• Title/Summary/Keyword: 활동기반

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The Effects of Cyber Learning counseling on the Basis of Self-reflective Activities on Learning Motivation and Habits of the Elementary Students (반성적 성찰활동에 기반한 사이버 학습상담이 초등학생의 학습동기 및 학습습관에 미치는 효과)

  • Kim, Kyung-Hyun;Do, En-Kyeong
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.193-204
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    • 2009
  • This study examines the effects of cyber learning counseling based on self-reflective activities on learning motivation and habits of elementary students. From the above processes, following findings could be drawn: First, the cyber learning counseling based on self-reflective activities turned out to have positive effects on promoting the motivation of elementary students for learning. Positive impacts were found in 4 sub-factors of motivation for learning, that are, attention, relevance, conviction and satisfaction that were enhanced after cyber counseling for learning was given. Second, the cyber learning counseling based on self-reflective activities were found to have positive effects on changing elementary students' habit of learning. After cyber learning counseling was carried out, Positive impacts were visible in sub-factors of learning habit which are the behavioral indexes of applying learning skill and student-initiated behavior.

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Exploring AI-based Teaching and Learning Activities for Software Education in Kindergarteners to the Second Graders (유치원 및 초등학교 1-2학년을 위한 AI 기반 교수학습활동 탐색)

  • Kim, Sohee;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.413-421
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    • 2020
  • AI(Artificial intelligence) has brought many changes to our living in the Fourth Industrial Revolution. In our daily lives, we can easily access unmanned automatic systems using AI such as unmanned cameras and unmanned delivery boxes. Therefore, AI education has become an important part of daily life in the future. Currently, however, we have very few cases of AI education for young students, such as kindergarten and lower grades in elementary schools. Based on the software education curriculum of kindergarteners and lower graders previously studied, we presented the examples of AI-based teaching and learning activities and presented related AI-based computational thinking by each topic. However, in order for these teaching and learning activities to be applied to public education, it is necessary to secure sufficient class time, improve the educational environment, and actively support teaching activities.

A Study on Developing Model of Reading Culture Program in Public Library for Free-semester (자유학기제를 위한 도서관기반 독서문화 프로그램 모형 개발 연구)

  • Hoang, Gum-Sook;Kim, Soo Kyoung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.3
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    • pp.99-128
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    • 2016
  • The government introduced a free semester in 2013, current targets middle school education as a core policy for nurturing creative talent, the year 2016 has been carried out in front of all middle school. This purpose of this study was to develop and spread the library-based reading culture program model for free semester. In this study, for which students, teachers, parents, conducted a survey of the reading culture program requirements librarian. A library-based reading program of free cultural self-semester course four areas according to the configuration (career exploration activities, group activities, arts and sports activities, theme activities select) was developed.

Children's verse appreciation supporting system for elementary school student (초등학생을 위한 동시감상 지원 시스템)

  • Park, Hyun-Suk;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.154-161
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    • 2004
  • 지식 정보화 시대의 도래에 따라 독서 교육은 인터넷과 멀티미디어를 활용한 방향으로 나아가고 있으며 그에 대한 연구도 활발하게 이루어지고 있다. 웹을 활용한 독서지도 프로그램이 많이 연구되고, 제안되고 있지만 장르 별로 세분화되어 있지 못하다. 동화나 위인전 분야는 웹을 활용한 여러 가지 활동들이 제공되고 있다. 그러나 동시분야는 웹 상에서 감상 활동에 알맞은 활동들이 제시되지 못하고 있고, 동시 감상 학습은 주로 교사와 텍스트 중심으로 이루어져 왔다. 따라서 본 연구에서는 학습자 중심의 수업활동을 통해 학습자 스스로 상상, 연상 등으로 동시를 감상할 수 있도록 웹 기반 동시 감상 지원 시스템을 설계하였다. 첫째, 초등학교 전 학년 동시를 데이터베이스화하였다. 둘째, 동시 감상과 학습활동을 읽기 전과 읽은 후 활동으로 제시하고, 활동이 끝나면 동시 낭독을 녹음할 수 있도록 하였다. 셋째, 읽기 전과 읽은 후 활동 등 동시감상 결과가 수행평가 자료로 활용될 수 있도록 하였다. 넷째, 아동들이 동시 짓기 활동에서 쉽게 시상이 떠오르게 다양한 자료를 제시하였다.

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The Impact of Knowledge Management-based Structure on Knowledge Management Activities and Business Performance (지식경영 기반구조가 지식경영활동과 경영성과에 미치는 영향)

  • Lee, Jae-Sik
    • Management & Information Systems Review
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    • v.28 no.4
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    • pp.229-252
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    • 2009
  • The purpose of this study is to find out the determinants of knowledge management adoption through the analysis which examine structural relationships among knowledge management-based structure, knowledge management activities and business performance using the BSC(Balanced Scorecard) perspective. This study also gives the suggestion for the effective knowledge management implementation in the korean companies. This study has been conducted using the data collected from 91 companies implementing knowledge management. By analyses of the questionnaires, empirical results show that 3 factors of knowledge management-based structure, except organizational structure, have positive effect on knowledge management activities, and the implementation of knowledge management activities has positive effect on business performance with 3 perspectives of BSC, except financial performance. This study showed that more consideration are essential to obtain balanced business performance for companies with knowledge management adoption plan.

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The Effect of Mobile Device Capability of Middle and Older Aged Adults on Life Satisfaction : Focusing on the mediating effect of mobile social participation (중고령자의 모바일기기 이용능력이 삶의 만족도에 미치는 영향 : 모바일 기반 온라인 사회참여활동의 매개효과를 중심으로)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.23-34
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    • 2020
  • This study aims to verify the mediating effect of mobile social participation on the relationship between the mobile device capability and life satisfaction. Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,665 middle and older aged adults. The result is as follows: first, the mobile device capability of the middle and older aged people has a positive effect on life satisfaction. Second, the effect of the mobile device capability of middle and older aged people on life satisfaction is partially mediated by mobile social participation including expressing opinions on social concerns, proposing policies and filing a civil complaint, donation and volunteering work and online voting and responding to a poll. The result represents that the mobile device, such as a smart phone or a smart pad, capability of the middle and older aged group not only directly benefits the group but also helps expand their mobile social participation, which leads to, although indirectly, higher life satisfaction. Therefore, the study is expected to be a groundwork for a practical intervention for enlarging the use of mobile device and lifting digital information level of the elderly to encourage mobile social participation and drive life satisfaction.

위치기반 서비스(LBS, Location-Based Services)

  • 최혜옥
    • TTA Journal
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    • s.86
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    • pp.59-69
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    • 2003
  • 본 고에서는 차세대 정보통신 핵심기술과 서비스로 대두되고 있는 위치기반 서비스 기술 및 표준화 동향에 대하여 서술한다. 통합기술로의 위치기반 서비스를 위한 기술과 국내외 서비스 현황, 관련 기술에 대한 국내외 표준화 동향을 소개하고, LBS 표준화포럼을 통하여 진행되고 있는 국내 LBS 표준화 활동에 대하여 기술한다.

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The Impact of volunteer activities on the cognitive health of middle-aged women in the Digital Transformation infrastructure (지능정보사회기반에서 나타나는 중년여성의 자원봉사활동이 인지건강에 미치는 영향)

  • Sim, Young Sil;Kim, Young Mi
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.11-18
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    • 2018
  • In the Digital Transformation infrastructure at the addition to research on mental health such as depression and well-being, research on middle-aged health requires a study consisting of specific measures of cognitive health. This study used social, mental, and physical cognitive health as a sub-domain of cognitive health. The purpose of this study was to investigate the positive effects of volunteer activities on cognitive health for middle-aged women. The questionnaire survey was conducted on middle-aged women aged 40 to 59, focusing on the question "How well does cognitive health work for middle-aged women through volunteer activities?" The goal of this study is to examine the effect of volunteer activities on the cognitive health of middle-aged women and to analyze the meaning and influencing factors of volunteer activities needed to maintain the desirable life of middle-aged women and the healthy life of the elderly. The necessity to diversify and activate volunteer activities of middle-aged women was proved through the survey.

On the Two Conceptually Thorny Issues in IT Governance Definition (IT 거버넌스 정의에서 제기되는 두 개의 개념적 난제에 대한 고찰)

  • Juhn, Sung-Hyun
    • Information Systems Review
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    • v.13 no.1
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    • pp.97-114
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    • 2011
  • Two conceptually thorny issues in IT governance definition and understanding are examined and discussed. It is argued that the traditional IT governance definition, which defines governance in terms of the content of enterprise IT activity, is prone to logical inconsistency and indeterminacy. A new objectives-bound definition of IT governance is proposed as a remedy to the problem. It is proposed that the essence of the objectives-bound IT governance lies in making enterprise IT activity explicit, formal and subject to external scrutiny in its effort to achieve the effectiveness, transparency and accountability of IT. A conceptual apparatus called IT activity axes is employed to characterize and distinguish the different approaches to IT governance definition and understanding. It is suggested that IT governance can be defined using a simple frame of reference with logical consistency and coherence. The theoretical and practical implications of the IT governance definition are discussed at the end.

Meteorological Information Analysis Algorithm based on Weight for Outdoor Activity Decision-Making (야외활동 의사결정을 위한 가중치 기반 기상정보 분석 알고리즘)

  • Lee, Moo-Hun;Kim, Min-Gyu
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.209-217
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    • 2016
  • Recently, the outdoor activities were increased in accordance with economic growth and improved quality of life. In addition, weather and outdoor activities are closely related. Currently, Outdoor Activities decisions are determined by the Korea Meteorological Administrator's forecasts and subjective experience. Therefore, we need the analysis method that can provide a basis for the decision on outdoor activities based on meteorological information. In this paper, we propose an algorithm that can analyze meteorological information to support decision-making outdoor activities. And the algorithm is based on the data mining. In addition, we have constructed a baseball game schedule with automatic weather system's observation data in the training data. We verified the improved performance of the proposed algorithm.