• Title/Summary/Keyword: 해체 시뮬레이션

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On the simulation technique of structural demolition (구조물 해체시의 시뮬레이션 기술 그 현상과 동향에 대하여)

  • E. C. Seichi
    • Explosives and Blasting
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    • v.13 no.1
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    • pp.11-19
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    • 1995
  • 발파에 의한 구조물해체기술은 구미를 중심으로 한 많은 실적을 바탕으로 하고, 이에 따른 경험이 뒷받침된 기술이라 말할 수 있다. 일본에 있어서, 본 기술을 합리적으로 안전하고, 확실한 해체공법 의 하나로 보급시키기 위해서는 구축물의 붕괴설계기술과 설계대로 붕괴시키는 시공기술이 필요 불가결 하다. 본보고서는 빌딩 등 콘크리트 구조물의 폭파해체시에 있어서 구출물 붕괴 시뮬레이션 기술에 관하여, 문헌 등에 의한 조사를 중심으로 기술의 현상과 동향 및 금후의 전망에 대하여 언급하였다. 그 결과 붕괴시의 시뮬레이션 수법으로서, 기능이 확장된 개별요소법 또는 불연속변형법의 적용가능성이 있음을 알게 되었다.

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Development of End-of-Life Vehicle Optimum Dismantling System Using Simulation (시뮬레이션을 통한 폐자동차 최적 해체시스템 개발)

  • Yang, Dae-Gil;Lee, Hong-Chul
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.353-356
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    • 2011
  • 자동차 폐차사업자들은 대부분 소규모로 영세하게 운영되고 있으며, 비효율적인 폐차 프로세스로 인해 폐차 소유자는 물론 폐차처리장까지 불이익을 받고 있다. 이를 위한 폐차 시스템에 대한 연구가 국내외에서 활발히 진행되고 있다. 하지만 기존에 개발되어진 폐차 해체시스템의 경우는 국내 폐차업계에 적용하기에는 경제적, 실용적으로 현실성이 부족하다. 따라서 본 연구에서는 폐차에 대한 효율성 극대화와 범용성 확보를 위해 시뮬레이션을 통한 폐자동차 해체시스템을 개발하고자 한다. 시뮬레이션을 통한 폐차 해체시스템의 사용은 복잡한 공정 또는 시스템의 설계 및 운영결과에 대한 효율적 분석이 가능하며, 다양한 위치 및 작업내용을 변경시켜 여러 대안을 마련할 수 있고, 이에 대한 결과를 미리 알아봄으로써 적은 시간과 비용으로 현장상황에 맞는 적절한 시스템을 구축할 수 있게 해주는 장점이 있다. 또한 최적 해체경로 시스템의 적용으로 시스템의 효율을 향상시켰다. 개발되어질 시스템은 높은 범용성 및 유연성 확보로 국내 폐차 업계의 발전에 크게 이바지 할 것이다.

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An Agent-Based Model of Team Dissolution based on Personality Traits (성격 유형을 바탕으로 하는 에이전트 기반 팀 해체 모형)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.317-325
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    • 2018
  • A satisfactory ending of the project is crucial for the students to achieve success experience. In this study, we analyze the teams' dismantling before the project deadline. We propose a team dissolution model based on the assumption that the disharmony caused by the members' personality traits is the main reason for the team break up. The Dark Triad and the Communion are introduced to build the model. We simulated the proposed model using an agent-based simulation and analyzed the results. We found that the ratio of owning DT impacts the maximum allowable size of the team and the team's rate of dissolution, but the team has been able to reduce the team's dissolution rate by increasing the team's harmony. We expect that we efficiently used the developed model with the agent-based simulation for the studies related to the dismantling of teams.

Design of a Interface for Digital Mock-up (디지털 목업 인터페이스 설계)

  • Park, Hee-Seoung;Kim, Sung-Kyun;Lee, Kyne-Woo;Oh, Won-Jin;Jin, Seong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.1403-1406
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    • 2005
  • 원자력 시설 및 연구용 원자로 해체 시 해체 일정과 해체 폐기물량 그리고 해체 비용을 분석하기 위한 평가식이 수립되었다. 연구로 2 호기 Thermal column 자료를 참고하여 평가식을 실험하였다. 해체 공정 모사 결과를 애니메이션으로 보여주는 가시화 모듈과 해체 일정과 해체 폐기물량, 작업자 피폭선량 및 해체 비용 등을 평가식으로 계산 한 후 그 결과를 그래픽으로 보여주는 시뮬레이션 모듈로 구성된 해체 디지털 목업 시스템의 그래픽 사용자 인터페이스가 설계되었다. 해체 단위 작업별 평가식은 원자력과 관련한 시설 해체 시 해체 일정 및 해체 비용 분석 및 예측에 중요한 기초자료로 사용 될 것이다. 또한 그래픽 사용자 인터페이스는 방사능의 오염으로 인해 작업자가 접근하기 힘든 환경에서의 해체 활동을 사전에 경험함으로써 피폭으로부터 작업자의 안전성을 향상시킬 수 있는 유용한 도구로 활용될 수 있다.

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Design of a virtual dismantling facility for research reactor (연구로 가상 해체 시설 설계)

  • Park Hui-Seong;Kim Seong-Gyun;Lee Geun-U;O Won-Jin;Park Jin-Ho
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2005.11a
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    • pp.47-55
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    • 2005
  • A design of a dismantling mock-up system have been established based on the result that analyzed a characteristic of modules which need to design a virtual dismantling facility. A unit program composed of a various module such as a decommissioning database system. 3D dosimetric mapping that represents a distribution of a radionuclide contamination, a evaluation module for a dismantling schedule and cost A research of software architecture was carried out in order to Integrate these components that have been independently operated. The result was established an architecture that consis of a visualization module which could be visualized D&D activities and a simulation module which tan he evaluated a dismantling schedule and decommissioning cost.

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3D Graphic Simulation for Dismantling Process of the KRR-2 (연구용 원자로 2호기 해체과정 전산모사)

  • 김성균;정관성;백삼태;이근우;박진호
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.707-719
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    • 2003
  • The D&D work requires worker's safety and high reliability of operation because it has been processing in high radioactive environment. Therefore, it is necessary to select the dismantling items and applicable dismantling technologies and analyze the scenarios for selected items. In this paper, the main dismantling items were selected by the consideration of several factors, their 3D CAD models were constructed as well. The applicable dismantling technologies for each dismantling items were selected and their dismantling scenarios were setup. Finally the 3D graphic simulations for the shielding concrete, the RSR, and the core are performed.

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Simulation Based Conceptual Design of ELV Dismantling System (시뮬레이션 기반 폐자동차 해체시스템의 개념설계)

  • 손영태;표정호;박면웅
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.890-894
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    • 2003
  • This paper discuss basic functional construction and plant layout of a ELV dismantling system that can maximize the reusability of tarts and the recoverability of materials by dismantling ELV rationally and efficiently. "Island" type was selected for the system configuration considering processing amount, economical efficiency, and effectiveness. The system is supported by the information system, and composed of dismantling stations and handling equipments. The layout of the stations was determined after simulation and optimization using commercial software package, Arena and OptQuest. The objective of the optimization was maximum profit while the system capacity is considered as constraint. The environmental load of ELV can be minimized when the composition and function of each station are embodied in detail and the system is interfaced with shredding operation.

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Implementation of an Architecture for the Dismantling Digital Mock-up System (해체 디지털목업시스템 아키텍쳐 구현)

  • Park Hee-Seoung;Kim Sung-Kyun;Lee Kune-Woo;Oh Won-Jin
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.3 no.3
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    • pp.237-247
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    • 2005
  • It is necessary to forecast the various dismantling activities prior to dismantling nuclear facilities by using various software instead of a physical mock-up system because the dismantling in a contaminated with radioactivity cause the results of an unexpected situation. The component that needs to develop a dismantling mock-up system was examined. There are many component systems such as a decommissioning database system,3D dosimetric mapping that represents a distribution of a radionuclide contamination, a component of modeling for nuclear facility and devices include the decontamination and decommissioning. The research of software architecture about these components was carried out because these component systems that have been independently doesn't describe not only to visual an activities of Decontamination and Decommissioning(D&D) but also to evaluate it. The result was established an architecture that consist of an visualization module which could be visualized an D&D activities and a simulation module which can be evaluated a dismantling schedule and decommissioning cost.

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Simulation of Blasting Demolition of Reinforced Concrete Structures and Ground Vibration using Finite Element Method (유한요소법을 이용한 구조물의 발파해체 붕괴거동 및 지반진동 모사에 관한 연구)

  • Choi, Joo-Hee;Jung, Jae-Woong;Jeon, Seok-Won
    • Tunnel and Underground Space
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    • v.19 no.3
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    • pp.190-202
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    • 2009
  • With the increasing demand for blasting demolition in urban areas, the simulation of structural collapse prior to the real blasting operation is a key process for ensuring the success and safety of the blasting demolition. The simulation of collapsing behavior of a structure is not only vital for preventing unexpected economic loss and casualties, but also helpful in minimizing public claims by precisely estimating the environmental impact resulting from the operation. This study proposes a new technique for simulation of a blast demolition using FEM based LS-DYNA codes. The technique tries to simplify the complex arrangement of reinforcing bars, and use the actual properties of the concrete and steel reinforcing bars, thereby improving the overall capability of the simulation to match well with the collapsing behavior of real-scale structures.

Dismantling Simulation of Nuclear Reactor Using Partial Mesh Cutting Method for 3D Model (3D 형상 모델의 부분 절단 기법을 이용한 원자로 해체 시뮬레이션)

  • Lee, Wan-Bok;Hao, Wen-Yuan;Kyung, Byung-Pyo;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.303-310
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    • 2015
  • Game technologies are now applied in various engineering areas such as the simulation of surgical operation or the implementation of a cyber model house. One of the essential and important technology in these applications is cutting of the 3D polygon model in real time. Real-time cutting technology is an essential technology needed to implement the simulation of a building demolition or a car assembly for training or educational purpose. Previous cutting method using the conventional BSP-Tree structure has some limitations in that they divide the whole world including the 3D model and its environment, only into two parts with respect to an infinite plane. In this paper, we show a technique cutting the 3D model in a finite extent in order to solve this problem. Specifically, we restricted the cut surface in a finite rectangular area and constructed the mesh for the divided surface. To show the usefulness of our partial cutting technique, an example of the dismantling process simulation of a nuclear reactor polygon model was illustrated.