• Title/Summary/Keyword: 핵심 성공 요인

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A Study of Social Game Success Factors Using Farmville (팜빌을 이용한 소셜게임 성공요소에 대한 고찰)

  • Kim, Jongl-Chan;Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.363-366
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    • 2010
  • Currently social games with an emphasis on the relationship between the friends, especially women customers, have contributed to the expansion of game market attracting large audiences. Though recent interest in social games and the explosive propagation of social game into game industry, scholarly research for social game is insufficient. The objective of the study is to explore the success factors for successful social games. We suggest the guidelines for development of social game. Commercial success of social games and the number of users with the best game, farmville, were investigated for understanding key success factors in social game field. As a result, social interaction, simple interface, non-dynamic methods, instrumental rationality factors have been identified. This study will expect the guideline in order to develop a successful social games.

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Success Factors of UCSD CONNECT as Business Incubator (UCSD CONNECT의 기업보육 성공요인)

  • Chun, Se-Hak;Byun, Yong-Hwan
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.135-149
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    • 2015
  • The purpose of this study is, through journal review, to introduce and analyze the success factor and programs of CONNECT which have made key contributions in the construction of San diego Bio-cluster and thereby show directions business incubators in Korea should try to follow. CONNECT is a most popular bench-marking case over the world for bio-venture incubation. In this paper, core success factors and incubating programs of CONNECT are analyzed in detailed way for local govenments and incubating institutions to develop enterprise promotion policy. CONNECT is famous for its tailored services to meet the varying needs of entrepreneurs at all stages of their business life cycles and growth. CONNECT is a pioneer which provide mainly software services by using network while it provide hardware supports like space at minimun level. CONNECT has provided early stage corporations with diverse software services on which business incubators in Korea should have focus Since its inception, CONNECT has assisted more than 800 technology companies. Leadership of policy makers, network and software services have been key success factors of UCSD CONNECT.

ASP(Application Service Provider) 서비스 성공요인에 관한 개념적 연구

  • 정영수;정철호
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2003.11a
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    • pp.276-287
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    • 2003
  • 21세기에 접어들면서 기업의 경영환경은 급속한 속도로 변화하고 있다. 이러한 급격한 환경변화 속에서 기업이 핵심역량에 집중하고 기업의 경쟁력을 극대화하기 위해 기업의 정보관련 시스템 및 어플리케이션을 아웃소싱하기 위해 사용하는 개념이 ASP 서비스이다. ASP 서비스는 기업내부에 정보시스템 전담 조직을 갖추지 않고서도 각종 소프트웨어를 저렴한 값에 사용할 수 있고, 기업 자체의 전산시스템 및 운영 전담인력이 필요없으며, 하드웨어 및 소프트웨어를 구입할 필요성이 없는 등 여러 가지 이점을 가지고 있어 최근들어 기업들로 하여금 큰 논의와 함께 많은 투자가 이루어지고 있다. 하지만 ASP 서비스의 개념이 비교적 최근에 등장한 개념이기 때문에 관련 연구들이 개념정립이나 도입 의사결정 요인에 관한 연구에 머무르고 있는 실정이다. 이러한 배경하에서 본 연구는 첫째, ASP 서비스에 대한 체계적인 연구를 통해 ASP 서비스의 개념에 대한 명확한 이해를 제공하고, 기업의 정보화 추진 방법으로서 ASP 서비스가 가지는 가능성을 분석해 보고 둘째, 기업이 ASP 서비스를 도입하고 운영함에 있어서 성공적인 수행에 어떠한 요인들이 중요한 영향을 미치는지 살펴보기 위해 개념적인 모형을 도출해 보고자 한다.

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Analysis of Success Factors for Innovation of Global Leading SMEs (세계선도 중소기업의 혁신 성공요인 분석)

  • Lee, Kee-Eun;Yoon, Byung-Un
    • Journal of Korea Technology Innovation Society
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    • v.15 no.1
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    • pp.76-104
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    • 2012
  • For many small and medium-sized enterprises (SMEs), innovation activities to lead a market with technology development and a globalization strategy tend to be a haphazard process due to a lack of capabilities. Thus, this paper aims to explore success factors of the global leading SMEs in Korea that are not only the first mover through technology innovation but also outstanding in export. The analysis utilizes data from Korean Innovation Survey (KIS) and statistical analyses such as t-test and chi-square are performed to compare global leading SMEs and normal SMEs, concentrating on various factors such as information sources, collaboration and non-technology innovation activities. The results indicate that critical success factors involve information from outside companies (information from conferences and government institutes) and government supports through logistic regression analysis. This research suggests a strategic direction for policy makers to promote innovation and growth in SMEs.

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An Exploratory Study on the Success Factors of Project Management After Content Investment (콘텐츠 투자 후 관리 성공요인에 관한 탐색적 연구)

  • Lee, Junho;Lee, Jihoon;Baek, Seunghyeok
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.3
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    • pp.41-57
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    • 2021
  • This study explores the success factors of post-investment management in content projects, which have recently seen increasing quantitative and qualitative status. The dependence on investment is huge in projects in the domestic content industry. As a result, unlike other industries, the content industry has a large role and contribution of investors in terms of project management. This study is conducted on 15 venture capitalists who have a key function in domestic content investment, and draws on their successful experience, what factors are successful in management(project management). To this end, 10 representative project management areas at the research and practice level are manipulated to suit content projects, and success factors by management area are derived in a qualitative manner for films and games with genre and industrial representation. For each area of management, a total of 38 success factors were derived, ranging from as little as three to as many as five. Given the theoretical and practical implications of research and the limitations of research, we present future research directions.

Case Studies on the Failure of Commercialization of Technology (기술사업화 실패 사례연구)

  • Kim, Chan-Ho;Ko, Chang-Ryong;Seol, Sung-Soo
    • Journal of Korea Technology Innovation Society
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    • v.15 no.1
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    • pp.203-223
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    • 2012
  • This study aimed to identify the factors of failure in cases where there was feasibility but was not successful in commercializing technology. For the study, 92 feasibility reports for new technologies were collected, and among these 4 studies that showed definite failure in commercialization of technology were analyzed in depth. Further analysis was based the factors pointed out by previous frameworks such as 1) discussion on success or failure in commercialization of technology, 2) that of venture company, and 3) valuation of technology studies. Previous studies pointed out success and failure factors as lack of funding, uncontrollable accidents, managing ability, inability for mass production and so forth, which had little difference to the pre-feasible evaluation of four cases. However, real reason was the lack of understanding technologies such as composition of technologies, production technologies required by stages, and lack of understanding of floor technologies. The misunderstandings were occurred regardless of CEO's experience and expertise. We did not touch the evaluation model of pre-feasibility studies, although we dealt with the failure of the pre-studies. The reason we do not generalize the results of this study is the fact that we dealt with only small cases.

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A Qualitative Case Study on Critical Success Factors of Digital Textbook-Based Instruction (디지털교과서 활용수업의 핵심성공요인에 관한 질적 사례연구)

  • Ahn, Soonsun;Leem, Junghoon
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.49-60
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    • 2013
  • The purpose of this study was to analyze inductively Critical Success Factors of Digital Textbook-Based Instruction based on qualitative research. To accomplish the purpose of the study, D elementary school in Incheon, one of digital textbook model schools, was selected as the school for observation. Three fifth graders and their teacher were interviewed and their six lessons were used for analyzing teaching and learning activities in digital textbook-based instruction. The results of the study, 'the use of systematic strategies based on multimedia features', 'information literacy-related questions and answers', 'specific guidance and help', 'the stability of the physical system and equipment', 'active collaborative learning and interaction', 'individual self-directed learning', 'consideration of emotional/physical changes', 'selection and concentration based upon available resources were identified as critical success factors of digital textbook-based instruction.

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Critical Success Factors for BPM Implementation : A Multiple Case Study (다중 사례 분석을 통한 BPM의 핵심성공요인에 관한 연구)

  • Lee, Sung-Ho;Lee, Jung-Hoon;Jeon, Ho-Jin
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.189-214
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    • 2012
  • In recent years, the innovative management tool of Business Process Management (BPM), has begun to reorganize business processes to enhance firms' operational performance. As practitioners have identified a number of failed BPM projects, research has begun to consider the Critical Success Factors (CSFs) for successful BPM implementation. However, these research works have not yet been properly theoretically grounded in being able rigorously to classify and then compare different BPM implementation practices. The main objective of this paper is thus to identify a theoretical basis for BPM implementation. The paper proposes a combined theoretical framework of dynamic capability and task-technology fit to identify CSFs for BPM. This basis is then used to interpret three different case studies of BPM implementation in Korea.

Measurement and Operational Strategies for Digital Contents Business Model (성공적인 디지털콘텐츠비즈니스모델 구현을 위한 평가모형 및 대응전략)

  • 주희엽;최용석;권혁인
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.335-342
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    • 2004
  • 디지털콘텐츠는 인터넷 기반 사업 분야의 핵심요인으로 인지되어져 왔다. 디지털콘텐츠 산업은 인터넷 등의 매체를 통해 가치 확산이 빠르게 이루어질 수 있으나 유통 과정의 문제로 인해 사업적 성공을 기대하기는 쉽지 않다. 현재까지 제시된 관련 사업모델은 오프라인 상에서 진행되어 온 유형재(Goods)나 서비스 모델을 반영하여 디지털콘텐츠 분야의 성공적인 사업화를 위한 필요요소를 적극적으로 반영하지 못하여 왔다. 본 연구에서는 디지털콘텐츠의 사업적 성과 향상 및 부가가치 창출을 위해 고려하여야 할 요인을 반영한 사업모델과 그 평가방법을 제시하였다. 또한 제시된 사업모델의 성공적 운영을 위한 전략을 환경에 따라 차별적으로 제시하였다

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