• Title/Summary/Keyword: 2D-LUT

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A Performance Improvement Method of PMSM Torque Control Considering DC-link Voltage Variation (DC-link 전압변동을 고려한 PMSM 토크제어의 성능 향상 방법)

  • Lee, Jung-Hyo;Won, Chung-Yuen
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.11
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    • pp.112-122
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    • 2014
  • This paper proposes a PMSM torque control method considering DC-link voltage variation and friction torque. In general EV/HEV application, two dimensions look-up table(2D-LUT) is used for reference current generation due to its stable and robust torque control performance. Conventionally, this 2D-LUT is established by flux-torque table to overcome the DC-link voltage variation. However, the flux table establishment is more complex than the speed table establishment. Moreover, one flux data reflects several speed conditions in variable DC-link voltage, friction torque cannot be considered by using the flux table. In this paper, speed-torque 2D-LUT is used for current reference generation. With this table, PMSM torque control is well achieved regardless of DC-link voltage variation by the proposed control method. Simulation and experimental results validate improvement of torque control error through friction torque compensation.

A Novel Digital Feedback Predistortion Technique with Memory Lookup Table

  • Moon, Jung-Hwan;Kim, Jang-Heon;Kim, Bum-Man
    • Journal of electromagnetic engineering and science
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    • v.9 no.3
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    • pp.152-158
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    • 2009
  • We have developed a novel digital feedback predistortion(DFBPD) linearization based on RF feedback PD for the wide bandwidth modulated signals. The wideband PD operation is carried out by combining the DFBPD and memory lookup table(LUT). To experimentally demonstrate the linearization performance of the proposed PD technique for wideband signal, a class-AB amplifier using an LDMOSFET MRF6S23140 with 140-W peak envelope power is employed at 2.345 GHz. For a forward-link 2FA wideband code-division multiple-access signal with 10 MHz carrier spacing, the proposed DFBPD with memory LUT delivers the adjacent channel leakage ratio at an 10 MHz offset of -56.8 dBc, while those of the amplifier with and without DFBPD are -43.2 dBc and -41.9 dBc, respectively, at an average output power of 40 dBm. The experimental result shows that the new DFBPD with memory LUT provides a good linearization performance for the signal with wide bandwidth.

A Study on the Near-Field Simulation Method for AESA RADAR using a Single Beam-Focusing LUT (단일 빔 집속 LUT를 이용한 AESA 레이다의 근전계 시뮬레이션 기법)

  • Ju, Hye Sun
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.81-88
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    • 2019
  • Since the AESA radar scans and tracks a distant targets or ground, it requires a test field which meets far-field condition before flight test. In order to test beam foaming, targeting, and availability from cluttering and jamming, it is general to build a outdoor roof-lab test site at tens of meters high. However, the site is affected by surrounding terrain, weather, and noise wave and is also requires time, space, and a lot of costs. In order to solve this problem, theoretical near-field beam foaming method has proposed. However, it requires modification of associated hardware in order to construct near-field test configuration. In this paper, we propose near-field beam foaming method which use single LUT in order to calibrate the variation of TRM(transmit-receive module) which consists AESA radar without modification of associated hardware and software. It requires less costs than far-field test and multiple LUT based near-field test, nevertheless it can derives similar experimental results.

Interpolation Error Compensation Method for PMSM Torque Control (PMSM 토크제어를 위한 보간오차 보상방법)

  • Lee, Jung-Hyo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.3
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    • pp.391-397
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    • 2018
  • This paper proposes a interpolation error compensation method for PMSM torque control. In PMSM torque control, two dimensions look-up table(2D-LUT) is used for current reference generation due to its stable and robust torque control performance. However, the stored data in 2D-LUT is discreet, it is impossible to store all over the operation range. To reduce the reference generation error in this region, the 2D-Interpolation method is conventionally used, however, this method still remains the error affected by the number of stored data. Besides, in the case stored by fixed unit, this error is increased in field weakening region because of the small number of stored data. In this paper, analyzing the cause of this interpolation error, and compensating the method to reduce this error. Proposed method is verified by the simulation and experiment.

A Study on Efficient CNU Algorithm for High Speed LDPC decoding in DVB-S2 (DVB-S2 기반 고속 LDPC 복호를 위한 효율적인 CNU 계산방식에 관한 연구)

  • Lim, Byeong-Su;Kim, Min-Hyuk;Jung, Ji-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1892-1897
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    • 2012
  • In this paper, efficient CNU(Check Node Update) algorithms are analyzed for high speed LDPC decoding in DVB-S2 standard. In aspect to CNU methods, there are some kinds of CNU methods. Among of them, MP (Min Product) method is quite often used in LDPC decoding. However MP needs LUT (Look Up Table) that is critical path in LDPC decoding speed. A new SC-NMS (Self-Corrected Normalized Min-Sum) method is proposed in the paper. NMS needs only normalized scaling factor instead of LUT and compensates the overestimation of MP approximation. In addition, SC method is proposed. It gives a faster convergence toward a decoded codeword. If a message change its sign between two iterations, it is not reliable and to avoid to propagate noisy information, its module is set to 0. The performance of SC-NMS has a little degrade compare to MP by 0.1 dB, however considering computational complexity and decoding speed, SC-NMS algorithm is optimal method for CNU algorithm.

A Study on the 3-D Information Abstraction of object using Triangulation System (물체의 3-D 형상 복원을 위한 삼각측량 시스템)

  • Kim, Kuk-Se;Lee, Jeong-Ki;Cho, Ai-Ri;Ba, Il-Ho;Lee, Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.409-412
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    • 2003
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc... But it is not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Second, the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I study the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which does not require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

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Real 3-D Shape Restoration using Lookup Table (룩업 테이블을 이용한 물체의 3-D 형상복원)

  • Kim, Kuk-Se;Lee, Jeong-Gi;Song, Gi-Beom;Kim, Choong-Won;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1096-1101
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    • 2004
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc.... But it's not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Secondly the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I figure out the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which doesn't require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

An Implementation of Real-time Image Warping Using FPGA (FPGA를 이용한 실시간 영상 워핑 구현)

  • Ryoo, Jung Rae;Lee, Eun Sang;Doh, Tae-Yong
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.6
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    • pp.335-344
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    • 2014
  • As a kind of 2D spatial coordinate transform, image warping is a basic image processing technique utilized in various applications. Though image warping algorithm is composed of relatively simple operations such as memory accesses and computations of weighted average, real-time implementations on embedded vision systems suffer from limited computational power because the simple operations are iterated as many times as the number of pixels. This paper presents a real-time implementation of a look-up table(LUT)-based image warping using an FPGA. In order to ensure sufficient data transfer rate from memories storing mapping LUT and image data, appropriate memory devices are selected by analyzing memory access patterns in an LUT-based image warping using backward mapping. In addition, hardware structure of a parallel and pipelined architecture is proposed for fast computation of bilinear interpolation using fixed-point operations. Accuracy of the implemented hardware is verified using a synthesized test image, and an application to real-time lens distortion correction is exemplified.

Digital Implementation of Optimal Phase Calculation for Buck-Boost LLC Converters

  • Qian, Qinsong;Ren, Bowen;Liu, Qi;Zhan, Chengwang;Sun, Weifeng
    • Journal of Power Electronics
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    • v.19 no.6
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    • pp.1429-1439
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    • 2019
  • Buck-Boost LLC (BBLLC) converters based on a PWM + phase control strategy are good candidates for high efficiency, high power density and wide input range applications. Nevertheless, they suffer from large computational complexity when it comes to calculating the optimal phase for ZVS of all the switches. In this paper, a method is proposed for a microcontroller unit (MCU) to calculate the optimal phase quickly and accurately. Firstly, a 2-D lookup table of the phase is established with an index of the input voltage and output current. Then, a bilinear interpolation method is applied to improve the accuracy. Meanwhile, simplification of the phase equation is presented to reduce the computational complexity. When compared with conventional curve-fitting and LUT methods, the proposed method makes the best tradeoff among the accuracy of the optimal phase, the computation time and the memory consumption of the MCU. Finally, A 350V-420V input, 24V/30A output experimental prototype is built to verify the proposed method. The efficiency can be improved by 1% when compared with the LUT method, and the computation time can be reduced by 13.5% when compared with the curve-fitting method.

A Design of a Mobile Graphics Accelerator based on OpenVG 1.0 API

  • Kwak, Jae-Chang;Lee, Kwang-Yeob
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.289-293
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    • 2008
  • In this paper, we propose the hardware architecture to accelerate 2D Vector graphics process for mobile devices. we propose the Transformation Unit Architecture that considerates the operation dependency. It has 3 cycles excution time and uses 2 multipliers and 2 adders. Proposed paint generation unit uses a LUT method, so it does not execute color interpolation which needs to be calculated every time. The proposed OpenVG 1.0 Accelerator achieved a 2.85 times faster performance in a tiger model.