an inexpensive mobile robot system which has no intelligence at all. Such systems may be much more effective than fully autonomous systems in practice. Visual information from a simple camera and distance information from ultrasonic sensors are used for this system. Collision avoidance becomes the most important problem for this system. In this paper, we developed a force feedback joystick to control the robot system remotely with collision avoiding capability. Fuzzy logic is used for the algorithm in order to implement the expert s knowledge intelligently. Some experimental results show the force feedback joystick werks very well.

Soccer Carne 3D Reenactment System (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2002.11a
    • /
    • pp.259-264
    • /
    • 2002
  • 최근에 축구 경기에 대한 많은 관심이 모아지고 있으며 축구 경기를 분석하는 시스템들도 다양하게 개발되고 있다. 본 논문에서는 축구 경기의 중요 장면을 3 차원 그래픽으로 재연하여 다각도의 영상정보를 제공하는 축구경기 3 차원 재연 시스템에 대해 소개한다. KBS 기술연구소에서는 2002년 한일 월드컵 축구대회 기간 중 시청자에게 새로운 영상을 제공하기 위해 'VPlay'라는 이름의 축구경기 3차원 재연 시스템을 개발하였다. VPtay 는 영상 처리 기술과 컴퓨터 그래픽 기술이 함께 사용되었다. 영상 처리 기술에는 선수 추출 및 추적, 그리고 카메라 이동 모델 및 추적 점에 대한 운동장으로의 좌표변환 모델 제작 방법이 사용되었다. 컴퓨터 그래픽 기술에서는 추적결과 데이터로부터 캐릭터의 기본적인 동작을 생성할 수 있는 이동동작 생성 기술을 적용하였고 가상 카메라의 효과적인 제어를 위해서 조이스틱을 이용한 가상 카메라제어 프로그램을 개발하였다. VPlay 는 빠른 제작시간을 요구하는 축구중계 생방송용으로 개발되었으며 지난 월드컵 경기와 아시안 게임에 효과적으로 활용하였다

  • PDF

Implementation of Joystick for Flight Simulator using WiFi Communication

  • Myeong-Chul Park;Sung-Ho Lee;Cha-Hun Park
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.8
    • /
    • pp.111-118
    • /
    • 2023
  • In this paper, we propose a WiFi-based joystick with an acceleration sensor and a vibration sensor that can be used in flight simulators and VR fields. The flight simulator is a technology belonging to the ICT and SW application field and provides a simulation environment that reproduces the aircraft environment. Existing flight simulator control devices are fixed to a specific device and the user's activity area is limited. In this paper, a 3D space manipulation device was implemented for the user's free use of space. In addition, the proposed control device is designed as a WiFi communication board and display that displays information and performs 3-axis sensing for accurate and sophisticated control compared to existing VR equipment controllers. And the applicability was confirmed by implementing a Unity-based virtual environment. As a result of the implementation device verification, it was confirmed that the control device operates normally through the communication interface, It was confirmed that the sensing values in the game and the sensing values measured on the implemented board matched each other. The results of this study can be used for VR and various metaverse related contents in addition to flight simulators.

Tight Integration of Graphics and Motion in a VR Simulator with a 1-DoF Motion-Chair (1축 운동의자를 이용한 가상현실 시뮬레이터에서 그래픽과 운동의 통합)

  • 이종환;한순흥
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.10b
    • /
    • pp.262-264
    • /
    • 2001
  • 1자유도 회전운동(Rolling-Motion)을 재현할 수 있는 운동의자와 실시간 3차원 가상현실 기반의 시뮬레이터를 개발하여 그래픽과 운동의 통합을 연구하였다. 영상은 실시간 3차원 가상환경을 재생하며, 운동의자는 여기에 동기한다. 영상의 가시화는 Head-Mounted Display와 3자유도 트랙커(Tracker)를 이용해 이루어지며, 조이스틱(Joystick)을 이용해 가상환경 내에서 네비게이션한다. 1자유도 운동의자를 통해 탑승자는 항공기 동역학 모델에 기반한 정면 회전(Roll) 운동을 체감할 수 있으며, 제한된 공간 내에서 체감을 최대화하기 위해 워시아웃 필터(Washout Filter)가 응용되었다. 제작된 시뮬레이터는 일반 아케이드 시뮬레이터 게임의 프로토타입을 제공하며 탑승감 연구 등에 쓰일 수 있다.

  • PDF

A Development of The Remote Robot Control System with Virtual Reality Interface System (가상현실과 결합된 로봇제어 시스템의 구현방법)

  • 김우경;김훈표;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.320-324
    • /
    • 2003
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we got under control motion of reality robot from interface manipulation in the virtual world. This paper created virtual robot using of 3D Graphic Tool. And we reappeared a similar image with reality robot put on texture the use of components of Direct 3D Graphic. Also a reality robot and a virtual robot is controlled by joystick. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual mage and command data translated through 900MHz and 447MHz RF controller, respectively. If user send robot control command the use of simulator to control the reality robot, the transmitter/recever got under control until 500miter outdoor at the rate of 4800bps a second in Hlaf Duplex method via radio frequency module useing 447MHz frequency.

  • PDF

Surgical Simulation Environment for Replacement of Artificial Knee Joint (CT 영상을 이용한 무릎관절 모의 치환 시술 환경)

  • Kim, Dong-Min
    • Journal of IKEEE
    • /
    • v.7 no.1 s.12
    • /
    • pp.119-126
    • /
    • 2003
  • This paper presents a methodology for constructing a surgical simulation environment for the replacement of artificial knee join using CT image data. We provide a user interface of preoperative planning system for performing complex 3-D spatial manipulation and reasoning tasks. Simple manipulation of joystick and mouse has been proved to be both intuitive and accurate for the fitness and the wear expect of joint. The proposed methodology are useful for future virtual medical system where all the components of visualization, automated model generation, and surgical simulation are integrated.

  • PDF

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
    • /
    • v.11 no.4
    • /
    • pp.118-131
    • /
    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Study on a Navigated Simulator of the Underwater Cleaning Robot (수중청소로봇의 운항 제어용 시뮬레이터 연구)

  • Choi, Hyeung-Sik;Kang, Jin-Il;Hong, Sung-Yul;Park, Han-Il;Seo, Joo-No;Kim, Moon-Hwan;Gwon, Kyeong-Yeop
    • Journal of Navigation and Port Research
    • /
    • v.33 no.6
    • /
    • pp.387-393
    • /
    • 2009
  • In this paper, a 3-D simulator was developed to estimate visually the performance of propelling and integrated control system of the underwater cleaning robot. Based on the dynamics analysis of the UCR, the 3-D model of the UCR was used in the simulator in which position and velocity are included Also, an input and control system using a joystick was developed, and the simulator was applied to the input and control of the simulator. Moreover, an integrated navigation control system was designed, and its performance was validated by a way-point simulator including a PI-based fuzzy control law.

Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.9
    • /
    • pp.3876-3881
    • /
    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.