• Title/Summary/Keyword: 환경자기

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A Design and Implementation of Evaluation System for Web-Based Instruction (웹 기반 학습을 위한 평가 시스템의 설계 및 구현)

  • Lee, Jin-Kyung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.4 no.1
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    • pp.40-56
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    • 2000
  • Web based learning has been used for many educational systems by aid of the development of internet technique. The true process of education includes not only learning contents but also learning process and the evaluation. So far, Web-based evaluation mainly consists of the evaluation of the learning products or the evaluation of the cognitive domain. But, there is lack of the appropriate feedback for learning effects. In this paper, we design and implement an evaluation system for Web-based instruction. In our system, the learners are evaluated during the process of Web-based learning. Our system provides learner-centered instruction for students with instant feedback. The questions made up by teachers are stored in the database and can be searched by a keyword, grade, semester or unit. The evaluation system can also provide the feedback to right or wrong answer for each question. Our system provides the learners with instant feedback after solving the questions and also can improve the quality of learning process using the Web.

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A Study of Security Requirement in Wireless Charging (무선충전에서 보안요구사항에 관한 연구)

  • Lee, Keun-Ho
    • Journal of the Korea Convergence Society
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    • v.5 no.3
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    • pp.23-27
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    • 2014
  • In recent times, there is an increasing interest in wireless charge of smartphones and devices, and many companies are developing wireless charges. The range of application of wireless charge would be expanded to almost all electronics, including not only mobile devices, but also notebook computers and vacuum cleaners. On-line electric vehicles are to be launched in the market this year in a massive scale. As such wireless charge-related markets are inexhaustible. Wireless charge is included in the world's top 10 promising technologies, and its rapid growth is expected to have annual growth by more than 100%. However, there's a need to establish a safe environment, by analyzing security threats to technical limitations and harmfulness to human body, and arrange institutional compliments. The development of communication method for a variety of wireless charging are delivering comfortable and safe information. This paper aims to examine the factors to threaten electric vehicle, which are usually intruded through network system and analyzes security threats to and security requirements for magnetic resonance mode-based wireless charge in mobile devices, and suggests security requirements.

Positioning by using Speed and GeoMagnetic Sensor Data base on Vehicle Network (차량 네트워크 기반 속도 및 지자기센서 데이터를 이용한 측위 시스템)

  • Moon, Hye-Young;Kim, Jin-Deog;Yu, Yun-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2730-2736
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    • 2010
  • Recently, various networks have been introduced in the car of the internal and external sides. These have been integrated by one HMI(Human Machine Interface) to control devices of each network and provide information service. The existing vehicle navigation system, providing GPS based vehicle positioning service, has been included to these integrated networks as a default option. The GPS has been used to the most universal device to provide position information by using satellites' signal. But It is impossible to provide the position information when the GPS can't receive the satellites' signal in the area of tunnel, urban canyon, or forest canopy. Thus, this paper propose and implement the method of measuring vehicle position by using the sensing data of internal CAN network and external Wi-Fi network of the integrated car navigation circumstances when the GPS doesn't work normally. The results obtained by implementation shows the proposed method works well by map matching.

Application Plan of Flip Learning Using Practical Instruction in Algorithm Theory (알고리즘 이론과목에서 실기수업을 적용한 플립러닝 활용방안)

  • Jang, Seong-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.662-665
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    • 2017
  • Recently, the rapid development and development of the industrial environment has changed the talent that companies need. As the educational paradigm changes, the university education should complement the problems of the lecture education method (the existing knowledge transfer method) in order to cultivate the talents needed for the corporation. In order to improve self - directed and creative problem - solving ability, new teaching and learning methods are needed. In this study, we apply flip learning in the algorithm class which is an essential curriculum of computer engineering. This group is divided into groups that are combined with theoretical and practical lessons, and groups that have applied theoretical lessons by applying flip learning, and groups that employ traditional lecture techniques. To improve learner's learning motivation and academic achievement, we propose a flip learning teaching method suitable for the algorithm subject and apply it directly to the class. Based on the results, we compare and analyze the academic achievement and learning satisfaction of learners.

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Fabrication of Block Copolymer Membranes via SNIPS Process (SNIPS 공정을 이용한 블록공중합체 분리막의 구조 형성에 관한 연구)

  • Woo, Sanghoon;Kim, Jinhee;Lee, Junghyun;Bang, Joona
    • Korean Chemical Engineering Research
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    • v.55 no.2
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    • pp.214-219
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    • 2017
  • In this work, we fabricated PS-b-P4VP block copolymer membranes from self-assembly and non-solvent induced phase separation (SNIPS), which combines the block copolymer self-assembly and conventional NIPS process. While previous studies mostly focused on the fabrication of well-defined structures, we systematically examined various processing parameters such as polymer concentration, solvent evaporation duration, solvent composition, and humidity, to optimized the membrane structures. As a result, the morphology of PS-b-P4VP membranes was optimized at a certain polymer concentration in solution and composition of volatile solvent at low humidity conditions, resulting in SNIPS separation membranes with well-defined nanopores on the surface, 75% of membrane porosity, and 18% of surface porosity.

3D Visualization of Medical Image Registration using VTK (VTK를 이용한 의료영상정합의 3차원 시각화)

  • Lee, Myung-Eun;Kim, Soo-Hyung;Lim, Jun-Sik
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.553-560
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    • 2008
  • The amount of image data used in medical institution is increasing rapidly with great development of medical technology. Therefore, an automation method that use image processing description, rather than manual macrography of doctors, is required for the analysis large medical data. Specially, medical image registration, which is the process of finding the spatial transform that maps points from one image to the corresponding points in another image, and 3D analysis and visualization skills for a series of 2D images are essential technologies. However, a high establishment cost raise a budget problem, and hence small scaled hospitals hesitate importing these medical visualizing system. In this paper, we propose a visualization system which allows user to manage datasets and manipulates medical images registration using an open source graphics tool - VTK(Visualization Tool Kit). The propose of our research is to get more accurate 3D diagnosis system in less expensive price, compared to existing systems.

The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness (뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향)

  • Lee, Jeong Hoon;Kim, Soo Kyung
    • Journal of Information Technology Applications and Management
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    • v.20 no.4
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    • pp.315-338
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    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.

Chinese International Student, Zh$\grave{a}$om$\acute{i}$ng's Learning Process, Using Technology in a University Class of Korea (테크놀로지를 활용한 대학 수업에서 중국국제학생 자오밍의 수학학습과정)

  • Choi-Koh, Sang Sook
    • Journal of the Korean School Mathematics Society
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    • v.18 no.1
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    • pp.61-82
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    • 2015
  • This study investigated the learning process of Chines international student within a technology environment, who was studying in Korea to be well equipped as a math teacher in future. Her activities were observed and guided in a class for pre-service teachers in one university, Kyunggido, in the second semester of 2014. She experienced obstacles such as the lacks of comprehending Korean sentences, Korean math terminologies, mathematical concepts, and fidelities of technology in her learning. She was recovered by bilingual effect, visualization activities, repetition activities, and group activities. There was a learning helper who made her learning possible in a bilingual way. Thus, the bilingual education is crucial for students with multi-cultural background.

Development of PC based flute performance learning software (PC 기반의 플루트 연주 자율학습 소프트웨어 개발)

  • Kim, Jae-Young;Lee, Jung-Chul;Jun, Hee-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.2
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    • pp.95-105
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    • 2013
  • The music education improves the creative talent, social skills and academic achievement of the students. For the efficient music education, it is requested to develop the collaborative educational learning tools, especially electronic collaborators suitable to the leaner's study patterns and speed. In this paper, we propose a new method to develop a PC-based self learning software for the flute performance using templates and descriptors to make the contents form and substance. Our proposed method can allow user to modify the descriptors to match the contents to his level. We implemented a PC-based self learning software for the flute performance compactly and a feasibility test showed the efficiency of our proposed method to construct a self learning tool to play the flute and the tool can be utilized for the beginner to learn playing flute.

Insect Communication: Concepts, Channels and Contexts (곤충의 의사소통: 개념, 채널 및 상황)

  • Jang, Yi-Kweon
    • Korean journal of applied entomology
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    • v.50 no.4
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    • pp.383-393
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    • 2011
  • Because communication facilitates behaviors that are critical for survival and reproduction, it is central to the study of behavior and evolution. One of the most important and difficult issues with respect to communication has been the definition of communication itself. Broadly, it can be defined as an exchange of information from a signaler to a receiver. However, evolution of a signal is likely possible only under conditions in which both the signaler and receiver increase fitness from the exchange of information, often referred to as "true communication." The three primary sensory channels of communication used by animals are chemical, visual, and acoustic. Chemical signals are the oldest and most widespread method of communication. Visual and acoustic signals convey a great deal of information due to ease of modulation, flexibility of signal production, and fast transmission. The most widespread contexts in which animals communicate are sexual interaction and conflict resolution. Signals used for sexual interaction typically contain information about species identity and sexual attractiveness, whereas signals used for conflict resolution may contain information about resource holding potential. Other contexts under which animals communicate include territorial defense, parent-offspring interactions, social integration, sharing of environmental information, and auto-communication.