• Title/Summary/Keyword: 환경 매핑

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Structural Changes of Business Ecosystem Caused by Digital Transformation: Analysis of Film Industry Ecosystem in Korea (디지털 변환으로 인한 기업생태계 구조 변화 연구: 한국 영화산업의 생태계 분석)

  • Cho, Nam-Jae;Oh, Seung-Hee
    • Information Systems Review
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    • v.13 no.2
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    • pp.55-72
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    • 2011
  • As the complexity of business environment increases rapidly the use advanced information technology start to affect not only the business processes of individual companies but also the fundamental nature of business and industrial ecosystem. The changes observed at the level of business and industrial ecosystem encompasses a broad range of transformation. This unit of analysis is not sufficiently dealt with by existing information systems research. This research attempted to analyze the changes in business ecosystem caused by digital transformation using a relatively new approach called ecosystem mapping. We developed and suggested an ecosystem mapping methodology step by step and applied the methodology to film industry. The film industry is chosen because it is an industry very sensitive to the changes in technology and has gone through massive transformation during the last three decade by way of using modem information technology.

Vision-based Mobile Robot Localization and Mapping using fisheye Lens (어안렌즈를 이용한 비전 기반의 이동 로봇 위치 추정 및 매핑)

  • Lee Jong-Shill;Min Hong-Ki;Hong Seung-Hong
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.4
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    • pp.256-262
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    • 2004
  • A key component of an autonomous mobile robot is to localize itself and build a map of the environment simultaneously. In this paper, we propose a vision-based localization and mapping algorithm of mobile robot using fisheye lens. To acquire high-level features with scale invariance, a camera with fisheye lens facing toward to ceiling is attached to the robot. These features are used in mP building and localization. As a preprocessing, input image from fisheye lens is calibrated to remove radial distortion and then labeling and convex hull techniques are used to segment ceiling and wall region for the calibrated image. At the initial map building process, features we calculated for each segmented region and stored in map database. Features are continuously calculated for sequential input images and matched to the map. n some features are not matched, those features are added to the map. This map matching and updating process is continued until map building process is finished, Localization is used in map building process and searching the location of the robot on the map. The calculated features at the position of the robot are matched to the existing map to estimate the real position of the robot, and map building database is updated at the same time. By the proposed method, the elapsed time for map building is within 2 minutes for 50㎡ region, the positioning accuracy is ±13cm and the error about the positioning angle of the robot is ±3 degree for localization.

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Mobile Robot Localization and Mapping using Scale-Invariant Features (스케일 불변 특징을 이용한 이동 로봇의 위치 추정 및 매핑)

  • Lee, Jong-Shill;Shen, Dong-Fan;Kwon, Oh-Sang;Lee, Eung-Hyuk;Hong, Seung-Hong
    • Journal of IKEEE
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    • v.9 no.1 s.16
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    • pp.7-18
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    • 2005
  • A key component of an autonomous mobile robot is to localize itself accurately and build a map of the environment simultaneously. In this paper, we propose a vision-based mobile robot localization and mapping algorithm using scale-invariant features. A camera with fisheye lens facing toward to ceiling is attached to the robot to acquire high-level features with scale invariance. These features are used in map building and localization process. As pre-processing, input images from fisheye lens are calibrated to remove radial distortion then labeling and convex hull techniques are used to segment ceiling region from wall region. At initial map building process, features are calculated for segmented regions and stored in map database. Features are continuously calculated from sequential input images and matched against existing map until map building process is finished. If features are not matched, they are added to the existing map. Localization is done simultaneously with feature matching at map building process. Localization. is performed when features are matched with existing map and map building database is updated at same time. The proposed method can perform a map building in 2 minutes on $50m^2$ area. The positioning accuracy is ${\pm}13cm$, the average error on robot angle with the positioning is ${\pm}3$ degree.

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A Study on the Method for Converting the Unit Database from Training-model into Analysis-model : Focused on the 'Chang-Jo21' and 'Vision21' model (훈련용 워게임 모델의 부대 DB를 분석용 워게임 모델에 재사용하기 위한 변환방법 연구 : 창조21모델과 비전21모델을 중심으로)

  • Lee, Yong-Bok;Park, Min-Hyoung;Kim, Yeek-Hyun
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.159-167
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    • 2019
  • In the field of defense M&S, we are actively pursuing researches that interoperable multiple war game models to simulate various combat environments at the same time. Although the 'unit DB(Database)' for operating the war game models is originated from the identical data, it has been recognized that the method of expressing the attribute of the data is different and the cross reference is impossible. As a result, it makes unnecessary time and effort in establishing the same unit DB in the organizations that operate the war game model. In this study, a method of reusing the unit DB of the training war game model to the analysis war game model with similar resolution and simulated logic was applied to the actual field. For this purpose, we defined the procedure for converting the unit DB by analyzing metadata of the 'Chang-Jo21', a combat training model for corps and division, and the 'Vision21', an analysis model for corps and division operation plan. And we introduced an algorithm that can map different metadata of two unit DBs. This study was meaningful as the first attempt to map and integrate heterogeneous metadata semantically for the reuse of unit DB between different war game models in defense M&S field. Also, it provided implications for the necessity of paradigm shift that reuse of the unit DB between two different war game models is possible and the need for standardization of the unit DB metadata in the defense M&S filed.

Development of Suspended Sediment Concentration Measurement Technique Based on Hyperspectral Imagery with Optical Variability (분광 다양성을 고려한 초분광 영상 기반 부유사 농도 계측 기법 개발)

  • Kwon, Siyoon;Seo, Il Won
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.116-116
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    • 2021
  • 자연 하천에서의 부유사 농도 계측은 주로 재래식 채집방식을 활용한 직접계측 방식에 의존하여 비용과 시간이 많이 소요되며 점 계측 방식으로 고해상도의 시공간 자료를 측정하기엔 한계가 존재한다. 이러한 한계점을 극복하기 위해 최근 위성영상과 드론을 활용하여 촬영된 다분광 혹은 초분광 영상을 통해 고해상도의 부유사 농도 시공간분포를 측정하는 기법에 대한 연구가 활발히 진행되고 있다. 하지만, 다른 하천 물리량 계측에 비해 부유사 계측 연구는 하천에 따라 부유사가 비균질적으로 분포하여 원격탐사를 통해 정확하고 전역적인 농도 분포를 재현하기는 어려운 실정이다. 이러한 부유사의 비균질성은 부유사의 입도분포, 광물특성, 침강성 등이 하천에서 다양하게 분포하기 때문이며 이로 인해 부유사는 지역별로 다양한 분광특성을 가지게 된다. 따라서, 본 연구에서는 이러한 영향을 고려한 전역적인 부유사 농도 예측 모형을 개발하기 위해 실내 실험을 통해 부유사 특성별 고유 분광 라이브러리를 구축하고 실규모 수로에서 다양한 부유사 조건에 대한 초분광 스펙트럼과 부유사 농도를 측정하는 실험을 수행하였다. 실제 부유사 농도는 광학 기반 센서인 LISST-200X와 샘플링을 통한 실험실 분석을 통해 계측되었으며, 초분광 스펙트럼 자료는 초분광 카메라를 통해 촬영한 영상에서 부유사 계측 지점에 대한 픽셀의 스펙트럼을 추출하여 구축하였다. 이렇게 생성된 자료들의 분광 다양성을 주성분 분석(Principle Component Analysis; PCA)를 통해 분석하였으며, 부유사의 입도 분포, 부유사 종류, 수온 등과의 상관관계를 통해 분광 특성과 가장 상관관계가 높은 물리적 인자를 규명하였다. 더불어 구축된 자료를 바탕으로 기계학습 기반 주요 특징 선택 알고리즘인 재귀적 특징 제거법 (Recursive Feature Elimination)과 기계학습기반 회귀 모형인 Support Vector Regression을 결합하여 초분광 영상 기반 부유사 농도 예측 모형을 개발하였으며, 이 결과를 원격탐사 계측 연구에서 일반적으로 사용되어 오던 최적 밴드비 분석 (Optimal Band Ratio Analysis; OBRA) 방법으로 도출된 회귀식과 비교하였다. 그 결과, 기존의 OBRA 기반 방법은 비선형성을 증가시켜도 좁은 영역의 파장대만을 고려하는 한계점으로 인해 부유사의 다양한 분광 특성을 반영하지 못하였으며, 본 연구에서 제시한 기계학습 기반 예측 모형은 420 nm~1000 nm에 걸쳐 폭 넓은 파장대를 고려함과 동시에 높은 정확도를 산출하였다. 최종적으로 개발된 모형을 적용해 다양한 유사 조건에 대한 부유사 시공간 분포를 매핑한 결과, 시공간적으로 고해상도의 부유사 농도 분포를 산출하는 것으로 밝혀졌다.

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An Audit Model for Information Protection in Smartwork (스마트워크 기반의 정보보호 감리 모형)

  • Han, Ki-Joon;Kim, Dong-Soo;Kim, Hee-Wan
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.229-239
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    • 2014
  • Smartwork technology, using teleworking, smartwork centers and mobile terminal, provides a flexible work environments without constraints of time and space. Smartwork system to increase the work efficiency has the information protection threats according to their convenience. Thus, in order to build smartwork, it is proper to provide information protection audit to help ensure the information protection. In this paper, we have proposed an infortaion protection audit model at the practical and technical level for building a smartwork environment. We were classified as a terminal, network and server area for information protection, and derived a professional information protection check items. Further, by establishing a smartwork information protection audit time to map ISMS control items, we have proposed an audit model so that it is possible to improve the security and efficiency. It also verified whether the proposed model is suitable or not by doing a survey if deduced audit domain and check items correspond with the purpose of the smartwork information protection audit to auditors and IT specialists. As the result, this study was 97% satisfaction out of 13 check items.

The Middleware Extension for guaranteeing the Implementation-Independency between C++ and VHDL (SCA에서 C++/VHDL 구현 독립성을 보장하기 위한 미들웨어의 확장)

  • Bae, Myung-Nam;Lee, Byung-Bog;Park, Ae-Soon;Lee, In-Hwan;Kim, Nae-Soo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.6
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    • pp.66-77
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    • 2009
  • In this paper, we propose a CORBA middleware extension which is suitable to SCA based communication environment. The extensions guarantee the components to interconnect others without consideration about its implementation way and enables the developers to easily achieve the performance improvements in comparison to the existing methodology. This extension includes the HAO, the IDL2VHDL compiler, and the improvement of ORBit. The HAO is ORB implemented in logic level and is limited the some function according to the characteristic of FPGA. In addition, the IDL2VHDL compiler provides the mapping from CORBA IDL to VHDL, the VHSIC hardware description language, and the additional procedures for processing the component. Finally, the improved ORBit, CORBA ORB on GPP, can be direct connecting with the HAO on FPGA.

A Study on Fun Elements of Web 2.0 Blog Widget (Web 2.0 블로그 위젯의 재미 요소에 대한 연구)

  • Choi, Sung-Kyu;Kim, Kee-Sung;Jang, Seok-Hyun;Whang, Min-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.785-790
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    • 2009
  • Widgets are the instrument for representing user's character and embossing the value of blogs. The compound word of the Windows and Gadget the application, widgets are the functional program to displayed on the screen graphical user interface (GUI) tools as a kind of service that user want to see. On the operating system, the Web, and mobile area, widgets offer the delivery of information, convenience and efficiency. However widgets have been never gave satisfaction to user because it focused transmitting information and representing circumstance than fun. This study is for recognized fun elements that user feel interest and categorized fun elements each type of widgets. Fun elements of widget never been defined, we use fun elements on design and product area and emotional word that is representative of affectivity. And we make up an online questionnaire to blog users. The widget selected by popular degree among the domestic widgets and the Japanese widget. And the results of the questionnaire that 5-scales used based on user preferences to identify the elements that are fun.

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A Study on the Depiction of ENC Features to Apply S-52 Standards Under the 3D Visualization Environment (3차원 가시화 환경에서 S-52 표준을 적용하기 위한 전자해도 객체의 표현방법에 관한 연구)

  • Lee, Hee-Yong
    • Journal of Navigation and Port Research
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    • v.40 no.6
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    • pp.369-374
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    • 2016
  • Recently, due to the rapid development of smart computing technology, there have been a lot of studies on 3D navigation, and consequently the advanced commercial 3D navigation system and 3D VTS system are on the market. Even the 3D technology is well known and wide spreaded, unfortunately, the secret of code behind is still unleashed. The purpose of this paper is to show the basic methodologies to display ENC features under 3D display environment to meet the requirement of S-52 standards. The OpenGL ES is used to develop 3D ENC Viewer for further use on mobile platforms and web based vessel monitoring system. P articularly, area object triangulation, complex line drawing, polygon pattern filling and symbol drawing by texture mapping are explained in detail. The result of performance test is shown as table for correlation of SENC file size to display speed.

A Study on the Development of Regional Risk Mapping Program for Marine Oil Spills (해역별 기름유출사고 위험도 매핑 프로그램 개발에 관한 연구)

  • Moon, Jung-Hwan;Yun, Jong-Hwui
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.22 no.5
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    • pp.423-429
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    • 2016
  • A study was conducted to analyze the oil spill dynamic state using system dynamics method, and to developed regional risk program based on oil spill history for better judgement of the situation at the early stage of oil spill. Results were obtained as follows: Firstly, various variables were calculated by a score based on raw data of oil spill history in Korea. Regional oil spill risk was also calculated in a quantitative way. Secondly, calculated regional oil spill risk was analyzed and programmed with a help of smart-device for better use. Thirdly, comparison of oil spill risk between regions became possible and regional oil spill risk program proved to be useful in prompt decision under urgent situation in response to oil spill at sea. Convenient and quick oil spill risk without special restrictions have been able to determine. and it can help in anticipative preparation (strategy) for oil spills.