• Title/Summary/Keyword: 협력적인 작업

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Development of a Reflective Collaborative Work System for e-Learning Contents Development (e-Learning 콘텐츠 개발을 위한 성찰적 협력작업시스템 개발)

  • Cho Eun-Soon;Kim In-Sook
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.108-115
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    • 2006
  • e-Learning contents are composed of compounding multimedia data. It requires many professionals in contents development stage. The process of e-learning contents development can be seen as a collaborative work. In the perspective of a collaborative work process, the whole process of e-learning contents development would be regarded as collaborative work process for each participant as well as for whole group members. Most of collaborative works in contents development field are widely distributed. Members of work groups require workspaces for sharing information and communicating each other. In addition to workspaces, it also needs to support collaborative reflection such as planning for collaborative work and monitoring for work process. This paper is intended to develop the reflective collaborative work system for e-Learning contents development in order to support the systemic process of e-learning contents development. The reflective collaborative work system is composed of four supportive parts: work flow management, personal workspace, collaborative workspace, and collaborative reflection.

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Collaborative Work Applications Development Environment based on Hierarchical Coordination Model using Mobile Agent (이동 에이전트를 이용한 계층적 조정 모델 기반 협력 작업 응용 개발 환경)

  • Kim Young-Min;Lee Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.285-294
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    • 2006
  • The requirements of Computer Supported Cooperative Work supporting efficient cooperative or collaborative works between multi-users have been increasing in distributed environments. The various technical sections such as group communication technology and distributed processing technology should be provided in Cooperative Work. The replicated development of Cooperative Work applications of a number of common requirements increases development costs enormously and duplicated investment parts. Therefore, systematical development environments are required to develop these common requirements and applications efficiently in Cooperative Work applications development. In this study, we propose the hierarchical role-based coordination model that improves the coordination model of legacy mobile agent to be appropriate in Cooperative Work applications, and design the development environment for Cooperative Work applications based on mobile agent. The proposed hierarchical role-based coordination model provides multi-layered group concepts of mobile agent, and enables implementation of efficient coordination policy per group. Additionally, it supports efficient Cooperative Work application development by role assignment per group unit.

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Analysis of Individualized Education Support Team Intervention Objectives Using International Classification of Functioning, Disability and Health-Children and Youth Version and the Necessity of Occupational Therapists as IEP Members: A Systematic Review (국제기능장애 건강분류: 아동 청소년 버전을 이용한 개별화교육지원팀 중재목표 분석 및 개별화교육계획 구성원으로서 작업치료사의 필요성: 체계적 고찰)

  • Yun, Sohyeon;An, Hyunseo;Kim, Inhye;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.12 no.4
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    • pp.23-37
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    • 2023
  • Objective : This study systematically reviewed the collaborative team interventions of the Individualized Education Plan (IEP) using the International Classification of Functioning, Disability, and Health-Children and Youth (ICF-CY) framework to establish the professional domain of occupational therapists in Korea and their role as experts in IEP cooperative team interventions in special education. Methods : Articles were collected from the EBSCOhost, ProQuest, and PubMed databases. International search terms included "Special education," "Individualized education plan (IEP)," "IEP process," "IEP implementation," and "Occupational therapy." The study period was limited from January 2013 to February 2023, and the final 10 studies were analyzed using secondary classification. Results : Most studies were randomized experiments targeting individuals with autism, and often employed environmental improvements. The IEP collaborative team interventions using the ICF-CY framework emphasized goals related to activity (five studies), participation (four studies), and body structure/function (one study). Conclusion : Occupational therapists play a crucial role in collaborative IEP team interventions. This study established expertise in the context of special education in South Korea.

Optimal Load Allocation Scheme for Cloud Service (클라우드 서비스를 위한 최적 부하할당 기법)

  • Han, Young-Joo;Lee, Yo-Han;Youn, Chan-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.216-219
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    • 2011
  • 이 기종의 컴퓨팅 자원들로 구성된 데이터센터에서 사용자가 제출한 클라우드 작업의 서비스 품질을 보장하기 위해서는 효율적인 작업할당 기법이 필요하다. 본 논문에서는 작업의 처리시간을 사용자의 QoS 로 정의하고 작업처리시간을 최소화하면서 동시에 모든 사용자에게 차별 없이 동일한 수준의 서비스를 제공할 수 있는 최적 작업할당 문제를 정의한다. 협력적 게임모형인 NBS(Nah Bargaining Solution)을 이용하여 정의한 문제를 해결하였고 이를 이용하여 각 자원에 할당되는 작업부하를 효율적으로 제어함으로써 파레토 최적을 유지할 수 있는 협력적 부하분산 정책을 도출하였다. 또한, 성능 평가를 통해 제안한 기법이 작업처리시간을 최소화하면서도 모든 자원에서의 작업처리시간이 동일함을 보였다.

Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

A Research about Cooperative Work System Using a Blog (블로그를 활용한 협력작업 시스템에 대한 연구)

  • Yun, Gyeong-Nam;Han, Seon-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.189-196
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    • 2007
  • 본 논문에서는 다인수 학급에서 한계를 나타내고 있는 교육현장에서의 협력작업을 학급 및 학생 개인별 블로그 운영을 통해 해결하는 방안을 제시한다. 이를 위해 우선 학급 홈페이지 등 기존 협력작업 웹사이트의 문제점을 분석하고, 도출된 문제점을 해결하기 위 한 블로 그의 기능과 특징 등 을 도입하여 보다 효율 적인 협력 작업 시스템을 설 계 및 구현하고자 한 다.

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An Error Manager for Web Based Multimedia Collaboration Work Environment (웹 기반 멀티미디어 협력 작업 환경에서의 오류 관리기)

  • 고응남;황대준
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.252-255
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    • 2001
  • 본 연구에서는 웹 기반 멀티미디어 협력 작업 환경에서의 오류 관리기에 대해서 기술한다. 웹 기반 멀티미디어 협력 작업 환경은 멀티미디어 협력 작업에 웹의 동기화 기술을 확장한 웹노트, 즉 복제형 구조에 기반한 응용 공유의 동작 원리를 이용하여 동기화를 수행할 수 있는 환경을 의미한다. 오류 관리기의 기능에는 오류 검출과 복구가 있다. 웹 상에서의 세션 유지와 복원을 위하여 웹 세션과 직접 연관된 프로세서만을 주기적으로 폴링(polling)하여 오류 감지를 수행하고 복구를 위하여 복원이 가능한 경우에는 단순 재실행 방법을 사용한다.

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Survey: The Tabletop Display Techniques for Collaborative Interaction (협력적인 상호작용을 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

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A Cooperative Coevolutionary Algorithm for Optimizing Remarshaling Plan in an Automated Stacking Yard (자동화 장치장의 재정돈 계획 최적화를 위한 협력적 공진화 알고리즘)

  • Park, Ki-Yeok;Park, Tae-Jin;Ryu, Kwang-꾜디
    • Journal of Navigation and Port Research
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    • v.33 no.6
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    • pp.443-450
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    • 2009
  • In this paper, we propose optimizing a remarshaling plan in an automated stacking yard using a cooperative coevolutionary algorithm (CCEA). Remarshaling is the preparation task of rearranging the containers in such a way that the delay are minimized at the time of loading. A plan for remarshaling can be obtained by the following steps: first determining the target slots to which the individual containers are to be moved and then determining the order of movement of those containers. Where a given problem can be decomposed into some subproblems, CCEA efficiently searches subproblems for a solution. In our CCEA, the remarshaling problem is decomposed into two subproblems: one is the subproblem of determining the target slots and the other is that of determining the movement priority. Simulation experiments show that our CCEA derives a plan which is better in the efficiency of both loading and remarshaling compared to other methods which are not based on the idea of problem decomposition.

Design of Cooperative Authoring System Using Collaborative Conflict Resolution (협력적 충돌 제어 방식을 이용한 공동 저작 시스템의 설계)

  • 이원재;권태삼;백영태;강운구;윤경섭;왕창종
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.685-687
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    • 1998
  • 본 연구에서는 협력적 충돌 제어 방식을 도입하여, 공동 저작 도구를 설계한다. 제안된 시스템은 실시간 알림 기능 및 비 실시간 메시지 전송 방식으로 저작자들 간의 의견 교환을 원활히 제공하여, 공동 저작 시에 발생할 수 있는 작업자들간의 충돌 가능성을 최소화한다. 실시간 공동 작업과 비 실시간 공동작업을 위한 방법을 제공하여 저작자들 사이의 공동 작업의 효율성 증대할 수 있으며, 다수 저작자들의 관점에 따라 다중 문서를 생성하는 방법을 도입하여 저작 단계에서 발생할 수 있는 충돌을 배제할 수 있다. 또한, 저작물을 학습하는 학습자가 다수 저작자들의 의견이 수렴된 저작물을 HTML브라우저를 통하여 학습할 수 있으므로 학습자의 다양한 욕구에 부합하는 저작물을 생성할 수 있다.

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