• 제목/요약/키워드: 활동기반

Search Result 4,301, Processing Time 0.034 seconds

The Structural and Spatial Characteristics of Network Actors in Mini Cluster for Creative Milieu: The Case of Digital Media City (창조환경을 위한 미니클러스터 네트워크 주체들 간의 구조적.공간적 특성 -디지털미디어시티를 사례로-)

  • Choi, Hae-Ok
    • Journal of the Korean Geographical Society
    • /
    • v.47 no.3
    • /
    • pp.375-389
    • /
    • 2012
  • Many policy makers believe that geographically clustered business activities, in order to stimulate regional innovation, are the keys to development. Underlying the assumption between cluster and development, mere co-located forms engaged in innovative process helped from knowledge transmission locally. To address the constraints of creative economy, creative milieu require networking to support innovation activities. This paper examines the development of the mini cluster reconsidered in creative milieu that shifted environment development through network activities. It shows that the powerful node get more powerful, weak node get weaker in institutional network. Moreover, the significant of cluster in creative milieu is that brings out synergy to spill over knowledge through inter-relationship based on face-to-face meeting. Creative milieu benefits from and contributes to the competitiveness of the city, they are also embedded in its network activities.

  • PDF

A Preliminary Study of the Effects of Monitor-Based Virtual Reality Games on the Cognition & Activities of Daily Living for Acute Stroke : A Double-blind Randomized Controled Trial (모니터기반 가상현실게임을 이용한 중재가 급성기 뇌졸중 환자의 인지 기능과 일상생활활동에 미치는 영향에 대한 사전연구: 이중 맹검 무작위 대조 시험 연구)

  • Choi, Bong-Geun;Kwon, Jae-Sung
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.531-540
    • /
    • 2020
  • Objectives: This study aimed to investigate the effects of a 4-weeks intervention using a monitor-based virtual reality game intervention(VRI) on the cognitive function and activities of daily living of individuals with acute stroke. Methods: For this study, 19 individuals with acute stroke were recruited. To compare the effectiveness of the VRI and the computer based cognitive intervention(CBCI), Each of the two groups were provided different interventions a 30 minutes a day, 5 times per week for 4 weeks, and to measure the effects of the intervention, the TMT A&B, DST, RKMT and K-MBI were performed before and after interventions. Results: Both the VRI and the CBCI were found to have significantly improved the cognitive function and activities of daily living, and the difference in change compared between groups showed that the effectiveness of the VRI was significantly higher. Conclusion: Based on the findings of this study, the monitor-based VRI is anticipated to prove useful as an effective intervention for the cognitive function and activities of daily living of stroke patients. Furthermore, the utility of monitor-based VRI is likely to be high in clinical occupational therapy.

The Analysis of Post Catch-up Innovation Patterns of Technology-intensive Small and Medium Firms (기술집약적 중소기업의 탈추격형 기술혁신 특성 분석)

  • Song, Wi-Chin;Hwang, Hye-Ran
    • Journal of Technology Innovation
    • /
    • v.17 no.1
    • /
    • pp.49-67
    • /
    • 2009
  • As technological capabilities have enhanced, the patterns of innovation activities of latecomer firms changed to post catch-up mode. The purpose of this research is to analyze the post catch-up innovation patterns of technology-intensive small and medium firms of Korea. The innovation patterns can be divided into three types: the technology deepening innovation type, the new technology based innovation type and the architectural innovation type. The characteristics of the technology deepening innovation type are cumulative technological learning and the integration of new generic technology and existing technologies. The characteristics of new technology based type are the acquisition and revelations of new basic knowledges from former incubating organizations such as large firms and universities. The characteristics of the architectural innovation type are the learning of system architecture knowledge from former organization and interactive learning with user firms. These post catch up innovations also have some general characteristics. They effectively exploited the windows of opportunities which are opened in the middle of technological paradigm change.

  • PDF

A Comparison of Teaching and Learning Method of Sorting Algorithm based on the Playing Activity and Animation (놀이 활동 중심과 애니메이션 기반의 정렬 알고리즘 교수-학습 방법 비교)

  • Lee, Yong-Bae;Lee, Yeong-Mi
    • Journal of The Korean Association of Information Education
    • /
    • v.13 no.2
    • /
    • pp.225-236
    • /
    • 2009
  • According to the revised guideline for information & communication technology, algorithm has to be dealt with the learning contents from elementary school, so now it needs to study various educational methods for students to learn algorithm easily and effectively. In this study, after selecting sort algorithms as the content of learning, which is recognized as an important part of algorithm, an playing activity-based algorithm teaching method and an animation-based algorithm learning and teaching method were applied for the lower graders of an elementary school. Sorting algorithm education is adopted in two different ways, then we got two conclusions after analyzing the results of a specially designed achievement test and the questionnaire. First, there were not great differences in both educational methods in academic achievement, but it was clear that the lower grade elementary students can learn algorithm with ease. Second, the playing activity-centered algorithm education is more effective than animation-based education in improving students' comprehension, interest and satisfaction.

  • PDF

A Goal-Based Transportation Planning Model (목표기반 교통계획모형 연구)

  • Im, Yong-Taek;Kim, Hyeon-Myeong;Yang, In-Cheol
    • Journal of Korean Society of Transportation
    • /
    • v.27 no.5
    • /
    • pp.195-208
    • /
    • 2009
  • A network design problem (NDP) formulated as a mathematical program is generally used to find an optimum value to minimize or to maximize some objectives such as total travel time, social benefit, or others. NDP has, however, some limits of describing components of travel patterns like activities and trip generation due to its modeling simplicity, and also it has difficulty in including attributes of regional planning. In order to cope with such limits, this paper extends NDP to the urban planning field and proposes a mathematical program which can describe the interactions between urban social activities and transportation planning. Based on this model the authors try to optimize both urban activities and the transportation system. The model developed in this paper is tested to assess its application with a real-size regional transportation network.

Research for human activity/inactivity detection method based on integrated metering data in house (통합검침데이터 기반 수용가 내 사람의 활동 및 비활동 감지 방법 연구)

  • Kim, Ji-Hyun;Kim, Sun-Ic;Kim, Hae-Soon;Joo, Yong-Jae
    • Proceedings of the KIEE Conference
    • /
    • 2011.07a
    • /
    • pp.1981-1982
    • /
    • 2011
  • 본 논문에서는 통합자동원격검침시스템(전력량계, 가스계량기, 수도계량기)으로부터 주기적으로 취득된 전기, 가스, 수도 사용량 데이터를 분석하여 수용가 내 사람의 활동 및 비활동을 감지하는 방법, 수용가 내 사람의 활동 및 비활동 판단 임계치(Base Line, Base Level) 산출방법에 대해 연구하였다.

  • PDF