• Title/Summary/Keyword: 협업디자인

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Framework for Building Reusable Design Systems (재사용 가능한 디자인 시스템 구축을 위한 프레임워크)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.343-348
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    • 2021
  • This study investigated the method of constructing and combining blocks based on the atomic design system in order to propose a framework for rescue of a reusable design system. For that, I first looked at the necessity of a design system and examples of snow white, skeuomorphic design, flat design, and material design. In addition, molecules, atoms, organisms, templates and pages of atomic design using the principles of chemistry as metaphors were defined through literature studies. In order to implement a new framework, an interface inventory was constructed, and among them, font, color, image and control elements were extracted as core visual elements, and guidelines were defined, and molecular elements were classified and composed of atoms based on them. Blocks are constructed in the form of blocks based on the design pattern most used in the content inventory, and the framework is constructed to implement a layout based on a visual grid and design a page through a combination of blocks. The significance of this paper is that the new framework helps team consistency and collaboration by reusing blocks and supports file sharing and updating.

Analysis of Social Innovation Paradigm of Northern European Design Governance - Focusing on Design-driven Social Innovation Cases in Finland, Denmark and Germany (북유럽 디자인 거버넌스의 사회혁신 패러다임 분석 -핀란드, 덴마크, 독일의 디자인 주도 사회혁신 사례를 중심으로-)

  • Jeon, Young-Ok
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.463-470
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    • 2017
  • The aim of this research is to examine patterns of design governance used by Northern European countries to respond to social crises and understand design governance as a tool for sophistication of social services and social integration. Design governance as applied in Sitra of Finland, MindLab of Denmark and the Gulliver project of Germany encourages using design methodology for analyzing and solving problems related to social phenomena based on involvement of the private, public, industrial, and academic groups. Especially, the citizens are actively involved in developing problem-solving ideas and designing new policy with other governance members, rather than simply providing information or one-time participation. In the cases discussed in this study, design governance reduce unnecessary administrative and financial consumption and inconvenience caused by complicated rules, based on field-oriented approach, regional characteristics, pluralism, and respect for diversity. Therefore, future design policy paradigm will need to evolve into concept of policy design and pluralistic monitoring centered on design governance based on participation of private sector to lead policy development, from the current system in which only few officials decide policy.

Case Study of BIM Guideline on Other Countries (해외의 BIM 가이드라인 사례연구)

  • Kim, Khil-Chae
    • Korean Architects
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    • s.487
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    • pp.63-68
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    • 2009
  • 건축시장에서도 지식정보화로 등장한 BIMtleofmf 맞이하게 되었다. BIM(Building Information Modeling)은 전통적인 건축의 2D해석방법을 보다 실물 그대로의 형태로 가상의 디지털 공간에 구현하는 방법이다. 이는 건축시장 전반에 일대 지각변동이 야기될 전망이다. 건축사사무소의 경우 설계 프로세스의 변화, 디자인팀 구성의 변화, 저작권과 관련된 계약의 변화, 건축사의 역할의 변화 등 많은 변화가 대기하고 있는 실정이다. 최근에는 우리 건축시장에도 BIM으로 발주되기 시작하고 있다. 이에 대한 준비가 없이는 많은 혼란과 대가를 치러야 되는 상황으로 몰리고 있는 안타까운 실정이다. 건축은 건축이라는 큰 주제를 가지는 여러 전문집단이 함께 협업(collaboration)하여 이루어 가는 행위들로 볼 수 있다. 여러 관계자간의 상호 밀접한 협업과 분명한 역할 분담이 요구된다. 따라서 이에 대한 대비를 해나가야 한다. 이에 대한 방법으로 국외의 BIM 가이드라인을 조사 분석하고 장단점을 파악하여 국내 건축시장의 전통적이며 지역적 특성을 반영하는 국내 BIM 가이드라인을 만드는 과정에서 조사된 주요 해외 사례를 살펴보고자 한다. 이를 통하여 건축사 여러분들과 함께 고민하고 준비하는 기회를 지면을 통하여 갖고자 한다. 많은 관심과 성원을 기대하며${\cdots}$.

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A Study on the Implementation of Structural Module Library for the application of BIM Technology (BIM 기술 적용을 위한 토목구조물 모듈 라이브러리 구축에 관한 연구)

  • Han, Jung-Hoon;Nam, Sang-Hyeok;Kim, Sung-Hoon;Kim, Yong-Han
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.107-110
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    • 2011
  • 본 논문에서는 토목분야에 BIM 기술을 적용하기 위해 파라메트릭 모델링 디자인 기법을 기초로 한 토목 구조물 모듈 라이브러리를 구축하고자 하였다. 국제 표준설계방법론에 부합하는 개방형 BIM을 구현하기 위해 표준정보모델은 IFC로 연동하며, 형상 분류체계는 PLIB Part 42(ISO 13584-42)로 정보 분류체계는 Omniclass와 통합건설정보 분류체계를 따른다. 토목분야에서의 BIM 기술은 토목 구조물 표준 라이브러리를 통해 동시공학적 협업설계를 이룰 수 있을 것으로 판단된다.

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Consideration over Appropriation Activity of Design (디자인의 전유 행위에 대한 고찰)

  • Kim, yang-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.993-997
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    • 2009
  • Designs in the modernism era were produced for the purpose of standardization of items and devices centered on efficiency and functions, and the will of design consumers in the industrial era, when consumption exceeded production, was limited to the objects of consumption. But, after the post-modernism era, design consumers have started to entail acts of exclusive possession such as participation in the design idolization, partipation, tuning, control and parody as design consumers in the digital environment do not passively accept what is given to them anymore, and aggressively intervene in the process of design production and management. It is expected that designs will change from the system in which only professionals can produce and manage its production to that of cooperating with consumers to produce designs, and various forms of consumers' exclusive possession will change all sort of design environments including production methods surrounding design products and distribution. Therefore, this study seeks to induce efficient design production by understanding changes of consumers' cultural environment resisting standardization and structuralization with smoothy perception between producers and consumers through classification of consumers' appropriation into de-construction, re-signification and self-identification.

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3-Tier Capstone Design: SW Development Capstone Design Case Study (3-Tier 캡스톤디자인 : SW 개발 캡스톤디자인 사례 연구)

  • Oh, Hyungjun;Kim, Junhyung
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.199-207
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    • 2020
  • In this study, the case of capstone design course operation for the execution of SW development-oriented projects in the field of computer engineering is presented, and a 3-tier capstone design model is proposed through the case. Recently, most engineering departments operate capstone design classes, but in many cases, capstone design courses are generally operated in the graduation year. Students taking these capstone design courses are experiencing difficulties in the process of actually coding and implementing together with the collaboration process according to the team project class operation, but before these difficulties, derivation and verification of possible ideas and concrete ideas It is showing more difficulties in the process. In this study, in order to efficiently operate the capstone design and create results, in the second semester prior to graduation, students, professors, and mentors from industry mentors will work together to develop ideas through an idea tone contest, etc. Through the second semester, we propose a 3-tier capstone design model that can advance the idea and actual implementation and implementation of the derived ideas.

A Case Study of "Engineering Design" Education with Emphasize on Hands-on Experience (기계공학과에서 제시하는 Hands-on Experience 중심의 "엔지니어링 디자인" 교과목의 강의사례)

  • Kim, Hong-Chan;Kim, Ji-Hoon;Kim, Kwan-Ju;Kim, Jung-Soo
    • Journal of Engineering Education Research
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    • v.10 no.2
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    • pp.44-61
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    • 2007
  • The present investigation is concerned chiefly with new curriculum development at the Department of Mechanical System & Design Engineering at Hongik University with the aim of enhancing creativity, team working and communication capability which modern engineering education is emphasizing on. 'Mechanical System & Design Engineering' department equipped with new curriculum emphasizing engineering design is new name for mechanical engineering department in Hongik University. To meet radically changing environment and demands of industries toward engineering education, the department has shifted its focus from analog-based and machine-centered hard approach to digital-based and human-centered soft approach. Three new programs of Introduction to Mechanical System & Design Engineering, Creative Engineering Design and Product Design emphasize hands-on experiences through project-based team working. Sketch model and prototype making process is strongly emphasized and cardboard, poly styrene foam and foam core plate are provided as working material instead of traditional hard engineering material such as metals material because these three programs focus more on creative idea generation and dynamic communication among team members rather than the end results. With generative, visual and concrete experiences that can compensate existing engineering classes with traditional focus on analytic, mathematical and reasoning, hands-on experiences can play a significant role for engineering students to develop creative thinking and engineering sense needed to face ill-defined real-world design problems they are expected to encounter upon graduation.

A Study on an Optimal Plant Design Collaboration System Using a Design Structure Matrix (Design Structure Matrix를 활용한 플랜트 설계의 최적 협업 체계에 관한 연구)

  • Yun, Jong Yi;Kim, Jeong Hwan;Kang, Sang Hyeok;Seo, Jong Won
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.1
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    • pp.337-346
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    • 2013
  • A design collaboration system for a plant project is a set of complicated multidisciplinary processes in which a large number of various engineering fields are involved. Each subsystem is related to each other as they depend on information that other subsystems create, which leads to inefficient design iterations. This study presents an optimal design collaboration system for a plant project using Design Structure Matrix (DSM). Data regarding design subsystems, parameters, etc. were obtained by expert surveys and workshops. An automatic analysis program for DSM was developed using Visual Basic Application and Matlab to provide a partitioned DSM. A case study was conducted on a furnace project; consequently, the optimal design collaboration system with five crucial iteration groups was derived.

A Case Study on Industry-Academic Capstone Design Program (기업연계형 캡스톤디자인 프로그램 사례연구)

  • Huh, Won-Whoi
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.119-125
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    • 2020
  • In the 21st century, the 4th Industrial Revolution is in need of talented people who are equipped with experience and knowledge of various industries. Each university operates a capstone design to nurture the talent needed for practical work and attaches importance to the industry. However, since students in a single major plan as team members, there are limitations in current market situation and environmental awareness, marketing and design. In order to improve the shortcomings of the capstone design, which is carried out at the center level, engineering and design need to collaborate with each other without focusing only on the technical part. In this study, the researcher introduces the engineering and design linkage cases of the Capstone Design Program operated by the Department of Media Software and seeks to improve them. First, the educational purpose and operation plan of capstone design in the engineering field was reviewed and the improvement plan was suggested based on the result of the program case operated by the researcher.

Graphic Design Curricula to Improve Practical Skills Contents (실무수행능력 향상을 위한 시각디자인 교과과정 연구)

  • Kim, Hee-Jun;Park, Seong-Hyoen
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.76-87
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    • 2016
  • The purpose of this study is to examine university graphic design curricula to cultivate creative specialized manpower equipped with practical skills. To attain the goal, this author investigated the curricula of four-year, three-year, and two-year universities located in the capital area including Seoul and interviewed those working in 10 specialized design companies located in Seoul and Incheon. According to the findings of analyzing the curricula, four-year, three-year, and two-year universities all emphasize practices based on projects and inquiries more rather than the mastery of basic design. Among the areas, publication graphic designs are emphasized the most, and the next are visual multimedia designs. However, advertising marketing designs are not or hardly emphasized in the curricula. But specialized university education demanded by those specialized design companies is the education emphasizing the mastery of basic design more rather than practices based on projects and inquiries. Concerning the cultivation of specialized graphic designers having central roles as the pillars of knowledge industry or creative industry demanded in this age, it is needed to have a new perspective to reorganize specialized education grounded on close cooperation and favorable relationship between universities in charge of specialized education and those specialized companies.