• Title/Summary/Keyword: 2D 및 3D

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Differences in Driver's Longitudinal Vehicle Control, Subjective Fatigue, and Perceived Fidelity in 2D and 3D Display Driving Simulation (2D와 3D 디스플레이로 구현된 운전 시뮬레이션에서 운전자의 종적 차량통제 수행, 주관적 피로감 및 지각된 현실감의 차이)

  • Park, Dong-Jin;Lee, Jaesik
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.3-18
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    • 2014
  • In this study, drivers' longitudinal car control, subjective fatigue, and perceived fidelity were compared between 2D and 3D display driving simulation. The results can be summarized as followings. First, in all target speed conditions, the drivers tended to drove faster in 2D display condition than 3D display condition. Second, speed deviation from target speed increased as target speed decreased. Third, distances between the lead vehicle and the driver's vehicle were significantly reduced in the 3D display condition when the speeds of the lead vehicle were relatively fast(i. e., over 80km/h). Fourth, although the perceived fidelity was not significantly different between the two display conditions, subjective fatigue was higher in the 3D display condition than in the 2D display condition.

2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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Cercarial Chaetotaxy of Clonoychis sinensis (간흡충 세르카리아의 Chaetotaxy에 관한 연구)

  • 민득영;김재진
    • Parasites, Hosts and Diseases
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    • v.26 no.2
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    • pp.113-116
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    • 1988
  • The pattern of sensory papillae, chaetotaxy, of the cercaria of Clenorchis sinensis was observed, The chaetotaxy was as follows; 5~6 Ci 1, 4~5 Ci 2, 5, ~6 Ci3 at 1st row, 4 Cii 1, 2 Cii2, 4 Cii3, 5~6 Cii4 at 2nd row, 3~4 Ciii 1, 2~3 Ciii 2 at 3rd row, and 2 Civl, 2~3civ2, 2~3 Civ 3, at 4th row, in cephalic region; 2 AiV, 1 AiD, 2 AiiV, 1 AiiD, 2 Aiiiv, 2 AiiiD, 1 AivV, 1 AivD, 1 PiiD, 1 PiiiD, in ventral(V) and dorsal(D) portions of body. Caudal region revealed 2-2-2-2 formula.

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Effects of Equilibration and Dilution Methods on the Survival of Vitrified Bovine IVE Embryos (동결액의 평형방법과 희석방법이 초자화 동결된 소 체외수정란의 생존성에 미치는 영향)

  • 김정익;유재원;박춘근;양부근;정희태
    • Journal of Embryo Transfer
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    • v.13 no.3
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    • pp.313-321
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    • 1998
  • This study was conducted to investigate the effects of equilibration and dilution methods on the survival rate of vitrified IVM-IVF bovine blastocysts. Vitrification solution was composed with 20% glycerol, 20% ethylene glycol, 3/8 M sucrose and 3/8 M dextrose in D-PBS supplemented with 20% FBS (GESD). Embryos were equilibrated in 1 of 3 methods: 3-step (El), 2-step (E2), or 1-step (E3), and after loading into 0.25-ml straws, were plunged into liquid nitrogen. After warming in water bath at 2$0^{\circ}C$, cryoprotectants were diluted in 1 of 3 methods: 1) D1(VS+1/2 M sucrose, 1/2 M sucrose and l/4 M sucrose), 2) D2 (1/2 M sucrose and 1/4 M sucrose), or 3) D3(1/2 M sucrose only). All procedures except warming were conducted at room temperature. Survival and hatching rates of blastocysts and expanded blastocysts following equilibration methods were 50 and 83.6%, and 27.8 and 67.3%, respectively in El, which were significantly higher (P〈0.01) than those of E2 (16.7 and 23.2%, and 7.4 and 12.5%, respectively) and 23 (0 and 3.7%, and 0 and 0%, respectively). Survival and hatching rates of expanded blastocysts were significantly (P〈0.01) higher than those of blastocysts in El. Survival rates of blastocysts and expanded blastocysts following dilution methods were 52% and 80.6% in D2, which were significantly higher (P〈0.05) than those of D1 (29.6 and 48.3%) and D3 (47.2 and 63.8%). Hatching rates of blastocysts were similar in D1, D2 and D3, however in expanded blastocysts, that of D2(61.3%) was significantly higher (P〈0.01) than that of D1(34.5%). Survival rates of expanded blastocysts in D1 and D2, and hatching rates in D2 and D3 were significantly higher(P〈0.01) than those of blastocysts. These results indicate that the viability of vitrified blastocysts was improved by the several steps of equilibration, and by 2-steps dilution after warming, independently of their stage of development. The results also indicated that the expanded blastocysts are more profitable to vitrification than blastocysts.

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Digital Motion Capture for Types and Shapes of 3D Character Animation (디지털 모션 캡쳐(Motion Capture)를 위한 3D캐릭터 애니메이션의 종류별, 형태별 모델 분류)

  • Yun, Hwang-Rok;Ryu, Seuc-Ho;Lee, Dong-Lyeor
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.102-108
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    • 2007
  • Among culture industry that greet digital generation and is observed 21th century the most representative game industry latest is caught what and more interest degree is rising. 2D and 3D animation accomplish continuous growth and development depending action expression along with development of computer technology, and 2D and 3D animation practical use extent are trend that is widening the area in TV, movie, GAME industry etc. through computer hardware and fast change of software technology. The trend of latest game graphic is trend that the weight is changing from 2D to 3D by 3D game and activation of 3D game character that raise player's immersion stuff and Control in 2D's simplicity manufacturing game balance for one side. This treatise that is reality of 3D game character to classify kind of (Motion Capture) and 3D character animation, form model the sense put. Recognize that is overview and reality of 3D game character first for this about example, and is considered to efficiency is high game industry and digital contents industry hereafter by proposing kind model classification of 3D game character animation, form model classification data and character animation manufacture process that application is possible at fast time and effect in 3D character animation application are big.

Designing and Implementing 3D Virtual Face Aesthetic Surgery System Based on Korean Standard Facial Data (한국 표준 얼굴 데이터를 적용한 3D 가상 얼굴 성형 제작 시스템 설계 및 구현)

  • Lee, Cheol-Woong;Kim, II-Min;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.737-744
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    • 2009
  • This paper is to study and implement 3D Virtual Face Aesthetic Surgery System which provides more satisfaction by comparing the before-and-after plastic face surgery using 3D face model. For this study, we implemented 3D Face Model Generating System which resembles 2D image of the user based on 3D Korean standard face model and user's 2D pictures. The proposed 3D Virtual Face Aesthetic Surgery System in this paper consists of 3D Face Model Generating System, 3D Skin Texture Mapping System, and Detailed Adjustment System for reflecting the detailed description of face. The proposed system provides more satisfaction to the medical uses and stability in the surgery in compare with other existing systems.

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Developing a 3D Indoor Evacuation Simulator using a Spatial DBMS (공간 DBMS를 활용한 3차원 실내 대피 경로 안내 시스템)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.41-48
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    • 2008
  • Currently used 3D models, which are mostly focused on visualization of 3D objects and lack topological structure, have limitation in being used for 3D spatial analyses and applications. However, implementing a full topology for the indoor spatial objects is less practical due to the increase of complexity and computation time. This study suggests an alternative method to build a 3D indoor model with less complexity using a spatial DBMS. Storing spatial and nonspatial information of indoor spaces in DB tables enables faster queries, computation and analyses. Also it is possible to display them in 2D or 3D using the queried information. This study suggests a 2D-3D hybrid data model, which combines the 2D topology constructed from CAD floor plans and stored in a spatial DBMS and the 3D visualization functionality. This study showed the process to build the proposed model in a spatial DBMS and use spatial functions and queries to visualize in 2D and 3D. And, then, as an example application, it illustrated the process to build an indoor evacuation simulator.

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Drosophilid Survey of Mt. Sul-Ak (Kang-Won Province) (설악산의 초파리 분포조사)

  • 정용재;노분조
    • The Korean Journal of Zoology
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    • v.2 no.2
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    • pp.1-6
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    • 1959
  • 1. 저자들이 1959년 7월 14일부터 22일까지에 강원도 설악산의 9개소 즉 장수태, 십이탕골, 백담사, 오세암, 수강동, 봉정암, 가야동, 마등령, 및 신흥사에서 주로 복숭아 trap 법과 sweeping 법으로 채집한 Drosophilidae 는 4 촉 4 아촉 22종 512 개체였다. 2. D.auraria, D. testacea, D.brachynephros, D.sexivitata, D.unispina, D.bifasciata, Amiota variegata, D.angularis 및 D. histrio가 다수 채집되었으며 Mycodrosophilachr과 Chymomyza 촉의 종은 본 채집에서 볼 수 없었고 다른곳에서 흔히 잡히는 D.bizohnata D.bizonnata, D.nigrmaculata 도 채집되어지지 않았다. 3. D.sexivittata, D.testacea 의 Polymorphism, D.brachynephros, D. angularis,D. unispina의 구별, D. lacertosa 와 Amiota variegata 의 crossvein, A. alboguttata 의 genitalia , D, histrio의 abominal band 및 crossvein , A. alboguttata 의 genitalia, D.histrio의 abominal band 및 crossvein $C_3$ bristle 문제를 검토했다. 4. D.kuntzeisms 한국산 Drosophilidae 목록에 새로 첨가할 미기록종이며 미지종 3 종 즉 A(A.) sp., d.(D.) sp., D.(S.) sp like helvetica BURLA 의 검토를 예의 진행중에 있다.

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A Study on 3D View Design of Images and Voices Integration for Effective Information Transfer (효과적 정보전달을 위한 영상정보의 3D 뷰 및 음성정보와의 융합 연구)

  • Shin, C.H.;Lee, J.S.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1B
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    • pp.35-41
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    • 2010
  • In this paper, we propose a 3D view design scheme which arranges 2D information in a 3D virtual space with a flexible interface and voice information. The scheme allows the user interface of the 2D image in 3D virtual space anytime from any view point. Voice information can be easily attached. It is this simple and efficient image and voice information arrangement in 3D virtual space that improves information transfer.

Trend Analysis and proposal of Mobile 3D Engine Techniques (모바일 3D 엔진 기술 동향 분석 및 제언)

  • 권기달;최종화;신동규;신동일
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.700-702
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    • 2003
  • 휴대폰 및 PDA 산업의 급속한 발전에 더불어 2D환경에서 제작돈 많은 컨텐츠들이 서비스 되고 있으며 일부 2D기술을 통해 응용된 2.5D 수준의 다양한 기법을 통해 컨텐츠의 3D환경을 구현하는 방법이 사용되고 있다. 현재 모바일 기기의 기술적 한계에도 불구하고 모바일 컨텐츠 개발 업체 및 3D가속기 제작 업체에서 모바일용 3D API와 가속기에 대한 연구 및 개발이 계속되고 있으며 일부 일본과 유럽지역에서는 모바일용 3D엔진이 개발되어 출시되고 있다. 본 논문에서는 하드웨어적 성능의 제약 때문에 개발에 어려움을 겪고 있는 모바일 3D 엔진 기술의 동향에 대해 분석하고 현재 개발되었거나 개발 중인 모바일 3D엔진 API 및 하드웨어 가속기등의 특징과 하드웨어상의 제한에 따른 기술 개발의 한계 및 문제점을 분석하여 모바일 엔진 개발에 대한 해결방안을 제시하겠다.

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