• Title/Summary/Keyword: 환경운동

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Tight Integration of Graphics and Motion in a VR Simulator with a 1-DoF Motion-Chair (1축 운동의자를 이용한 가상현실 시뮬레이터에서 그래픽과 운동의 통합)

  • 이종환;한순흥
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.262-264
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    • 2001
  • 1자유도 회전운동(Rolling-Motion)을 재현할 수 있는 운동의자와 실시간 3차원 가상현실 기반의 시뮬레이터를 개발하여 그래픽과 운동의 통합을 연구하였다. 영상은 실시간 3차원 가상환경을 재생하며, 운동의자는 여기에 동기한다. 영상의 가시화는 Head-Mounted Display와 3자유도 트랙커(Tracker)를 이용해 이루어지며, 조이스틱(Joystick)을 이용해 가상환경 내에서 네비게이션한다. 1자유도 운동의자를 통해 탑승자는 항공기 동역학 모델에 기반한 정면 회전(Roll) 운동을 체감할 수 있으며, 제한된 공간 내에서 체감을 최대화하기 위해 워시아웃 필터(Washout Filter)가 응용되었다. 제작된 시뮬레이터는 일반 아케이드 시뮬레이터 게임의 프로토타입을 제공하며 탑승감 연구 등에 쓰일 수 있다.

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Analysis of Environmental Correlates with Walking among Older Urban Adults (도시 노인들의 걷기활동 참여에 영향을 주는 물리적 환경요인 분석)

  • Lee, Hyung-Sook;Ahn, Joon-Suk;Chun, Seung-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.39 no.2
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    • pp.65-72
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    • 2011
  • Since walking and physical activity are critical for older adults to maintain their health, it is important to provide neighborhood environments which encourage their walking in daily life. The purposes of the present study were to investigate walking activity patterns of older people in an urban setting and to identify environmental correlates with walking of older adults. This study examined spatial and temporal patterns of physical activities, environmental barriers and motivations, satisfaction levels and demands on the physical environment. In-depth interviews with older adults over age sixty residing in Seoul metropolitan areas revealed that most respondents have a positive perception on walking in daily life, and many of them walk regularly for their health. A primary purpose of walking for older adults was exercise for health rather than transportation. The study result demonstrated that parks and trails were the most preferred places for walking by older adults, and there is an association between frequency of walking participation and access or convenience to parks, traffic safety, and street lights. Most respondents were concerned about traffic safety when they walk in their neighborhoods due to traffic speeds and unsafe streets. Lack of separate sidewalks or benches, stairs and slopes were barriers to older adults' walking habits. This data suggests that the promotion of walking behavior among older adults, some level of public health action, and community support are needed to ensure safe physical environments within communities.

The Review of Environment, Food and Exercise on Allergy Anaphylaxis (환경, 음식 및 운동 알레르기 반응에 대한 고찰)

  • Kwak, Yi-Sub;Baek, Young-Ho;Kim, Seung-Hyun;Kim, Young-Il;Yoo, Byung-In
    • Journal of Life Science
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    • v.20 no.1
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    • pp.147-152
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    • 2010
  • Exercise-induced anaphylaxis (EIA) is a physical allergy, sometimes severe, triggered by exertion following specific food intake. It was defined for the first time in 1980. EIA is associated with different kinds of exercise. The clinical manifestations progress from itching, erythema and urticaria to some combination of cutaneous angioedema and vascular collapse. Mast cell participation in the pathogenesis of this syndrome has been proved by the findings of an elevated serum histamine level during exhaustive exercise. As predisposing factors of EIA, a specific or even nonspecific sensitivity to food has been reported. Food-dependent exercise-induced anaphylaxis (FDEIA) is a distinct form of food allergy induced by physical exercise. It is typified by the onset of anaphylaxis during exercise which was preceded by the ingestion of the causal food allergens. The diagnosis of FDEIA is heavily dependent on clinical history. Allergy tests may need to be performed using a broad panel of food and food additives. As with food allergies, FDEIA diagnosis is based on interview, biological test and skin test. Prophylaxis aims to prevent a recurrence; the patient should be given an emergency kit to deal with any recurrent episodes. After the food allergen has been identified, it should be avoided for at least 4 to 5 hours before any exercise. Two cases of EIA are presented (EIA to circumstances; FDEIA) in this paper, The diagnosis, pathophysiology and therapy of FDEIA are also reviewed.

Neural Oscillator based Two-link Robot Arm Control (Neural Oscillator 특성을 활용한 2축 링크 로봇 팔 제어)

  • Kwon, J.S.;Yang, W.;Park, G.T.;You, B.J.
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1813-1814
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    • 2008
  • 본 논문에서는 생물학적 운동 메카니즘을 유사하게 구현하기 위해 신경 진동자를 이용한 로봇 팔 제어 시스템을 제안한다. 인간 및 동물의 주기적인 자율 운동을 관장하는 Central Pattern Generator (CPG)를 수학적으로 모델링한 신경 진동자는 그 중요 특성의 하나인 entrainment 효과를 보여준다. 일반적으로 우리는 이 기능을 이용하여 미지의 외부 환경 변화와 같은 외란에 적절히 상호 작용할 수 있는 운동을 생성해 낼 수 있다. 이러한 결과를 보이기 위해, 각 관절에 가상의 신경 진동자 모델을 결합하였고 외부 환경의 변화나 외란의 감지를 위한 F/T센서를 팔의 말단에 부착하여 시스템을 구현하였다. 신경 진동자 모델을 결합한 2축 링크 로봇 팔 시스템(real time)은 주어진 목적운동을 (원 운동) 수행함과 동시에 미지의 외부 환경의 변화(임의의 벽)를 인지하여 적절한 모션을 생성하는 지를 살펴본다.

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Motion Planning for Humanoid Robot Using Embedded Vision System (임베디드 비전 시스템 기반 휴머노이드 로봇의 운동 계획)

  • Noh, Su-Hee;Han, Na-Mi;No, Heung-Sik;Kim, Yong-Tae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.50-53
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    • 2008
  • 본 논문에서는 복잡한 환경에서 휴머노이드 로봇의 영상기반 운동계획을 제안하였다. 먼저 영상전처리 과정을 통해 작업환경에서 경로 계획으로 최적 경로를 탐색하고, 탐색된 경로의 거리와 방향각에 따라 퍼지규칙을 적용하여 보행 프리미티브를 선택하는 운동계획방법을 제안하였다. 다양한 장애물을 갖는 복잡한 환경에서 로봇의 보행 프리미티브를 사용하여 영상기반의 운동계획이 실시간으로 수행 가능하도록 설계하였다. 제안한 운동계획방법은 임베디드 비전 시스템을 사용한 휴머노이드 로봇을 실제 제작하여 실험을 통해 성능을 검증하였다.

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Development of a Low-Cost Motion Cheir for Rollercoaster Simulation (롤러코스터 운동감 구현을 위한 보급형 모션의자 개발)

  • 서정아;정무진;신영기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.115-121
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    • 2002
  • PC 및 게임 소프트웨어의 급격한 발달로 가상현실 구현에 필요한 그래픽 환경은 성숙단계에 진입하였다. 현재 국내에서 개발되는 게임 소프트웨어는 PC사용자를 겨냥한 제품이 대부분이다. 토요일 휴무제의 도입에 따른 문화 콘텐츠 시장의 확대, 가족이 즐길 수 있는 테마 공원의 성장성 등을 고려할 때 기존의 PC 게임과 차별화 되는 운동감을 포함한 가상현실 게임 제품의 개발이 요망된다. 잘 알려진 6자유도 운동 시뮬레이션 방식인 Stewart 방식은 구현 가격이 고가이고 운동범위가 작아 게임용으로 상용화하기 어렵다. 본 연구에서는 2대의 AC 서보모터를 이용하여 roll과 pitch의 2자유도만 구현하나, 각 축으로 자유로운 회전이 가능하여 탑승자의 스릴감을 향상시킬 수 있는 저가형 운동의자를 개발하였다. 2 자유도로 회전하는 외부와 차단된 캐빈 내부에는 40인치 스크린과 프로젝터가 설치되어 롤러코스터 게임의 몰입감을 향상시켰다. 롤러코스터 가상현실을 대상으로 운동감을 극대화하기 위한 워시아웃 (washout) 필터의 설계 알고리즘이 제시된다. 탑승자들의 감성 평가를 객관화하기 위한 데이터 베이스 구축방안이 서술된다

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The relationship between sport talent development environment and achievement goal in sport of college athletes (대학운동선수의 스포츠영재육성환경과 스포츠성취목표의 관계)

  • Lee, Mi-Sook;Kim, Ye-Sung;Choi, Young-Jun
    • Journal of the Korean Data and Information Science Society
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    • v.23 no.3
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    • pp.475-485
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    • 2012
  • The purpose of this study was to examine the impact of the Sport Talent Development Environment on the Achievement Goal in Sport of college athletes. The Sport Talent Development Environment (Martindale et al., 2010) had seven factors, but only four factors (long-term development, lack of quality preparation, communication, lack of understanding) were used after exploratory factor analysis. The Achievement Goals in Sport (Wang et al., 2007) was composed of four factors (mastery approach, mastery avoidance, performance mastery, performance avoidance). The results showed that 1)long-term development factor and communication factor of male athletes were significantly higher than female athletes while lack of understanding factor of female athletes were significantly higher than male athletes, 2)mastery avoidance factor of female athletes was significantly higher than male athletes, and 3)factors of development environment accounted for 27.8% to 34.5%-male athletes and for 13.2% to 22.7%-female athletes variance in the four achievement goals. Therefore, it is important for coaches and sport administrators to take these results into consideration when designing an effective talent development program.

Initial research for the Serious exercise scenarios designed for the elderly (노약자용 기능성 운동 시나리오 설계를 위한 기초조사)

  • Hong, jung youn;Yoon, yong jin
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.339-340
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    • 2015
  • 본 연구는 노약자용 기능성 운동 시나리오 설계에 앞서 특정 대상인 노약자들을 다양한 측면에서 이해하고자 수행하였다. 따라서, 노약자에게 적합한 운동 환경 및 게임 환경에서 고려해야 하는 사항들을 신체적 특성, 심리적, 인지적 특성 및 사회적, 물리적 특성 그리고 적합한 게임 환경 등에 대하여 체계적 문헌연구(systematic review)를 통하여 조사하고 범주화 한 후 전문가들의 검증을 거쳐 목록화하였다.

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An Experimental Study on Dynamic Performance of Large Floating Wave-Offshore Hybrid Power Generation Platform in Extreme Conditions (대형 부유식 파력-해상풍력 복합발전 구조물의 극한환경 운동 성능에 대한 실험적 연구)

  • Kim, Kyong Hwan;Hong, Jang Pyo;Park, Sewan;Lee, Kangsu;Hong, Keyyong
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.19 no.1
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    • pp.7-17
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    • 2016
  • The present study experimentally considers dynamic performance of large floating wave-offshore hybrid power generation platform in extreme conditions. In order to evaluate the motion performance of the large floating hybrid power generation platform, 1/50 scaled model was manufactured. A mooring line was also manufactured, and free-decay and static pull-out tests were carried out to check the mooring model. A mooring line table was introduced to satisfy the water depth, and environmental conditions were checked. Motion responses in regular waves were measured and complicated environmental conditions including wave, wind, and current were applied to see the dynamic performance in extreme/survival conditions. Maximum motion and acceleration were judged following the design criteria, and maximum offset and mooring tension were also checked based on the rule. The characteristics of hybrid power generation platform are discussed based on these data.

FAMILY ENVIRONMENT OF ATTENTION DEFICIT HYPERACTIVITY DISORDER (주의력결핍 ${\cdot}$ 과잉운동장애의 가정환경에 대한 연구)

  • So, Jun-Hyun;Shin, Yon-O;Cho, Soo-Churl
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.7 no.1
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    • pp.44-51
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    • 1996
  • Objective : The authors investigated family environemtn of ADHD referred to child psychiatric clinics. Method : Seventy two patients were grouped into pure ADHD and comorbid ADHD. Patient's lither and mother conducted the Korean Form of the Family Environment Scale(K-FES). And then, scores were compared with that of 77 normal controls. Results : Among subscales of K-FES, expressiveness, achievement orientation and organization were scored significantly lower in ADHD mothers' reporting than ADHD fathers' And only organization subscale was scored significantly lower in ADHD fathers' reporting than controls' In post hoc comparison, subscales of expressiveness, moral-religious emphasis and organization were significantly lower in mothers' reporting of pure ADHD and comorbid ADHD than of controls, and only organization subscale was significantly lower in fathers' reporting of comorbid ADHD than of controls. Conclusion : Parents of ADHD patients agreed that their families were not well organized, and each perceived somewhat differently on the family environment. Further study is needed to eludicate whether specific family environment causes ADHD or is caused by behavior of ADITD patients.

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