• Title/Summary/Keyword: 2D and 3D models

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A Study on Feasible 3D Object Model Generation Plan Based on Utilization, Demand, and Generation Cost (입체모형 활용 현황, 수요 및 구축 비용을 고려한 실현 가능한 3차원 입체모형 구축 방안 연구)

  • Kim, Min-Soo;Park, Doo-Youl
    • Journal of Cadastre & Land InformatiX
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    • v.50 no.1
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    • pp.215-229
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    • 2020
  • In response to the recent 4th industrial revolution, the demand for 3D object models in the latest fields of digital twin, autonomous driving, and VR/AR, as well as the existing fields such as city, construction, transportation, and energy has increased significantly. It is expected that the demand for 3D object models with various precision from LOD1 to LOD4 will increase more and more in various industry fields. However, the Ministry of Land, Infrastructure and Transport, and the local government and the private sector have partially built 3D object models of different precisions for some specific regions because of the huge cost. Therefore, this study proposes a feasible plan that can solve the cost problem in generating 3D object models for the whole territory. For our purpose, we first analyzed usage, demand, generation technology and generation cost for 3D object models. Afterwards, we proposed LOD3 model generation plan for all territory using automatic 3D object model generation technology based on image matching. Additionally, we supplemented the proposed plan by using LOD4 generation plan for landmarks and LOD2 generation plan non-urban area. In the near future, we expect this would be a great help in establishing a feasible and effective 3D object model generation plan for the whole country.

Performance Analysis of Linear Brake by Using Efficient 2-D Model (유효한 2차원 모델을 이용한 리니어 브레이크 성능 해석)

  • Han, Pil-Wan;Chun, Yon-Do;Lee, Ju;Lee, Kwan-Seop
    • Proceedings of the KSR Conference
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    • 1998.11a
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    • pp.601-607
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    • 1998
  • This paper presents the efficient 2-D linear brake analysis model which can compensate the lateral leakage flux by changingng the airgap length and magneto-motive force(MMF). The linkage flux of the 2-D analysis is larger than that of 3-D analysis. This is caused by the assumption in 2-D analysis that geometric and physical values are constant along the perpendicular direction(z) to the analysis region. The equivalent MMF have been calculated from the linkage flux difference between the 2-D and 3-D analyses which are performed at zero velocity. The performances of the linear brake have been analyzed effectively by using the compensated 2-D models without using 3-D FEM.

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3D Face Modeling using Face Image

  • Kim, Sanghyuk;Ban, Yuseok;Park, Changhyun;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.2 no.1
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    • pp.10-12
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    • 2015
  • Purpose It has been stated that patient satisfaction is the crucial factor for determining success in plastic surgery. The convergence of medical science and computer vision has made easier to satisfy patients who wants to have plastic surgery. In this paper, we try to apply 3D face modeling in plastic surgical area. Materials and Methods The author introduces a method for accurate 3D face modeling techniques using a statistical model-based 3D face modeling approach in a mirror system. Results We could successfully obtain highly accurate 3D face shape results. Conclusion The method suggested could be used for acquiring 3D face models from 2D face image and the result obtained from this could be effectively used for plastic surgical areas.

A Study for properties of Subdivision to 3D game character education (3D 게임 캐릭터 교육을 위한 Subdivision 특성 연구 (3ds Max의 Open subdivision을 중심으로))

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.210-212
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    • 2016
  • Today, video games created via 3D softwares become a core part of the essential the video game contents field because their properties that can produce more easier than 2D games and can save budget of contents makings. It is very important that reducing polygon counts of 3D characters and environments for Gaming optimization. We can formulate elaborate 3D game models with low polygon counting in virtue of technological advancements, and these technologies continue to evolve. In 2012, Pixar made public Open subdivision which is the new technology to make high quality 3D models with low polygons and distributed that via Open source verification. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of these skills(Mesh smooth, Turbo Smooth, Open subdivision) and will inquire which method is the most efficient one to make 3D video games.

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Positive Real Control for Uncertain 2-D Singular Roesser Models

  • Xu Huiling;Xie Lihua;Xu Shenyuan;Zou Yun
    • International Journal of Control, Automation, and Systems
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    • v.3 no.2
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    • pp.195-201
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    • 2005
  • This paper discusses the problem of positive real control for uncertain 2-D linear discrete time singular Roesser models (2-D SRM) with time-invariant norm-bounded parameter uncertainty. The purpose of this study is to design a state feedback controller such that the resulting closed-loop system is acceptable, jump modes free and stable, and achieves the extended strictly positive realness for all admissible uncertainties. A version of positive real lemma for the 2-D SRM is given in terms of linear matrix inequalities (LMIs). Based on the lemma, a sufficient condition for the solvability of the positive real control problem is derived in terms of bilinear matrix inequalities (BMIs) and an iterative procedure for solving the BMIs is proposed.

Study On The Robustness Of Face Authentication Methods Under illumination Changes (얼굴인증 방법들의 조명변화에 대한 견인성 비교 연구)

  • Ko Dae-Young;Kim Jin-Young;Na Seung-You
    • The KIPS Transactions:PartB
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    • v.12B no.1 s.97
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    • pp.9-16
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    • 2005
  • This paper focuses on the study of the face authentication system and the robustness of fact authentication methods under illumination changes. Four different face authentication methods are tried. These methods are as fellows; PCA(Principal Component Analysis), GMM(Gaussian Mixture Modeis), 1D HMM(1 Dimensional Hidden Markov Models), Pseudo 2D HMM(Pseudo 2 Dimensional Hidden Markov Models). Experiment results involving an artificial illumination change to fate images are compared with each other. Face feature vector extraction based on the 2D DCT(2 Dimensional Discrete Cosine Transform) if used. Experiments to evaluate the above four different fate authentication methods are carried out on the ORL(Olivetti Research Laboratory) face database. Experiment results show the EER(Equal Error Rate) performance degrade in ail occasions for the varying ${\delta}$. For the non illumination changes, Pseudo 2D HMM is $2.54{\%}$,1D HMM is $3.18{\%}$, PCA is $11.7{\%}$, GMM is $13.38{\%}$. The 1D HMM have the bettor performance than PCA where there is no illumination changes. But the 1D HMM have worse performance than PCA where there is large illumination changes(${\delta}{\geq}40$). For the Pseudo 2D HMM, The best EER performance is observed regardless of the illumination changes.

Developing a 3D Indoor Evacuation Simulator using a Spatial DBMS (공간 DBMS를 활용한 3차원 실내 대피 경로 안내 시스템)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.41-48
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    • 2008
  • Currently used 3D models, which are mostly focused on visualization of 3D objects and lack topological structure, have limitation in being used for 3D spatial analyses and applications. However, implementing a full topology for the indoor spatial objects is less practical due to the increase of complexity and computation time. This study suggests an alternative method to build a 3D indoor model with less complexity using a spatial DBMS. Storing spatial and nonspatial information of indoor spaces in DB tables enables faster queries, computation and analyses. Also it is possible to display them in 2D or 3D using the queried information. This study suggests a 2D-3D hybrid data model, which combines the 2D topology constructed from CAD floor plans and stored in a spatial DBMS and the 3D visualization functionality. This study showed the process to build the proposed model in a spatial DBMS and use spatial functions and queries to visualize in 2D and 3D. And, then, as an example application, it illustrated the process to build an indoor evacuation simulator.

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Hindcast of Storm Surge in the Southeastern Coast Using a Three-Dimensional Numerical Model (3차원 수치모형을 이용한 남동해안 폭풍해일 산정)

  • Kim, Cha-Kyum;Lee, Jong Tae
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.4B
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    • pp.369-376
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    • 2011
  • A three and two dimensional (3D and 2D) numerical models were established to study the storm surge induced by Typoon Maemi in Masan and Pusan Ports. The typhoon landed on the southern coast of Korean Peninsula at 21:00, September 12, 2003 with a central pressure of 950 hPa. The observed maximum storm surge in Masan Port was 230 cm, and the computed peak storm surge using the 3D and the 2D models were 238 cm and 208 cm, respectively. The observed maximum storm surge in Pusan Port was 89 cm, and the peak storm surge of the 3D and the 2D models were 91 cm and 79 cm, respectively. The hindcasted storm surge using 3D model was in good agreement with the observed data, and the 3D model at peak time was more accurate than the 2D. The storm-induced currents were computed using the 3D model. The currents in the surface layer of Masan Bay went into the inner bay with 30~60 cm/sec, while the currents in the bottom layer flowed out with 20~40 cm/sec.

New virtual orthodontic treatment system for indirect bonding using the stereolithographic technique

  • Son, Kyoung-Hoi;Park, Jae-Woo;Lee, Dong-Keun;Kim, Ki-Dal;Baek, Seung-Hak
    • The korean journal of orthodontics
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    • v.41 no.2
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    • pp.138-146
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    • 2011
  • The purpose of this article is to introduce a new virtual orthodontic treatment (VOT) system, which can be used to construct three-dimensional (3D) virtual models, establish a 3D virtual setup, enable the placement of the virtual brackets at the predetermined position, and fabricate the transfer jig with a customized bracket base for indirect bonding (IDB) using the stereolithographic technique. A 26-year-old woman presented with anterior openbite, crowding in the upper and lower arches, and narrow and tapered upper arch, despite having an acceptable profile and balanced facial proportion. The treatment plan was rapid palatal expansion (RPE) without extraction. After 10 days of RPE, sufficient space was obtained for decrowding. After a 10-week retention period, accurate pretreatment plaster models were obtained using silicone rubber impression. IDB was performed according to the protocol of the VOT system. Crowding of the upper and lower arches was effectively resolved, and anterior openbite was corrected to normal overbite. Superimposition of the 3D virtual setup models (3D-VSM) and post-treatment 3D virtual models showed that the latter deviated only slightly from the former. Thus, the use of the VOT system helped obtain an acceptable outcome in this case of mild crowding treated without extraction. More cases should be treated using this system, and the pre- and post-treatment virtual models should be compared to obtain feedback regarding the procedure; this will support doctors and dental laboratory technicians during the learning curve.

Bio-ink Materials for 3D Bio-printing

  • Kim, Ji Seon;Hong, Soyoung;Hwang, Changmo
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.49-59
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    • 2016
  • 3D printing is also known as additive manufacturing technique in which has been used in various commercial fields such as engineering, art, education, and medicine. The applications such as fabrication of tissues and organs, implants, drug delivery, creation surgical models using 3D printer in medical field are expanding. Recently, 3D printing has been developing for produce biomimetic 3D structure using biomaterials containing living cells and that is commonly called "3D bio-printing". The 3D bio-printing technologies are usually classified four upon printing methods: Laser-assisted printing, Inkjet, extrusion, and stereolithograpy. In the bio-printing, bio-inks (combined hydrogels and living cells) are as important components as bio-printing technologies. The presence of various types of bioinks, however, in this review, we focused on the bio-inks which enables bioprinting efficacy using hydrogels with living cells.