• Title/Summary/Keyword: 2-D data

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Surface Deformation by using 3D Target Curve for Virtual Spatial Design (가상 공간 디자인을 위한 3차원 목표곡선을 이용한 곡면 변형)

  • Kwon, Jung-Hoon;Lee, Jeong-In;Chai, Young-Ho
    • Journal of KIISE:Software and Applications
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    • v.33 no.10
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    • pp.868-876
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    • 2006
  • 2D input data have to be converted into 3D data by means of some functions and menu system in 2D input modeling system. But data in 3D input system for virtual spatial design can be directly connected to the 3D modeling data. Nevertheless, efficient surface modeling and deformation algorithm for the 3D input modeling system are not proposed yet. In this paper, problems of conventional NURBS surface deformation methods which can occur when applied in the 3D input modeling system are introduced. And NURBS surface deformation by 3D target curves, in which the designer can easily approach, are suggested. Designer can efficiently implement the virtual spatial sketching and design by using the proposed deformation algorithm.

An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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A Study on the 4D Traffic Condition Board based on a Mash-up Technology (Mash-up 기술을 이용한 4D Wall-Map 구성체계)

  • Kim, Joo-Hwan;Yang, Seung-Mook;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.27-33
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    • 2009
  • Content used in mashups is typically obtained from a third party source through a public interface or API (web services). Other methods of obtaining content for mashups include Web feeds (e.g. RSS or Atom), and screen scraping. A mashup or meshup Web application has two parts: A new service delivered through a Web page, using its own data and data from other sources. The blended data, made available across the Web through an API or other protocols such as HlTP, RSS, REST, etc. There are many types of mashups, such as consumer mashups, data mashups, and Business Mashups. The most common mashup is the consumer mashup, which are aimed at the general public. Examples include Google Maps, iGuide, and RadioClouds. 4D Wall-map display is data mashups combine similar types of media and information from multiple sources into a single representation. This technology focus data into a single presentation and allow for collaborative action among ITS-related information sources.

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Development of 2D Tight-fitting Collar Pattern from 3D Scan Data of Various Types of Men's Dressform (남성 체형별 인대의 3차원 형상 데이터와 칼라 패턴 개발)

  • Jeong Yeon-Hee;Kim So-Young;Hong Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.5 s.153
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    • pp.722-732
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    • 2006
  • The pattern making of the tight-fitting collars which often used in diving suits, dance wear, or cycle wear has not been fully established. To develop tight-fitting collar pattern directly from 3D images from the representative somatotypes, dressforms developed by Jaeun Jung were used. The 3D scan data of the four male dressforms were obtained using Exyma-1200. Triangle Simplification and the Runge-Kutta method were applied to reduce the 3D scan data points and to make the segmented triangular patches in a plane from 3D data. As results, apparent differences between the tight-fitting collar patterns obtained from the 3D scan data and the ordinary 2D collar patterns were found around the center back line. The curvatures of the center back line were higher in all types of the tight-fitting collar than in the ordinary collar pattern. Relative differences in the shape of collar lines among four representative Korean men were reported. To fit the curved shape of the back neckline, 1.8 cm should be reduced from the upper neckline in average. We suggested the direct pattern making method for the 2D tight-fitting collar patterns considering the 3D shape of various types of men's dressform.

P-wave velocity analysis around BSR depth using surface and ocean bottom seismic data (탄성파 자료를 이용한 BSR 부근의 속도 분석)

  • Kim, Byoung-Yeop;Koo, Nam-Hyung;Yoo, Dong-Geun
    • 한국지구물리탐사학회:학술대회논문집
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    • 2007.06a
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    • pp.151-156
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    • 2007
  • In December 2006, 2D surface streamer and Ocean Bottom Seismometer (OBS) data were acquired in the Ulleung basin in Korea where strong Bottom Simulating Reflectors (BSR) were shown as a result of 2D and 3D multichannel (MCS) reflection survey. The aim of this study is to provide another reliable source for estimating P wave velocity around BSR depth using OBS data in addition to velocity information from 2D surface seismic data. Four OBSs were deployed and four 20-km shot lines which pass two OBSs respectively were designed. To derive P wave velocity profile, interactive interval velocity analysis using ${\tau}$-p trajectory matching method (Kumar, 2005) was used for OBS data and semblance analysis was used for surface data. The seismic profiles cross the OBS instruments in two different directions yield recordings for four different azimuths. This raised the confidence for the results. All velocity profiles in the vicinity of BSR depth of four OBS sites show almost definite velocity changes which we could consider as upper BSR and free gas layer. Making comparison between velocity from OBS and that from 2D seismic semblance velocity analysis gives consistency in result.

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Development of the Life Management D/B System for Concrete Structures in Nuclear Power Plants (원전 콘크리트 구조물의 수명관리 D/B 시스템 개발)

  • 이종석;김도겸;함영승;임재호;송영철;조명석
    • Proceedings of the Korea Concrete Institute Conference
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    • 1998.10b
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    • pp.637-642
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    • 1998
  • This study was performed to develop effective management system of concrete structures in Nuclear Power Plants. This D/B system includes three kinds of data : 1)visual inspection data(cracking, spalling, etc.) 2) durability data carbonation, chloride attack, etc. 3) in-service inspection data(prestressing force. material properties, etc. ) By using the life management D/B System, the field engineers can easily acquire the information about the various inspection data. repair and accidental histories of structures. This system, will contribute to the efficient life management of concrete structures.

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Application to 2-D Page-oriented Data Optical Cryptography Based on CFB Mode (CFB 모드에 기반한 2 차원 페이지 데이터의 광학적 암호화 응용)

  • Gil, Sang-Keun
    • Journal of IKEEE
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    • v.19 no.3
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    • pp.424-430
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    • 2015
  • This paper proposes an optical cryptography application to 2-D page-oriented data based on CFB(Cipher Feedback) mode algorithm. The proposed method uses a free-space optical interconnected dual-encoding technique which performs XOR logic operations in order to implement 2-D page-oriented data encryption. The proposed method provides more enhanced cryptosystem with greater security strength than the conventional CFB block mode with 1-D encryption key due to the huge encryption key with 2-D arrayed page type. To verify the proposed method, encryption and decryption of 2-D page data and error analysis are carried out by computer simulations. The results show that the proposed CFB optical encryption system makes it possible to implement stronger cryptosystem with massive data processing and long encryption key compared to 1-D block method.

Analysis of the Increase of Matching Points for Accuracy Improvement in 3D Reconstruction Using Stereo CCTV Image Data

  • Moon, Kwang-il;Pyeon, MuWook;Eo, YangDam;Kim, JongHwa;Moon, Sujung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.2
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    • pp.75-80
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    • 2017
  • Recently, there has been growing interest in spatial data that combines information and communication technology with smart cities. The high-precision LiDAR (Light Dectection and Ranging) equipment is mainly used to collect three-dimensional spatial data, and the acquired data is also used to model geographic features and to manage plant construction and cultural heritages which require precision. The LiDAR equipment can collect precise data, but also has limitations because they are expensive and take long time to collect data. On the other hand, in the field of computer vision, research is being conducted on the methods of acquiring image data and performing 3D reconstruction based on image data without expensive equipment. Thus, precise 3D spatial data can be constructed efficiently by collecting and processing image data using CCTVs which are installed as infrastructure facilities in smart cities. However, this method can have an accuracy problem compared to the existing equipment. In this study, experiments were conducted and the results were analyzed to increase the number of extracted matching points by applying the feature-based method and the area-based method in order to improve the precision of 3D spatial data built with image data acquired from stereo CCTVs. For techniques to extract matching points, SIFT algorithm and PATCH algorithm were used. If precise 3D reconstruction is possible using the image data from stereo CCTVs, it will be possible to collect 3D spatial data with low-cost equipment and to collect and build data in real time because image data can be easily acquired through the Web from smart-phones and drones.

Implementation of Topological Operators for the Effective Non-manifold CAD System (효율적인 복합다양체 CAD 시스템 위상 작업자 구현)

  • 최국헌
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2004.10a
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    • pp.382-387
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    • 2004
  • As the increasing needs in the industrial filed, many studies for the 3D CAD system are carried out. There are two types of 3D CAD system. One is manifold modeler, the other is non-manifold modeler. In the manifold modeler only 3D objects can be modeled. In the non-manifold modeler 3D, 2D, 1D, and 0D objects can be modeled in a unified data structure. Recently there are many studies on the non-manifold modeler. Most of them are focused on finding unknown topological entities and representing all kinds of topological entities found. In this paper, efficient data structure is selected. The boundary information on a face and an edge is included in this data structure. The boundary information on a vertex is excluded considering the frequency of usage. Because the disk cycle information is not required in most case of modeling. It is compact. It stores essential non-manifold information such as loop cycle and radial cycle. A suitable Euler-Poincare equation is studied and selected. Using the efficient data structure and the selected Euler-Poincare equation, 18 basic Euler operators are implemented. Several 3D models are created using the implemented modeler. A non-manifold modeling can be carried out using the implemented 3D CAD system. The results of this paper could be used in the further studies such as an implementation of Boolean operators, and a translation of 2D CAD drawings to 3D models.

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CONTROL OF A 3-DIMENSIONAL POSTPROCESSING SOFTWARE USING DATA GLOVES FOR IMMERSIVE ENVIRONMENT (몰입 환경을 위한 3차원 데이터 후처리 소프트웨어의 데이터 글로브에 의한 제어 구현)

  • Kim K.Y.;Kim B.S.
    • Journal of computational fluids engineering
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    • v.11 no.2 s.33
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    • pp.56-61
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    • 2006
  • As the size and dimension of target problems in the field of computational engineering including CFD gets bigger and higher, it is needed to have more efficient and flexible data visualization environment in terms of software and hardware. Even though it is still manageable to use a mouse in controlling 3-dimensional data visualization, it would be beneficial to use 3-D input device for 3-D visualization. 'Data Glove' is one of the best 3-D input devices, because human hands are best tools for understanding 3-D space and manipulating 3-D objects. Signals coming from 'Data Glove' are analog and very sensitive to finger motions, therefore signal filtering using a digital filter is applied. This paper describes our experience and benefits of using data gloves in controlling 3-dimensional postprocessing softwares.