• Title/Summary/Keyword: 행동정보

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A Reliable Prediction of User-Behavior Patterns Mined from the ACL- Based Data (에이전트 커뮤니케이션 언어 마이닝을 통한 신뢰성있는 사용자 행동 패턴 예측)

  • Lee, Seung-Cheol;Paik, Ju-Ryon;Kim, Ung-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.373-376
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    • 2006
  • 저비용, 네트워크화 된 센서들, 언제 어디서나 쉬운 인터넷 사용과 같은 컴퓨팅 환경의 진화는 우리의 일상생활 속으로 진정한 모바일 환경을 실현 가능하게 만든다. 이런 모바일 환경의 발달은 다양한 모바일 에이전트들을 양산하며 사용자의 편의를 극대화 할 수 있도록 한다. 모바일 에이전트들은 사용자 정보, 주변 환경정보, 컴퓨팅 정보 또는 애플리케이션 정보 등을 XML 기반 표준 언어인 ACML(Agent Communication Markup Language)로 저장한 후 상호교환 및 분석을 하게 된다. 기존 테이블 형태의 정보를 기반으로 사용자의 행동패턴을 분석 및 예측했던 시스템과는 달리 에이전트 환경에서의 사용자 행동패턴 분석 및 예측은 트리구조를 대상으로 하기 때문에 새로운 방법이 요구된다. 본 논문에서 제안한 기법은 XML 기반 표준 언어인 ACML로 저장된 정보를 사용자의 상황(context)에 적합하도록 고려하여 언제, 어디서나 원하는 정보를 자동적으로 사용자에게 제공할 수 있도록 한다.

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3축 가속도 센서 기반 인간 행동 인식을 위한 기계학습 분석

  • Lee, Song-Mi;Jo, Hui-Ryeon;Yun, Sang-Min
    • Information and Communications Magazine
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    • v.33 no.10
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    • pp.65-70
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    • 2016
  • 최근 스마트폰의 이용 사례가 증가함에 따라, 스마트폰에 내장되어 있는 다양한 센서를 이용하여 인간의 행동을 인식하기 위한 연구가 많은 각광을 받고 있다. 본고에서는 인간의 기본적인 행동 중에 앉기, 걷기, 달리기 등의 행동 특성을 스마트폰에 내장되어 있는 3축 가속도 센서를 통하여 분석하고 인간의 기본적 행동을 자동으로 인식하기 위한 방법에 대하여 비교 분석하는 것을 목적으로 한다. 구체적으로는 스마트폰에 내장되어 있는 3차원 가속도 센서로부터 추출된 데이터를 시간축에서 샘플링하여 인간의 행동을 인식하기 위한 기댓값 최대화 알고리즘, 랜덤 포레스트, 딥러닝 기반의 기계학습 방법을 비교하여 각 기계학습 알고리즘의 장단점을 분석한다.

효과적인 정보보호 교육 및 훈련을 위한 프레임워크 개발

  • 오창규;김종기
    • Review of KIISC
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    • v.13 no.2
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    • pp.59-69
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    • 2003
  • 오늘날의 정보시스템 환경에서는 물리적인 접근 통제나 정보보호기술 측면에서의 통제만으로 정보자원을 효과적으로 보호하기 어렵다. 흔히 정보보호는 기술보다는 관리의 문제라고 한다. 따라서 효과적인 정보보호는 조직 구성원의 정보보호 중요성에 대한 인식을 전제로 하며, 인식을 높이기 위해서는 적절한 교육과 훈련이 수반되어야 한다. 본 연구에서는 사회심리학 관점으로부터 의사결정과정 측면과 교육 및 훈련의 효과성 측면에서 정보보호에 대한 사용자의 실제 행동과 내면화 과정을 규명하였다. 이를 토대로 조직 구성원이 지속적인 정보보호 실제 행동을 할 수 있는 정보 보호 교육 및 훈련 프레임워크를 제안하고, 구성요소별 전략과 프로그램의 실행 단계를 소개하였다.

Impact of Mother's Oral Health Literacy on Preschool Children's Oral Health Status and Behavior (어머니의 구강건강정보이해력이 유아 자녀의 구강건강상태와 행동에 미치는 영향)

  • Kang, Yu-Min;Cho, Young-Sik
    • Journal of dental hygiene science
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    • v.16 no.1
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    • pp.26-36
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    • 2016
  • The purpose of this study was to examine how oral health literacy of mothers affect the oral health status of their preschool children. The subjects were 233 mothers and their preschool children who are between 5 and 6 years old. They were selected according to the convenience sampling method. The individual self-administered questionnaire was used for the mother's survey while the children were interviewed using structured questionnaire to examine their oral health status and behavior. According to study results, the number of decayed primary teeth and the number of decayed and filled primary teeth had a statistically significant negative correlation with the oral health literacy of the mother, the children's oral health knowledge, attitude and behavior (COHKAB), and the mother's oral health management behavior. Hierarchical multiple regression analysis was performed after including general characteristics variables, the COHKAB and the mother's oral health management behavior. Meanwhile, mother's oral health literacy had a statistically influence on children's oral health status. The higher the mother's oral health literacy level, the lower the number of decayed and filled primary teeth were. The findings suggest that efforts to improve the oral health status of preschool children should consider mother's oral health literacy as an important factor. Therefore, the effective intervention and education programs are necessary to enhance mother's oral health literacy.

A Study on Visual Perception based Emotion Recognition using Body-Activity Posture (사용자 행동 자세를 이용한 시각계 기반의 감정 인식 연구)

  • Kim, Jin-Ok
    • The KIPS Transactions:PartB
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    • v.18B no.5
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    • pp.305-314
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    • 2011
  • Research into the visual perception of human emotion to recognize an intention has traditionally focused on emotions of facial expression. Recently researchers have turned to the more challenging field of emotional expressions through body posture or activity. Proposed work approaches recognition of basic emotional categories from body postures using neural model applied visual perception of neurophysiology. In keeping with information processing models of the visual cortex, this work constructs a biologically plausible hierarchy of neural detectors, which can discriminate 6 basic emotional states from static views of associated body postures of activity. The proposed model, which is tolerant to parameter variations, presents its possibility by evaluating against human test subjects on a set of body postures of activities.

A Study on Comics Library User's Behavioral Intention Based on the Extended Theory of Planned Behavior (확장된 계획행동이론을 활용한 만화 도서관 이용자의 행동의도 연구)

  • Kim, Ji-Hyun
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.291-316
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    • 2017
  • The purpose of this study was to examine comics library user's behavioral intention using the extended theory of planned behavior. In order to verify the effects of variables, such extended variables as comics likeability and service factor were added to such basic variables of the theory of planned behavior as subjective norm, attitude and behavioral control. Study findings are as follows: user's attitude had the biggest effects on their behavioral intention of reuse of Comics Library, and it was followed by subjective norm, service quality and perceived behavioral control, in order. Comics likeability exceptionally had no direct effects on behavioral intention, but it had indirect effects via the mediation of attitude, subjective norm and perceived behavioral control. And second, comics likeability and service quality had power of explanation for such basic variables as attitude, subjective norm and perceived behavioral control, respectively, thus verifying their effects on behavioral intention as extended variables.

An Ethical Dilemma and Unethical Behavior of Information Sharing by Information Asymmetry Level (정보비대칭 수준에 따른 정보공유의 윤리적 딜레마와 비윤리적 행동에 관한 연구)

  • Jung, Byoungho
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.131-144
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    • 2018
  • The purpose of this study is to empirically examine the unethical information sharing by information asymmetry. I will confirm the effect of ethical dilemma, unethical intention and behavior by the information asymmetry. A research method used the structural equations. The analysis showed causal relationship that ethical dilemma and unethical intention and behaviors by the information sharing. In particular, The ethical dilemma by position level showed different from the factor between dilemma and intention. As a result, the organization should manage differently ethical issue according to position level. The contribution in this study has expended an interpretation scope of broken windows theory from social science and explained a discriminative management of the ethical dilemma by position level from the practical view. A Future study should investigate an unethical behavior reduce by information security systems.

Analysis of the effects of digital privacy security awareness and digital civic engagement on digital privacy protection behavior : focusing on volition and horizontality (디지털 개인 보안 인식과 디지털 시민 참여의식이 디지털 개인 정보보호 행동에 미치는 영향 분석: 자의성과 수평성을 중심으로)

  • Lee, Ryo-whoa;Hu, Sung-ho
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.349-358
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    • 2022
  • The aim of this study to analyze the effect of person and situation on digital privacy protection behaviors. The research method design is a factorial design of volition and horizontality. The measurement variables used in the investigation are digital privacy security awareness, digital civic engagement, and digital privacy protection behavior. As a result, the volition had a significant effect on digital privacy protection behavior, and it was found that influence of the high-volition-based condition was greater than the low-volition-based condition. The horizontality had a significant effect on digital privacy security awareness, digital civic engagement, and it was found that influence of the high-horizontality-based condition was greater than the low-horizontality-based condition. In addition, the discussion explains the suitable contents of information security usability based on these research results.

The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game (모바일 아케이드 게임에서 몬스터 행동 패턴을 이용한 게임 최적화)

  • Kim, Young-Back;Chung, Kyung-Ho;Ahn, Kwang-Seon;Kim, Jae-Joon
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.103-114
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    • 2007
  • In an arcade game, the users can easily predict the monster's action because most of the game monster's action patterns are acted only in the predefined patterns, This paper attempts how to increase the player's satisfaction while making the unpredictable action patterns easily, This research defines and realizes the monster's action patterns through the FSM algorithm. In addition, this paper added the predictable factors of monsters in an action patterns of a game monster to optimize the game, On analyzing the result of game play, the game monster's action was evenly used in the whole playing map and the game monster showed that it operated without the recursion of certain action properly.

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Fandom as a Prosumer : Study on Information Behavior of Fandom (프로슈머로서의 팬덤: 팬덤의 정보행동에 관한 연구)

  • Lee, So Young;Kim, Hyang Mi;Chu, Kyounghee;Seo, Jungchi
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.747-759
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    • 2013
  • This study posits the activities of the fandom as information behavior: information producing, information diffusion, information sharing. The authors identify the underlying motivation and needs which lead fandom to these behavior on the basis of contents theory. In particular, the manner in which the those needs influence the information behavior of fandom is explored. The data used in this study came from various Fan Caf$\acute{e}$s which are communities of star fan. The results from the survey shows that the fandom is a kind of culture closely connected to social needs. Fandom can be viewed as an important driving force in the entertainment industry as they are co-creating the value in entertainment market.