• Title/Summary/Keyword: 2D MUSIC

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The Effect of Noise and Background Music on the Trunk Muscle Fatigue during Dynamic Lifting and Lowering Tasks (들기/내리기 작업 시 소음과 배경음악이 몸통근육 피로도에 미치는 영향)

  • Kim, Jung-Yong;Shin, Hyun-Joo;Lee, In-Jae
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.3
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    • pp.15-22
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    • 2008
  • The purpose of this study was to define the effects of noise and background music on the trunk muscle fatigue during dynamic lifting and lowering tasks. Six healthy male subjects with no prior history of low back disorders participated in this study. The participants were exposed to two levels of background noise such as 40dB noise and 90dB noise and three levels of background music such as no music, slow music, and fast music. Six different combinations of background noise and background music were played while the participants were performing the lifting task at 15% level of Maximum Voluntary Contraction. Electromyography signals from six muscles were collected and fatigue levels were analyzed quantitatively. In results, the 90dB noise increased trunk muscle fatigue and slowed down the recovery. The trunk muscle fatigue was the lowest when the fast music was played for as background. After recovery, the 90dB noise increased trunk muscle fatigue. The trunk muscle fatigue was the lowest when the slow music was played for as background. The results can be useful to manage the cumulative fatigue of trunk muscles due to background noise and music during repetitive lifting and lowering tasks in industry.

A Study on ISAR Imaging Algorithm for Radar Target Recognition (표적 구분을 위한 ISAR 영상 기법에 대한 연구)

  • Park, Jong-Il;Kim, Kyung-Tae
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.3
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    • pp.294-303
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    • 2008
  • ISAR(Inverse Synthetic Aperture Radar) images represent the 2-D(two-dimensional) spatial distribution of RCS (Radar Cross Section) of an object, and they can be applied to the problem of target identification. A traditional approach to ISAR imaging is to use a 2-D IFFT(Inverse Fast Fourier Transform). However, the 2-D IFFT results in low resolution ISAR images especially when the measured frequency bandwidth and angular region are limited. In order to improve the resolution capability of the Fourier transform, various high-resolution spectral estimation approaches have been applied to obtain ISAR images, such as AR(Auto Regressive), MUSIC(Multiple Signal Classification) or Modified MUSIC algorithms. In this study, these high-resolution spectral estimators as well as 2-D IFFT approach are combined with a recently developed ISAR image classification algorithm, and their performances are carefully analyzed and compared in the framework of radar target recognition.

Efficient 3-D Near-field Source Localization Algorithm Using Uniform Circular Array (환형배열센서를 이용한 근거리 표적의 효율적인 3차원 위치추정 알고리즘)

  • 이정훈;박규태;박도현;이균경
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3
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    • pp.214-220
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    • 2004
  • A computationally efficient algorithm is presented for 3-D near-field source localization using a uniform circular away (UCA). Algebraic relations are demonstrated between the incident angles (elevation angle and azimuth angle) under the far-field assumption and the actual near-field location (range. elevation angle, and azimuth angle). Using these relations as paths to follow to the peak of the 3-D MUSIC spectrum, the proposed algorithm replaces the 3-D search required in the conventional 3-D MUSIC with a 1-D path following after a 2-D initialization. thereby reducing the computational burden.

Effects of Noise on the Masticatory Muscles (소음이 저작근에 미치는 효과)

  • Lee, Sang-Il;Kim, Ki-Suk
    • Journal of Oral Medicine and Pain
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    • v.35 no.1
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    • pp.49-59
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    • 2010
  • The purpose of this study was to investigate short-term masticatory muscle reactions in response to simulated noise and music sound. Hypothesis of this study was that loud noise would cause increased stiffness and decreased elasticity of the masticatory muscles compared to low level of noise or identical sound level of music. Fifteen male volunteers were recruited for the study. The sound levels of noise and music used here were 60 dB and 100 dB. The experiment comprised 4 sessions, Session 1 with 100 dB of noise for the 1st day of experiment: Session 2 with 100 dB of music for the $2^{nd}$ day: Session 3 with 60 dB of noise for the $3^{rd}$ day: Session 4 with 60 dB of music for the $4^{th}$ day. Stiffness and elasticity on the anterior temporalis and superficial masseter muscles were measured with tactile sensor before and 2, 4 and 6 minutes after exposure of sound. The study indicated that, in short-term exposure of sound, there was no significant difference between noise and music at both 60 and 100 dB of sound level, but that there were partially significant differences between 60 and 100 dB of sound level regardless of sound type. This suggest that high level of sounds like 100 dB used in this study, in spite of short term exposure of several minutes, would lead to masticatory muscle contraction, especially in the masseter muscles.

Performance Comparison of 2D MUSIC and Root-MUSIC Algorithms for Anti-jamming in GPS Receiver (GPS 재밍 대응을 위한 2차원 MUSIC과 Root-MUSIC 알고리즘의 성능 비교)

  • Jin, Mi-Hyun;Lee, Ju-Hyun;Choi, Heon-Ho;Lee, Sang-Jeong;Shin, Young-Cheol;Lee, Byung-Hwan;Ahn, Woo-Gwun;Park, Chan-Sik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.11
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    • pp.2131-2138
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    • 2011
  • GPS is vulnerable to jamming because of extremely low signal power. Many anti-jamming techniques are studied for complement this vulnerability. Anti-jamming techniques using array antenna are most effective technique and these techniques are required the DOA estimates. MUSIC algorithm and Root-MUSIC Algorithm are typical algorithms used in DOA estimation. Two algorithms have different characteristics, so the choice of an algorithm may depends on many factors such as the environment and the system requirements. The analysis and performance comparison of both algorithms is necessary to choose the best method to apply. This paper summarizes the theory of MUSIC and Root-MUSIC algorithms. And this paper extends both algorithm to estimate two-dimensional angles. The software simulator of both algorithms are implemented to evaluate the performance. Root-MUSIC algorithm has the computational advantage on ULA. MUSIC algorithm is applicable to any antenna array. MUSIC shows better estimation performance when number of array element is small while the computational load of MUSIC is much higher than Root-MUSIC.

Design of 2D MUSIC Algorithm to Reduce Computational Burden (연산량 감소를 위한 2D MUSIC 알고리즘 설계)

  • Choi, Yun Sub;Jin, Mi Hyun;Choi, Heon Ho;Lee, Sang Jeong;Park, Chansik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1077-1083
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    • 2012
  • The jamming countermeasures in GNSS includes anti-jamming technique and jammer localization technique. In both techniques, direction of jamming signal is important and generally the MUSIC algorithm is used to find the direction of jamming signal. The MUSIC is super-resolution algorithm for detecting incident direction of signal. But, the search time of MUSIC algorithm is too long because all candidates of incidence angle are searched. This paper proposes the new method that has less computational burdens and therefore faster than the conventional MUSIC algorithm. The proposed method improves performance speed by reducing unnecessary calculations. In the proposed method, the cost function of conventional MUSIC algorithm is decomposed into the sum of squares and if the partial sum of cost function is larger than the minimum cost function so far, then the candidate is rejected and next candidates are searched. If the computed cost function is less than the minimum cost function so far, the minimum cost function so far is replaced with newly computed value. The performance of the proposed method was compared with the conventional MUSIC algorithm using the simulation. The accuracy of the estimaed direction of jamming signal was same as the conventional MUSIC while the search speed of the proposed method was 1.15 times faster than the conventional MUSIC.

Decoupled Location Parameter Estimation of 3-D Near-Field Sources in a Uniform Circular Array using the Rank Reduction Algorithm

  • Jung, Tae-Jin;Kwon, Bum-Soo;Lee, Kyun-Kyung
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.129-135
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    • 2011
  • An algorithm is presented for estimating the 3-D location (i.e., azimuth angle, elevation angle, and range) of multiple sources with a uniform circular array (UCA) consisting of an even number of sensors. Recently the rank reduction (RARE) algorithm for partly-calibrated sensor arrays was developed. This algorithm is applicable to sensor arrays consisting of several identically oriented and calibrated linear subarrays. Assuming that a UCA consists of M sensors, it can be divided into M/2 identical linear subarrays composed of two facing sensors. Based on the structure of the subarrays, the steering vectors are decomposed into two parts: range-independent 2-D direction-of-arrival (DOA) parameters, and range-relevant 3-D location parameters. Using this property we can estimate range-independent 2-D DOAs by using the RARE algorithm. Once the 2-D DOAs are available, range estimation can be obtained for each source by defining the 1-D MUSIC spectrum. Despite its low computational complexity, the proposed algorithm can provide an estimation performance almost comparable to that of the 3-D MUSIC benchmark estimator.

The Effects of Subliminal Music with Balance Imagery Training on Balance and Concentration

  • Yoon, Jung-Gyu;Lee, Sang-Bin;Seo, Hwa-Mi;Baek, Eun-Kyung;Seol, Ha-Na;Yoo, Kyung-Tae
    • Journal of International Academy of Physical Therapy Research
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    • v.1 no.2
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    • pp.155-161
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    • 2010
  • Purpose: The purpose of this study was to estimate the effects of subliminal music with balance imagery training on balance and concentration. Methods: The participants were 45 seniors in an undergraduate school in Korea. The subliminal music with balance imagery training intervention was carried out for 20 minutes. Other interventions were also carried out for 20 minutes. 12 seniors(Group A) listened to subliminal music with balance imagery training, 12 seniors(Group B) listened to subliminal music, 11 seniors(Group C) received balance imagery training, and 10 seniors(Group D) had no intervention(Control group). The grid test is related to measured levels of concentration intensity. Romberg one legged standing test was carried out for 30 seconds. The collected data was analyzed by one-paired t test and one way ANOVA using the SPSS Windows 12 ver. program. Results: The major findings of this study were as follows: Concentration levels of Group A and C improved, and balance levels of Group C and D improved. There was a statistically significant decrease in concentration between Group A and B, Group A and C after intervention. Conclusion: These findings suggest that listening to subliminal music with balance imagery training may be useful in managing concentration in seniors. So it provides basic information for further concentration on improving education on music with balance imagery training.

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Erogonomic assessment of "Noraebang" noise and potential hearing-loss and hearing protection strategies (노래방 소음 및 난청가능성의 인간공학적 평가와 청각보호방안)

  • 박민용
    • Journal of the Ergonomics Society of Korea
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    • v.15 no.1
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    • pp.79-90
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    • 1996
  • A research project was conducted to assess the levels of noise exposed to "Noraebang" users and potential hazards to noise-induced hearing loss due to commercial Noraebang noise. A two-way, mixed-factors factorial design was employed for the experiment using independent variables of "noise source" (no- singer, 1-singer, and 2-singer conditions) and "music type" (Trot, Ballad, and Rock music) with 18 normal hearing subjects. Each singer group sang 5 popular songs of each music type in each signing condition, whereas background music was just played for the no-singer condition. For each music played/sung, equivalent continuous sound pressure levels and maximum sound pressure levels were measured for data analysis purposes. Pure-tone audiometry was applied for measuring subjects' hearing threshold levels before and after exposure to Noraebgang noise. The statistical analyses indicate that average continuous noise levels due to Noraebang leisure environment were very serious, especially when two people were singing (higher than 95 dBA). Furthermore, maximum noise levels often exceeded the OSHA's non-premissible 115 dBA level. Worse yet, hearing loss assessment implies that Noraebang facilities may pose a serious threat to noise-induced hearing loss, based on 6-8 dB loss at 125 Hz and 8 dB loss at 4000 Hz after about 1-hour Noraebang noise exposure.

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An Embedding /Extracting Method of Audio Watermark Information for High Quality Stereo Music (고품질 스테레오 음악을 위한 오디오 워터마크 정보 삽입/추출 기술)

  • Bae, Kyungyul
    • Journal of Intelligence and Information Systems
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    • v.24 no.2
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    • pp.21-35
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    • 2018
  • Since the introduction of MP3 players, CD recordings have gradually been vanishing, and the music consuming environment of music users is shifting to mobile devices. The introduction of smart devices has increased the utilization of music through music playback, mass storage, and search functions that are integrated into smartphones and tablets. At the time of initial MP3 player supply, the bitrate of the compressed music contents generally was 128 Kbps. However, as increasing of the demand for high quality music, sound quality of 384 Kbps appeared. Recently, music content of FLAC (Free License Audio Codec) format using lossless compression method is becoming popular. The download service of many music sites in Korea has classified by unlimited download with technical protection and limited download without technical protection. Digital Rights Management (DRM) technology is used as a technical protection measure for unlimited download, but it can only be used with authenticated devices that have DRM installed. Even if music purchased by the user, it cannot be used by other devices. On the contrary, in the case of music that is limited in quantity but not technically protected, there is no way to enforce anyone who distributes it, and in the case of high quality music such as FLAC, the loss is greater. In this paper, the author proposes an audio watermarking technology for copyright protection of high quality stereo music. Two kinds of information, "Copyright" and "Copy_free", are generated by using the turbo code. The two watermarks are composed of 9 bytes (72 bits). If turbo code is applied for error correction, the amount of information to be inserted as 222 bits increases. The 222-bit watermark was expanded to 1024 bits to be robust against additional errors and finally used as a watermark to insert into stereo music. Turbo code is a way to recover raw data if the damaged amount is less than 15% even if part of the code is damaged due to attack of watermarked content. It can be extended to 1024 bits or it can find 222 bits from some damaged contents by increasing the probability, the watermark itself has made it more resistant to attack. The proposed algorithm uses quantization in DCT so that watermark can be detected efficiently and SNR can be improved when stereo music is converted into mono. As a result, on average SNR exceeded 40dB, resulting in sound quality improvements of over 10dB over traditional quantization methods. This is a very significant result because it means relatively 10 times improvement in sound quality. In addition, the sample length required for extracting the watermark can be extracted sufficiently if the length is shorter than 1 second, and the watermark can be completely extracted from music samples of less than one second in all of the MP3 compression having a bit rate of 128 Kbps. The conventional quantization method can extract the watermark with a length of only 1/10 compared to the case where the sampling of the 10-second length largely fails to extract the watermark. In this study, since the length of the watermark embedded into music is 72 bits, it provides sufficient capacity to embed necessary information for music. It is enough bits to identify the music distributed all over the world. 272 can identify $4*10^{21}$, so it can be used as an identifier and it can be used for copyright protection of high quality music service. The proposed algorithm can be used not only for high quality audio but also for development of watermarking algorithm in multimedia such as UHD (Ultra High Definition) TV and high-resolution image. In addition, with the development of digital devices, users are demanding high quality music in the music industry, and artificial intelligence assistant is coming along with high quality music and streaming service. The results of this study can be used to protect the rights of copyright holders in these industries.