• Title/Summary/Keyword: 3차원 입체

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A reliability measure of three dimensional shapes based on statistical shape analysis (통계적 형상분석을 이용한 3차원 형상의 신뢰도 계수)

  • Shin, Sang Min
    • The Korean Journal of Applied Statistics
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    • v.32 no.1
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    • pp.15-27
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    • 2019
  • The reliability of the data means the overall consistency of the measurement results. Methods for evaluating reliability have been continuously studied because it affects the results of the statistical analysis. Cronbach's ${\alpha}$ coefficient or intraclass correlation coefficient is used for reliability evaluation; however, these measures cannot be applied to data consisting of three-dimensional coordinates to represent an object. In this study, we propose a measure to evaluate the reliability of three dimensional shapes based on statistical shape analysis that is made possible by extracting the shape information from the measured three dimensional coordinates and decomposing the shape variation.

Platform Design of Unity Launcher for the IoT Beacon based 3D Position (IoT 비콘기반의 3차원 위치표출 위한 유니티 런처의 플랫폼 설계)

  • Kang, Min-Goo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.477-482
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    • 2015
  • In this paper, an android platform with Unity engine was proposed for the effective 3D presentation of IoT sensor's position to IoT(Internet of Things) users. This android platform based home-gateway was designed with the cooperation of 3D unity engine for 3D texture according to MovieTexture simultaneously. As a result, the 3D presentation technology of IoT sensors was described with Unity based 3D modeling. In this proposed smart gateway, the 3D position was presented with the received RSSI(Received Signal Strength Indicator) and angle of IoT sensors. This 3D Unity launcher can be used for the 3D position, monitoring, and the life managing of IoT sensors with the beacon and 3 dimensional cube-style after the 3D conversion of 2D.

Development of a Satellite Image Preprocessing System for Obtaining 3-D Positional Information -Focused on KOMPSAT and SPOT Imagery- (3차원 위치정보를 취득하기 위한 위성영상처리 시스템 개발 - KOMPSAT 및 SPOT영상을 중심으로 -)

  • 유환희;김동규;진경혁;우해인
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.19 no.3
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    • pp.291-300
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    • 2001
  • In this paper, we developed a Satellite Image Processing System for obtaining 3-D positional information which is composed of five process modules. As a procedure of them, the Data Process module is the procedure that reads and processes the header file to generate data files. and then calculates orbital parameters and sensor attitudes for obtaining of 3-D positional information with them. The 3D Process module is to calculate 3-D positional information and the Dialog Process module is to correct the time of image frame center using the single image or stereo images for implementing the 3D Process module. We expect to obtain 3-D positional information with the header file and minimum GCPs(1∼2 points) using this system efficiently and economically in comparison with existing commercial software packages.

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3D Accuracy Analysis of Mobile Phone-based Stereo Images (모바일폰 기반 스테레오 영상에서 산출된 3차원 정보의 정확도 분석)

  • Ahn, Heeran;Kim, Jae-In;Kim, Taejung
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.677-686
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    • 2014
  • This paper analyzes the 3D accuracy of stereo images captured from a mobile phone. For 3D accuracy evaluation, we have compared the accuracy result according to the amount of the convergence angle. In order to calculate the 3D model space coordinate of control points, we perform inner orientation, distortion correction and image geometry estimation. And the quantitative 3D accuracy was evaluated by transforming the 3D model space coordinate into the 3D object space coordinate. The result showed that relatively precise 3D information is generated in more than $17^{\circ}$ convergence angle. Consequently, it is necessary to set up stereo model structure consisting adequate convergence angle as an measurement distance and a baseline distance for accurate 3D information generation. It is expected that the result would be used to stereoscopic 3D contents and 3D reconstruction from images captured by a mobile phone camera.

Generation and Evaluation of DEM Automatically using SPOT Stereo Image (SPOT 입체영상을 이용한 자동 수치표고모형의 생성과 평가)

  • 연상호;이진덕
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.161-168
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    • 2004
  • 우리가 살아가는 3차원 이상의 지형공간을 영상으로 구형하기 위하여 필수적으로 요구되는 DEM을 비교적 손쉽게 확보할 수 있는 SPOT 영상을 이용하여 자동으로 생성할 수 있는 방법을 제시하고 에피폴라 투영법에 의한 결과영상의 평가를 통하여 몇 가지 좋은 방법을 제안하고자 한다 현재 보유하고 우리나라 춘천시의 SPOT 위성 팬크로 영상과 수치지도의 DEM영상과의 생성결과를 비교 평가하였다. SPOT2-3호(10m)에서 수집한 중복영상에서 자동으로 수치표고모델을 작성함으로서 다양한 영상정보의 활용이 가능해 따라 입체영상지도제작 및 분석이 가능해지고 있다. 본 연구에서는 SPOT 60km의 춘천지역을 대상으로 한눈에 영상과 영상을 재현할 수 있도록 고해상도의 인공위성 영상자료를 처리하여 영상지도를 제작하기 위한 수치표고모형을 자동으로 추출할 수 있도록 하였다.

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Development of 3-D Web Graphic Library Using Java (자바를 이용한 3차원 웹 그래픽 라이브러리의 개발)

  • Jeong, Gab-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1709-1715
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    • 2005
  • This paper describes the development of 3-D web graphic library for dynamic web graphic design. The 3-D web graphic library developed in this per supports creation of 3-D objects like cube and sphere objects, elimination of hidden line and surface, and the shading of diffuse and specular reflections. It provides, in drawing, perspective projection of an object depth first sort of multiple objects, and wire frame and solid models. It also supports texture mapping function for realistic and dynamic web application in application software. Each created 3-D object gives functions for the scaling, translation, and rotation of itself. It can be used for the development of dynamic web application software and the advertisement of information for business and tourism as a 3-D web graphic library engine. It is written in 'Java' language and runs on web browsers with Java virtual machine without any dependancy of client computer system.

Dose Planning of Forward Intensity Modulated Radiation Therapy for Nasopharyngeal Cancer using Compensating Filters (보상여과판을 이용한 비인강암의 전방위 강도변조 방사선치료계획)

  • Chu Sung Sil;Lee Sang-wook;Suh Chang Ok;Kim Gwi Eon
    • Radiation Oncology Journal
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    • v.19 no.1
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    • pp.53-65
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    • 2001
  • Purpose : To improve the local control of patients with nasopharyngeal cancer, we have implemented 3-D conformal radiotherapy and forward intensity modulated radiation therapy (IMRT) to used of compensating filters. Three dimension conformal radiotherapy with intensity modulation is a new modality for cancer treatments. We designed 3-D treatment planning with 3-D RTP (radiation treatment planning system) and evaluation dose distribution with tumor control probability (TCP) and normal tissue complication probability (NTCP). Material and Methods : We have developed a treatment plan consisting four intensity modulated photon fields that are delivered through the compensating tilters and block transmission for critical organs. We get a full size CT imaging including head and neck as 3 mm slices, and delineating PTV (planning target volume) and surrounding critical organs, and reconstructed 3D imaging on the computer windows. In the planning stage, the planner specifies the number of beams and their directions including non-coplanar, and the prescribed doses for the target volume and the permissible dose of normal organs and the overlap regions. We designed compensating filter according to tissue deficit and PTV volume shape also dose weighting for each field to obtain adequate dose distribution, and shielding blocks weighting for transmission. Therapeutic gains were evaluated by numerical equation of tumor control probability and normal tissue complication probability. The TCP and NTCP by DVH (dose volume histogram) were compared with the 3-D conformal radiotherapy and forward intensity modulated conformal radiotherapy by compensator and blocks weighting. Optimization for the weight distribution was peformed iteration with initial guess weight or the even weight distribution. The TCP and NTCP by DVH were compared with the 3-D conformal radiotherapy and intensitiy modulated conformal radiotherapy by compensator and blocks weighting. Results : Using a four field IMRT plan, we have customized dose distribution to conform and deliver sufficient dose to the PTV. In addition, in the overlap regions between the PTV and the normal organs (spinal cord, salivary grand, pituitary, optic nerves), the dose is kept within the tolerance of the respective organs. We evaluated to obtain sufficient TCP value and acceptable NTCP using compensating filters. Quality assurance checks show acceptable agreement between the planned and the implemented MLC(multi-leaf collimator). Conclusion : IMRT provides a powerful and efficient solution for complex planning problems where the surrounding normal tissues place severe constraints on the prescription dose. The intensity modulated fields can be efficaciously and accurately delivered using compensating filters.

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A New Mapping Algorithm for Depth Perception in 3D Screen and Its Implementation (3차원 영상의 깊이 인식에 대한 매핑 알고리즘 구현)

  • Ham, Woon-Chul;Kim, Seung-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.95-101
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    • 2008
  • In this paper, we present a new smoothing algorithm for variable depth mapping for real time stereoscopic image for 3D display. Proposed algorithm is based on the physical concept, called Laplacian equation and we also discuss the mapping of the depth from scene to displayed image. The approach to solve the problem in stereoscopic image which we adopt in this paper is similar to multi-region algorithm which was proposed by N.Holliman. The main difference thing in our algorithm compared with the N.Holliman's multi-region algorithm is that we use the Laplacian equation by considering the distance between viewer and object. We implement the real time stereoscopic image generation method for OpenGL on the circular polarized LCD screen to demonstrate its real functioning in the visual sensory system in human brain. Even though we make and use artificial objects by using OpenGL to simulate the proposed algorithm we assure that this technology may be applied to stereoscopic camera system not only for personal computer system but also for public broad cast system.

A Study on the Development Cadastral Model for 3D Cadastre Registration (3차원 지적등록을 위한 모형개발에 관한 연구)

  • Kim Kam Lge;Lim Gun Hyuk;Park Se Jin;Hwang Bo Sang Won
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.2
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    • pp.129-136
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    • 2005
  • The usage of the land is enlarged with above-surface space and sub-surface space as well as surface, as the concern about the land use is increased because there are many factors like the recent development of the science technique, Rapid increase of the population, Rapid city's diffusion, industrialization. According to the cubicalness of the land usage such as these, We have the limit to register the right-objects in space like various buildings and facilities by present registration method of 2D cadastre registration because of 2D registration object. Thus, it is necessary for plan to register an ownership, other privilege relations and the physical objects like various buildings and facilities established on both surface and space. There are two steps in this study. First step is the necessity of 3D cadastre registration and object analysis of cadastre registration, second step is 3D cadastre division and its visualization. Finally, this study will present the realizable model for a 3D cadastre registration.

Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.