• Title/Summary/Keyword: 2D Video

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Error Concealment Using Inter-layer Correlation for Scalable Video Coding

  • Park, Chun-Su;Wang, Tae-Shick;Ko, Sung-Jea
    • ETRI Journal
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    • v.29 no.3
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    • pp.390-392
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    • 2007
  • In this paper, we propose a new error concealment (EC) method using inter-layer correlation for scalable video coding. In the proposed method, the auxiliary motion vector (MV) and the auxiliary mode number (MN) of intra prediction are interleaved into the bitstream to recover the corrupted frame. In order to reduce the bit rate, the proposed method encodes the difference between the original and the predicted values of the MV and MN instead of the original values. Experimental results show that the proposed EC outperforms the conventional EC by 2.8 dB to 6.7 dB.

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Watermarking Method using Similarity between Frames in the Scene (장면내의 프레임간 유사성을 이용한 워터마킹 방법)

  • Ahn, I.Y.
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.4
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    • pp.21-26
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    • 2005
  • This paper presents a watermarking method using similarity between frames in the scene to resist to various attacks and to improve the video quality. This method inserts and detects a watermark in the frame pair every 3 frame. The experimental simulations show that the video quality is improved more than 45dB compared with previous methods and the watermark is resistant to frame drop, MPEG compression and low pass filter attacks.

Adaptive Watermarking Method using Watermark Detection Rate (워터마크 검출율에 기반한 적응적 워터마킹 방법)

  • An, Il-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.5
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    • pp.465-470
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    • 2010
  • This paper proposes an adaptive video watermarking algorithm according to bit detection rate of watermark in MPEG2 system. The watermark strength is adaptively applied as BER(bit error rate) of watermark extracted from decoded frame for motion compensation. Watermark insertion uses a frequency spread spectrum method. A realtime watermark extraction is done directly in the DCT domain during MPEG decoding. The experimental simulations show that PSNR(peak signal to noise ratio) results 31.5dB for a fixed watermark strength and 33.dB for an adaptive watermark strength. Also average BER is 0.126 and less than 0.2 avaliable value.

Multiresolution 3D Facial Model Compression (다해상도 3D 얼굴 모델의 압축)

  • 박동희;이종석;이영식;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.602-607
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    • 2002
  • In this paper, we proposed an approach to efficiently compress and transmit multiresoltion 3D lariat models for multimedia and very low bit rate applications. A personal facial model is obtained by a 3D laser digitizer, and further re-quantized at several resolutions according to different scope of applications, such as animation, video game, and video conference. By deforming 2D templates to match and re-quantize a 3D digitized facial model, we obtain its compressed model. In the present study, we create hierarchical 2D lariat wireframe templates are adapted according to facial feature points and the proposed piecewise chainlet affined transformation(PACT) method. The 3D digitized model after requantization are reduced significantly without perceptual loss. Moreover the proposed multiresoulation lariat models possessed of hierarchial data structure are apt to be progressively transmitted and displayed across internet.

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Carriage of Volumetric Visual Video based Coding(V3C) 국제표준 기술 동향

  • Nam, Gwi-Jung;Kim, Gyu-Heon
    • Broadcasting and Media Magazine
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    • v.26 no.2
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    • pp.46-55
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    • 2021
  • 최근 디바이스와 5G 통신의 비약적인 발전을 통해 가상/증강 현실 분야, 자율 주행 등 3차원 그래픽스 기술에 대한 연구가 활발하게 진행되고 있으며, 3차원 정보를 면밀하게 표현할 수 있는 포인트 클라우드와 다시점 초실감 콘텐츠가 주목받고 있다. 이와 같은 콘텐츠는 전통적인 2D 비디오 대비 많은 데이터를 사용하고 있기에, 효율적 사용을 위해서는 압축이 필수적으로 요구된다. 이에 따라 국제표준화기구인 ISO/IEC 산하 Moving Picture Expert Group(MPEG)에서는 고밀도 포인트 클라우드 및 초다시점 실감형 콘텐츠에 대한 압축 방안으로 V-PCC(Video based Point Cloud Compression) 및 MIV(MPEG Immersive Video) 기술을 표준화 중에 있으며, 또한, 압축된 데이터를 효율적으로 저장, 전송하기 위한 방안으로 Carriage of Visual Volumetric Video Coding(V3C) 표준화가 진행중에 있다. 본 고에서는 MPEG에서 진행중인 V3C 표준 기술에 대하여 살펴보고자 한다.

Subjective QoS Performance of MPEG-2 under Cell Loss and Cell Error Conditions (셀손실과 셀오류에 따른 MPEG-2의 주관적 QoS 성능)

  • Han, Jong-Seok;Kim, Yung-Kwon
    • Journal of IKEEE
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    • v.3 no.1 s.4
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    • pp.93-100
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    • 1999
  • When providing MPEG-2 video service through the ATM network, the degradation of QoS caused by cell losses and cell errors occuring from ATM netwok was assessed by the end-users subjectively and then the relation between CLR, CER and subjective QoS of MPEG-2 video was analyzed. Cell losses and cell errors occuring from the ATM network were generated according to the normal and exponential distribution by NEM module. Video sources were divided into sports and drama by moving feature and were tested. The results of our experiments show that the excellent quality of subjective QoS grade 5 was achieved for a cell loss rate of $2{\times}10^{-7}$ and for a cell error rate of $2{\times}10^{-7}$ and the good quality of subjective QoS grade 4 was achieved for a cell loss rate of $2{\times}10^{-6}$ and for a cell error rate of $2{\times}10^{-6}$ When providing MPEC-2 video service through the ATM network, the results of our experiments will be used as valuable information to determine the network performance objectives for satisfying the QoS required by the end-users and to design the network.

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Zerotree Entropy Based Coding of Stereo Video Sequences

  • Thanapirom, S.;Fernando, W.A.C.;Edirisinghe, E.A.
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.908-911
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    • 2002
  • Over the past 30 years, many efficient 2D video coding techniques have been presented and developed from many research centers for commercialization. However, direct application of these monocular compression schemes is not optimal for stereo video coding. In this paper, we present a new technique for coding stereo video sequences based on Discrete Wavelet Transform (DWT). The proposed technique exploits Zerotree Entropy Coding (ZTE) that makes use of the wavelet block concept to achieve low bit rate stereo video coding. The one of two image streams, called main stream, is independently coded by modified MPEG-4 encoder and the other stream, called auxiliary stream, is coded by predicting from its corresponding image, its previous image or its follow image.

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Video coding based on wavelet transform for very low bitrate channel (웨이브릿 변환을 사용한 초저속 전송 매체용 비디오 코딩)

  • 오황석;이흥규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.4
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    • pp.822-833
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    • 1996
  • The video coding for very low bit rate has recently received considerable attention, but conventional block based transform coding schemes suffer from the blocking effect for the constraints of bit rates. In this paper, we present a video coding sysem suing multi-resolution motion estimation/compensation with variable size block(VMRME/C) and multi-resolution vector quantization(MRVQ) in wavelet transform domain for very low bit rate coding. It is shown that the presented scheme has better performance in the peak signal-to-nose ratio(RSNR) by 0.2-0.6 dB as well as subjective quality than that of conventional block based transform video coding techniques(especially, H. 263 which is DCT based video coding).

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Similarity-Based Patch Packing Method for Efficient Plenoptic Video Coding in TMIV

  • Kim, HyunHo;Kim, Yong-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.250-252
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    • 2022
  • As immersive video contents have started to emerge in the commercial market, research on it is required. For this, efficient coding methods for immersive video are being studied in the MPEG-I Visual workgroup, and they released Test Model for Immersive Video (TMIV). In current TMIV, the patches are packed into atlas in order of patch size. However, this simple patch packing method can reduce the coding efficiency in terms of 2D encoder. In this paper, we propose patch packing method which pack the patches into atlases by using the similarity of each patch for improving coding efficiency of 3DoF+ video. Experimental result shows that there is a 0.3% BD-rate savings on average over the anchor of TMIV.

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EFFICIENT MULTIVIEW VIDEO CODING BY OBJECT SEGMENTATION

  • Boonthep, Narasak;Chiracharit, Werapon;Chamnongthai, Kosin;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.294-297
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    • 2009
  • Multi-view video consists of a set of multiple video sequences from multiple viewpoints or view directions in the same scene. It contains extremely a large amount of data and some extra information to be stored or transmitted to the user. This paper presents inter-view correlations among video objects and the background to reduce the prediction complexity while achieving a high coding efficiency in multi-view video coding. Our proposed algorism is based on object-based segmentation scheme that utilizes video object information obtained from the coded base view. This set of data help us to predict disparity vectors and motion vectors in enhancement views by employing object registration, which leads to high compression and low-complexity coding scheme for enhancement views. An experimental results show that the superiority can provide an improvement of PSNR gain 2.5.3 dB compared to the simulcast.

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