• 제목/요약/키워드: 2D/3D tracking

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Ship Design Visualization System base on Augmented Reality (증강현실 기반의 선박설계 시각화 시스템)

  • Park, Mi-Jeong;Yoo, Seung-Hyeok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.249-251
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    • 2012
  • Augmented Reality (AR) enables the enhanced realism and interaction by providing the overlaid digital information on the user's view of the physical world. In this paper, we propose an AR-based ship design visualization system for presenting ship 3D model in smart phones or table PCs. The proposed system compute corner points and feature points by contour finding method and harris corner detector, and build a ship-design drawing database. By using SURF algorithm, key feature points are extracted from ship-design drawing image which is obtained by mobile camera. Then ship-design drawing image is recognized by matching the feature points stored in DB and extracted key feature points. 3D ship structures are visualized by overlaying the ship-design drawing image on the smart phone or table PC's screen. Compared to conventional 2D ship-design, proposed system helps to easily understand the structures of the ship and reduce the business design period. Thus, Enhanced competitiveness of business is expected.

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Robust 3-D Points Estimation and Tracking with Dynamic Model for Optical Motion Capture (광학식 동작 포착에서 동적 모델을 이용한 신뢰성있는 3-D 좌표 추정 및 추적)

  • Lee, Dong-Hun;Chu, Chang-U;Kim, Seong-Jin;Jeong, Sun-Gi
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.10
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    • pp.825-834
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    • 2000
  • 광학식 동작 포착(optical motion capture)시스템에서 신뢰할만한 3차원 좌표의 획득과 마커의 궤적 추적은 매우 중요한 문제이다. 3차원 좌표를 획득하기 이해서는 다중의 카메라로부터 2차원의 데이터 간의 대응관계를 구해야 한다. 본 논문에서는 각 카메라에서의 3차원 마커들 간의 대응관계를 k-partite graph로 모델링하고, 릴렉세이션 알고리즘을 사용하여 고스트가 제거된 신뢰성있는 클릭을 추출한다. 이를 통해 정확하고 안정적인 3차원의 좌표를 생성할 수 있다. 또한 추출된 3차원 마커의 궤적의 추적을 위해 칼만 필터를 사용한 마커의 예측과 데이터 연계 문제의 해결을 위한 전략을 제안하고. 사라진 마커의 궤적을 유지시키기 위해 다이나믹 모델을 사용한 추적 알고리즘을 제시한다.

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3D Motion Information Detection and Tracking Using Color Marker (컬러 마커를 이용한 3차원 모션 정보의 검출 및 추적)

  • 신수미;이칠우
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.596-601
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    • 2001
  • 본 논문에서는 두 대의 카메라로부터 입력받은 인간의 신체와 같은 관절체의 움직임을 Color Marker의 색상 특성을 이용하여 3차원 공간 정보를 인식하는 방법에 관해 기술한다. 이 방법은 인체에 물리적인 장치를 하지 않고 단순히 영상정보만을 이용하여 3차원 정보를 구하였다. 보다 정확한 인체의 특징점을 구하기 위해 환 논문에서는 신체의 관절각에 칼라 마커를 부착하고 칼라 마커틀을 세그먼트하여 관절각의 2차원 정보를 구한 다음 스테레오 기하(Stereo Geometry)를 이용하여 3차원 정보를 계산하고 가상 공간상에서 인간의 움직임을 추적하는 방법을 제안한다. 제안하는 방법은 제스쳐 인식과 3차원 Virtual Reality 인터페이스 시스템 구성 등에 사용될 수 있다.

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An Accelerated IK Solver for Deformation of 3D Models with Triangular Meshes (삼각형 메쉬로 이루어진 3D 모델의 변형을 위한 IK 계산 가속화)

  • Park, Hyunah;Kang, Daeun;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.1-11
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    • 2021
  • The purpose of our research is to efficiently deform a 3D models which is composed of a triangular mesh and a skeleton. We designed a novel inverse kinematics (IK) solver that calculates the updated positions of mesh vertices with fewer computing operations. Through our user interface, one or more markers are selected on the surface of the model and their target positions are set, then the system updates the positions of surface vertices to construct a deformed model. The IK solving process for updating vertex positions includes many computations for obtaining transformations of the markers, their affecting joints, and their parent joints. Many of these computations are often redundant. We precompute those redundant terms in advance so that the 3-nested loop computation structure was improved to a 2-nested loop structure, and thus the computation time for a deformation is greatly reduced. This novel IK solver can be adopted for efficient performance in various research fields, such as handling 3D models implemented by LBS method, or object tracking without any markers.

Estimation of Solar Radiation Potential in the Urban Buildings Using CIE Sky Model and Ray-tracing

  • Yoon, Dong Hyeon;Song, Jung Heon;Koh, June Hwan
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.2
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    • pp.141-151
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    • 2020
  • Since it was first studied in 1980, solar energy analysis model for geographic information systems has been used to determine the approximate spatial distribution of terrain. However, the spatial pattern was not able to be grasped in 3D (three-dimensional) space with low accuracy due to the limitation of input data. Because of computational efficiency, using a constant value for the brightness of the sky caused the simulation results to be less reliable especially when the slope is high or buildings are crowded around. For the above reasons, this study proposed a model that predicts solar energy of vertical surfaces of buildings with four stages below. Firstly, CIE (Commission Internationale de l'Eclairage) luminance distribution model was used to calculate the brightness distribution of the sky using NREL (National Renewable Energy Laboratory) solar tracking algorithm. Secondly, we suggested a method of calculating the shadow effect using ray tracing. Thirdly, LOD (Level of Detail) 3 of 3D spatial data was used as input data for analysis. Lastly, the accuracy was evaluated based on the atmospheric radiation data collected through the ground observation equipment in Daejeon, South Korea. As a result of evaluating the accuracy, NMBE was 5.14%, RMSE 11.12, and CVRMSE 7.09%.

Tracking of Moving Objects for Mobile Mapping System (모바일매핑시스템에서의 이동객체 추적을 위한 연구)

  • Jung, Jae-Seung;Park, Jae-Min;Kim, Byung-Guk
    • Spatial Information Research
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    • v.14 no.2 s.37
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    • pp.235-244
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    • 2006
  • The MMS(Mobile Mapping System) using the vehicle equipped GPS, IMU and CCD Cameras is the effective system for the management of the road facilities, update of the digital map, and etc. The image, vehicle's 3 dimensional position and attitude information provided MMS is a important source for positioning objects included the image. In this research we applied the tracking technique to the specific object in image. The extraction of important object from immense MMS data makes more effectiveness in this system.

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MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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Implementation of Path Finding Method using 3D Mapping for Autonomous Robotic (3차원 공간 맵핑을 통한 로봇의 경로 구현)

  • Son, Eun-Ho;Kim, Young-Chul;Chong, Kil-To
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.168-177
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    • 2008
  • Path finding is a key element in the navigation of a mobile robot. To find a path, robot should know their position exactly, since the position error exposes a robot to many dangerous conditions. It could make a robot move to a wrong direction so that it may have damage by collision by the surrounding obstacles. We propose a method obtaining an accurate robot position. The localization of a mobile robot in its working environment performs by using a vision system and Virtual Reality Modeling Language(VRML). The robot identifies landmarks located in the environment. An image processing and neural network pattern matching techniques have been applied to find location of the robot. After the self-positioning procedure, the 2-D scene of the vision is overlaid onto a VRML scene. This paper describes how to realize the self-positioning, and shows the overlay between the 2-D and VRML scenes. The suggested method defines a robot's path successfully. An experiment using the suggested algorithm apply to a mobile robot has been performed and the result shows a good path tracking.

A Particle Tracking Method for the Lagrangian-Eulerian Finite Element Method in 3-D Subsurface System (3차원 지표하 시스템에서 Lagrangian-Eulerian 유한요소법에 대한 입자추적 알고리즘)

  • Lee, Jae-Young;Kang, Mee-A
    • The Journal of Engineering Geology
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    • v.19 no.2
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    • pp.205-215
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    • 2009
  • The conventional numerical models to analyze flow in subsurface porous media under the transient state usually generate numerical oscillation and unstability due to local flux domain for critical cases such as infiltration into initially dry soil during rainfall period. In this case, it is required refined mesh and small time step, but it decrease efficiency of computation. In this study, numerical unstability in discontinuity domain is removed by applying particle tracking algorithm to simulate unsteady subsurface flow with inflow boundary condition. Finally the hybrid LE FEM improving numerical stability is proposed. The hypothetical domains with unsteady uniform and nonuniform flow field were used to demonstrated algorithm verification. In comparison with analytic solution, we obtained reasonable results and conducted simulation of hypothetical 3-D recharge/pumping area. The proposed algorithm can simulate saturated/unsaturated porous media with more practical problems and will greatly contribute to accuracy and stability of numerical computation.

Camera Tracking Method based on Model with Multiple Planes (다수의 평면을 가지는 모델기반 카메라 추적방법)

  • Lee, In-Pyo;Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.143-149
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    • 2011
  • This paper presents a novel camera tracking method based on model with multiple planes. The proposed algorithm detects QR code that is one of the most popular types of two-dimensional barcodes. A 3D model is imported from the detected QR code for augmented reality application. Based on the geometric property of the model, the vertices are detected and tracked using optical flow. A clipping algorithm is applied to identify each plane from model surfaces. The proposed method estimates the homography from coplanar feature correspondences, which is used to obtain the initial camera motion parameters. After deriving a linear equation from many feature points on the model and their 3D information, we employ DLT(Direct Linear Transform) to compute camera information. In the final step, the error of camera poses in every frame are minimized with local Bundle Adjustment algorithm in real-time.