• Title/Summary/Keyword: 협력적 학습

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A Learning Model for Recommendation of Humor Documents (유머문서 추천을 위한 기계학습 기법)

  • 이종우;장병탁
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.253-255
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    • 2001
  • 인터넷을 통한 사용자의 선호도를 분석하고 협력적 여과 및 내용기반 여과 기술을 결합 이용하여 유머문서를 추천하는 MrHumor 시스템을 구축하였다. 유머문서 추천 기술은 다양한 아이템에 대한 여과 및 추천 기술로 확장되어 인터넷을 통한 과다 정보 시대에 필요한 소프트봇 혹은 지능형 에이전트 기술에 적용될 수 있다. MrHumor 추천시스템은 적응형 학습 시스템으로서 새로운 사용자의 선호도에 대한 학습량과 추천시기에 따라 이용할 추천방식이 다른 성능을 보이는데 여러 가지 상황에서도 적절한 동작을 보이기 위하여 MrHumor에서는 은닉변수 모델을 이용하여 사용자의 인구통계적 정보와 문서의 내용적 특징간의 관계를 학습하여 초기 추천을 행하고 SVM을 이용하여 개인의 선호도를 학습한 내용 기반의 여과와 적응형 k-NN모델을 이용한 협력적 여과를 결합하여 추천을 수행한다. 제안된 방식에 의한 추천 성능은 3방식이 각각 이용된 경우에 비해 안정적이고 높은 예측 정확도를 보인다.

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The Structural Relationship among Individual Creativity, Team Trust, Team Efficacy and Collective Intelligence in Collaborative Learning at Universities (대학 협력학습에서 개인창의성, 팀신뢰, 팀효능감 및 집단지성의 구조적 관계)

  • Song, Yun-Hee
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.173-182
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    • 2020
  • In recent years, collaborative learning in university courses has been emphasized in order to improve collective intelligence. Based on literature reviews, individual creativity was used as a variable of personal characteristic, team trust and collective efficacy were used as variables of teams to see the relationship with collective intelligence as a variable of learning outcome. Data were collected from 770 students from A University in Gyeonggi-do, H University in the Daejeon, and K University in Chungcheong-do, and analyzed by using structural equations modeling. As results, individual creativity had significant influence on collective efficacy and collective intelligence. Team trust also had significant influence on collective efficacy and collective intelligence. In addition, collective efficacy had a positive effect on collective intelligence. This study will be able to utilize basic data for establishing instructional design and strategies of collaborative learning in the universities.

Attitudes of Students towards Group Projects and Use of Wiki for Effective Collaborative Learning (협력학습에 대한 학생들의 인식과 효과적인 협력 학습을 위한 위키의 활용)

  • Park, Sungjae
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.399-417
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    • 2013
  • The purposes of this study are to investigate students' attitudes regarding group projects and to suggest an effective way to promote collaborative learning using Wiki. This study employed a survey questionnaire, which was distributed to students enrolled in classes provided by a university in Seoul. The result revealed that students preferred individual projects to group projects because various barriers occur in the process of group projects. Students' responses also indicated that rapport among group members influences the success of a group project. In addition, Wiki, as a Web 2.0 tool for group collaboration, was recognized as being useful in terms of promoting openness, modification, and effectiveness. Based on these findings, this study suggests the following for effective collaborative learning: (1) conducting peer- and self-assessments to avoid social loafing, (2) establishing rapport among group members, and (3) using Wiki in an active manner.

A Study of Communication between Multi-Agents for Web Based Collaborative Learning (웹기반 협력 학습을 위한 멀티에이전트간의 통신에 관한 연구)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.41-53
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    • 2000
  • The purpose of the paper is communication between multi-agents for student's learning at web based collaborative learning. First, this study investigated the whole contents and characteristics of an agent system and discussed KQML, communication language between multi-agents. Also, we suggested architecture of an agent based system for collaborative learning and interaction method between agents using KQML. We design어 and implemented collaborative learning system using Java programming language, and we also demonstrate the efficiency of collaborative learning system by communication between multi-agents through experiments.

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A Study on the Relationship between Cultural Disposition of LIS Students and their Collaborative Learning: Through Self- and Peer-Evaluation (문헌정보학과 학생들의 문화성향과 협력학습의 관련성 연구 - 자기평가와 동료평가를 중심으로 -)

  • Park, Sung-Jae;Kim, Yang-Woo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.4
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    • pp.333-349
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    • 2014
  • This study exploratively investigated the cultural disposition of undergraduates in LIS and their collaborative learning. To identify the cultural disposition, this study employed the Triandis' scale identifying four dimensions including horizontal individualism, vertical individualism, horizontal collectivism, vertical collectivism. Additionally, their collaborative learning was analyzed by self- and peer-evaluation surveys. The findings showed that 66.7% LIS students had the horizontal collectivism and their contribution to the collaboration was higher than other groups. Additionally, the gender difference indicated that female students actively participated in the collaboration and gave more contributions than male students. However, the female students had low satisfaction to the collaboration. These results can be used to improve LIS students' collaborative learning.

An Empirical Study on the Relationships among Safeguarding Mechanism, Relationship Learning, and Relationship Performance in Technology Cooperation Network by Applying Resource Based Theory (자원기반이론을 적용한 기술협력 네트워크에서 보호 메커니즘, 관계학습, 관계성과의 관계에 대한 실증연구)

  • Kang, Seok-Min
    • Management & Information Systems Review
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    • v.35 no.2
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    • pp.45-66
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    • 2016
  • Firms can make scale of economy and scope of economy by internalizing and using new advanced technology and knowledge from technology cooperation network, decrease risk and cost with partner firm of technology cooperation network, and increase market advantage of product & strengthen firms' position in the market. Due to the advantages of technology cooperation network, the related studies have focused on the positive effect of technology cooperation network. However, the related studies investigating the relationship between technology cooperation network and firm performance have only examined the role of technology cooperation network. Safeguarding mechanism, relationship learning, and relationship performance are categorized into the process of technology cooperation network, and this categorization is applied as resources, capability, and performance by resource based view. The empirical results are reported as belows. First, relationship specific investment and relationship capital positively affect on relationship learning as capability. Second, information sharing, common information understanding, and relationship specific memory development positively affect on long-term orientation, but information sharing has no impact on efficiency and effectiveness. Third, relationship specific investment positively affects on relationship capital and efficiency and effectiveness have positive effects on long-term orientation. Applying technology cooperation network in asymmetric technology dependency with resource based theory, this study suggested the importance of both safeguarding and relationship learning by investigating the relationship among safeguarding, relationship learning, and relationship performance. And it is worthy that this study investigated how firms' behavior change affects relationship performance in the relationship of technology cooperation partner.

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Designing an Instructional Model for Smart Technology-Enhanced Team-Based Learning (스마트 테크놀로지를 활용한 팀 기반 학습 모형 설계 연구)

  • Lee, Soo-Young
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.497-506
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    • 2013
  • The purpose of this study is to explore and develop a new instructional approach to a technology-enhanced, collaborative learning environment called Smart technology-enhanced Team-Based Learning (S-TBL). We designed a novel instructional model that combines mobile technology, collaborative teamwork, a problem-solving process, and a variety of evaluation techniques from the viewpoint of a conventional team-based model. Based on the traditional TBL model, we have integrated smart learning technologies: 1) to provide a holistic learning environment that integrates learning resources, assessment tools, and problem solving spaces; and 2) to enhance collaboration and communication between team members and between an instructor and his or her students. The S-TBL instructional approach combines: 1) individual learning and collaborative team learning; 2) conceptual learning and problem-solving & critical thinking; 3) both individual and group assessment; 4) self-directed learning and teacher-led instruction; and 5) personal reflection and publication.

Continual Multiagent Reinforcement Learning in Dynamic Environments (동적 환경에서의 지속적인 다중 에이전트 강화 학습)

  • Jung, Kyuyeol;Kim, Incheol
    • Annual Conference of KIPS
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    • 2020.11a
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    • pp.988-991
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    • 2020
  • 다양한 실세계 응용 분야들에서 공동의 목표를 위해 여러 에이전트들이 상호 유기적으로 협력할 수 있는 행동 정책을 배우는 것은 매우 중요하다. 이러한 다중 에이전트 강화 학습(MARL) 환경에서 기존의 연구들은 대부분 중앙-집중형 훈련과 분산형 실행(CTDE) 방식을 사실상 표준 프레임워크로 채택해왔다. 하지만 이러한 다중 에이전트 강화 학습 방식은 훈련 시간 동안에는 경험하지 못한 새로운 환경 변화가 실전 상황에서 끊임없이 발생할 수 있는 동적 환경에서는 효과적으로 대처하기 어렵다. 이러한 동적 환경에 효과적으로 대응하기 위해, 본 논문에서는 새로운 다중 에이전트 강화 학습 체계인 C-COMA를 제안한다. C-COMA는 에이전트들의 훈련 시간과 실행 시간을 따로 나누지 않고, 처음부터 실전 상황을 가정하고 지속적으로 에이전트들의 협력적 행동 정책을 학습해나가는 지속 학습 모델이다. 본 논문에서는 대표적인 실시간 전략게임인 StarcraftII를 토대로 동적 미니게임을 구현하고 이 환경을 이용한 다양한 실험들을 수행함으로써, 제안 모델인 C-COMA의 효과와 우수성을 입증한다.

Research on Instructional Design Models for Cross-Cultural Collaborative Online Learning (온라인 국제교류 협력학습 설계모형 탐구)

  • Park, SangHoon
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.1-9
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    • 2018
  • The purpose of this study is to examine the concepts and types of cross-cultural collaborative online learning that enhance the utilization of advanced ICT in education and contribute to the promotion of educational exchanges between countries, and suggest exchange learning design models necessary for the active introduction. For this study, previous studies related to cross-cultural collaborative online learning were examined. As a result, cross-cultural collaborative online learning is an educational method based on constructivism that explore and construct knowledge by interacting and collaborating with students, teachers, and field experts who are linguistically and culturally heterogeneous based on advanced ICT. The type of cross-cultural collaborative online learning could be divided into synchronous exchange learning centered on remote video classes and asynchronous exchange learning centered on website based tasks. A PPIE learning design model considering the characteristics of each type is presented.

Exploring for Impact of Learning Strategies on Participation Level in Online Collaborative Learning Process (온라인 협력학습 과정의 참여 수준에 대한 학습전략의 영향 탐색)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.63-72
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    • 2018
  • This study was conducted to explore the impact of learning strategies on the level of participation in the online collaborative learning process. To do this, We studied 91 students who took professorship courses at A university in the Seoul metropolitan area. At the beginning of the semester, the learning strategies were measured through MSLQ, rehearsal, elaboration, organizing, critical thinking, metacognition, learning management, effort control, peer learning, and seeking help. Next, cooperative tasks were carried out to measure the interaction, and group composition consisted of 4-5 persons. The level of participation was measured by scores given to the messages created for interaction. The process of collaborative learning was divided into the steps of identifying learning goals, learning plans, performing individual learning, sharing learning results, and writing reports. The effects of learning strategies on participation level were analyzed through multiple regression analysis (stepwise selection method). As a result, the learning goal step influenced the highest level of metacognition, and the learning plan is the management of the learning time, the demonstration of the learning execution, the adjustment of the effort, the acquisition of help, the collegial learning, Writing was influenced by organization, elaboration, critical thinking, and critical thinking, metacognition, and elaboration.