• Title/Summary/Keyword: 1D Method

Search Result 11,854, Processing Time 0.042 seconds

An ACLMS-MPC Coding Method Integrated with ACFBD-MPC and LMS-MPC at 8kbps bit rate. (8kbps 비트율을 갖는 ACFBD-MPC와 LMS-MPC를 통합한 ACLMS-MPC 부호화 방식)

  • Lee, See-woo
    • Journal of Internet Computing and Services
    • /
    • v.19 no.6
    • /
    • pp.1-7
    • /
    • 2018
  • This paper present an 8kbps ACLMS-MPC(Amplitude Compensation and Least Mean Square - Multi Pulse Coding) coding method integrated with ACFBD-MPC(Amplitude Compensation Frequency Band Division - Multi Pulse Coding) and LMS-MPC(Least Mean Square - Multi Pulse Coding) used V/UV/S(Voiced / Unvoiced / Silence) switching, compensation in a multi-pulses each pitch interval and Unvoiced approximate-synthesis by using specific frequency in order to reduce distortion of synthesis waveform. In integrating several methods, it is important to adjust the bit rate of voiced and unvoiced sound source to 8kbps while reducing the distortion of the speech waveform. In adjusting the bit rate of voiced and unvoiced sound source to 8 kbps, the speech waveform can be synthesized efficiently by restoring the individual pitch intervals using multi pulse in the representative interval. I was implemented that the ACLMS-MPC method and evaluate the SNR of APC-LMS in coding condition in 8kbps. As a result, SNR of ACLMS-MPC was 15.0dB for female voice and 14.3dB for male voice respectively. Therefore, I found that ACLMS-MPC was improved by 0.3dB~1.8dB for male voice and 0.3dB~1.6dB for female voice compared to existing MPC, ACFBD-MPC and LMS-MPC. These methods are expected to be applied to a method of speech coding using sound source in a low bit rate such as a cellular phone or internet phone. In the future, I will study the evaluation of the sound quality of 6.9kbps speech coding method that simultaneously compensation the amplitude and position of multi-pulse source.

3D Image Representation Using Color Correction Matrix According to the CCT of a Display (디스플레이 상관 색온도에 따른 색 보정 매트릭스를 이용한 3D 영상 재생)

  • Song, Inho;Kwon, Hyuk-Ju;Kim, Tae-Kyu;Lee, Sung-Hak
    • Journal of Korea Multimedia Society
    • /
    • v.22 no.1
    • /
    • pp.55-61
    • /
    • 2019
  • Almost all 3D displays have a brightness reduction in the 3D mode comparing to the 2D mode. When the brightness is reduced, one of the color attributes, the colorfulness, is decreased. In this case, the viewer feels that the image quality is deteriorated. In this paper, we proposed a method to compensate for the degradation of colorfulness due to brightness reduction in 3D mode for high quality 3D image viewing using the CIECAM02 model and the color correction matrix. As a result of applying the proposed method, we can confirm that the colorfulness is improved in 3D mode.

3D Augmented Reality Streaming System Based on a Lamina Display

  • Baek, Hogil;Park, Jinwoo;Kim, Youngrok;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
    • /
    • v.5 no.1
    • /
    • pp.32-39
    • /
    • 2021
  • We propose a three-dimensional (3D) streaming system based on a lamina display that can convey field information in real-time by creating floating 3D images that can satisfy the accommodation cue. The proposed system is mainly composed of three parts, namely: a 3D vision camera unit to obtain and provide RGB and depth data in real-time, a 3D image engine unit to realize the 3D volume with a fast response time by using the RGB and depth data, and an optical floating unit to bring the implemented 3D image out of the system and consequently increase the sense of presence. Furthermore, we devise the streaming method required for implementing augmented reality (AR) images by using a multilayered image, and the proposed method for implementing AR 3D video in real-time non-face-to-face communication has been experimentally verified.

The Method of 3D Stereoscopic Animation Editing Using Layers (레이어를 이용한 3D 입체 애니메이션 편집 기법)

  • Park, Sung-Dae;Son, Kook-Hwan
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.1
    • /
    • pp.21-29
    • /
    • 2013
  • The current software for creating and editing animation offers the possibility of dividing variable objects into layers. This paper suggests a method to render and edit each of right and left layer in the process of creating a 3D stereoscopic animation. It is possible to apply a variety of effects to left and right images and to adjust the gap of binocular parallax through this method so that wider variation of images and richer sense of depth can be produced. In addition, this method offers freedom of deleting and inserting an object, controlling size and position of the object and adjusting the gap of binocular parallax. Thus, new sense of depth can be obtained. This method shows the results to apply various effects on the 3D stereoscopic image and to reduce visual fatigue rather than the method to render simultaneously both of left and right layer.

Improved recognition of 3D objects using nonlinear correlator based on direct pixel mapping in curving-effective integral imaging (커브형 집적 영상에서 DPM 기반의 비선형 상관기를 이용한 3D 물체 인식 향상)

  • Lee, Joon-Jae;Shin, Donghak;Lee, Byung-Gook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.1
    • /
    • pp.190-196
    • /
    • 2013
  • Curved integral imaging is a simple method to display 3D images in space using lens array and provides wide viewing angle. In this paper, we propose a nonlinear 3D correlator based on the direct pixel-mapping (DPM) method in order to improve the recognition performance of 3D target object in curving-effective integral imaging. With this scheme, the elemental image array (EIA) originally picked up from a partially occluded 3-D target object can be converted into a resolution enhanced new EIA by using DPM method. Then, through nonlinear cross-correlations between the reconstructed reference and the target plane images, the improved pattern recognition can be performed from the correlation outputs. To show the feasibility of the proposed method, some preliminary experiments are carried out and results are presented by comparing the conventional method.

Analysis of Errors in Tunnel Quantity Estimation with 3D-BIM Compared with Routine Method Based 2D (2D기반 기존방법 대비 BIM기반 터널 물량산출 오차 분석)

  • Shin, Jae-Choul;Baek, Yeong-In;Park, Won-Tae
    • Journal of the Korean Geotechnical Society
    • /
    • v.27 no.8
    • /
    • pp.63-71
    • /
    • 2011
  • In case of applying BIM method to the civil engineering of irregularly shaped structure, BIM method is recognized to have relatively high construction productivity. In this paper, we developed quantity calculation algorithms applying BIM method to NATM tunnel construction method and implemented BIM based 3D-BIM Modeling Quantity Calculation. The results showed that BIM-based method has high reliabilty in structure work in which errors occurred only in the range between 0.00% and -1.45%. On the other hand, BIM method applied to earth work showed great error range of -19.78% to 35.30%. So the benefit and applicability of BIM method in civil engineering were confirmed. In addition, routine method for the quantity of earth work has negligible error as in the case of structure work. But, rock type's quantity calculation showed significant errors so that the reliability of 2D-based volume calculation is problematic. It may thus be concluded that 3D-BIM is more reliable than the routine method in estimating the quantity of earth work. Considering the reliability and merits in the stage of its design, construction and maintenance levels, the application of BIM to civil engineering works is recommended.

Study on Numerical Analysis Method for Moving Boundary of Interior Ballistics (강내탄도의 이동경계면 해석을 위한 수치해석 기법 연구)

  • Kim, In-Joo;Jang, Jin-Sung;Sung, Hyung-Gun;Roh, Tae-Seong
    • Proceedings of the Korean Society of Propulsion Engineers Conference
    • /
    • 2010.11a
    • /
    • pp.760-763
    • /
    • 2010
  • The expansion of 1D numerical code to 2D or 3D is needed in order to improve the analysis accuracy of the interior ballistics. The cut cell method has been imposed for the code expansion to multi dimensions. The MUSCL-Hancock scheme as a high resolution method has been selected. A feasibility of the cut cell method has been verified by analyzing the free piston problem.

  • PDF

Optical Evaluation of MR8 Material spectacle Lens with a New Method for the Analysis of Blue Light (새로운 청광 분석법을 적용한 MR8 안경재료의 광학적 시험 평가)

  • Kim, Ha-Rim;Jeong, Ju-Hyun
    • The Korean Journal of Vision Science
    • /
    • v.20 no.4
    • /
    • pp.413-420
    • /
    • 2018
  • Purpose : We present a novel method for the analysis of blue light applied by the analysis method of David L. with optical experiment and blue light by measuring the transmittance by dividing it by the refractive power in the spectacle lens made by MR8. Methods : The lenses of -8.00D, -7.00D, -6.00D, -5.00D, -4.00D, -3.00D, and 0.00D manufactured by MR8 being sold in the market, were selected. The transmittance was measured at the intervals of 5 nm from 200 to 1000 nm with UV-VIS Spectrophotometers (SolidSpec 3700), and they were in range of the blue light (380 to 500 nm) analyzed by a David L.'s analysis method. Results : All of the MR8 lenses selected for this study almost completely blocked at the UV range. A lens of -8.00D was measured as the lowest transmittance of 59.56% in the blue light area and low values were measured at the blue areas 1 and 2 according to the analysis of David L.In the infrared ray area, the transmittance of all lenses gradually decreased. The average value of the luminous transmittance was 23.67% ~ 26.33% and then gradually decreased from -4.00D. Conclusion : Applying the analysis of David L., a minimum of 41.28% and a maximum of 46.60% were measured at the blue light 1 area and a minimum of 87.30% and a maximum of 97.55% were measured at the blue light 2 area. A minimum of 86.83% and a maximum of 96.55% were measured at the blue light 3 area, and the average was 94%. The luminous transmittance of the -3.00D lens was 26.33%, which was the highest, and that -8.00D was 23.67%, which was the lowest.

A Study on the Effect of Micro Surfacing Pavement on Noise Reductions (마이크로 서피싱 포장의 도로 소음 저감 효과 연구)

  • Kim, Nakseok;Jo, Nam June
    • Journal of the Society of Disaster Information
    • /
    • v.8 no.1
    • /
    • pp.27-35
    • /
    • 2012
  • The main objective of this paper is to evaluate the field applications and the noise reductions of micro surfacing pavement, which is often used to reduce environmental problems. A traffic noise mechanism was analyzed and a modified mix design method was proposed for nighttime constructions. Results on noise measurements using the statistical pass-by method showed noise reductions of 2.0 to 7.1 dB were observed. In addition, results on noise measurements using the close proximity method demonstrated that noise reductions of 5.6 to 6.7 dB were recorded under vehicle speed of 80km/h. The noise measurements revealed that the close proximity method was more stable than the statistical pass-by method. As a result, the effect of micro surfacing pavement on noise reductions was proved through the research. It is considered that the micro surfacing pavement method could be used as a preventive maintenance method and a comfortable noise reducing pavement technique.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
    • /
    • v.1 no.2
    • /
    • pp.96-102
    • /
    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.