• Title/Summary/Keyword: 행동 적응

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Implementation of the basic Actions for Virtual Human with Diversity and Reusability (다양성과 재사용성을 가진 가상 인간의 기본 행동 구현)

  • Kim, Yu-Shin;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.9-20
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    • 2011
  • In this paper, we attempt to realize the diversity of human actions in a virtual world in terms of the basic actions. We utilize the comprehensive knowledge structure of ontology to organize the human actions into an action hierarchy, each action being the root action of its associated hierarchy of specialized actions. Each basic action is implemented by composing the primitive motions and each basic action in turn by reusing those basic actions. Our approach to the development of these actions is focused more on their diversity and brevity than on their visual realism. Based on this design we develop a method to grasp virtual humans' characteristics and reflect those characteristics on their respective action patterns. We also present a mechanism for the agents to adapt their motions to diverse qualitative changes in environment. We apply these methods to such basic actions as walk, run and throw to demonstrate their viability.

The effects of Resilience on employee's Innovative Work Behavior : moderating effect of Organizational Support and Organizational Error Management Culture (회복탄력성이 조직구성원의 혁신행동에 미치는 영향 - 조직지원과 실책관리문화의 조절효과 -)

  • Cho, Young-Bohk;Lee, Na-Young
    • Management & Information Systems Review
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    • v.33 no.5
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    • pp.155-169
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    • 2014
  • We meet many difficult challenges from many factors such as crime, natural disasters, social unrest, financial problems, employment, and so on. It therefore essential to cope with these negative stressful events to attain a state of personal well-being. Lately in the field of psychology and psychiatry, a concept called 'resilience' has received increasing attention. Resilience embodies the personal qualities that enable one to thrive in the face of adversity. Also it refers to the process of overcoming the negative effect of risk exposure, coping successfully with adversity, and avoiding the negative trajectories associated with risks. Resilience people were expected to do their innovative work behavior well. And SUS(supervisor support), COS(coworker support), OEMC(organizational error management culture) influence the relationship of resilience between Innovative Behavior. This study focused on three question. First, how is resilience relate to individual performance in the organization? And second, are there any moderate factors between resilience and individual performance. As the result of the hierarchical regression analysis, resilience indicates positive effects on IB and IB was predicted by interaction of resilience by SUS and OEMC. Findings in this study indicated that the level of SUS and OEMC should be considered in interpreting the resilience and Innovative Behavior.

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Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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Supportive Songwriting to Improve Resilience of Adolescents With School Maladjustment (학교 부적응 청소년의 적응유연성 향상을 위한 지지적 노래만들기)

  • Kim, Ji Won
    • Journal of Music and Human Behavior
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    • v.15 no.2
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    • pp.41-67
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    • 2018
  • The purpose of this case study was to examine how a supportive songwriting program could facilitate resilience for adolescents with school maladjustment. Participants included four middle school students with adaptive difficulties. The participants received eight 50-minute sessions of a supportive songwriting program. The program consisted of singing and discussing selected songs, followed by the participants creating their own lyrics about their current adaptation issues. The Resilience Scale for Adolescents was completed by each participant before and after the intervention, and the participants' lyrics were analyzed for how the factors of resilience were reflected in their lyrics. The results showed that all participants' scores on the resilience scale increased. It was also found that the factor on the resilience scale that increased the most for each participant was related to the issues expressed in their lyrics. The results suggest that the process of writing songs can be effective in eliciting adolescents' school related issues and accessing their positive resources, which can lead to behavioral and psychological improvements.

Clothing adaptation and clothing consumption behavior according to acculturation in married Chinese immigrant women (중국 결혼 이민 여성의 문화적응에 따른 의생활 적응과 의복소비행동)

  • Son, Jin Ah;Kim, Soon Young;Choo, Ho Jung;Nam, Yun Ja
    • The Research Journal of the Costume Culture
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    • v.23 no.6
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    • pp.972-986
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    • 2015
  • This study seeks to explore the relationship between clothing adaptation and acculturation for married Chinese immigrant women. In addition, it aims to analyze the differences in their clothing consumption behaviors according to acculturation level. To achieve these purposes, a quantitative research study was conducted on 291 wives of Korean-Chinese multicultural families in Seoul and Gyeonggi. The data was analyzed using factor analysis, cluster analysis, ANOVA, and the Duncun test. The findings were as follows. First, the women were divided into three groups based on their level of acculturation, which was defined as 'assimilated', 'marginalized' and 'segregated'. Second, the relationship between their acculturation level and their clothing adaptation was identified. The marginalized group had the lowest level of clothing adaptation. Third, the groups' differences in clothing selection criteria were analyzed. The segregated group considered the practical aspects (price, color, quality) of clothing to be more important than the other groups. The marginalized group scored the lowest in valuing the aesthetic factors (design, style, trendiness) of clothing. Finally, conformity of clothing consumption varied significantly based on acculturation level. The assimilated and marginalized groups showed higher levels conformity than did the segregated group. Clothing purchase location also varied significantly between the three groups. The assimilated and marginalized groups preferred online shopping, but members of the segregated group preferred to carry out their shopping off-line. This study showed that clothing adaptation and clothing consumption behaviors play key roles in understanding the acculturation of multicultural families.

Adaptive Strategy Planning Using Goal-oriented Learning (목적 지향적 학습을 이용한 적응적 전술 생성 시스템 설계)

  • Park, Jong-An;Hong, Chul-Eui;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.42-48
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    • 2011
  • Agent acts for specification purpose, which is common element of CGF (Computer Generated Forces). When basic agent acts as planned, the advanced intelligence agent can do more than this. It can follow predefined actions along appointed script to achieve purpose or lay another plans when it is difficult to achieve. In other words, it can amend plan again or make new plan in order to achieve goals. When plan fails, agent amends oneself, possibly decreases target level to achieve easily. In doing so, the agent calculates a quantitative value for changing plans in realtime, and choose appropriate alternative plans when the threshold value reaches an limit. In this paper, we propose an military system in which the planned action can be modified according to the level of achievement and alternative plans can be generated accordingly.

Adaptive Anomaly Movement Detection Approach Based On Access Log Analysis (접근 기록 분석 기반 적응형 이상 이동 탐지 방법론)

  • Kim, Nam-eui;Shin, Dong-cheon
    • Convergence Security Journal
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    • v.18 no.5_1
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    • pp.45-51
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    • 2018
  • As data utilization and importance becomes important, data-related accidents and damages are gradually increasing. Especially, insider threats are the most harmful threats. And these insider threats are difficult to detect by traditional security systems, so rule-based abnormal behavior detection method has been widely used. However, it has a lack of adapting flexibly to changes in new attacks and new environments. Therefore, in this paper, we propose an adaptive anomaly movement detection framework based on a statistical Markov model to detect insider threats in advance. This is designed to minimize false positive rate and false negative rate by adopting environment factors that directly influence the behavior, and learning data based on statistical Markov model. In the experimentation, the framework shows good performance with a high F2-score of 0.92 and suspicious behavior detection, which seen as a normal behavior usually. It is also extendable to detect various types of suspicious activities by applying multiple modeling algorithms based on statistical learning and environment factors.

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Implementation of Intelligent Characters adapting to Action Patterns of Opponent Characters (상대캐릭터의 행동패턴에 적응하는 지능캐릭터의 구현)

  • Lee, Myun-Sub;Cho, Byeong-Heon;Jung, Sung-Hoon;Seong, Yeong-Rak;Oh, Ha-Ryoung
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.3
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    • pp.31-38
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    • 2005
  • This paper proposes an implementation method of intelligent characters that can properly adapt to action patterns of opponent characters in fighting games by using genetic algorithm. For this intelligent characters, past actions patterns of opponent characters should be included in the learning process. To verify the effectiveness of the proposed method, two types of experiments are performed and their results are compared. In first experiment(exp-1), intelligent characters consider current action and its step of an opponent character. In second experiment (exp-2), on the other hands, they take past actions of an opponent characters into account additionally. As a performance index, the ratio of score obtained by an intelligent character to that of an opponent character is adopted. Experimental results shows that even if the performance index of exp-1 is better than that of exp-2 at the beginning of stages, but the performance index of exp-2 outperforms that of exp-1 as stages go on. Moreover, optimum solutions are always found in all experimental cases in exp-2. Futhermore, intelligent characters in exp-2 could learn moving actions (forward and backward) and waiting actions for getting more scores through self evolution.

The Convergence Study effected of Adjustment to College life in Character, interpersonal relationship of health-related college (보건계열 대학생의 인성과 대인관계가 대학생활 적응에 미치는 융합 연구)

  • Jun, Mee-Jin;Noh, Eun-Kyung
    • Journal of the Korea Convergence Society
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    • v.9 no.4
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    • pp.433-442
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    • 2018
  • This study investigated factors affected to adjustment of college life character, interpersonal personal relationships of total 220 health-related college in G-city. This study was conducted by a self-report type survey between August 1 and December 30 in 2017, according to the findings, character level is aver. 3.49(1-5 score), interpersonal relationship aver. 3.40(1-5)score, adjustment to college life aver. 3.33(1-5)score were showed medium level, The relation between character, interpersonal relationship(r=.62, p<.001), adjustment to college life, character(r=.62, p<.001), adjustment of college life, interpersonal relations(r=.80, p<.001), Major satisfaction and adjustment of college life(r=-.32, p<.001) showed a significantly correlation of medium level. With improved personal relationships and higher behavior factor of level of character college adjustment to college life of these factors is 65%(F=102.97). The results reveals to develop program interpersonal relationship and character of college students in oder to improve adjustment process to college life.

Adaptive Tutoring Agents (적응형 튜토링 에이전트)

  • Choo, Mon-Won;Choi, Young-Mee
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.201-208
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    • 1998
  • Recently software complexity will continue to increase dramatically in the coming decades because of the dynamic and distributed nature of both data and applications. Not only must software systems assist in coordinating tasks among humans, they must also help mannage cooperation among distributed programs. Software agent may properly respond to these requirements. This paper investigates the adaptive characteristics found in adaptive tutoring agents. To funcion effectively throughout the range of situations presented by such a dynamic and extremely-distributed information entities, an agent must be highly adaptive. Adaptivity exists in several key aspects of agent's behavior to its dynamic situation. My goal is to show the various aspects of internal adaptivity that could be applied to build comprehensive agents that function effectively in tutoring agent system.

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