• Title/Summary/Keyword: 1-D flow model

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Dynamic Fracture Analysis of High-speed Impact on Granite with Peridynamic Plasticity (페리다이나믹 소성 모델을 통한 화강암의 고속 충돌 파괴 해석)

  • Ha, Youn Doh
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.1
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    • pp.37-44
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    • 2019
  • A bond-based peridynamic model has been reported dynamic fracture characteristic of brittle materials through a simple constitutive model. In the model, each bond is assumed to be a simple spring operating independently. As a result, this simple bond interaction modeling restricts the material behavior having a fixed Poisson's ratio of 1/4 and not being capable of expressing shear deformation. We consider a state-based peridynamics as a generalized peridynamic model. Constitutive models in the state-based peridynamics are corresponding to those in continuum theory. In state-based peridynamics, thus, the response of a material particle depends collectively on deformation of all bonds connected to other particles. So, a state-based peridynamic theory can represent the volume and shear changes of the material. In this paper, the perfect plasticity is considered to express plastic deformation of material by the state-based peridynamic constitutive model with perfect plastic flow rule. The elastic-plastic behavior of the material is verified through the stress-strain curves of the flat plate example. Furthermore, we simulate the high-speed impact on 3D granite model with a nonlocal contact modeling. It is observed that the damage patterns obtained by peridynamics are similar to experimental observations.

Effects of Water Temperature and Photoperiod on the Oxygen Consumption Rate of Juvenile Dark-banded Rockfish, Sebastes inermis (수온과 광주기에 따른 볼락, Sebastes inermis 치어의 산소 소비율)

  • Oh Sung-Yong;Noh Choong-Hwan
    • Journal of Aquaculture
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    • v.19 no.3
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    • pp.210-215
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    • 2006
  • An experiment was conducted to investigate the effects of four water temperatures (10, 15, 20, and $25^{\circ}C$) in combination with three photoperiods (24L:0D, 12L: 12D, and OL:24D) on the oxygen consumption rate of juvenile dark-banded rockfish, Sebastes inermis (mean body weight $20.5{\pm}0.7g$). The oxygen consumption rates of S. inermis were measured in triplicate for 24 hours using a continuous flow-through respirometer. Different combinations of water temperatures and photoperiods resulted in significant differences in the mean oxygen consumption rate of S. inermis (P<0.001). The oxygen consumption increased with increasing water temperatures for all photoperiod treatments (P<0.01). Mean oxygen consumption rates at 10, 15,20 and $25^{\circ}C$ ranged $178.3\sim283.5,\;386.7\sim530.7,\;529.2\sim754.3$ and $590.0\sim785.5mg\;O_2kg^{-1}h^{-1}$, respectively. $Q_{10}$ values ranged $3.17\sim5.51$ between 10 and $15^{\circ}C,\;1.87\sim2.10$ between 15 and $20^{\circ}C$ and $1.08\siml.24$ between 20 and $25^{\circ}C$, respectively. Fish held in continuous darkness (OL:24D) used consistently less okygen than fish exposed to continuous light (P<0.05). The mean oxygen consumption offish in a 12L:12D photoperiod was higher than that offish in 24L:0D and 0L:24D photoperiods under all temperature treatments except $10^{\circ}C$. The oxygen consumption of fish exposed to the 12L:12D photoperiod was significantly higher during the light phase than during the dark phase under all temperature treatments except $10^{\circ}C\;(P<0.05)$. This study provides empirical data for estimating oxygen consumption of S. inermis under given condition. This result has application for culture management and bioenergetic model for growth of this species.

Consecutive Design VE Process Emphasized on Follow-up Activities (Follow-up 활동을 강조한 연속적 설계VE 프로세스)

  • Yang, Jin Kook;Moon, Sung Woo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.235-244
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    • 2009
  • Design Value Engineering (VE) has become an import part of the daily design process since it has been introduced in the construction industry. Design VE is usually conducted in the general and execution design stages respectively. In order to increase the effectiveness of the VE process, the outcome from the general design VE activities should be integrated into execution design. The outcome from the execution design should be used again for construction. In this study, a consecutive VE process model has been presented as a way to improve the current practice of design VE activities in the construction industry. In the presented model, follow-up activities are emphasized to increase values from the life-cycle perspective of a construction project. The model was tested in a case study of an actual design VE process. The result of the study demonstrates that the model can: 1) effectively incorporate owners requirements; 2) assist decision making in selecting better construction; 3) increase the interface between general and execution design stages; and 4) trace the value flow more efficiently. Overall, the study results indicates that a the consecutive VE process model can be effectively applied when construction project are contracted for the life-cycle management of construction projects.

Effect of a Frontal Impermeable Layer on the Excess Slurry Pressure during the Shield Tunnelling (전방 차수층이 쉴드터널 초과 이수압에 미치는 영향)

  • Lee, Yong-Jun;Lee, Sang-Duk
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.1199-1213
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    • 2011
  • Slurry type shield would be very effective for the tunnelling in a sandy ground, but low slurry pressure could cause a tunnel face failure or a ground settlement in front of the tunnel face. Thus, the stability of tunnel face could be maintained by applying an excess slurry pressure that is larger than the active earth pressure. However, the slurry pressure should increase properly because an excessively high slurry pressure could cause the slurry flow out or the passive failure of the frontal ground. It is possible to apply the high slurry pressure without passive failure if a horizontal impermeable layer is located in the ground in front of the tunnel face, but its location, size, and effects are not clearly known yet. In this research, two-dimensional model tests were carried out in order to find out the effect of a horizontal impermeable layer for the slurry shield tunnelling in a saturated sandy ground. As results, larger slurry pressure could be applied to increase the stability of the tunnel face when the impermeable layer was located in the ground above the crown in front of the tunnel face. The most effective length of the impermeable grouting layer was 1.0~1.5D, and the location was 1.0D above the crown level. The safety factor could be suggested as the ratio of the maximum slurry pressure to the active earth pressure at the tunnel face. It could also be suggested that the slurry pressure in the magnitude of 3.5~4.0 times larger than the active earth pressure at the initial tunnel face could be applied if the impermeable layer was constructed at the optimal location.

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One Dimensional Heat Flow Equation Incorporated with the Vertical Water Flow in Paddy Soils I. An Analytical Solution and It's Application to Tow Different Paddy Soils with Different Percolation Rates (답토양(沓土壤)에 있어서 물 이동(移動)이 복합(複合)된 일차원(一次元) 열이동방정식(熱移動方程式)에 관(關)하여 I. 분석해(分析解)와 투수속도(透水速度)가 다른 두 답토양(沓土壤)에 대(對)한 적용(適用))

  • Jung, Yeong-Sang;Kim, Lee-Yul;Im, Jeong-Nam
    • Korean Journal of Soil Science and Fertilizer
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    • v.14 no.4
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    • pp.179-184
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    • 1982
  • To describe a mathematical heat transfer model in saturated paddy soils, an analytical solution of the heat flow equation incorporated with the heat transfer by mass flow of water was obtained under the assumptions: 1) the diurnal (or annual) changes in temperature at a depth follow harmonic curves, 2) the temperature at the infinite depth be constant and 3) the temperatures of soil and water at the one depth be identical. The calculation of thermal diffusivities of the soil is possible with the known values of the physical parameters of each component in the soil matrix (heat capacity, density and porosity), percolation rate and the minimum and maximum temperatures at two different depths. The calculated thermal diffusivities using the solution were $9.5cm^2/hr$ for the loam soil with the percolation rate of 0.88cm/day and $13.9cm^2/hr$ for the sandy loam soil with the percolation rate of 2.64 cm/day.

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Analysis of Flood Level Changes by Creating Nature-based Flood Buffering Section (자연성기반 홍수완충공간 조성에 따른 홍수위 변화 분석)

  • Ryu, Jiwon;Ji, Un;Kim, Sanghyeok;Jang, Eun-kyung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.43 no.6
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    • pp.735-747
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    • 2023
  • In recent times, the sharp increase in extreme flood damages due to climate change has posed a challenge to effectively address flood-related issues solely relying on conventional flood management infrastructure. In response to this problem, this study aims to consider the effectiveness of nature-based flood management approaches, specifically levee retreat and relocation. To achieve this, we utilized a 1D numerical model, HEC-RAS, to analyze the flood reduction effects concerning floodwater levels, flow velocities, and time-dependent responses to a 100-year frequency flood event. The analysis results revealed that the effect of creating a flood buffer zone of the nature-based solution extends from upstream to downstream, reducing flood water levels by up to 30 cm. The selection of the flow roughness coefficient in consideration of the nature-based flood buffer space creation characteristics should be based on precise criteria and scientific evidence because it is sensitive to the flood control effect analysis results. Notably, floodwater levels increased in some expanded floodplain sections, and the reduction in flow velocities varied depending on the ratio of the expanded cross-sectional area. In conclusion, levee retreat and floodplain expansion are viable nature-based alternatives for effective flood management. However, a comprehensive design approach is essential considering flood control effects, flow velocity reduction, and the timing of peak water levels. This study offers insights into addressing the challenges of climate-induced extreme flooding and advancing flood management strategies.

Thermal Process Evaluation and Simulation in a Pilot Scale Kimchi Pasteurizer (Pilot Scale 김치순간살균장치(瞬間殺菌裝置)에서의 살균효과분석(殺菌效果分析) 및 Simulation)

  • Gil, Gwang-Hoon;Kim, Kong-Hwan;Chun, Jae-Kun
    • Applied Biological Chemistry
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    • v.27 no.2
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    • pp.55-63
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    • 1984
  • Lethal effect on Chinese radish Kimchi was investigated by using a pilot scale Kimchi pasteurizer. A simulation model was presented so as to predict the change in viable cell concentration of the Kimchi during pasteurization. D values of microorganisms in the Kimchi were found to be 2.21, 1.62, 0.73, 0.39 and 0.21min at 60, 64, 70, 75 and $80^{\circ}C$, correspondingly, and thereby z value was $19^{\circ}C$. One cycle time required was 0.99min at flow rate of 4 l/min. The ratio of lethality in preheating section to total lethality was 0.3 and the ratio of lethality in holding, precooling and cooling sections to total lethality was 0.7. The experimental data were in good agreement with the values simulated by two model equations to which linear and exponential temperature profiles were applied at $65^{\circ}C\;and\;70^{\circ}C$ in holding section.

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The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG (MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향)

  • Kang, Ju-Seon;Ko, Yoon-Jung;Ko, Il-Sang
    • Asia pacific journal of information systems
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    • v.19 no.3
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

Computational Fluid Dynamics(CFD) Simulation and in situ Experimental Validation for the Urea-Based Selective Non-Catalytic Reduction(SNCR) Process in a Municipal Incinerator (생활폐기물 소각장 2차 연소로에서 요소용액을 이용한 선택적무촉매환원 공정에 대한 전산유체역학 모사 및 현장 검증)

  • Kang, Tae-Ho;Nguyen, Thanh D.B.;Lim, Young-Il;Kim, Seong-Joon;Eom, Won-Hyeon;Yoo, Kyung-Seun
    • Korean Chemical Engineering Research
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    • v.47 no.5
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    • pp.630-638
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    • 2009
  • A computational fluid dynamics(CFD) model is developed and validated with on-site experiments for a urea-based SNCR(selective non-catalytic reduction) process to reduce the nitrogen oxides($NO_x$) in a municipal incinerator. The three-dimensional turbulent reacting flow CFD model having a seven global reaction mechanism under the condition of low CO concentration and 12% excess air and droplet evaporation is used for fluid dynamics simulation of the SNCR process installed in the incinerator. In this SNCR process, urea solution and atomizing air were injected into the secondary combustor, using one front nozzle and two side nozzles. The exit temperature($980^{\circ}C$) of simulation has the same value as in situ experiment one. The $NO_x$ reduction efficiencies of 57% and 59% are obtained from the experiment and CFD simulation, respectively at NSR=1.8(normalized stoichiometric ratio) for the equal flow rate ratio from the three nozzles. It is observed in the CFD simulations with varying the flowrate ratio of the three nozzles that the injection of a two times larger front nozzle flowrate than the side nozzle flowrate produces 8% higher $NO_x$ reduction efficiency than the injection of the equal ratio flowrate in each nozzle.

Solid Flow Rate and Gas Bypassing with Operating Variables of J-valve in Multistage Annular Type Fluidized Beds (다단 환원형 유동층에서 J-valve의 운전변수에 따른 고체 흐름량 및 기체 우회)

  • Hong, Yoon-Seok;Kang, Gyung-Soo;Park, Joo-Sik;Lee, Dong-Hyun
    • Clean Technology
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    • v.17 no.1
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    • pp.62-68
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    • 2011
  • Hydrodynamic characteristics in multistage annular type fluidized bed (riser: $0.01{\times}0.025{\times}2.8m^3$, J-valve: $0.009{\times}0.015m^2$)were investigated. Glass beads ($d_p=101{\mu}m$, ${\rho}_b=1,590kg/m^3$, $U_{mf}=1.25{\times}10^{-2}m/s$, Geldart classification B) was used as a bed material. Accumulated weight by the electronic balance was measured to determine the solid flow rate in batch-type. In circulation condition, we measured the accumulated weight of particle transported from riser. At the steady state condition, solid circulation rate was calculated from time interval of the heated bed material passing between two thermocouples. Solid flow rate increased with increasing inlet gas velocity ($1.2-2.6U_{mf}$) and the static bed height (z, 0.24-0.68 m) from 2.2 to 23.4 kg/s. However, mean residence time decreased with increasing inlet gas velocity ($1.2-2.6U_{mf}$) and the static bed height (z, 0.24-0.68 m) from 1,438 to 440 s. The solid holdup in the riser was determined by measuring pressure differences according to the riser height. These results showed a similar trend to that of simple exponential decay type except for the top section of the riser. To verify the gas bypassing from top bubbling beds to middle bubbling beds, $CO_2$ gas was injected by tracer gas in constant ratio, and then was measured $CO_2$ concentration in outlet gas by gas chromatography. Gas bypassing occurred below 2.6% which is negligible value.