• Title/Summary/Keyword: 협동설계

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Design and Implementation of Blended PBL Systems for Information Communication Ethics Education (정보통신윤리 교육을 위한 블랜디드 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.179-188
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    • 2011
  • The purpose of this thesis was to implement effective blended PBL(Problem-Based Learning) systems for information communication ethics education. The proposed systems, Online learning and face-to-face classes were systematically combined and Moodle is used for online learning platform. We proposed the use of wikis and blogs not just for creation of knowledge, but as active learning tool to support PBL. In the proposed system, learners used the web 2.0 as a open place to create new knowledge and experience various effects of PBL, such as (1) Improvement of problem solving ability, (2) Understanding of cooperative learning. The blended PBL systems with teaching and learning model were evaluated learners' level of satisfaction and educational achievement in the study of information communication ethics. The result shows that blended PBL learning method is more effective in cultivating consciousness of information communication ethics and showed more higher level of learners' satisfaction and educational achievement than the face-to-face PBL learning method.

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A Study of the Thematically Integrated Information Literacy Curriculum for Strengthening its Relationship with Curricula (교과 연계성 강화를 위한 학습주제 중심의 통합 정보활용교육과정에 관한 연구)

  • Song, Gi-Ho;Kim, Tae-Soo
    • Journal of the Korean Society for information Management
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    • v.25 no.3
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    • pp.41-64
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    • 2008
  • This study sought to develop an integrated information literacy curriculum that would have a strong relationship with curricula through the standard themes abstracted from theme network structures, scan and cluster analyses of the information literacy curricula. In addition, this study also attempted to develop a teaching-learning model for the developed integrated information literacy curriculum. This study utilized the themes of information literacy instruction that have interdisciplinary characteristics as analysis criteria in analyzing the commonality of information literacy instruction and the subject curricula. The following characteristics were found from the analyzing the areas of commonality. Foremost, the first themes(the fields of basic learning skills and nature) which belongs to the fields of information society, library, information technology, collaborative skills were found to have many relationships with the subject curricula. Next, the second themes(the field of information problem solving capabilities) which is the core field of information literacy instruction showed a weak relationship with the subject curricula.

"우주물체 전자광학 감시체계 기술개발" 소개

  • Park, Jang-Hyeon;Choe, Yeong-Jun;Jo, Jung-Hyeon;Im, Hong-Seo;Mun, Hong-Gyu;Park, Jong-Uk;Choe, Jin;Kim, Jae-Hyeok;Jo, Gi-In
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.2
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    • pp.130.1-130.1
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    • 2011
  • 인류의 우주공간에 대한 영향력이 확대됨에 따라, 우주공간에서의 인위적인 활동에 영향을 미칠 수 있는 모든 종류의 상황들에 대한 이해가 최근 전 세계적으로 매우 중요한 이슈로 부상하고 있다. 이를 Space Situational Awareness (SSA)라고 하는데, 특히 근지구공간에서의 인위적, 자연적 우주물체는, 우주발사체의 지속적인 증가와 이리듐-코스모스 위성의 상호 충돌 및 중국 폐기위성 파괴 등과 같은 사건으로 기하급수적으로 증가된 우주물체의 개체수로 인해 대한민국 국적의 모든 위성에도 실제적인 위협 요인으로 대두되고 있다. 이에 기초 기술연구회와 한국천문연구원은 이러한 위협을 국가적으로 해결해야할 과제(National Agenda Project) 중의 하나로 정의하고, 이를 해결하기 위해 우주물체 전자광학 감시체계 기술개발(OWL; Optical Wide-field patroL) 사업을 시작하였다. 이 사업의 목표는 자국위성에 대한 궤도력을 독자적으로 유지할 수 있는 시스템을 개발하는 것이며, 이를 위하여 2011년부터 6년 동안 총 5개소의 해외 관측소에 50cm급 광시야 망원경을 각각 설치하여 자국위성을 자동으로 상시관측하고, 관측된 자료를 이용한 궤도계산을 통하여 독자적으로 궤도력을 유지할 계획이다. 또한, 우주잔해물 감시는 하나의 국가에서 단독으로 할 수 없기 때문에 2m급 우주물체 감시망원경을 개발하여 국제공동으로 진행할 계획이다. 사업 첫해인 2011년 4월 시스템 요구사항 분석을 완료하였고 10월말 시스템 기본설계를 완료할 예정이다. 최종 완성될 소구경 광시야 망원경과 우주물체 감시망원경의 주요 임무는 우주물체 관측이지만, 향후 광시야를 이용한 다양한 탐사천문학에도 기여할 수 있을 것으로 기대한다. 한편, 자국위성에 대한 충돌 위험도 분석 및 회피기동에 관한 연구는 한국항공우주연구원이 이 사업의 협동연구로 참여하고 있다.

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Fuzzy Tracking Control Based on Stereo Images for Tracking of Moving Robot (이동 로봇 추적을 위한 스테레오 영상기반 퍼지 추적제어)

  • Min, Hyun-Hong;Yoo, Dong-Sang;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.198-204
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    • 2012
  • Tracking and recognition of robots are required for the cooperation task of robots in various environments. In the paper, a tracking control system of moving robot using stereo image processing, code-book model and fuzzy controller is proposed. First, foreground and background images are separated by using code-book model method. A candidate region is selected based on the color information in the separated foreground image and real distance of the robot is estimated from matching process of depth image that is acquired through stereo image processing. The open and close processing of image are applied and labeling according to the size of mobile robot is used to recognize the moving robot effectively. A fuzzy tracking controller using distance information and mobile information by stereo image processing is designed for effective tracking according to the movement velocity of the target robot. The proposed fuzzy tracking control method is verified through tracking experiments of mobile robots with stereo camera.

Analysis of Studies about Maker Education Based on Systematic Review (체계적 문헌고찰을 통한 메이커 교육 관련 연구 분석)

  • Jeo, YooHyeon;Song, UiSung
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.529-542
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    • 2019
  • Adverting of the 4th Industrial Revolution, maker education is emerged as a new paradigm and related studies keep increasing, As ideal human resources model has been changed. For this study, 65 theses on maker education were reviewed. The study has mainly analyzed the key factors for applying maker education in school. Though this study, it hopes to propose how further maker education studies should be developed. From the theses, 1.4 percent of the maker education program is actually usable in regular school class. For utilizing this education, it requires prior training and needs computer facilities. Most programs were designed as fusion form in more than two subject and included cooperative activities and sharing time. Further studies should be conducted on the application of education programs of within regular classes of school, recommended tools based on the school levels and prior training for tools, established the Makerspace in schools, shared student's output, evaluated students, and teacher training.

A Study on Authorization Policy Management for Semantic Web (시맨틱 웹을 위한 권한부여 정책 관리에 관한 연구)

  • Jo, Sun-Moon
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.189-194
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    • 2013
  • Semantic Web is what supports a search, data integration, and automated web service by developing technology of giving help so that a computer can understand information a little more on the web. As amount of information gets growing and diverse, there is a problem of offering by efficiently extracting and processing only information proper for users' demand. Semantic Web isn't what is distinguished completely from the existing web. It gives a meaning, which was well defined, to information of being inserted on web by expanding the current web. Through this, a computer and a person come to perform work cooperatively. To implement Semantic Web, the limit of HTML needs to be overcome. The existing access authorization has not taken information and semantics into account due to the limitations of HTML. It is difficult to expand or integrate many relevant documents by using HTML. Program or software agent, not a person, cannot extract a meaning of document automatically. This study suggests a method of Access Authorization Policy Management that is in the Semantic Web configuration. Accordingly, the policy, which was designed in this study, improved the authorization process more than the existing method.

Design and Implementation of ICT Applied LT&T Teaching and Loaming model (ICT를 활용한 LT&T 교수-학습 모형의 설계 및 구현)

  • 장시웅;배수현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1491-1497
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    • 2003
  • The improvement of abilities of utilizing information as well as the education of information is coming to the fore as a really significant matter for students living in knowledge and information-oriented society of the 21st century. In this respect, this study aims to develop a teaching and learning model for technical high school students who need mon desire and comprehensive faculty of their learning and to testify its efficiency by relating their abilities of using in with their curriculum. We propose a teaching and learning model, LT&T, which lets the students have academic interests and perform continuously learning activities by helping students themselves to find their achievements of learning and their learning ability. The LT&T teaching and learning model, proposed in this paper, is developed by combining LT and Tournaments, and it enhances individual several intellectual powers, and also activates the academic interests to increase the effects of learning. After we had a class using the LT and the LT&T, we conducted a sample survey of which results show that learning effects of LT&T is better than that of LT by students of more 80%.

Design and implementation of a web-based learner-oriented project system (웹 기반 학습자 중심의 프로젝트 시스템의 설계 및 구현)

  • Jung, Yong-Ki;Choi, Eun-Man
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.621-630
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    • 2002
  • Web based lecture & learning system has changed the conventional learner-oriented educational environment by adding mutual interactions. From the learner competency-based education. the necessity of the learner-oriented education and the mutual cooperation among the learners has been increased. A project-based education system will achieve a progressive development in understanding and the competency for the job to be performed by the mutual interactions between the learners and between the learners and the lecturer. This paper presents the project-based learning system in order to facilitate and achieve the goals of the industrial business processing system implementations in the ongoing popular Internet environments. In the proposed project-based system, the lecturer presents a problem to be solved and leads the education as a supervisor The learner can maximize the efficiency for study by taking advantage of the learner-oriented comparison study and the patterning.

A Study on Communication Competency Analysis and Development Plan of Educational Content for Engineering Undergraduates (이공계 대학생의 커뮤니케이션 역량 분석 및 교육콘텐츠 개발 방안 연구)

  • Kim, Kyung-Hwa
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.529-539
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    • 2017
  • The purpose of this study is to categorize and analyze the communication competency of engineering undergraduates and to develop educational content in order to improve that. In this study, communication competency of engineering undergraduates was categorized into three areas: critical thinking, scientific communication, and media literacy. As a means to improve communication competency, the experience with and perception of writing were investigated. The communication competency of undergraduates needs to be improved overall. There is a high need for writing programs that enhance critical thinking oriented around practice. It suggests flipped learning based on smart education, E-community, problem-solving programs based on action learning, cooperative learning programs, reflection journals & portfolio, and collaborative writing programs as educational content. The results of this study can be used as basic data to design competency-based communication curriculum and practical applications for engineering undergraduates.

Project Work and Asynchronous Voice Communication (프로젝트 작업과 비실시간 음성 커뮤니케이션)

  • Kim Min-Kyung;Kim Hee-Cheol
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.681-690
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    • 2006
  • With the rapid development of network and multimedia technologies, computer mediated communication has been realized and there has been a great potential to use and research on asynchronous voice communication systems. This paper reports a case study where 6 groups(3 for documentation work, 3 for software development) of 24 people who used voice mail when carrying out their projects. The purpose of this study is to obtain an overall understanding of usability of voice mail which is a typical example of asynchronous voice communication systems, under a particular situation where project works are performed. Through the study, we came to understand general purposes of usage of voice mail, patterns of using it revealed during the project process, different ways of using it according to different types of projects, and reasons why people are currently not likely to use voice mail. The results hopefully provide systems developers with a guideline to understand the nature of voice mail from users' perspectives.

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