• Title/Summary/Keyword: 2D frames

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Evaluation of Physical Characteristics of Discovery ST scanner Using NEMA NU2-2001 Standard (NEMA NU2-2001을 이용한 PET-CT 스캐너의 물리적 특성평가)

  • Lee, Byeong-Il
    • Journal of Integrative Natural Science
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    • v.1 no.2
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    • pp.79-83
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    • 2008
  • As a new standard for performance measurement, NEMA NU2-2001 was presented recently. In this study, I investigated the spatial resolution, sensitivity, scatter fraction, and noise equivalent count ratio (NECR) in order to know the information of physical characteristics and system performance of GE discovery ST using this new standard. Bismuth germinate crystals ($6{\times}6$ array, $6.3mm{\times}6.3mm{\times}30mm$) were used in discovery ST (energy window:375-650 keV, coincidence window:11.7 nsec). To measure the sensitivity, five aluminum sleeves (Data Spectrum Corp., Chapel Hill, NC., USA, thickness:1.25 mm)-NEMA sensitivity phantom- filled with F-18 solution were used. Successive measurements in 2D and 3D acquisition mode were made with a line source at the center of transaxial field of view and 10 cm off from the center until the count was over 500,000. Spatial resolution was estimated using a point source (F-18, 0.1 mCi) at different locations in the FOV. Scatter fraction and NECR was tested using a NEMA scatter phantom. Dynamic data were acquired for 7 half-lives using F-18 solution. And true to background ratio was averaged at last three frames when the random rate was as small as ignorable for the calculation of scatter fraction. We anticipate this overall evaluated results could be used for the quality assurance and optimized image acquisition for clinical research.

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Robust Audio Watermarking in Frequency Domain for Copyright Protection (저작권 보호를 위한 주파수 영역에서의 강인한 오디오 워터마킹)

  • Dhar, Pranab Kumar;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.109-117
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    • 2010
  • Digital watermarking has drawn extensive attention for protecting digital contents from unauthorized copying. This paper proposes a new watermarking scheme in frequency domain for copyright protection of digital audio. In our proposed watermarking system, the original audio is segmented into non-overlapping frames. Watermarks are then embedded into the selected prominent peaks in the magnitude spectrum of each frame. Watermarks are extracted by performing the inverse operation of watermark embedding process. Simulation results indicate that the proposed scheme is robust against various kinds of attacks such as noise addition, cropping, resampling, re-quantization, MP3 compression, and low pass filtering. Our proposed watermarking system outperforms Cox's method in terms of imperceptibility, while keeping comparable robustness with the Cox's method. Our proposed system achieves SNR (signal-to-noise ratio) values ranging from 20 dB to 28 dB. This is in contrast to Cox's method which achieves SNR values ranging from only 14 dB to 23 dB.

Noise removal or video sequences with ,3-D anisotropic diffusion equation (3차원 이방성확산 방정식을 이용한 동영상의 영상잡음제거)

  • Lee, Seok-Ho;Choe, Eun-Cheol;Gang, Mun-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.79-86
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    • 2002
  • Nowadays there is a trend to apply the diffusion equation to image Processing. The anisotropic diffusion equation is highly favoured as a noise removal algorithm because it can remove noise while enhancing edges. However if the two dimensional anisotropic diffusion equation is applied to the noise removal of video sequences, flickering artifact due to the luminance difference between frames and ghost artifact due to the interfiltering between frames occur. In this paper the two dimensional anisotropic diffusion equation is extended to the sequence axis. The Proposed three dimensional anisotropic diffusion equation removes noise more efficiently than the two dimensional equation, and furthermore removes the flickering and ghost artifact as well.

MPEG-2 Video Watermarking in Quantized DCT Domain (양자화된 DCT 영역에서의 MPEG-2 비디오 워터마킹)

  • Im, Yong-Soon;Kang, Eun-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.81-86
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    • 2011
  • Watermarking is one of the methods that insist on a copyright as it append digital signals in digital informations.(image, video, ets) In this paper, we proposed a digital watermarking algorithm which improved Gradient of DCT Coefficient. This method targets MPEG-2 TM5 system and watermarking process is to be performed during Quantization DCT. Watermark was inserted on Y components of each frames. The PSNR difference between the compressed images with and without watermarking was only 0..23dB. In each case that the resulting image was reusable the normalized correlation between the extracted watermark and the original one was above 0.99.

A Study on 2D Character Response of Speed Method Using Unity

  • HAN, Dong-Hun;CHOI, Jeong-Hyun;LIM, Myung-Jae
    • Korean Journal of Artificial Intelligence
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    • v.9 no.2
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    • pp.35-40
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    • 2021
  • In this paper, many game companies seek better optimization and easy-to-apply logic to prolong the game's lifespan and provide a better game environment for users. Therefore, research will be showing the game's key input response method called RoS (Response of Speed). The purpose of the method is to simultaneously perform various motions with the character showing natural motion without errors even if the character's control key is duplicated. This method is for the developers so they can reduce bugs and development time in future game development. To be used with quickly generating game environments, the new method compares with the popular motion method, so which method is faster and can adapt to diverse games. The paper suggested that the Response of Speed method is a better method for optimizing frames and reducing the number of reacting seconds by showing a faster response and speed). With the method popularity of scrollers, many 2D cross-scroll games follow the formula of Dash, Shoot, Walk, Stay, and Crouch. With the development of game engines, it is becoming easier to implement them. Therefore, although the method presented in the above paper differs from the popular method, it is expected that there will be no great difficulty in applying it to the game because transplantation is easy. In the future, we plan to study to minimize the delay of each connection of the character motion so that the game can be optimized to best.

Cover song search based on magnitude and phase of the 2D Fourier transform (이차원 퓨리에 변환의 크기와 위상을 이용한 커버곡 검색)

  • Seo, Jin Soo
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.518-524
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    • 2018
  • The cover song refers to live recordings or reproduced albums. This paper studies two-dimensional Fourier transform as a feature-dimension reduction method to search cover song fast. The two-dimensional Fourier transform is conducive in feature-dimension reduction for cover song search due to musical-key invariance. This paper extends the previous work, which only utilize the magnitude of the Fourier transform, by introducing an invariant from phase based on the assumption that adjacent frames have the same musical-key change. We compare the cover song retrieval accuracy of the Fourier-transform based methods over two datasets. The experimental results show that the addition of the invariant from phase improves the cover song retrieval accuracy over the previous magnitude-only method.

BoF based Action Recognition using Spatio-Temporal 2D Descriptor (시공간 2D 특징 설명자를 사용한 BOF 방식의 동작인식)

  • KIM, JinOk
    • Journal of Internet Computing and Services
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    • v.16 no.3
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    • pp.21-32
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    • 2015
  • Since spatio-temporal local features for video representation have become an important issue of modeless bottom-up approaches in action recognition, various methods for feature extraction and description have been proposed in many papers. In particular, BoF(bag of features) has been promised coherent recognition results. The most important part for BoF is how to represent dynamic information of actions in videos. Most of existing BoF methods consider the video as a spatio-temporal volume and describe neighboring 3D interest points as complex volumetric patches. To simplify these complex 3D methods, this paper proposes a novel method that builds BoF representation as a way to learn 2D interest points directly from video data. The basic idea of proposed method is to gather feature points not only from 2D xy spatial planes of traditional frames, but from the 2D time axis called spatio-temporal frame as well. Such spatial-temporal features are able to capture dynamic information from the action videos and are well-suited to recognize human actions without need of 3D extensions for the feature descriptors. The spatio-temporal BoF approach using SIFT and SURF feature descriptors obtains good recognition rates on a well-known actions recognition dataset. Compared with more sophisticated scheme of 3D based HoG/HoF descriptors, proposed method is easier to compute and simpler to understand.

Relative Localization for Mobile Robot using 3D Reconstruction of Scale-Invariant Features (스케일불변 특징의 삼차원 재구성을 통한 이동 로봇의 상대위치추정)

  • Kil, Se-Kee;Lee, Jong-Shill;Ryu, Je-Goon;Lee, Eung-Hyuk;Hong, Seung-Hong;Shen, Dong-Fan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.4
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    • pp.173-180
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    • 2006
  • A key component of autonomous navigation of intelligent home robot is localization and map building with recognized features from the environment. To validate this, accurate measurement of relative location between robot and features is essential. In this paper, we proposed relative localization algorithm based on 3D reconstruction of scale invariant features of two images which are captured from two parallel cameras. We captured two images from parallel cameras which are attached in front of robot and detect scale invariant features in each image using SIFT(scale invariant feature transform). Then, we performed matching for the two image's feature points and got the relative location using 3D reconstruction for the matched points. Stereo camera needs high precision of two camera's extrinsic and matching pixels in two camera image. Because we used two cameras which are different from stereo camera and scale invariant feature point and it's easy to setup the extrinsic parameter. Furthermore, 3D reconstruction does not need any other sensor. And the results can be simultaneously used by obstacle avoidance, map building and localization. We set 20cm the distance between two camera and capture the 3frames per second. The experimental results show :t6cm maximum error in the range of less than 2m and ${\pm}15cm$ maximum error in the range of between 2m and 4m.

The Algorithm Improved the Speed for the 3-Dimensional CT Video Composition (3D CT 동영상 구성을 위한 속도 개선 알고리즘)

  • Jeong, Chan-Woong;Park, Jin-Woo;Jun, Kyu-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.141-147
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    • 2009
  • This paper presents a new fast algorithm, rotation-based method (RBM), for the reconstruction of 3 dimensional image for cone beam computerized tomography (CB CT) system. The system used cone beam has less exposure time of radioactivity than fan beam. The Three-Pass Shear Matrices (TPSM) is applied, that has less transcendental functions than the one-pass shear method to decrease a time of calculations in the computer. To evaluate the quality of the 3-D images and the time for the reconstruction of the 3-D images, another 3-D images were reconstructed by the radon transform under the same condition. For the quality of the 3-D images, the images by radon transform was shown little good quality than REM. But for the time for the reconstruction of the 3-D images REM algorithm was 35 times faster than radon transform. This algorithm offered $4{\sim}5$ frames a second. It meant that it will be possible to reconstruct the 3-D dynamic images in real time.

F. E.-assisted design of the eaves bracket of a cold-formed steel portal frame

  • Lim, J.B.P.;Nethercot, D.A.
    • Steel and Composite Structures
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    • v.2 no.6
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    • pp.411-428
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    • 2002
  • Non-linear large-displacement elasto-plastic finite element analyses are used to propose design recommendations for the eaves bracket of a cold-formed steel portal frame. Owing to the thinness of the sheet steel used for the brackets, such a structural design problem is not trivial as the brackets need to be designed against failure through buckling; without availability of the finite element method, expensive laboratory testing would therefore be required. In this paper, the finite element method is firstly used to predict the plastic moment capacity of the eaves bracket. Parametric studies are then used to propose design recommendations for the eaves bracket against two potential buckling modes of failure: (1) buckling of the stiffened free-edge into one-half sine wave, (2) local plate buckling of the exposed triangular bracket area.The results of full-scale laboratory tests on selected geometries of eaves bracket demonstrate that the proposed design recommendations are conservative. The use of the finite element method in this way exploits modern computational techniques for an otherwise difficult structural design problem.