• Title/Summary/Keyword: 해양문화콘텐츠개발

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도시 인접 섬마을 해양공간환경 데이터를 활용한 해양문화콘텐츠개발에 관한 연구 (경남 창원시 실리도를 중심으로)

  • 엄민호;안웅희
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2021.11a
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    • pp.145-147
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    • 2021
  • 도시에 인접한 섬마을은 농어촌지역의 섬마을과는 차별화된 해양문화콘텐츠가 필요하나, 섬마을 내 농어업을 영위하는 주민들의 생업 형태는 대부분 유사한 실정임. 본 연구에서는 도시에 인접한 섬마을의 해양공간환경 데이터를 분석하여 실리도만의 특색있는 해양문화콘텐츠 계획안을 제시하고자 함

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등대해양문화공간 스토리텔링에 따른 실질적 적용과 활성화방안 연구

  • Kim, Seong-Il
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2013.10a
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    • pp.443-447
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    • 2013
  • 홍보관, 영상관, 야외공연장 등 체험하며 소통할 수 있는 해양문화공간으로 조성하여 지역의 체계적이고 독자적인 문화콘텐츠를 연구하며, 지역 특성에 맞는 스토리텔링을 개발하고 지역경제 활성화와 등대만의 고유한 해양문화 관광 콘텐츠를 개발하는 것을 목적으로 한다.

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스토리텔링을 활용한 등대해양문화공간의 활성화방안 연구

  • Hong, Gwan-Sik
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.10a
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    • pp.328-331
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    • 2012
  • 등대 시설을 홍보관, 전망대, 소공원 등을 갖춘 해양문화공간으로 조성하며 지역의 체계적이고 독자적인 문화콘텐츠를 연구하여 지역 특성에 맞는 스토리텔링을 개발하고 지역경제 활성화와 등대만의 고유한 해양문화 관광 콘텐츠를 개발하는 것을 목적으로 한다.

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문화적 접근을 통한 한국해양항만 인프라의 홍보 한국의 등대 화보집 발간 사례

  • Lee, Seon-Jeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.375-377
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    • 2014
  • 항로표지인 등대를 중심으로 한 국내 해양문화의 브랜딩화 및 콘텐츠 개발 목적의 출판물 제작이 갖는 유용성을 살펴보고 2018년 IALA 총회 개최를 대비해 제작한 <한국의 등대> 화보집의 이용 방안을 모색한다.

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해양문화콘텐츠 개발을 통한 도시어항 공간환경마스터플랜 수립에 관한 연구 -부산 암남항 어촌뉴딜300사업을 중심으로-

  • ;엄민호;안웅희
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.283-285
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    • 2022
  • 도시는 지속적으로 변화하고 있으나, 도시어항은 도시화에 비해 쇠퇴되고 있다. 도시어항 어민들의 어업활동은 축소되고 있으며, 어항의 새로운 변화와 활력이 필요한 실정이다. 그러나 어촌계의 고령화, 어항구역 및 인접 대지의 토지활용 등 실질적인 한계점은 어항의 발전을 저해하고 있으며, 본 연구에서는 이를 극복할 수 있는 대안으로서 암남항 해녀와 낚시 콘텐츠를 활용한 해양문화콘텐츠를 제시하고자 한다. 또한 2022년 암남항 어촌뉴딜300사업 시행에 앞서, 암남항의 해양문화콘텐츠를 개발하고 도시어항 공간환경마스터플랜을 수립함으로서 암남항의 새로운 발전을 도모할 수 있는 실질적인 연구 수행의 의의가 있다.

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Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.

Empirical approach to Cognitive Process for Problems of Marine Design (해양디자인 문제해결을 위한 인지적 프로세스에 관한 실증적 접근)

  • Kim, Kiesu
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.126-134
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    • 2012
  • The researchers of this study closely looked into the methods for cognitive-scientific approach to problems of marine design at a time when the overall values of marine cultures are acknowledged in full scale. To that end, the researchers analyzed the problems and problem-solving process for the initial approach to marine design. At the same time, the researchers made the matrix of the design-developmental directions by cognitive scientific approach. After selecting the subjects, the researchers collected verbal protocol and behavior protocol which were shown in the process of a designer's thinking. This was for the sake of protocol analysis which is the representative research technique of cognitive science. Based on the collected data, the researchers empirically analyzed the behavior patterns shown in the marine design process so as to develop the design behavior-graph pattern of designers in an objective and systematic way. The behavior graph was helpful for looking into the initial developmental directions of design and for predicting cognitive structure of designers. The researchers hope that this study will become a fundamental material for predicting cognitive directions of designer for planning and designing the marine design.

A Study on the Content Development of Oceanic Environmental Information - with Underwater Topography and Ecological Environmental Information (해양환경 정보제공 콘텐츠 개발 연구 - 수중지형 및 수중생태 환경정보를 중심으로)

  • Sung, Kyung;Kim, Soo-Yeol;Park, Sung-Soo
    • Journal of Advanced Navigation Technology
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    • v.18 no.5
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    • pp.409-414
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    • 2014
  • Since the five-day workweek has implemented and the spare time increased, the tourist industry has been showing the growth with quality. The tourist industry takes center stage as the twenty-first century higher value-added business on the strength of electronic communication development. Especially as being surrounded by water on three sides and national income has incremented, people have the interest in marine leisure industry. The Ministry of Maritime Affairs and Fisheries carries out a plan to promote marine tourism promotion plan through the significant policy support. Also, they makes an effort to lure the tourist through blending cultures. Therefore, through the 360 degree camera, the activity that mobilizes the policy fund can be monitored rightly and the application strategy that is useful to promote a higher value-added tourist industry can be suggested.

Design of Web Retrieval Component for Marine Leisure Information Database (해양레저정보 데이터베이스 구축을 위한 웹 탐색 컴포넌트 설계)

  • Choi, Hong-Seok;Jung, Sung-Hun;Ahn, Seong-Hwan;Yim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.142-145
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    • 2005
  • According as marine leisure industry has developed and the demand of leisure culture has increased rapidly, a desire about service which supply marine safety and connect marine information is enlarging. We wish to develop contents of download form that supply geographic information of Electronic Navigational Chart(ENC) in the marine that is digitalized to carrying along terminal of WIPI base and various informations for marine leisure. For this, DB that offer ENC and additional information should be constructed. Also, we need server(CPS; Contents provider Server) that offer required contents. In this paper, we design web retrieval component which store request information to database. When consumer required necessary information through personal mobile device, CPS can inform that. So, we wish to develop web retrieval agent component that parse informations in various World Wide Webs, and store to database.

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Component Design of Marine Leisure Information Retrieval Agent (해양레저정보 탐색 에이전트의 컴포넌트 설계)

  • Choi Hong-Seok;Jung Sung-Hun;Yim Jae-Hong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2005.10a
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    • pp.221-224
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    • 2005
  • According as marine leisure industry has developed and the demand of leisure culture has increased rapidly, a desire about service which supply marine safety and connect marine information is enlarging. We wish tc develop contents of download form that supply geographic information of Electronic Navigational Chart(ENC) in the marine that is digitalized to carrying along terminal of WIPI base and various informations for marine leisure. For this, DB that offer ENC and additional information should be constructed. Also, we need server (CPS; Contents provider Server) that offer required contents. In this paper, we design web retrieval component which store request information to database. When consumer required necessary information through personal mobile device, CPS can inform that. So, we wish to develop web retrieval agent component that parse informations in various World Wide Webs, and store to database.

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