• Title/Summary/Keyword: 핵심 아이디어

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Perceptions and Perspectives of Secondary Science Teachers on Core Concepts (핵심 개념에 대한 중등 과학 교사들의 인식 및 관점)

  • Eun-Jeong Yu
    • Journal of the Korean earth science society
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    • v.44 no.1
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    • pp.47-61
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    • 2023
  • Rather than an abstract discourse, the purpose of this study is to outline the core concepts in the 2015 revised curriculum as a concrete teaching and learning method in the school context. We interviewed eight secondary science teachers and reported their perceptions and perspectives on core concepts using a backward design model based on the cyclical process of the platform, deliberation, and design for developing teaching and learning materials to understand core concepts. The participants perceived these core concepts differently, such as big ideas corresponding to the ultimate principle, minimum science concepts required for daily life, and primary and significant key concepts. In addition, this affects the association of teaching and learning. When core concepts are understood as transferable and expandable big ideas, there is a tendency to focus on the relationship between concepts and design project learning in a specific direction. However, if core concepts are identified as minimum science concepts at the level of science literacy, that can be recalled within the context of life, there is a tendency to emphasize on activities that make a meaningful difference to the lives of students with focus on case studies that are relevant to everyday life. Once core concepts are identified as key scientific content elements, such as basic or significant concepts, teachers recognize that it is essential to emphasize concept changes by correcting misconceptions, acquiring accurate scientific knowledge, and developing problem-solving items through paper-and-pencil evaluation. As the 2015 revised curriculum is finalized and the 2022 revised curriculum is scheduled for release, effective policy support is required to ensure that the curriculum is revised, which emphasizes the purpose of big ideas by naming core concepts as core ideas, to be stably implemented in schools.

A Study on providing Idea Commercialization Platform in mobile web environment (모바일 웹 환경에서 아이디어사업화 플랫폼 제공 방안에 관한 연구)

  • Kim, dae-seop;Lee, jae-kyeong;Hyun, mi-hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.477-478
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    • 2018
  • 한국과학기술정보연구원(KISTI)에서 구축 운영하고 있는 온라인 아이디어사업화 플랫폼은 창의적 아이디어의 발굴 육성 확산을 통해 국민의 아이디어를 가치화하는 아이디어사업화 지원 플랫폼으로, 창의적 문화와 창업 확산의 중요한 역할을 수행하고 있다. 본 연구에서는 온라인 아이디어사업화 플랫폼의 PC환경 웹사이트와 모바일 이용자 형태를 분석하여 모바일 환경에 간소화된 핵심 메뉴구조와 최적화된 UI/UX, 모바일 장치의 특성을 활용한 모바일 웹 서비스 구축으로 언제, 어디서든, 자유롭게 서비스를 이용할 수 있는 방안을 제시하고자 한다.

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Stage-wise Combination of Key Factors Affecting Healthcare User Innovation by Using Fuzzy-set Qualitative Comparative Analysis (퍼지집합 질적 비교분석을 통한 의료분야 사용자 혁신 단계별 핵심요인 조합 연구)

  • Lee, Sang-Won;Shin, Juneseuk
    • Journal of Technology Innovation
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    • v.24 no.4
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    • pp.193-219
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    • 2016
  • We examine how combinations of key factors affecting healthcare user innovation vary by innovation stages from idea generation through R&D to commercialization and venturing using a fuzzy-set Qualitative Comparative Analysis (fsQCA) of thirty Korean cases in the healthcare field. Our empirical analysis shows that well-functioning innovation network and easy resource acquisition facilitate ideation of radical user innovation. However, technological capability and governmental support are crucial to make a shift to R&D as well as commercialization stages. Differently, incremental user innovation depends heavily on technological capability of users. Our analysis can provide policy makers as well as corporate innovation mangers with a strategic framework for boosting user innovation along three stages.

For the development Computer Game, using the Creative Group Thinking System (컴퓨터 게임 개발을 위한 아이디어 발상에 관한 연구)

  • Han Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.175-180
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    • 2006
  • The primary concern here is to discover the what and how of the computer same development. In other words, the goal of this research is help the evaluation of Creative Croup Thinking System (CGTS), become aware of areas of need for the development computer game. For the development computer game, the creative thinking is one of the most important principles. The creative thinking is the first step of the development computer game of process. In order to save time, effective qualifies, and achieve the goals, the researcher has studied the web programing on the Creative Croup Thinking System (CGTS).

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The Investigation on the Possibilities of Assumption Reversal Thinking Skill: Focusing on the Characteristics of the Idea Generation Process by University Students (역발상적 사고 기법의 가능성 탐색: 대학생들의 아이디어 생성 과정의 특징을 중심으로)

  • Kang, Seong-Joo;Park, Ji-Young;Yoon, Jihyun
    • Journal of The Korean Association For Science Education
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    • v.33 no.2
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    • pp.501-510
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    • 2013
  • In the creative problem solving processes, the core was to generate unique and various ideas. Thus, an assumption reversal thinking skill needed to be considered as a concrete method that could help students who have difficulties with generating ideas. In this study, we applied the assumption reversal thinking skill to university students and explored the characteristics of the idea generation process. On the basis of the results, we found that the assumption reversal thinking skill helped students generate new ideas, inducing their perspective changes. Therefore, we could ascertain the possibilities of the assumption reversal thinking skill as a thinking frame supporting students' idea generation. However, there is a need to develop methods for students to exclude prejudice by theoretical judgment, intervention of the value, and experience for fostering more effective assumption reversal thinking. Also, ways should be considered so that students would be able to cultivate task commitment and courage of implementing new ideas, bearing criticism from others.

TRIZ를 활용한 국가발전전략

  • Kim, Tae-Ho;Go, A-Reum;Gwon, Jeong-Hwi;Yu, Jae-Gwon
    • Proceedings of the Safety Management and Science Conference
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    • 2009.04a
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    • pp.131-143
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    • 2009
  • 본 연구는 TRIZ를 활용하여 국가발전을 위한 전략을 세우는 방법에 대하여 연구하였다. TRIZ를 통하여 국가의 주요 문제점을 찾아보고, 핵심문제에 대한 원인을 분석하여 창의적인 해결방안을 찾고자 한다. TRIZ의 효과적인 활용을 위하여 TRIZ의 4가지 단계의 프로세스를 거쳐 문제를 해결할 때, 창의적인 아이디어를 도출해 낼 수 있으며, 창의적 아이디어를 얻기 위해서는 TRIZ의 몇 가지 툴을 이용한다. 이러한 TRIZ의 툴을 통하여 국가발전전략을 제시하고자 한다.

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A Study on Using Rhetoric and the Korean Language for Graphical Ideation Tools (국문 수사법을 활용한 그래픽 발상툴 연구)

  • Han, ki-beom
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.57-58
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    • 2013
  • 디자인 개발단계에서 가장 창조적인 부분은 아이디어 발상 단계로 아이디어를 구체화하는데 매우 중요한 부분을 차지한다. 많은 그래픽 디자이너들이 활용하고 있는 연상자극법이나 발상전환법, 정보조합법 등은 발상과정에서 초기 키워드를 제시하는데 효과적이지만 컨셉까지 도출해내는 과정에서 한계성이 있다. 컨셉으로 발전시키기 위해서는 핵심 키워드도 중요하지만 문장으로 정리되어야 보다 효과적인 비주얼로 표현할 수 있기 때문이다. 본 연구는 키워드를 문장으로 만들어내는 발상툴에 대한 것으로 국문수사법을 활용하여 명제를 만들고 연상단어를 명제에 대입해 문장으로 만들어 내는 발상법을 제시한다.

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Fifth Grade Students' Understanding on the Big Ideas Related to Addition of Fractions with Different Denominators (이분모분수 덧셈의 핵심 아이디어에 대한 초등학교 5학년 학생들의 이해)

  • Lee, Jiyoung;Pang, JeongSuk
    • School Mathematics
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    • v.18 no.4
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    • pp.793-818
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    • 2016
  • The purpose of this study is to explore in detail $5^{th}$ grade students' understanding on the big ideas related to addition of fraction with different denominators: fixed whole unit, necessity of common measure, and recursive partitioning connected to algorithms. We conducted teaching experiments on 15 fifth grade students who had learned about addition of fractions with different denominators using the current textbook. Most students approached to the big ideas related to addition of fractions in a procedural way. However, some students were able to conceptually understand the interpretations and algorithms of fraction addition by quantitatively thinking about the context and focusing on the structures of units. Building on these results, this study is expected to suggest specific implications on instruction methods for addition of fractions with different denominators.

Exploring Development Achievement of the 2022 Revised High School Earth Science Curriculum to Cultivate Transformative Competency (변혁적 역량 함양을 위한 2022 개정 고등학교 과학과 지구과학 교육과정 개발 성과 탐색)

  • Youngsun Kwak;Jong-Hee Kim;Hyunjong Kim
    • Journal of the Korean Society of Earth Science Education
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    • v.17 no.1
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    • pp.49-59
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    • 2024
  • In this study, we investigated the philosophical background and progress of the 2022 revised curriculum development in the high school earth science field. Research that was not covered in the research report includes the relevance of the transformative competency of OECD Education 2030, and that core ideas and achievement standards are organized around knowledge understanding, process functions, and value attitudes that constitute the learning compass needle. In addition, the composition of core ideas and Earth science electives in light of the understanding-centered curriculum, and IB type inquiry-based teaching and learning. Main research results include that the 2022 revised Earth science curriculum emphasized the student agency to foster the transformative competency and scientific literacy, and the curriculum document system in the field of earth science uses a learning compass needle. In addition, based on the understanding-centered curriculum, core ideas of Earth science were derived, and elective courses were organized to help students reach these core ideas. Also, IB-type inquiry-based teaching and learning was emphasized to foster student agency with knowledge construction competency. Based on the research results, slimming of the national and general level curriculum, the need to develop process-centered assessment methods for value and attitudes, the need for curriculum backward design, and ways to develop student agency through inquiry-based teaching and learning were suggested.

A Study on Convergence Curriculum Development for Idea Creation (아이디어 창작을 위한 융합 교육 과정 개발에 관한 연구)

  • Jang, Ji-Yeun;Lee, Keun-Ho;Yun, Sung-Hyun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.571-576
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    • 2014
  • Convergence refers to create a new one by combining the different elements of two or more. Currently convergence has expanded academy, industry and education from the concept of combining heterogeneous inter-technology. The most important key to the convergence in success is to derive ideas for problem solving. However, the idea derivation is done in companies to hire professional people for letting the innovation of corporate planning and new product in most cases. It is hard to get the expected results of convergence's variety. In this research, the creation of the general public for their ideas is main focus on developing a curriculum. Development models are: 1) strengthening the internal capacity for creative thinking, 2) curriculum meets the consumer 3) an understanding of convergence technology 4) creative ideas and planning ability is composed of four concepts. It is expected that convergence man power having the creative idea is trained in case of applying the proposed education model to the convergence education.