• Title/Summary/Keyword: 2D Video

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THE SYSTEM FOR UPDATING PARTIAL MAP

  • Jang, In-Sung;Lee, Moon-Soo;Kim, Ju-Wan
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.270-273
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    • 2008
  • Telematics is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportations to provide Telematics service. One of the killer-application about Telematics is navigation system. Recently, due to the mass storage conversion, the performance of the terminal and mobile communications technology development, navigation system is also changed. It more and more develops into 3D in a pre-existence 2D map. In the future, it is expected to include the remote sensing map or video map. There is also the characteristic of all the information expressed in frequently a change partially happening. That is, POI(Point Of Interest) which is freshly registered or is deleted is many. In a pre-existence, Map Contents Providers offer the new version map by off-line monthly or quarterly. And a user wastes time and is inconvenient because of updating the total map by the off-line. Thus, in this paper, in order to resolve this, we describe MAUS(Map Air Update Server) for updating only the partial map that was changed

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Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data (주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현)

  • Kim, Sung-Soo;Jeong, Sang-Yoon;Lee, Chang-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.37-43
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    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.

Capillary Flow in Different Cells of Ginkgo Biloba, Diospyros Kaki and Ailanthus Altissima (은행나무, 감나무, 가중나무 세포내강의 액체이동)

  • Chun, Su Kyoung
    • Journal of the Korea Furniture Society
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    • v.26 no.2
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    • pp.179-185
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    • 2015
  • A study was carried out to observe the 1% aqueous safranine solution flow speed in longitudinal and radial directions of softwood G. biloba, ring-porous wood A. altissima, and diffuse- porouswood D. kaki. In radial direction, ray cells and in longitudinal direction tracheids, vessel and wood fiber were considered for the measurement of liquid penetration speed at less than 12% moisture contents (MC). The length, lumen diameter, pit diameter, end wall pit diameter and the numbers of end wall pits determined for the flow rate. The liquid flow in the those cells was captured via video and the capillary flow rate in the ones were measured. Vessel in hardwood species and tracheids in softwood was found to facilitate prime role in longitudinal penetration. Radial flow speed was found highest in ray parenchyma of G. biloba. Anatomical features like the length and diameter, end-wall pit numbers of ray parenchyma were found also responsible fluid flow differences. On the other hand, vessel and fiber structure affected the longitudinal flow of liquids. Therefore, the average liquid penetration depth in longitudinal tracheids of G. biloba was found the highest among all cells considered in D. kaki and A. altissima.

Post-processing technique for improving highly compressed video in mobile environments (모바일 환경에서 고압축 비디오의 화질향상을 위한 후처리 기법)

  • Park, Hyung-Mi;Kim, Min-Jeong;Lee, Jeong-Eun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.598-600
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    • 2005
  • 본 논문은 MPEG-4 기반의 모바일 비디오 서비스 환경에서 발생하는 화질열화 현상의 하나인 블륵킹 현상을 제거하는 기법을 제안한다. 제안된 기법은 전처리 과정과 3가지 모드의 디블록킹 필터 및 후처리 과정으로 구성되어 있으며 각 모드는 블록경계의 특성에 따라 적용된다. 모드 1은 블록경계의 양쪽 모두가 평탄한 경우에 해당하며 가장 강한 필터를 적용한다. 모드 2는 블록경계의 한쪽만 평탄한 경우이고 이때는 비대칭 필터를 적용한다. 모드 3은 블록경계를 중심으로 양쪽 모두 복잡한 경우이고, 이 경우에는 블록경계의 주파수 특성을 고려하여 화소값을 보정한다. 전처리 과정에서는 각 필터의 모드를 올바르게 선택하도록 블록 내부의 불필요한 신호를 제거하고, 후처리 과정에서는 대각선 에지와 블록의 모서리가 만나는 경우 발생하는 corner outlier를 제거하여 주관적 화질을 향상시킨다. 실험결과에서 제안한 방법이 PSNR 관점에서 후처리 과정을 거치지 않는 비디오의 경우와 비교하여 약 0.7dB, MPEG-4 디블록킹 결과와 비교하여 약 0.4dB 향상됨을 보인다.

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Synthesis Method for Stereoscopic Still Pictures and Moving Pictures (실사 양안식 정지영상 및 동영상 콘텐츠 지원을 위한 합성 방법 연구)

  • Lee Injae;Jeong Seyoon;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.153-156
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    • 2003
  • As there is a growing tendency to represent the 3D content instead of the 2D content, researches for the stereoscopic image and video are under way in a variety of fields such as acquisition compression, transmission, authoring and display. The authoring technique for stereoscopic contents has given emphasis to virtual stereoscopic contents. Thus the authoring technique for stereoscopic pictures is insufficient. When we compose a stereo scene with stereoscopic pictures, stereoscopic contents may not match the stereo scene because each stereoscopic picture may have different camera condition. To solve this problem, stereoscopic pictures have been modified manually. It is a laborious work and will be spent much time. Also it is difficult for a user who does not have an elementary knowledge of stereopsis. In this paper, we propose the synthesis method to compose a natural stereo scene with stereoscopic still pictures and moving pictures. Experimental results show that the proposed method in this paper allows a user to synthesize stereoscopic contents easily and compose a stereo scene conveniently.

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The Impact of External Resources Utilization Strategies and Absorptive Capability on the Korean Small and Medium-sized Enterprises' Performance: For Electronic Components and Telecommunications Equipment Manufacturers (외부 자원 활용 전략과 흡수능력이 중소기업 성과에 미치는 영향: 전자부품, 통신 장비 업체를 대상으로)

  • Kim, Sunyoung;Lee, Byungheon
    • Journal of Technology Innovation
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    • v.24 no.1
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    • pp.1-24
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    • 2016
  • This study examined 142 electronic components, video, audio, and communications equipment manufacturers (KSIC 32) out of all the SMEs that responded to the Survey on Technology of the Small and Medium Enterprises in both 2005 and 2007 and empirically analyzed how the external resources utilization and the absorptive capability affected the management and the innovation performance in two years as well as how the absorptive capability moderated these relationships. According to the results of analysis, the external resources utilization, as measured by the technology collaboration and the governments R&D subsidies, did not have a significant impact on performance whereas R&D investment showed a positive (+) influence on the sales and R&D personnel ratio, negative (-). On the other hand, the moderating effect of absorptive capability varied by measurement method and independent variables. That is, when a technology collaboration takes place, the performance improved with the increase of R&D investment but R&D personnel ration had an opposite effect. The companies whose performance improved as the government R&D subsidies increase are those with low R&D investment or high R&D personnel ratio. These results demonstrate that the SME's external resources utilization cannot replace the internal and that the absorptive capability needs to be accumulated to maximize the effectiveness of external resources utilization. Also, the technology collaboration requires SME's aggressive investment in R&D and the government R&D subsidies turn out to be more helpful for the companies that already have the R&D personnel but have been unable to develop their own technology due to insufficient funds. This study has limitations in that it was conducted within the limited industry categories and samples, but has overcome those of the existing researches by identifying causal relationships through the use of longitudinal data.

Representing Human Motions in an Eigenspace Based on Surrounding Cameras

  • Houman, Satoshi;Rahman, M. Masudur;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1808-1813
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    • 2004
  • Recognition of human motions using their 2-D images has various applications. An eigenspace method is employed in this paper for representing and recognizing human motions. An eigenspace is created from the images taken by multiple cameras that surround a human in motion. Image streams obtained from the cameras compose the same number of curved lines in the eigenspace and they are used for recognizing a human motion in a video image. Performance of the proposed technique is shown experimentally.

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Preprocessing Methods for Action Recognition Model in 360-degree ERP Video (360 도 ERP 영상에서 행동 인식 모델 성능 향상을 위한 전처리 기법)

  • Park, Eun-Soo;Ryu, Jaesung;Kim, Seunghwan;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.252-255
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    • 2019
  • 본 논문에서 Equirectangular projection(ERP) 영상을 행동 인식 모델에 입력하기전 제안하는 전처리를 통하여 성능을 향상시키는 것을 보인다. ERP 영상의 특성상 행동 인식을 하는데 불필요한 영역이 일반적인 2D 카메라로 촬영한 영상보다 많다. 또한 행동 인식은 사람이 Object of Interest(OOI)이다. 따라서 객체 인식모델로 인간 객체를 인식한 후 Region of Interest(ROI)를 추출하여 불필요한 영역을 없애고, 왜곡 또한 줄어든다. 본 논문에서 제안하는 기법으로 전처리 후 CNN-LSTM 모델로 성능을 테스트했다. 제안하는 방법으로 전처리를 한 데이터와 하지 않은 데이터로 행동 인식을 한 정확도로 비교하였으며 제안하는 기법으로 전처리 한 데이터로 행동 인식을 한 경우 데이터의 특성에 따라 다르지만, 최대 61%까지 성능향상을 보였다.

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Adaptive Regularized Restoration Of 3-D Wavelet Coded Video (3차원 웨이블릿 기반압축 동영상의 적응적 정칙화 복원)

  • 장윤희;김태영;정정훈;백준기
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.407-410
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    • 2000
  • 본 논문에서는 3차원 웨이블릿 부호화 방식으로 압축된 영상 시퀸스를 정칙화 기반 영상복원 방법으로 후처리하는 알고리듬을 제안한다. 우선, 웨이블릿 압축 시스템을 적절한 영상 열화 시스템으로 모델화한다. 그리고, 시간축에 관하여 프레임 간의 같은 위치에 있는 각 픽셀에 대하여 복원을 수행한다. 그 다음으로 2차원 영상 신호에 대하여 복원을 수행하는데. 즉 웨이블릿 변환 계수 정보를 이용하여 영상 및 시간 정보를 여러 스케일의 에지로 분류한 다음, 에지의 방향에 따른 적응적인 제약조건을 사용한다. 이는 각각의 에지 방향에 적합한 고주파 성분을 유지하고, 신호의 각 특성에 적합한 적응적인 정칙화 매개변수를 적용한다. 마지막으로 시간 축에서의 복원과 그것에 이어지는 적응적인 공간 복원에 대한 실험 결과를 보여준다.

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The Research on Metaphors of Expert Teachers in Mathematics Classroom

  • Ye, Lijun;Si, Haixia
    • Research in Mathematical Education
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    • v.15 no.3
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    • pp.251-259
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    • 2011
  • Metaphor is the main representations of teachers' practical knowledge, which can help students to understand mathematics better. Through the recording and quantitative analysis of video cases of expert teachers in mathematics classroom, there are some results after analysis: 1) Teachers use many metaphors in the classroom and most of that are structural-ontological metaphors, which takes a certain period of time. 2) Teachers use the metaphors mainly in the teaching process of introduce and explore by the form of question-answer. 3) During the process of concept teaching, the metaphors from the real-world examples can promote the students have more motivation to study. During the process of procedure teaching, the metaphors from similar materials can promote the students to understand the operational skill better.