• Title/Summary/Keyword: 협업 연구

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Study on the Environment of Collaboration on Private Enterprises: Focusing on the Implications for Public Organization (민간기업사례분석을 통한 협업환경에 대한 연구: 공공부문에의 시사점을 중심으로)

  • Lee, Hyang-Soo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.1-7
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    • 2016
  • In recent years, the importance of collaboration has been emphasized in the public sector as well as private companies. In a study for private enterprises, individual enterprises stressed the innovation through collaboration with other organization such as enterprise, university, and other agencies. Other companies and agencies have the technology they need, so that they share skill or knowledge, and they do to create more new developments. This implies a collaborative system can be a win-win collaboration with all partners. It also requires collaboration in the public sector. Because they have many problems that can not be solved at the level of individual institutions. However, public institutions lie ecologically unfavorable in a collaborative environment than the private sector. The organizational structure is hierarchical. In addition, relationships between collaboration partners not recognize horizontally. Of course, communication is not smooth. This study examines successful collaboration case in private sector and we want to draw implications for public organizations. Finally, we discussed ways to promote collaboration in the public sector.

Study on the Impact of Collaboration on Business Performance in the Public Sector (공공부문에서의 협업이 업무성과에 미치는 영향에 대한 연구)

  • Lee, Hyang-Soo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.35-43
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    • 2016
  • Internal and external environment changes surrounding our society are pressing our government to solve a lot of difficult problems. These problems are more likely to be solved by a number of ministries and agencies, rather than a single ministry or agency. Thus collaboration is a necessary strategy to increase government's problem-solving skills. This study examines determinants of successful collaboration by analysing cases of local governments that solved uneasy problems covering many ministries after persistent efforts which have been controversial issues in our society. First, theoretical approach for collaboration and its matrix is examined. Second, interviews of government officers are analyzed to study collaboration cases. Finally, Strategic points of view are discussed to promote collaboration within government sectors. The results show that common goal sharing, incentives and supporting systems play important roles in inducing collaboration.

A Study on the cooperation activation among business: Focused on Leadership, Absorptive Capacity (기업 간 협업 활성화 방안에 대한 연구 : 리더십과 흡수역량을 중심으로)

  • Jeun, Hyang-Ok;Hyun, Byung-Hwang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.189-198
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    • 2016
  • In recent years, the global financial crisis has worsened the economic environment for small and medium-sized businesses. A great number of South Korean enterprises are having various managerial difficulties, such as insufficient funds, shortage of manpower and lack of market information. To overcome these difficulties, many experts have suggested plans to encourage cooperation among small businesses, and such cooperation has provided diverse services to complement the insufficient capabilities of the individual companies. In spite of the efforts made by government to incite cooperation, however, the businesses themselves have displayed a lack of willingness to such cooperation. Cooperation requires a series of complicated and interdependent processes and, thus, governmental support alone cannot guarantee the necessary willingness to cooperate among small businesses. This research empirically analyzed how cooperative and creative leaderships influence the willingness to cooperate among corporate members. We also empirically studied how relationships among corporate members vary in accordance with their absorptive capacity.

A Case Study on e-Collaboration of Federal Structure (Federal 형태의 e비즈니스 협업에 대한 사례연구)

  • Park, Jae-Chon;Yang, Je-Min
    • The Journal of Society for e-Business Studies
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    • v.10 no.4
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    • pp.35-52
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    • 2005
  • Collaboration among companies is being emphasized, as e-business is expanding its domain. Generally the collaboration it discussed on the basis of business and technology. In reality, however, collaboration is determined by competitive power of corporation. From this point of view, this study examines a type of collaboration which is effective when the parties concerned have equal footings.

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A Study on Proposing an Interaction Design Prototype that Reflects User Behavior Elements for VR Collaboration Tool (VR 협업 툴을 위한 사용자 행동 요소를 반영한 인터랙션 디자인 프로토타입 제안 연구)

  • Shin, Jongeun;Kang, Jeannie
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.645-661
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    • 2024
  • Today, the development of new technologies due to the 4th industrial revolution requires work performance methods such as non-face-to-face collaboration. In response to this, various VR collaboration tools are emerging, but VR collaboration tools for brainstorming, which are used in collaboration or design development work, are not provided. Therefore, despite the advantages and possibilities of VR for non-face-to-face collaboration, there are limitations in practical use. Accordingly, the development of VR collaboration tools in a digitalized work environment is necessary, and research on UI design development for this is required. The purpose of this study is to propose a VR collaboration tool prototype by developing an interaction UI design that applies user hand behavior elements that appear during collaboration sessions through user research. This study was a qualitative study. The research method was to conduct user research through observation and in-depth interviews, and as a result of analyzing the data obtained from this, five types of user hand behavior elements were derived. In this study, an interaction UI design was developed that reflects hand gestures as behavioral elements. And using Unity and the Oculus Integration SDK Kit, we created a prototype VR collaboration tool that can be used without a controller. As a result of conducting a user evaluation of the prototype produced in this study, it was found that users had difficulty making hand gestures accurately, and it was possible to find areas for improvement in UI design. It is expected that this study will help develop interaction UI design for VR collaboration tools that can increase work efficiency.

Web 상에서 개인화된 상품 추천을 위한 Hybrid 추천 시스템에 관한 연구

  • Son, Chang-Hwan;Kim, Gi-Su
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2005.05a
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    • pp.393-408
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    • 2005
  • 인터넷의 성장은 고객에게 많은 혜택을 주었지만, 방대한 양의 정보는 오히려 장시간의 상품 탐색과 제품 선택을 어렵게 만들었다. 이에 따라, 정보의 양을 줄여 줄 수 있는 서비스를 고객들은 요구를 하기 시작하였고, 이에 따라 다양한 방법들이 고객에게 제시 되어졌다. 제시되어진 방법 중의 하나가 개인화 추천 시스템이다. 추천 시스템은 고객의 취향과 관심에 적합한 상품을 추천 해 주는 서비스로서 상품 검색 노력을 줄여 주고, 고객의 취향에 적합한 제품을 제시 해 줌으로써 고객충성도 제고에도 많은 도움을 주고 있다. 이러한 추천 시스템에서 가장 많이 사용되어지고 있는 기법은 협업 필터링이다. 협업 필터링은 협업에서도유용한 기법으로 인정을 받았다. 하지만 희박성과 확장성이라는 문제점으로 인해 추천의 정확도가 다소 떨어진다는 것이 단점이다. 본 연구에서는 이러한 단점을 극복할 수 있는 방법으로써 Hybrid 협업 필터링 기법을제시하고, 이를 토대로 추천 기법이 혼합되어진 Hybrid 추천 시스템에 대한 개념을 제시하고자 한다.

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Designing Amplified Collaboration Environments for Scientific Visualization (과학적 가시화를 위한 증강 협업 환경 디자인에 관한 연구)

  • Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.535-542
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    • 2005
  • Amplified Collaboration Environment(ACE) is a display-rich project room that enables distributed teams to intensively work together to solve a complex problem. This paper presents reviews of some most important shared workspace models in real-time collaboration systems. It then describes a set of iterative design studies of evaluation the shared workspace for ACEs. The study involved small groups of users in two ACEs performed a collaborative visualization and analysis task while varying the display technology configuration. The goal of this study was to enhance intensive collaborative work in ACEs. The results showed that the participants benefited from the ability to see others' work over the high-resolution shared workspace, which helped enhance group awareness and performance.

A Case Study on Open Innovation through Public-Private Collaboration: Focused on Public Enterprises (민관협업을 통한 "열린 혁신"에 대한 사례 연구: 공기업을 중심으로)

  • Lee, Hyangsoo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.73-79
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    • 2018
  • In this study, we analyze the case of Moon Jae-In's government based on the specific public enterprises. The public companies that were the subject of the study were evaluated as having done a good job of open innovation through open innovation evaluation. In this study, we analyzed the success factors of open innovation through collaborative in - depth interviews with public corporations, public agencies and local farmers. First, it was important to share goals to form a consensus to seek cooperation among the cooperative actors. It is very important to recognize that each other has a mutually beneficial relationship and move toward a common goal. In addition, it was found that the incentive system for continuously participating in collaborations or innovations is very important. Therefore, in order to encourage collaboration, it is necessary for public institutions to establish an incentive system such as personnel compensation or economic compensation.

A Comparative Study on Collaborative Efficiency of GUI Design Prototyping Software (GUI 디자인 프로토타이핑 소프트웨어 협업 효율성 비교 연구)

  • Kim, you-ri;Choe, jong-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.305-306
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    • 2019
  • GUI 디자인 업무 환경에서 협업은 필수적인 요소이며 협업의 효율성을 높이기 위해 다양한 프로토타이핑 소프트웨어들이 출시되고 있다. 이에 본 연구에서는 주요 프로토타이핑 소프트웨어를 GUI 디자이너의 협업 효율성 관점에서 비교 분석하고, 해당 소프트웨어를 사용하는 디자이너들을 인터뷰하여 협업 형태에 따른 한계점을 도출하고 효율적인 개선 방향을 제시하고자 하였다.

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The Study on the Underlying Mechanism for Project Success via Online Collaboration Tool : Focusing on Individual, Relational, and Systematic Characteristics of Collaboration Project (온라인 협업 툴을 통한 프로젝트 성과 창출 메커니즘 연구 : 개인 특성, 관계적 특성, 시스템 특성을 중심으로)

  • Park, Jun-Young;Seo, Bong-Goon;Park, Do-Hyung
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.481-481
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    • 2017
  • IT 발전은 프로젝트를 수행함에 있어서 직접 대면하여 공동으로 작업을 진행하던 협업 방식을 웹 기반 툴을 활용한 온라인 협업 방식으로 변화시키고 있다. 따라서 다양한 온라인 협업 툴이 개발 및 상용화되고 있으며, 그 중 온라인 오피스로 불리는 Google Docs도 이에 해당한다. 사용자들은 Google Docs를 통해 온라인상에서 무료로 문서 작업을 할 수 있을 뿐만 아니라 다른 사용자들과 문서를 공유할 수 있으며, 해당 문서작업을 동시에 하는 것도 가능하다. 따라서 최근에는 기업뿐만 아니라 교육 기관에서도 협업이 필요한 과제 및 프로젝트를 진행할 때 Google Docs를 활용하고 있는 추세이다. 기존의 면대면 공동프로젝트 방식에 있어서도 성공적인 성과물을 만들어 내기 위해서 여러 중요한 요인들이 제시되어 왔다. 마찬가지로 온라인 협업 툴을 활용하여 창출할 프로젝트 성과물의 품질에도 여러 요인들이 영향을 미칠 것이다. 따라서 높은 품질의 프로젝트 성과물을 창출하기 위해 영향을 미치는 요인들을 확인할 필요가 있다. 하지만 아직까지 온라인 협업 툴을 통한 성과 품질 혹은 결과물에 대한 사용자들의 만족에 대해 검증한 실증적 연구가 부족한 실정이다. 따라서 본 연구는 프로젝트 수행 주체의 개인적 특성, 프로젝트 멤버들간의 관계적인 특성, 협업 툴이 지니고 있는 시스템적 특성을 고려하여 프로젝트 성과물의 품질과 결과물에 대한 만족도를 높일 수 있는 매커니즘에 대해 연구해보고자 한다. 본 연구의 결과를 기반으로 점차적으로 중요시되고 있는 협업 툴의 발전 방향과 사용자들의 활용도 및 만족도를 높일 수 있는 방안을 제시할 수 있을 것으로 기대된다.

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