• Title/Summary/Keyword: 2D Video

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Performance Comparison of Digital Hologram Compressive Encodings Using High Efficient 2D Video Compression Techniques (고성능 2D 비디오 압축 기술을 이용한 디지털 홀로그램 압축부호화의 성능비교)

  • Kang, Iseul;Lee, Yoonhyuk;Seo, Youngho;Kim, Dongwook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.77-80
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    • 2015
  • 본 논문에서는 디지털 홀로그램(digital hologram)을 2 차원 비디오 압축기를 사용하여 압축하는 방법을 다룬다. 그 방법은 디지털 홀로그램을 다수 개의 부홀로그램(sub-hologram)으로 나누고, 각 부홀로그램을 2 차원영상화한 후 그 결과를 배열하여 동영상 시퀀스로 만들어 2 차원 동영상 압축기로 압축하는 방법이다. 각 부홀로그램을 2 차원 영상으로 만드는 방법으로 DCT(Discrete Cosine Transform)와 Fresnel 변환 변환(Fresnel Transform)을 사용하며, 다양한 크기의 부홀로그램을 고려한다. 2 차원 비디오 압축 방법으로는 H.264/AVC 와 HEVC 를 사용한다. 본 논문에서는 2 차원 영상 변환 방법, 부홀로그램의 크기, 그리고 2 차원 영상압축 방법에 따른 성능을 비교하고 분석한다.

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Depth Video Coding for Improved Synthesized Intermediate View Video (향상된 중간 시점 합성 영상을 위한 깊이 영상 부호화)

  • Ryu, Seungchul;Seo, Jungdong;Liu, Xingang;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.296-298
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    • 2011
  • 본 논문에서는 향상된 중간 시점 합성 영상을 위한 깊이 영상 부호화 방식을 제안한다. 깊이 영상은 실제 영상과 다르게 날카로운 경계를 기준으로 완만한 변화를 가지는 픽셀 값을 가지는 특성이 있다. 따라서 깊이 영상의 부호화에서는 경계 영역을 효율적으로 부호화하는 것이 중요하다. 기존의 다시점 비디오 부호화기 (Multiview Video Coding)가 하나의 프레임 내에서 고정된 양자화 파라미터 값을 사용하는 것에 반해, 제안된 방식에서는 경계 영역을 효율적으로 부호화하기 위해 블록의 특성에 따라 적응적으로 양자화 파라미터를 할당한다. 2 차 미분 영상의 분포에 기반해 각 블록을 경계 블록, 평탄 블록, 일반 블록으로 구분하고 이에 따라 양자화 파라미터를 할당한다. 실험결과로서, 제안하는 방법의 성능이 다시점 비디오 부호화기 참조 소프트웨어 JMVC 8.3 에 비하여 BD-PSNR 이 평균 0.18dB 향상되고, BD-BR 은 평균 4.03% 감소되어 부호화 효율이 우수함을 확인할 수 있었다.

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A New Coding Method for Improving the Performance of MPEG-4 Part 10 Video Coding Standard (MPEG-4 Part 10 동영상 압축 표준 성능 개선을 위한 새로운 부호화 방식)

  • Moon, Yong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.11C
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    • pp.1058-1065
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    • 2006
  • In this paper, we propose a new motion vector coding algorithm suitable for MPEG-4 Part 10 video coding standard. In the proposed algorithm, the amount of the motion for a given video sequence is Predicted by using a characteristic of the motion vector distribution for the neighboring blocks as well as the MB_type, which is the syntax element in the standard. And one of the independent coding and the combined coding methods is adaptively employed to compress the motion vector difference. Simulation results show that the proposed algorithm outperforms the conventional methods without additional memory and calculations.

Hologram Compression Technique using Motion Compensated Temporal Filtering (움직임보상 시간적 필터링을 이용한 홀로그램 압축 기법)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1296-1302
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    • 2009
  • We propose an efficient coding method of digital holograms using MCTF and standard compression tools for video. The hologram is generated by a computer-generated hologram (CGH) algorithm with both an object image and its depth information. The proposed coding consists of localization by segmenting a hologram, frequency transform using $64\times64$ segment size, 2-D discrete cosine transform DCT for extracting redundancy, motion compensated temporal filtering (MCTF), segment scanning the segmented hologram to form a video sequence, and video coding, which uses H.264/AVC. The proposed algorithm illustrates that it has better properties for reconstruction, 10% higher compression rate than previous research in case of object.

Measurements of the Trajectories of Moving Objects with Video System and Image Matching (비디오 시스템과 영상매칭에 의한 운동물체의 거동측정)

  • 이창경;조우석
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.3
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    • pp.331-341
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    • 2002
  • In order to extract 3-dimensional information from 2-D image, stereo images are prerequisite. Moreover, for the measurement of moving objects, the synchronized sequential stereo images have to be captured and image matching should be implemented for determining the location of moving objects. In this research, a simple method computing 3-dimensional coordinates from sequential images of moving objects was implemented. The sequential stereo images were captured by a video camera with a beam splitter. Once video images were digitalized by frame grabber, the interest points were extracted and matched in each stereo image, and the coordinates of center of them are calculated using weighted average method. Then, 3-dimensional coordinates of moving objects were computed by DLT algorithms.

A research for design of high efficiency DVR system using H.264 codec (H.264 코덱을 사용한 고성능 DVR 시스템 개발에 관한 연구)

  • Lee, Il-Joo;Lim, Sung-Jun;Chae, Hyun-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.110-116
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    • 2009
  • It is very important for a DVR system to compress mass video data because they should be able to store#playback of video data. There are several high efficient DVR products using ordinary MPEG-4 compression fur data compression. But most of them support only CIF(D1/4) image, which means degraded image quality in comparison with input image source. In this paper, M-JPEG and H.264 Codec are realized using DSP. To multiple channels system M-JPEG is used for data transmission through network, and Data compression rate is improved as about 4 times as ordinary MPEG-4 compression by supporting Baseline Profile of H.264. As a result, high resolution with the width 720 pixels and the height 480 pixels can be supported.

Intra MB Prediction Mode Decision Method for Fast MPEG-2 to H.264/AVC Transcoding (고속 MPEG-2-H.264/AVC 변 환부호화를 위한 화면내 MB 예측 모드 결정 기법)

  • Liu, Xingang;Yoo, Kook-Yeol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.12C
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    • pp.1046-1054
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    • 2008
  • Since the high quality digital TV systems are broadly deployed in the market, the digital video contents will be edited and distributed in MPEG-2 MP@HL fonnat. Due to its impressive coding efficiency, the H.264/AVC codec has rapidly replaced the MPEG-4 SP codec for mobile digital video terminal with low quality. For the bro ad distribution of digitial video contents produced in MPEG-2 format, the MPEG-2 to H.264/AVC transcoding is highly necessary nowadays. In this paper, we propose a fast intra MB prediction mode decision method to reduce the computational complexity in the transcoding, which is the main bottleneck in the transcoders. The proposed method is based on the several relationships such as DCT coefficients and edge orientation, correlation between prediction directions in the $Intra16{\times}16$ and $Intra4{\times}4$ modes, correlation between edge-orientations of luminance an d chrominance components. The simulation results show that the proposed method can reduce the computational complexity upto 70% and 40%, compared with the cascaded transcoder and the well-known fast intraframe transc oder, respectively.

Integrated Parallelization of Video Decoding on Multi-core Systems (멀티코어 시스템에서의 통합된 비디오 디코딩 병렬화)

  • Hong, Jung-Hyun;Kim, Won-Jin;Chung, Ki-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.7
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    • pp.39-49
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    • 2012
  • Demand for high resolution video services leads to active studies on high speed video processing. Especially, widespread deployment of multi-core systems accelerates researches on high resolution video processing based on parallelization of multimedia software. Previously proposed parallelization approach could improve the decoding performance. However, some parallelization methods did not consider the entropy decoding and others considered only a partial decoding parallelization. Therefore, we consider parallel entropy decoding integrated with other parallel video decoding process on a multi-core system. We propose a novel parallel decoding method called Integrated Parallelization. We propose a method on how to optimize the parallelization of video decoding when we have a multi-core system with many cores. We parallelized the KTA 2.7 decoder with the proposed technique on an Intel i7 Quad-Core platform with Intel Hyper-Threading technology and multi-threads scheduling. We achieved up to 70% performance improvement using IP method.

Aesthetics of Interactive Real-Time 3D (인터렉티브 리얼 타임 3D 아트의 미학적 특성)

  • Dho, Soon-Ho
    • Journal of Korea Game Society
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    • v.5 no.2
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    • pp.3-9
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    • 2005
  • Interactive real-time 3D enables users to explore virtual three dimensional environments and also experience contents in an absorbing fashion. Unlike other media, Interactive real-time 3D users take an active role in the process of "real-time fashion" where action and reaction occur instantly in a digital 3D structure. Once the components and origins of interactive real-time 3D is made, it is possible making principles of the beauty that help decide success or failure of real-time 3D in two way system. Substantial real-time 3D has not yet passed 10 years so it was unable to make sufficient precedents of fundamental artistic value based upon the credibility of the media. The goal is to explain the new form of design in relation to general principles of arts at the same time to understand the technical definition better. Concepts of historical documentation are explained with an example of categorization of recent video game and recent technology. This thesis concludes with rough forecast on the future interactive real time 3D. Since the medium began relatively recently and is developing in the rapid pace, recent analyses, though clear forecast is difficult, tend to investigate potential directions to some level the field allows.

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Digital Hologram Encoding using High Efficiency 2D Video Compression Techniques (고성능 2D 비디오 압축 기술을 이용한 디지털 홀로그램 부호화)

  • Kang, Iseul;Lee, Yoonhyuk;Seo, Youngho;Kim, Dongwook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.58-61
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    • 2015
  • 본 논문에서는 디지털 홀로그램(digital hologram)을 2 차원 비디오 압축기를 사용하여 압축하는 방법을 다룬다. 그 방법은 디지털 홀로그램을 다수개의 부홀로그램(sub-hologram)으로 나누어 배열하고, 각 부홀로그램을 2 차원영상화하여 부홀로그램 배열을 동영상 시퀀스로 만들어 2 차원 동영상 압축기로 압축하는 방법이다. 본 논문에서는 각 부홀로그램을 2 차원 영상으로 만드는 방법으로 DCT(Discrete Cosine Transform)와 Fresnel 변환 변환(Fresnel Transform)을 사용한다. 2 차원 비디오 압축 방법으로는 H.264/AVC 와 HEVC 를 사용하여, 두 방법의 압축결과를 비교, 분석한다.

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