• Title/Summary/Keyword: 2D Drawing

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A Feature Point Extraction and Identification Technique for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 추출 및 식별 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.529-535
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    • 2020
  • As the main technology of the 4th industrial revolution, immersive 360-degree video contents are drawing attention. The market size of immersive 360-degree video contents worldwide is projected to increase from $6.7 billion in 2018 to approximately $70 billion in 2020. However, most of the immersive 360-degree video contents are distributed through illegal distribution networks such as Webhard and Torrent, and the damage caused by illegal reproduction is increasing. Existing 2D video industry uses copyright filtering technology to prevent such illegal distribution. The technical difficulties dealing with immersive 360-degree videos arise in that they require ultra-high quality pictures and have the characteristics containing images captured by two or more cameras merged in one image, which results in the creation of distortion regions. There are also technical limitations such as an increase in the amount of feature point data due to the ultra-high definition and the processing speed requirement. These consideration makes it difficult to use the same 2D filtering technology for 360-degree videos. To solve this problem, this paper suggests a feature point extraction and identification technique that select object identification areas excluding regions with severe distortion, recognize objects using deep learning technology in the identification areas, extract feature points using the identified object information. Compared with the previously proposed method of extracting feature points using stitching area for immersive contents, the proposed technique shows excellent performance gain.

In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring (디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.15-24
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    • 2010
  • A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and digitized multi-sensory feedbacks by combining a conventional printed book and digital contents. As a Digilog Book authoring software, ARtalet provides an intuitive authoring environment through 3D user interface in AR environment. In this paper, we suggest ARtalet authoring environment based trajectory editing method to generate and manipulate a movement path of an augmented 3D object on the Digilog Book. Specifically, the translation points of the 3D manipulation prop is examined to determine that the point is a proper control point of a trajectory. Then the interpolation using splines is conducted to reconstruct the trajectory with smoothed form. The dynamic score based selection method is also exploited to effectively select small and dense control points of the trajectory. In an experimental evaluation our method took the same time and generated a similar amount of errors as the usual approach, but reduced the number of control points needed by over 90%. The reduced number of control points can properly reconstruct a movement path and drastically decrease the number of control point selections required for movement path modification. For control manipulation, the task completion time was reduced and there was less hand movement needed than with conventional method. Our method can be applicable to drawing or curve editing method in immersive In-Situ AR based education, game, design, animation, simulation application domains.

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Evaluation on the Possibility of Connection Between IFC and Digital Quantity DataBase Exchange Standard (IFC와 디지털 수량산출정보 교환표준의 연계 가능성 평가)

  • Won, Ji-Sun;Moon, Jin-Seok;Choi, Won-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6488-6494
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    • 2013
  • Recently, BIM has attracted attention as a technology to improve the construction productivity. The BIM standards to be applied to the BIM project are necessary for using or connecting the current 2D-based drawing standards. To develop the standard for BIM-based QTO and cost, this paper focused on using QDBEx, which was applied to road project cost management and connecting QDBEx with IFC, which is the BIM data delivery format. The IFC schema was evaluated to determine if it is possible to use the converts to the QDBEx XML file. As a result, 66% of the whole was available to connect directly, and 17% was available to connect through the processing of instance. The remaining 17% was evaluated to determine if it was available to connect. In the future, improvements in the schema will be suggested based on these results.

Comparison of brand-name school uniform patterns for middle school boys and the development of school uniform patterns by students' body shape, using 3D virtual clothing simulation (3D virtual clothing simulation을 활용한 남자 중학생의 브랜드교복 패턴비교 및 체형별 교복 패턴개발)

  • Shin, Jang-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.1
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    • pp.143-154
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    • 2021
  • This study attempted to develop winter jackets and pants patterns reflecting the latest comfortable and active school uniform trends, using middle school boy avatars having various body shapes. Jacket and pants pattern-drawing methods and margins differed. Based on the results, research prototypes were prepared. Then, virtual wear prospective drawings, clothing pressure, and appearance were assessed according to body shape. Jackets were assessed using 25 factors, while pants were assessed using 19. Then, correlations between the jackets and pants were analyzed. According to the analysis, the reason why the dart & tuck position and margin were rated low was confirmed. In a virtual wear assessment on jacket patterns by body shape, a significant difference was found in all categories, except for fit and shape at the front bottom, sleeve length on the side, and the center back line. The virtual wear assessment on the pants patterns by body shape also revealed a significant difference in all categories, except for pants length. In jackets, a significant influence was observed around the shoulders and waist in Type 1 and around the belly in Type 2. On the contrary, for pants, a significant influence was found around the hip and waist in Type 1 and around back crotch in Type 2. Therefore, they should be considered when making of jackets and pants. The above results suggested that jacket and pants patterns should vary depending on body shape. It is anticipated that there should be further studies comparing brand-name school uniforms for middle school girls and school uniforms by body shape.

Development of Quantity Take-off Building Information Modeling System for Retaining Wall (객체 기반 물량 산출을 위한 흙막이 BIM 설계 시스템 구축)

  • Kang, SeoungWoo;Kim, Eun-Seok;Lee, Si-Eun;Kim, Chee-Kyeong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.35 no.4
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    • pp.197-205
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    • 2022
  • In this paper, a retaining wall system, developed using building Information modeling (BIM), is presented. Based on the information from a literature review, elementary technologies for the system were defined and developed. First, for the elementary technology, BIM libraries were constructed using standards and previous study results to achieve versatility and reusability. Second, methods for determining the quantity take-off (QTO) of a retaining wall were reviewed for an earth-work calculating system. Additionally, inverse distance weighting interpolation was used to generate topography. Finally, four formulas for calculating the QTO were proposed and devised for each element. After its development, the BIM system was analyzed and verified through comparison with a two-dimensional drawing-based QTO. The proposed system is deemed to be practical for determining the QTO of retaining walls and earth works. The contributions and limitations of the research are discussed in this paper.

A study on the Improvement of Electromyography of Agricultural Work Chairs for the Prevention of Musculoskeletal Disorders

  • June Hwan Kim;Eun Suk Lee;Won Sik Choi
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.76-83
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    • 2023
  • Squatting of agricultural work can cause musculoskeletal disorders due to excessive pressure and rotational force on the knee joint In order to improve the assistive chair used in squatting agricultural work so that it can be used in a narrow groove, it is intended to improve the musculoskeletal harm of squatting work by attaching a spring on the assistive chair. Therefore, in the presenty study, 3D drawing was done using ProEngineer (3D), and a mock-up was produced and tested. Using pro-Engineer, it was judged that it was rare for plastic to be broken by a spring, so the analysis was conducted with a focus on springs. It was found that the structure that can absorb the shock according to the rigidity of the tape spring and balance the body is that the power to withstand the load of the weight is distributed as a whole when five springs are used. Electromyography was measured using ME600 (Mega Electronics, Finland) Measuring equipment attached to the waist, thighs, calves, and shins. EMG values were measured and compared with the prototype in two ways, when the worker did not wear the product and when he wore an existing product on the market. As a result of the experiment when using the prototype, the maximum EMG value for each part is considered to be helpful in preventing musculoskeletal diseases as the amount of muscle used is reduced in the waist, thighs, calves, and shins.

Research for the Method of Design Consistency Evaluation Using Individual Driving Behavior (개별차량의 주행행태를 이용한 설계일관성 평가 방법에 관한 연구)

  • Son, Young Tae;Kim, Chul Ki
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.6D
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    • pp.767-774
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    • 2008
  • This study has been developed the way that evaluates the road safety using the speed of individual vehicles at curve sections in 2-lane rural highways. For this study, we developed variation of operational speed for the individual vehicle using the speed of vehicles in 96points of selected roads. Drawing out of variation of operational speed for the individual vehicle, estimation models for speed variation of individual vehicles considering horizontal alignments and vertical alignments of the roads have been developed. These models presents the way to evaluate road safety out of the operational speed and acceleration of individual vehicles. Considering safety and based on the results of these study above, some regular spots are ranked by "good", "fair", "bad". The results that this study showed in this paper could be useful to derive some particular spots that needs to be improve in terms of safety.

3D Indoor Modeling Based on Terrestrial Laser Scanning (지상레이저스캐닝 기반 3차원 실내 모델링)

  • Hong, Seung Hwan;Cho, Hyoung Sig;Kim, Nam Hoon;Sohn, Hong Gyoo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.35 no.2
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    • pp.525-531
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    • 2015
  • According to the increasing demand for 3D indoor spatial information, the utilization of a terrestrial laser scanner comes to the fore. However, the research for the comparison between a terrestrial laser scanning method and a traditional surveying method is insufficient. The paper evaluated the time-efficiency and the locational accuracy of an AMCW type and a direct TOF type of terrestrial laser scanning methods in comparison with the observation using a total station. As a result, an AMCW type showed higher time-efficiency than a direct TOF type and the RMSE between the two types of data was ${\pm}1mm$. Moreover, the terrestrial laser scanning method showed twice higher time-efficiency than the observation using a total station and the RMSE between the two data was ${\pm}3.4cm$. The results indicate that the terrestrial laser scanning method has better profitability and performance for 3D indoor modeling than the traditional survey using a total station. In the future, a terrestrial laser scanner can be efficiently utilized in the construction of 3D indoor spatial information.

Ship Hull Modeling by CAD/CAM System (CAD/CAM 시스템에 의한 선박 모형 제작)

  • Tae-Wan Kim;Jae-Hwan Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.2
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    • pp.71-78
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    • 2001
  • In ship building industry, CNC and CAM are mostly applied to NC cutting and manufacturing of propeller and prototype ship model. Herein, prototype ship model is producted by CAD/CAM process. Hull form data is obtained from the ship drawing and used for 3D modeling by CAD software Pro/Engineer. CAD data is transferred into CAM s/w SPEEDplus to perform CNC process and the prototype small ship model is manufactured by CNC machine. To solve data transfer among different systems. IGES and STEP neutral formats are currently used. Herein IGES format is adopted for data transfer between CAD/CAM softwares.

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A Study on the Ventilation Improvement of Diesel Locomotive Engine Load Test Building using Computational Fluid Dynamics (전산유체역학을 이용한 디젤엔진 부하시험장의 환기 개선에 관한 연구)

  • Park Duckshin;Jeong Byungcheol;Cho Youngmin;Park Byunghyun
    • Journal of Korean Society for Atmospheric Environment
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    • v.21 no.2
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    • pp.227-242
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    • 2005
  • The aim of this study is to relieve the poor ventilation problem of the diesel locomotive engine load test building, located in an urban area. This paper evaluates the ventilation performances of the studied load test building based on the temperature measurement experiment and the computational fluid dynamics (CFD) during the engine load test. The temperature rise caused by the radiator blower of the building was turned out to be the main cause of disturbing the thermal conditions of the building. The indoor temperature distributions simulated by Fluent were validated with the temperature measurement results obtained from the studied building. The simulation results indicated that the comfort condition of this building was poor We suggested several remedial changes in the duct structure of this building for the improvement of the comfort conditions. In addition, a prototype drawing combining several improved design options was proposed. and then the simulation of the temperature distribution in the proposed prototype was performed. The result indicated that the indoor thermal condition of this proposed building was improved when compared with that of the current building.