• Title/Summary/Keyword: 2-D Coding

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3D volumetric medical image coding using unbalanced tree structure (불균형 트리 구조를 이용한 3차원 의료 영상 압축)

  • Kim Young-Seop
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.4
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    • pp.567-574
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    • 2006
  • This paper focuses on lossy medical image compression methods for medical images that operate on three-dimensional(3-D) irreversible integer wavelet transform. We offer an application of unbalanced tree structure algorithm to medical images, using a 3-D unbalanced wavelet decomposition and a 3-D unbalanced spatial dependence tree. The wavelet decomposition is accomplished with integer wavelet filters implemented with the lifting method. We have tested our encoder on volumetric medical images using different integer filters and 16 coding unit size. The coding unit sizes of 16 slices save considerable dynamic memory(RAM) and coding delay from full sequence coding units used in previous works. If we allow the formation of trees of different lengths, then we can accomodate more transaxial scales than three. Then the encoder and decoder can then keep track of the length of the tree in which each pixel resides through the sequence of decompositions. Results show that, even with these small coding units, our algorithm with I(5,3)filter performs as well and better in lossy coding than previous coding systems using 3-D integer unbalanced wavelet transforms on volumetric medical images.

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Method for Applying Wavefront Parallel Processing on Cubemap Video (큐브맵 영상에 Wavefront 병렬 처리를 적용하는 방법)

  • Hong, Seok Jong;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.401-404
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    • 2017
  • The 360 VR video has a format of a stereoscopic shape such as an isometric shape or a cubic shape or a cubic shape. Although these formats have different characteristics, they have in common that the resolution is higher than that of a normal 2D video. Therefore, it takes much longer time to perform coding/decoding on 360 VR video than 2D Video, so parallel processing techniques are essential when it comes to coding 360 VR video. HEVC, the state of art 2D video codec, uses Wavefront Parallel Processing (WPP) technology as a standard for parallelization. This technique is optimized for 2D videos and does not show optimal performance when used in 3D videos. Therefore, a suitable method for WPP is required for 3D video. In this paper, we propose WPP coding/decoding method which improves WPP performance on cube map format 3D video. The experiment was applied to the HEVC reference software HM 12.0. The experimental results show that there is no significant loss of PSNR compared with the existing WPP, and the coding complexity of 15% to 20% is further reduced. The proposed method is expected to be included in the future 3D VR video codecs.

On the Adaptive 3-dimensional Transform Coding Technique Employing the Variable Length Coding Scheme (가변 길이 부호화를 이용한 적응 3차원 변환 부호화 기법)

  • 김종원;이신호;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.7
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    • pp.70-82
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    • 1993
  • In this paper, employing the 3-dimensional discrete cosine transform (DCT) for the utilization of the temporal correlation, an adaptive motion sequence coding technique is proposed. The energy distribution in a 3-D DCT block, due to the nonstationary nature of the image data, varies along the veritical, horizontal and temporal directions. Thus, aiming an adaptive system to local variations, adaptive procedures, such as the 3-D classification, the classified linear scanning technique and the VLC table selection scheme, have been implemented in our approach. Also, a hybrid structure which adaptively combines inter-frame coding is presented, and it is found that the adaptive hybrid frame coding technique shows a significant performance gain for a moving sequence which contains a relatively small moving area. Through an intensive computer simulation, it is demonstrated that, the performance of the proposed 3-D transform coding technique shows a close relation with the temporal variation of the sequence to be code. And the proposed technique has the advantages of skipping the computationally complex motion compensation procedure and improving the performance over the 2-D motion compensated transform coding technique for rates in the range of 0.5 ~ 1.0 bpp.

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Adaptive Linear Predictive Coding of Time-varying Images Using Multidimensional Recursive Least-squares Ladder Filters

  • Nam Man K.;Kim Woo Y.
    • Journal of the military operations research society of Korea
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    • v.13 no.1
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    • pp.1-18
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    • 1987
  • This paper presents several adaptive linear predictive coding techniques based upon extension of recursive ladder filters. A 2-D recursive ladder filter is extended to a 3-D case which can adaptively track the variation of both spatial and temporal changes of moving images. Using the 2-D/3-D ladder filter and a previous farme predictor, two types of adaptive predictor-control schemes are proposed in which the prediction error at each pel can be obtained at or close to a minimum level. We also investigate several modifications of the basic encoding methods. Performance of the 2-D/3-D ladder filters, their adaptive control schemes, and variations in coding methods are evaluated by computer simulations on a real sequence and compared to the results of motion compensation and frame differential coders. As a validity test of the ladder filters developed, the error signals for the different predictors are compared and evaluated.

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Evaluation of Coding Performance and Design of Spatial Multiplexer or 3D Endoscopic Image Processing (3D 내시경 영상처리를 위한 다중화기 설계와 부호화 성능평가)

  • Song, C.G.;Lee, S.M.;Lee, Y.M.;Kim, W.K.;Hwang, J.D.;Kim, J.H.;Lee, M.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.137-141
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    • 1997
  • In this study, in order to improve visualization and enhance the ability of the surgeon to perform delicate endoscopic surgery, three dimensional endoscopic system is designed. These 3D systems have our features of stereoendoscopic image processing: real time image capture and retrieve; presentation of left and right image on a single monitor; separable processing of the left and right eye images; coding of the 3D endoscopic video. For 3D endoscopic video coding, three approaches are presented based on interlaced picture structure, side-field format structure, and simulcast technique. Experimental results and performances comparisons are presented and analyzed or these approaches. Digital video coding techniques are presented or 3D endoscopic video sequences by means of an MPEG-2 video coding.

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A New Video Coding Algorithm using 3D-Subband Coding and Lattice Vector Quantization

  • Park, Joong-Han;Lee, Keun-Young
    • Journal of Electrical Engineering and information Science
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    • v.2 no.6
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    • pp.131-137
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    • 1997
  • In this paper, we propose an efficient motion adaptive 3-dimensional (3D) video coding algorithm using 3D subband coding (3D-SBC) and lattice vector quantization (LVQ) for low bit rate. Instead of splitting input video sequences into the fixed number of subbands along the temporal axes, we decompose them into temporal subbands of variable size according to motions in frames. Each spatio-temporally splitted 7 subbands are partitioned by quadtree technique and coded with lattice vector quantization(LVQ). The simulation results show 0.1∼4.3dB gain over H.261 in peak signal to noise ratio (PSNR) at low bit rate(64Kbps).

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Coding Technique using Depth Map in 3D Scalable Video Codec (확장된 스케일러블 비디오 코덱에서 깊이 영상 정보를 활용한 부호화 기법)

  • Lee, Jae-Yung;Lee, Min-Ho;Chae, Jin-Kee;Kim, Jae-Gon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.237-251
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    • 2016
  • The conventional 3D-HEVC uses the depth data of the other view instead of that of the current view because the texture data has to be encoded before the corresponding depth data of the current view has been encoded, where the depth data of the other view is used as the predicted depth for the current view. Whereas the conventional 3D-HEVC has no other candidate for the predicted depth information except for that of the other view, the scalable 3D-HEVC utilizes the depth data of the lower spatial layer whose view ID is equal to that of the current picture. The depth data of the lower spatial layer is up-scaled to the resolution of the current picture, and then the enlarged depth data is used as the predicted depth information. Because the quality of the enlarged depth is much higher than that of the depth of the other view, the proposed scheme increases the coding efficiency of the scalable 3D-HEVC codec. Computer simulation results show that the scalable 3D-HEVC is useful and the proposed scheme to use the enlarged depth data for the current picture provides the significant coding gain.

Joint Source/Channel Coding Based on Two-Dimensional Optimization for Scalable H.264/AVC Video

  • Li, Xiao-Feng;Zhou, Ning;Liu, Hong-Sheng
    • ETRI Journal
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    • v.33 no.2
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    • pp.155-162
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    • 2011
  • The scalable extension of the H.264/AVC video coding standard (SVC) demonstrates superb adaptability in video communications. Joint source and channel coding (JSCC) has been shown to be very effective for such scalable video consisting of parts of different significance. In this paper, a new JSCC scheme for SVC transmission over packet loss channels is proposed which performs two-dimensional optimization on the quality layers of each frame in a rate-distortion (R-D) sense as well as on the temporal hierarchical structure of frames under dependency constraints. To compute the end-to-end R-D points of a frame, a novel reduced trellis algorithm is developed with a significant reduction of complexity from the existing Viterbi-based algorithm. The R-D points of frames are sorted under the hierarchical dependency constraints and optimal JSCC solution is obtained in terms of the best R-D performance. Experimental results show that our scheme outperforms the existing scheme of [13] with average quality gains of 0.26 dB and 0.22 dB for progressive and non-progressive modes respectively.

An image sequence coding using motion-compensated transform technique based on the sub-band decomposition (움직임 보상 기법과 분할 대역 기법을 사용한 동영상 부호화 기법)

  • Paek, Hoon;Kim, Rin-Chul;Lee, Sang-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.1-16
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    • 1996
  • In this paper, by combining the motion compensated transform coding with the sub-band decomposition technique, we present a motion compensated sub-band coding technique(MCSBC) for image sequence coding. Several problems related to the MCSBC, such as a scheme for motion compensation in each sub-band and the efficient VWL coding of the DCT coefficients in each sub-band are discussed. For an efficient coding, the motion estimation and compensation is performed only on the LL sub-band, but the discrete cosine transform(DCT) is employed to encode all sub-bands in our approach. Then, the transform coefficients in each sub-band are scanned in a different manner depending on the energy distributions in the DCT domain, and coded by using separate 2-D Huffman code tables, which are optimized to the probability distributions in the DCT domain, and coded by using separate 2-D Huffman code tables, which are optimized to the probability distribution of each sub-band. The performance of the proposed MCSBC technique is intensively examined by computer simulations on the HDTV image sequences. The simulation results reveal that the proposed MCSBC technique outperforms other coding techniques, especially the well-known motion compensated transform coding technique by about 1.5dB, in terms of the average peak signal to noise ratio.

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Block Coding Techniques with Cyclic Delay Diversity for OFDM Systems

  • Du, Ting;Hui, Bing;Chang, Kyung-Hi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9A
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    • pp.867-873
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    • 2008
  • Cyclic delay diversity (CDD) is considered as a simple approach to exploit the frequency diversity in OFDM system. In this paper, we apply CDD to the conventional STBC/SFBC/STFBC-OFDM transmit diversity schemes for Rayleigh fading channels. We compare the performances of STBC/SFBC/STFBC with and without CDD schemes. Simulation results show that the combination of block coding with CDD works well when using the ITU-R M. 1225 channel for both Pedestrian A (Ped A) channel with the mobility of 3 km/h, and Vehicular A (Veh A) channel with the mobility of 120km/h. For a BER of $10^{-3}$, compared to the conventional block coding schemes, a gain of 2dB, 4dB, and 5dB is obtained under the Ped A channel environment by STBC-OFDM, SFBC-OFDM and STFBC-OFDM with CDD, respectively Under the Veh A channel. gains by the combined schemes are 6dB, 2dB, and 4dB, respectivcly.